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Baldur's Gate 1 No-Reload Challenge


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#9676
Grimwald the Wise

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Æthelflæd made his way down through the Cloakwood mines. He wasted a protection from electricity potion as the lghtning bolt never came, however if it had... !

Davaeorn and the Battlehorrors were dealt with mainly with the wand of frost plus summoned monsters. After killing Davaeorn he ran away to buff up so that the horrors would not do too much injury.

#9677
corey_russell

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Sorry to hear that Cuttysark! You join a long list of solo no-reloaders who have been taken out by the Sirines. I'm not positive on this, but I believe the feeblemind on hit is a mod item. In vanilla, the melee hits of sirines can confuse.

@Wise - grats on taking down Davaoern! Looks like your character and Zemtan are at the same place (chapter 5).

Edited by corey_russell, 13 February 2014 - 05:19 PM.


#9678
cuttysark

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New run.

Dragoon, a half-orc fighter/cleric. He's dual wielding maces. EE has a much needed new +1 mace with a 25% chance to stun for 1d4 rounds, which happens to pair nicely with dual wielding.

I didn't realize this until I was in the process of selecting initial spells for him but the command: sleep is an amazing spell in the early game, especially with dual wield. Since all attacks hit during that round, it negates the disadvantage of the -4 to the off hand. The trick is to get close enough to the target that there's time to get in two hits before it wakes up again...Hello sanctuary! And if it doesn't go down in the first round, just cast another with no risk of damage.

'Course it becomes less useful once enemies reach L6 and can make a saving throw, but doom helps there.

Posted Image

Dragoon is doing fine. He's looking forward to getting the tome of constitution for natural regeneration. In the fight with the cleric assassin at Nashkel he fired a doom as soon as he walked in the door, but it took so long to cast that the cleric had time to walk all the way to him, AND cast rigid thinking, before it went off. He ducked through the door but it got him just before he left, so he was outside, and puzzled. Fortunately no soldiers were nearby. He immediately attacked an innocent bystander, killed him for -5 Rep, and then, hilariously, Rassad attacked him. They went off into a corner and Rassad was smited and nothing worse happened. The cleric was then executed with command: sleep, and Dragoon set off in a quest to restore his tarnished reputation.

Ran into a few more EE bugs. There's an encounter that happens between Nashkel and the mines if you've talked to Dorn in the FAI. Initially Dragoon wasn't at a high enough level to fight, so he sanctuaried away and watched to see how Dorn did. Dorn failed to hit anything after multiple rounds, so Dragoon walked away. A few days and levels later, he returned, and was ambushed by 6 hobgoblin archers. And there was Dorn, fully healed now, still fighting the bandits! Weird. Didn't want to have to deal with perhaps yet another stacked ambush later on, so he waded through the archers and then helped Dorn to victory.

In another bug, when Dragoon assaulted the Xvart fortress (I miss the SCS version with 100s of xvarts), and Nexlit cried for Ursa's help, Ursa appeared and hilariously went straight for Nexlit, ignoring my mace attacks while she ravaged the hapless Xvart leader.

Edited by cuttysark, 13 February 2014 - 05:52 PM.


#9679
cuttysark

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@corey_russell. nope, no mods. Just the EE I guess. Perhaps a bit overpowered for the sirenes to be firing L5 spells compared to the rest of the enemies you'll fight in that region.

#9680
Grimwald the Wise

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corey_russell wrote...

@Wise - grats on taking down Davaoern! Looks like your character and Zemtan are at the same place (chapter 5).


Whilst we are currently in the same place, we will probably now diverge as I have DSoSC installed and will have to go and find Jet Laya’s sister and then kill a dragon. All the best.

After picking up Jet, we paid Shoal a visit. We had an unusual occurrence. Used "Command" on the mage [Droth?]. He saved, and Shoal was put to sleep. Killed the mage and then killed Shoal. This has never happened to me before.

Have now dropped off Yeslick as two clerics is more than enough. I only had him in the party as a porter!

FINAL EDIT

Jet' Laya's sister had been turned into a Banshee and she killed me using death magic! Posted Image 


Must remember to memorise "Death Ward" before meeting her again!

Edited by Grimwald the Wise, 13 February 2014 - 08:57 PM.


