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Baldur's Gate 1 No-Reload Challenge


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#76
Grond0

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Final update for Whirligig. Killed while attacking the kobold chieftain and party at the bottom of the Nashkel mines. I'm not sure what killed him - possibly ambushed by one of the summons generated by the kobold shaman. I'll maybe have one final go tomorrow - obviously need to prepare a bit better for the set piece SCS battles.
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#77
Ed boy

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Unforutnately, Niith died to a druid casting an uninterruptable call lightning. This really annoys me about SCS - it seems to give a lot of the enemies uninteruptable spells.

#78
jaxsbudgie

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Huzzah! I'm attempting my first no-reload, read on good people!
Mods:
Spell Revisions
BG1 Unfinished Business
BG1 NPC
Song & Silence
Sword & Fist
Rogue Rebalancing
BG2 Tweaks
- breakable weapons, no XP cap, P&P tables
Item Revisions - spell casting with speed penalties, dual wielding with off hand penalties
Sword Coast Stratagems - detectable everything, smarter AI, BG2 spells, smarter mages and clerics, improved everything, tougher end of chapter battles

I'm not used to this no-reload malarkey, so I forgot to take a screenshot of my PC's record as soon as I started, but here it is anyway, Serge a level 4 Berserker:
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In case you can't tell who is on my team, I have Viconia (18 WIS), Safana (Sharpshooter), Edwin, Dynaheir and Minsc (16DEX 16 CON).

As soon as Serge left Candlekeep, he told Imoen to seek safety and travelled south. It wasn't long before he came across someone, a charismatic thief by the name of Safana in need of assistance of some treasure pilfering. Naturally Serge let her join his cause, or her joined her cause, he wasn't quite sure, nonetheless they travelled north, past the Friendly Arm Inn.
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Serge and Safana stumbled across two dodgy looking characters, Xzar and Montaron they called themselves. They seemed fairly capable in battle (at the expense of sanity) so Serge let them join ... for now. Still travelling north past the Friendly Arm Inn, Serge is approached by a hooded elf pleading for his assistance. Turns out she is a dark elf renegade by the name of Viconia, wrongly accused of murder. The Flaming Fist Mercenary hunting her wouldn't be reasoned with, he had no chance. Safana starts to complain about Serge taking his time in plundering this cave she has great interest in. So Serge leads the newly formed team to the lighthouse area, where he originally encountered Safana. They arrive from the north, and walk right into an ambush of hobgoblins. Safana and Xzar take poisoned arrows, Xzar dies after a valiant barrage of successful Chill Touch attacks. Safana takes two down with her, but it wasn't enough, more emerged from the south. Serge and Montaron charge the archers ripping their team apart. Viconia casts Bless and Hold Person. Montaron falls ill to poison, and like Xzar and Safana and joins them in oblivion. Serge shouts for Viconia to flee. The two sprint to the east, a stray arrow crits Viconia in the leg, she stays back to cover Serge's retreat. Viconia falls, cursing the surface dwellers until her last breath. Serge ran until the arrows stopped clipping his armour, he waited until he could return to his fallen comrades. Under the cover of night, Serge, with incredible strength, hoisted both Viconia and Safana on each shoulder and began his treacherous journey back tot he Friendly Arm Inn.
Safely within the Friendly Arm Inn grounds, Serge heads for the temple, but is waylaid by a man on the stairs to the inn. He attacks Serge without warning. Serge goes berserk and charges Tarnesh, destroys his mirror images but takes a full Magic Missile barrage to the face. One health potion and oil of speed later, Tarnesh lays dead at Serge's feet. Viconia and Safana are successfully raised from the dead, Viconia utters a small prayer for Montaron and Xzar's passing.
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Serge, Viconia and Safana finally get to Beregost, where they met a charming young bard named Garrick who had an interesting proposal for them. Turns out Silke, Garrick's employer was getting Serge to carry out her dirty work (when she seemed far more than capable). Serge turns berserk, Safana coats her arrows and Viconia sends off a couple of Commands. Sadly Safana doesn't survive the encounter, but luckily Viconia's innate magic resistance prevents Silke's Magic Missiles from doing much harm.
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Pillaging Silke's corpse, Serge makes enough money to resurrect Safana again at the nearby temple just east of Beregost. The three then make their way into a local inn in need for some rest, especially Safana, who is looking severely weathered. But lo and behold, another assailant wanting the bounty on Serge's head pops in to say hello. Viconia's Commands and Safana's poison coated arrows make short work of Karlat and whatever threat he posed.
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The party now makes their way towards Nashkel, but get lost and take a more scenic route through a forest, across a river and into a Gnoll Stronghold. Whoops.
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They take the stronghold with ease and to their amazement, they find a female prisoner. Serge, forever the ladies man can't send her away, so Dynaheir joins the team and tells us of her bodyguard Minsc. So Serge eventually leads the team successfully to Nashkel, where a mage dressed in red literally forced himself onto Serge's team, explaining that he desperately needed to keep an 'eye' on Dynaheir. Although Dynaheir is none too pleased about the situation, she is glad to be alive, much to Edwin's dismay. It wasn't long before Serge found Minsc, who was more than glad to see Dynaheir safe and sound, albeit at the expense of his honour for not having done it himself. The party soon return to the lighthouse, Safana uses stealth to wriggle her way past the clusters of Sirine's and into the cave. She grabs the loot and drinks a potion of invisibility before any of the flesh golems can bludgeon her into chunks. She returns to the party, satisfied with accomplishment and decides to stay in the company of a man so willing to part with large amounts of gold to have her around, dead or alive.
Posted Image

