Choler, elf wild mage (Grond0), & Maris, elf wild mage (Gate70)
The attempt to prove that wild mages are to success as the Titanic is to unsinkable continues ...
An excellent extended session today ended with Daveorn defeated and the duo en route to the city - with no deaths as yet.
Early encounters included Mirianne, Zhurlong, Karlat and Perdue. There was an error with the Dryad of the Cloudpeaks when I clicked the wrong option and sent her hostile - Caldo & Krumm made themselves scarce taking their belt with them. Killing the Dryad also caused a reputation loss.
Greywolf was blinded, Melicamp revived and Bjornin revenged before tackling the basilisk area. Maris used her own protection from petrification spells to protect both characters and there were several rests while the basilisks were dealt with. Mutamin chased each character in turn desperate to talk, but was never able to catch up. All the party except Kirian were blinded, but she still caused problems by summoning several kobolds whose arrows were a real pain. Eventually the summons disappeared though and so did Kirian's chances - finished off by her own party's fireball potions.
The reputation rebuild continued with aid provided to Charleston Nib, Brage, Drienne and Ardrouine. There was also a trip to High Hedge around here to buy some spells. Those obtained by both mages included skull trap and they were soon put to use against the sirenes - the constitution tome being picked up using invisibility. Skull traps also featured, along with magic missiles, to clear the battle horrors from the path to Durlag's Tower to get a wisdom tome (even though this is useless to both of us).
A bit more reputation was on offer to solve the mystery at the Nashkel mine. Having fingered Mulahey as the culprit it seemed only reasonable to skull trap him to death without ever showing our faces. With the web scroll from Mulahey's cave learned the treatment of the amazons was even more merciless as they were webbed and slept as well as skull trapped. That did cause a slight problem as Choler's skull trap killed the last of them, leaving Maris' skull trap, which arrived a fraction later, still active over the bodies. Maris pulled a wild dog back to be greeted by a vampiric touch from Choler to give her confidence she could survive the trap.
Nimbul died of an overdose of MM before the most dangerous combat of the session with Bassilus. There were a number of skeletons that didn't die and their shots forced Maris to run, exposing her to being held by Bassilus. Choler came to attract the attention of the skeletons, but had to work hard to look after herself as well - switching skeletons regularly between missile and melee fire to try and get the best combat option. Eventually the skeletons were reduced to bones and, shortly afterwards, so was Bassilus.
The ankheg treasure was raided invisibly on the way to Ulgoth's Beard. Coming back to Beregost Tranzig was attacked and some spiders cleared out of Landrin's house. After reporting the good news to him Maris also picked up a new pair of pantaloons.
At the bandit camp the basic bandits were dealt with by spells from one mage guided in by the other scouting ahead invisibly, while Taugosz was paralysed by wand. Inside the tent a web and skull traps put the bandits out of their misery quickly - Hakt getting off a single shot in response.
After going invisibly through the Cloakwood the party at the mine were swiftly accounted for. A couple of webs and a stinking cloud immobilised everyone and skull traps and magic missiles soon left Drasus standing alone. Already stuck in the web and coughing his guts out it was adding insult to injury when he was stunned by a chromatic orb - he didn't survive the embarrassment!
There were quite a few surges in that session - I noted down 9 for Choler and 7 for Maris. There were 2 or 3 sunfire type surges, but fortunately (and thanks to a bit of care as well) never when friends or innocents were exposed. Maris was held once, but again that was when casting from outside visual range of enemies so no real danger. A couple of the more amusing ones were when Maris tried to sleep herself, but was already level 5 at this stage and immune. At Durlag's Tower Maris made a costly mistake when trying to finish off one of the battle horrors.
Choler, wild mage L7, 48 HPs (12 from familiar), 96 kills, 10 surges
Maris, wild mage L7, 35 HPs, 80 kills, 7 surges
Edited by Grond0, 08 April 2013 - 05:30 AM.