#9681
Charlestonian Knight Templar

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I followed the road eastward from Lion’s Way after picking up the loot I found from Gorion’s carcass & the bodies of the ogres & the human he killed when they ambushed me. Obviously I’m important as the leader of the ambush wanted me, not Gorion. I guess my diabolical allies in Baator are letting my coming reputation proceed me. I added a couple of henchman I met on the road who will serve me. One, Montaron, is a Thief/Assassin by trade so I’ll be able to find plenty for him to do. The other, Xzar, is a Mage/Necromancer & I will benefit from being able to reach out & touch foes with his magic of the dead. In trying to build my ‘inner circle’ I added a conniving Bard, Eldoth, who I came across on the Coast Way Road. He has some grand scheme that involves kidnapping his lover, a daughter of Duke Entar Silvershield, ransoming her & then keeping her anyway since she is in on the plot. I hired him as my herald but he can cast a spell & is skilled @ making poison arrows so he’ll have a role w/me for the time being. I’ll check out his lover & if she is of interest, I’ll eliminate him & take her as my own. I fought thru some Xvarts & Gibberling’s & arrived in Beregost. I knew of a Dwarf Fighter/Berserker, Kagain, who I enlisted once I arrived before selling some loot & finding an inn, The Red Sheaf, to spend the night. I was attacked by an assassin as soon as I walked in the door but was able to beat him down…w/a little help from my friends. He carried an axe & wore Chain so I grabbed the Axe for Kagain (who swings a mean axe) & the Chain Mail just in case any of our armor crumbles like so much in Faerun is doing these days. I swallowed my nausea & made a contribution @ The temple of the Morning to raise my reputation & avoid any unwanted interference w/my plans.
 
I passed thru South Beregost Road where I killed a couple of Ogrillons before running into three Flaming Fist Mercenaries who accused us of being bandits. Trying to lay low, I avoided the fight & talked my way out of trouble. On the North Nashkel Road, I got into a tussle w/a band of Hobgoblin’s & the battle got a little tougher when a panicked Kagain wandered into a small group of bandit’s that joined the fight from the south. I finally cut all the Hobgoblins & bandits down w/a little effort from my servants & collected up their valuables. Before I made Nashkel I had to fight off four more bandits. I’m collecting bandit scalps as a hobby now. In Nashkel I had to raise Montaron @ the Temple of Helm b/c he’d gone & gotten himself bit by a mosquito or something. I looked around Nashkel, hit the Belching Dragon & added another mage, this one a Conjurer named Edwin. I might have to kick the snot out of him but I like the idea of two wizards pelting my enemies w/offensive spells while I wade into melee. So, I’ve rounded out w/my assassin, a bard (my herald), two wizards (my arcane combo) & Kagain, my lieutenant. I like this mix but I need a cleric. If I can find a good one, the herald might have to find work elsewhere or share time w/my priest.

http://imagizer.imag...0q90/33/zaf.bmp
 
Key Event: Timing was everything, b/c as soon as I added the Edwin, I headed for the Nashkel Inn where I was promptly attacked by a female assassin, a Cleric type. I took the fight out into the street, lest someone standing nearby be injured & my reputation take the blame. Kagain closed to melee w/her when she came into the street while Xzar cast Chill Touch & moved it to grasp her. The assassin used an Entangle spell & it ‘tied up’ my efforts significantly & the she beat my henchman w/her club @ close range. She ended up killing Montaron, Xzar & eventually, Kagain. More gold to get these bumblers raised. Edwin cast Grease so that when her spell wore off she’d still be immovable & Eldoth could pepper her w/arrows. When his spell finally wore off, I closed in w/Eldoth & Edwin (who was out of spells) & beat her to death.
 
Treasure of Note: Helm of Infravision (sold); gems/jewelry (sold)
 
Current Disposition:  Nashkel Inn

Next Steps:
I have three tasks in mind; 1) investigate the Nashkel Mines, 2) Kill Edwin’s witch, 3) find Eldoth’s ‘lover’ get the ransom he thinks she’ll bring (oh & make her mine if she looks good).   