Edited by jaxsbudgie, 18 August 2010 - 10:06 PM.


#79
DMWW

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Ed boy wrote...

Unforutnately, Niith died to a druid casting an uninterruptable call lightning. This really annoys me about SCS - it seems to give a lot of the enemies uninteruptable spells.


It doesn't, actually: basically all the spells are cast normally. But hitting an enemy spellcaster (especially a cleric, I think?) doesn't always disrupt their spells in Infinity Engine games. There's nothing I can do about this (it's a game engine issue) and I suspect it's deliberate on the part of the designers, to give spellcasters more chance of getting their spells off. You probably just notice it more in SCS because the spells are causing more problems.

#80
Flamedance

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DMWW wrote...

Ed boy wrote...

Unforutnately, Niith died to a druid casting an uninterruptable call lightning. This really annoys me about SCS - it seems to give a lot of the enemies uninteruptable spells.


It doesn't, actually: basically all the spells are cast normally. But hitting an enemy spellcaster (especially a cleric, I think?) doesn't always disrupt their spells in Infinity Engine games. There's nothing I can do about this (it's a game engine issue) and I suspect it's deliberate on the part of the designers, to give spellcasters more chance of getting their spells off. You probably just notice it more in SCS because the spells are causing more problems.


Actually, yes, now that you mention it, this mainly seems to affect clerics/druids. It also seems to be partly random. In my last fight with Bassilus, his spells were uninterruptable. In my previous game, i could interrupt his spells. SCS does however seem to play havoc on some spellcasters. I highly suspect this is related to other mods. Since using the Big World Project (tactics install) i haven't been able to interrupt ANY of the druids in the Cloakwood. Before using a BWP install (but with SCS installed), it just happened occassionally. Needless to say, these druids are now extremely deadly, especially since they now cast Insect Plague.
This is even worsened by the fact they autocast (uninterruptable) Animal Summoning right at the start of the fight.. Meaning you end up with two druids surrounded by 6 Dire Wolves and 4 Dire Leopards (Dire Leopards are NOT easy at this point). Add two druids happily casting Insect Plague and Call Lightning to the fun and you can end up with a dead party very fast.

#81
DMWW

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If you change the settings on the "smarter priests" component, you can choose for them not to auto-cast at the start of the battle. (Although I don't know how straightforward it is to change the settings like that in BWP - I don't play with it myself.)



I can't immediately see why BWP would make spells harder to interrupt. But it could be that it's something to do with how busy the CPU is or something.

#82
Grond0

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Flamedance wrote...

DMWW wrote...

Ed boy wrote...

Unforutnately, Niith died to a druid casting an uninterruptable call lightning. This really annoys me about SCS - it seems to give a lot of the enemies uninteruptable spells.


It doesn't, actually: basically all the spells are cast normally. But hitting an enemy spellcaster (especially a cleric, I think?) doesn't always disrupt their spells in Infinity Engine games. There's nothing I can do about this (it's a game engine issue) and I suspect it's deliberate on the part of the designers, to give spellcasters more chance of getting their spells off. You probably just notice it more in SCS because the spells are causing more problems.


Actually, yes, now that you mention it, this mainly seems to affect clerics/druids. It also seems to be partly random. In my last fight with Bassilus, his spells were uninterruptable. In my previous game, i could interrupt his spells. SCS does however seem to play havoc on some spellcasters. I highly suspect this is related to other mods. Since using the Big World Project (tactics install) i haven't been able to interrupt ANY of the druids in the Cloakwood. Before using a BWP install (but with SCS installed), it just happened occassionally. Needless to say, these druids are now extremely deadly, especially since they now cast Insect Plague.
This is even worsened by the fact they autocast (uninterruptable) Animal Summoning right at the start of the fight.. Meaning you end up with two druids surrounded by 6 Dire Wolves and 4 Dire Leopards (Dire Leopards are NOT easy at this point). Add two druids happily casting Insect Plague and Call Lightning to the fun and you can end up with a dead party very fast.