Level Up: My diabolical benefactor in Baator promoted me to Miscreant (Anti-Paladin/2) & granted me the use of Aura of Despair once per day; strangely I also received Larloch’s Minor Drain from another source. While useful, I don’t know from whence this power comes. Montaron became a Rutterkin (Assassin/2) & added 15% to his Find Traps ability.
 
Current Party: (Reputation: 5 - Disliked)

Front-de-Boeuf, Ftr (A-Pdn)/2: Pl/Mail w/Flail** (SWS**)
                18/49, 18, 18, 13, 16, 18* (*Rng of H/I)
Kagain, Ftr(Bkr)/1: Sp/Mail w/B/Axe** & T/Axe** (2WS**)
Montaron, Thf(Asn)/2: St/Leather & S/Shld w/S/Swd* (SSS*)
Eldoth, Bard/1: S/Bow* & Dgr+1*
Xzar: Mage(Ncr)/1, Club* & Dgr/T/Knife*
Edwin: Mage(Cjr)/1 w/Q/Staff

Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)
 
[b]Reloads
: 0
 
http://www.bobsenk.c...ntipaladin.html (this link goes to an old Dungeon Mag article on the Anti-Paladin – from the p&p days). 

Edited by Charlestonian Knight Templar, 14 February 2014 - 04:33 AM.


#9682
Matuse

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In another bug, when Dragoon assaulted the Xvart fortress (I miss the SCS version with 100s of xvarts), and Nexlit cried for Ursa's help, Ursa appeared and hilariously went straight for Nexlit, ignoring my mace attacks while she ravaged the hapless Xvart leader.


That's not a bug. Ursa does that in vanilla BG1 too.

Edited by Matuse, 13 February 2014 - 11:54 PM.


#9683
corey_russell

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 Zemtan the solo Fighter/Illusionist - FINAL BG 1 Update! (chapters 5, 6, 7)

When Zemtan got to the big city, there was very little he wanted to:
1) Reputation quests - Zemtan carelessly threw a fireball at a gibberlings in Bassilus country, forgetting there was a messenger there and lost 10 reputation. He's been clawing back up ever since. But doing reputation quests in the big city was harder than it sounds, because of Zemtan's CHA 3 a lot of quest givers didn't want to give him the quest!
2) Get all the tomes:
2a) INT tome - obtained thru two invisibilities - no fighting required
2b) DEX tome - was picked up out of a barrel
2c) WIS tome - well getting it was no problem - but bringing back to the Water Queen's Temple sure was. Remember that 3 CHA? Well when we asked Tenya for the boy's body, nearby priestesses went hostile! So when we returned to get the geas scroll (wanted eagle bow) from Jalantha, we got some hold persons sent out way! But Zemtan escaped in time...
3) Getting the +2 Axe - this meant fighting the mountain maulers. Zemtan had some summons but still took a beating - good thing he ran a bit and blinded the leader. The helm of balduran was NOT obtained - Zemtan felt the helm of defense was more important since he doesn't have the HP of a true fighter, and thus can't absorb the fireballs as well.
4) Dealing with the Iron Throne 5th floor - nothing unusual here, pro magic scroll, a few potions and lots of arrows of detonation...

In Candlekeep, little was done here, except tomes again, fighting spiders, get Bhaal power and being blamed for killing the Iron Throne leaders (which Zemtan didn't). Zemtan then went invisible out of the crypts.

The 3 encounters in chapter 7 were dealt with via the same buffs - his axes tore up Slythe, the dopplegangers, but had to use arrows on Cythandria.

Once again, Zemtan went invisible through the maze, past the Undercity Party, and straight to Sarevok.

Plan for Sarevok:
Well, if wanted to cast spells I needed to not use my full plate, which also meant no tanking then. I summoned lots of fodder via wand and got to work. When Zemtan fired at Sarevok, everyone came. Angelo wasted the summons quickly, so Zemtan had to go invisible. Zemtan refreshed his summons and went invisible when the summons were about dead once more - finally Sarevok had enough and killed Angelo - thanks Sarevok!

More running around to the dais, refresh summons via wand and burn down Tazok and Semaj with arrows - Sarevok getting real close now, time to go invisible again (via spell). Refresh wad of summons once more sic them toward Sarevok and use +2 arrows. I put haste on the summons and Zemtan (Zemtan didn't bring any haste potions with him) - Zemtan finally dispelled Sarevok's haste as well (with arrows) - little bit later - success!
Posted Image

Zemtan will be solo in BG 2 as well. He might let PCs join to do their quests or to help with something Zemtan can't do himself, but the chapter events will be done by Zemtan alone.

Edited by corey_russell, 14 February 2014 - 06:52 AM.


#9684
Grond0

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Well done Corey - I hope you can add a solo attempt to your list of trilogy successes.

I had a quick attempt with a dwarven kensai this morning. He looked all set for a successful run, but died of the assassin's poison while repeatedly resting in an inn (he had recently acquired the Claw of Kazgoroth, so wasn't regenerating, and I hadn't realised the poison quest was still active). I thought that I had talked to Marek before killing him, but I'm not certain enough of that to call the death a bug. Instead I'll give the same character another chance from Candlekeep.

Edited by Grond0, 14 February 2014 - 06:17 AM.


#9685
corey_russell

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Thanks Grond0! I hope I can too, but it's so tough with so few spell slots, and if I get ambushed when spells are spent, I could be dead. This kind of thing even happened to Alesia, so it can happen to the best of us. With the paladins, it was very was very easy to speed through so many encounters, as I knew exactly what I needed to do with them. For Zemtan, I think the harder things I going to have to figure out is when to wear my full plate and when not to.

I've just cleared the first level of Irenicus' dungeon and I did ton a rests (about 5 days). I need to figure out how to be efficient with this character.

Edited by corey_russell, 14 February 2014 - 07:02 AM.


#9686
Grond0

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Chrys {2} - dwarf kensai (update 1)

The second attempt with Chrys is off to a good start.  I've set this kensai up to be as easy as possible - dwarf with axe specialisation.

He got a couple of levels from Shoal, another with tasks in Beregost and 2 more in finishing off a bunch of basilisks - taking just a couple of scratches in return so far.  I expected to have to use the necklace of missiles on Lindin's party, but Korax performed surprisingly well there and managed to paralyse the lot of them

The first version of Chrys had HPs a bit below average, but this one's slightly above - let's hope that trend continues.

Posted Image

Edited by Grond0, 14 February 2014 - 10:49 AM.


#9687
Grimwald the Wise

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corey_russell wrote...

Thanks Grond0! I hope I can too, but it's so tough with so few spell slots, and if I get ambushed when spells are spent, I could be dead. This kind of thing even happened to Alesia, so it can happen to the best of us. With the paladins, it was very was very easy to speed through so many encounters, as I knew exactly what I needed to do with them. For Zemtan, I think the harder things I going to have to figure out is when to wear my full plate and when not to.

I've just cleared the first level of Irenicus' dungeon and I did ton a rests (about 5 days). I need to figure out how to be efficient with this character.


I would use him as a fighter who can use wands and scrolls. That is, keep your armour on except for when you are wanting to buff PRIOR to combat. Haste etc. There are a number of situations when you know even from a role playing standpoint that there will be an enemy the other side of a door.

#9688
Grond0

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Chrys {2} - dwarf kensai (2nd and final update)

Mulahey and Nimbul were axed down before they could talk.  The amazons all died in 2 necklace fireballs.  Tranzig was axed down from the stairs.  At the bandit camp Taugosz was also axed (then had to get a resupply of throwing axes).  On my return I cocked up the entrance - unpausing when I intended to pause - and Chrys briefly got surrounded. He had to take a potion of magic blocking to survive after hacking a way past Raemon.  I'm not allowing healing potions so Chrys rested before coming back to finish the others off.

He cleared the ankheg nest, then moved on to Ulgoth's Beard to get Dushai's ring of free action.  That allowed him to run through the Cloakwood, just stopping briefly to get the potion of invulnerability from Laskal.  At the mine the mages were fried in fireballs and Genthore fell to throwing axes.  Chrys was in danger of losing a melee combat with Drasus, so ran away before returning to try again.

Chrys worked down through the guards, successfully bypassing Hareishan without her being alerted by the nearby guards.  However, after killing the battle horrors with fireballs, he tried to rest invisibly about 8 or 9 times, but without success and eventually was forced to go through the trapped corridor.  I was hoping to avoid the last trap entirely, but thought I would have time to see it coming and take a potion of magic blocking if necessary (didn't want to take it if not as it would cancel invisibility and a number of guards would notice).  However, there didn't appear to be any warning and Chrys expired.

Edited by Grond0, 14 February 2014 - 10:52 AM.


#9689
corey_russell

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Tough break there Grond0. Maybe those heal potions could have come in handy after all...

#9690
Grond0

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Indeed - that was definitely an occasion where that restriction caused a problem.

#9691
Grond0

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Vail - dwarf swashbuckler (update 1)

After dallying with other classes for a while I thought I would have another go at taking a swashie all the way.  The initial objective for him will be to try and get through BG1 without taking any damage.

Vail made a start with Shoal and some run and shoot tasks in Beregost and the road south.  He's picked up an invisibility potion from the Manor House in Beregost and 2 more from the Mayor's house in Nashkel and the potion seller at the Carnival.

Posted Image

#9692
corey_russell

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Best of luck Grond0. I notice you have 19 CON - you going to be using the claw? Or you intend to get out your familiar and risk it dying on your when you get UAI? I'm only asking because as a thief class I thought you didn't get any other bonus if CON was higher than 16 - if I'm wrong please educate me.

#9693
Grond0

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I would certainly expect to use the Claw in BG2, though I doubt whether the familiar will get out much. In BG1 dwarves get the advantage of being able to get 20 constitution (providing regeneration) - particularly helpful for people stupid enough not to use healing potions!

#9694
corey_russell

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Ah regeneration, of course that explains it, thanks. Guess I'll need to remember that if I make a non-warrior dwarf character too.

#9695
Gate70

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saving throws?

#9696
corey_russell

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@Gate70 - wasn't that just halflings and gnomes, or do dwarves have to have 18 con for the save bonues too?

#9697
Grond0

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The bonuses to saves are constitution divided by 3.5 (rounded down) - so 18 gives you +5, while 16 would be only +4. Dwarves and halflings both get more benefit to saves as the bonuses affect saves vs death (unlike gnomes).

#9698
Grimwald the Wise

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Thanks for that bit of info Grond0.

I have never gone into the workings of the engine, just played it as it comes. So if there has been a bug in my set-up and bonuses not given or too big a bonus given I have been in blissful ignorance.

#9699
cuttysark

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Well, Dragoon has gone down. He was a 6/6 fighter/cleric. He'd rolled well, and was at 70 HP. He'd bested the doom guards of Durlag's Tower in a fair fight, and he was discovering the uses of buffed skeleton summons. He'd massacred Sil and her Sirines, and was about to get the Tome of Constitution which would give him regeneration powers. Ready to test his prowess against the Flesh Golems, he walked west, spied the first golem, and was promptly hit with a HOLD TRAP, just in sight of the golem who wailed on him for 1 turn until dead. After some research I discover this is yet another easter egg thrown in by the Enhanced Edition.

I might take Dragoon a little further anyway. I want to test how far I can get in Durlag's Tower. Would like that extra Tome of Wisdom and particularly the 0 AC armor on the first dungeon level.

Starting a new run: a real challenge this time. Dostoevsky, an elven sorceror.

Posted Image

With only five spell picks and plenty of good choices in L1, I decided to forgo the shield spell. This leaves him very vulnerable, but my strategy is to acquire the robe of the good archmagi as soon as possible. So he picked blind and identify for his first two spell picks, allowing him not to waste any cash on IDing things before selling them.

With the boots and belt of avoidance, he'll be well protected from missiles, which if I play right should be the only threat. The one thing he'll miss is protection from magic missiles, but Mirror Image will have to suffice.

I still have a dilemma though: with blind, MM, and Identify, that leaves him eventually 2 picks from PfE, Spook, and Chromatic Orb. I'm leaning toward Spook and PfE just because they're stronger defensively.

Edited by cuttysark, 14 February 2014 - 08:02 PM.


#9700
cuttysark

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When I paste in the image from imagebucket using the [img] tag, the image appears properly in my white box but when I post it to the forum it displays *image removed*. Any idea why?