I've noticed this as a novice to SCS, but assumed this was the result of a concentration variable included in the engine.  Damage does not always interrupt spells in the vanilla game, though it normally does and it seems reasonable that along with having better spells casters should have improved concentration.  I've also noticed a couple of times where my casters have got spells off when I expected them to be lost, so I don't think the effect is unique to NPCs. 

#83
Grond0

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As previously posted I was trying with another kensai.  Cleared all areas south of Larswood except Durlag's Tower, Drizzt's area and spider area (where I died).  Up to then had a few problems with spellcasters, e.g. Kaahrk killed all 5 supporting characters and I had to run away and try again (I did manage to charm him with the intention of using all his spells up, but the spells don't disappear - at least in his charmed state).  However, I was more or less used to the SCS strategies for spellcasters and missile users and making good progress. 

I was not used to the strategies for giant spiders!  The readme information I'd seen said that creatures would not normally attack helpless characters, so although I knew giant spiders could use web I wasn't too worried about it.  It came as a nasty shock then when 3 spiders all dodged round Viconia (using the ring of freedom) and rapidly chopped down the lead character.  I reloaded a couple of times to check that the spiders' AI is indeed set to attack held characters in preference to any others no matter how far away they are or what type of character they are.  This seems rather unfair, although shouldn't be too difficult to counter with advance warning.  Oh well - you die and learn.

#84
DMWW

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Well, intelligent creatures don't attack helpless characters. But poisoning people tangled up in their webs is what spiders are all about.

(Actually, even if they were being intelligent, the spiders would probably be sensible to do what they do, since web gives you a new saving throw every round)

As for concentration: no, there's no variable. If it's anything to do with SCS, it's some very indirect engine issue due to running much longer scripts than in vanilla. (My own guess is that it's just an already-present issue that you notice more, but I could be wrong.) 

#85
Grond0

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Thanks for the explanation DMWW, though I think if creatures were really being intelligent they would attack 'helpless' targets much more often - there are such things as dispel magic, free action etc and most helpless conditions wear off after a while anyway.  It therefore still seems a bit odd that spiders are treated differently from other creatures; I would have thought anyway an unintelligent creature would normally attack a moving target in preference to a static one in the real world.

Entering the challenge with Missal - final, final attempt at a kensai suitable for future dualling to druid in BG2.  This time I held out for a good set of dice to allow a high constitution.  The need for high charisma means some compromise was still needed -  Missal will need a manual to increase intelligence before being able to use wands and scrolls and will max wisdom at 19 rather than 21.  Also continued with policy of specialising in scimitars, although I know it will be a while before this is useful.

#86
Flamedance

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DMWW wrote...

If you change the settings on the "smarter priests" component, you can choose for them not to auto-cast at the start of the battle. (Although I don't know how straightforward it is to change the settings like that in BWP - I don't play with it myself.)

I can't immediately see why BWP would make spells harder to interrupt. But it could be that it's something to do with how busy the CPU is or something.


I've reloaded an old save, just before the Cloakwood. Druids affected by it: Seniyad (Cloakwood1); The druid in the treehouse (Cloakwood 3). Then there's two groups of druids introduced by some NPC mod. If you have Jaheira in your party, Seniyad offers you a non-violent solution to  the conflict with the Baldur's Gate merchant in Cloakwood 1. This spawns two new groups of druids: one in the Wyverns area and one group near the treehouse. The druids in the wyvern area can be interrupted, those near the treehouse can't.

The druid in the treehouse in fact goes completely nuts: he autocasts Animal Summoning and Iron Skins, then Call Lightning, Insect Plague and then starts spamming Barkskin. And i mean: spamming. He must have cast it at least ten times before i finally killed him. As far as i noticed he didn't cast any other spells.  All of these druids are tied to the Jaheira quest. Is it possible there's some conflict between the NPC-mod and SCS? This quest seems to be bugged (at least in the current BWP install), since it's no longer possible to finish it.

I don't really feel like removing the autocast option. Like i said, the Cloakwood is the only place where this 'bug' happens regularly. Plus they are still beatable if you don't mind a little cheese. Besides: the autocast option is one of the best features of SCS. I sure as heck cast defensive/summoning  spells before major battles. The computer should have the same rights as me.:)

The only real problem is for the people playing a 'no reload' game. They're pretty much screwed. Perhaps this should be seen as a bug and the people who die because of this be allowed to reload?

#87
DMWW

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[quote]Flamedance wrote...

[quote]
The druid in the treehouse in fact goes completely nuts: he autocasts Animal Summoning and Iron Skins, then Call Lightning, Insect Plague and then starts spamming Barkskin. And i mean: spamming. He must have cast it at least ten times before i finally killed him. As far as i noticed he didn't cast any other spells.  All of these druids are tied to the Jaheira quest. Is it possible there's some conflict between the NPC-mod and SCS? This quest seems to be bugged (at least in the current BWP install), since it's no longer possible to finish it.
[/quote]

The most recent version of SCS (v15) fixes this (I hope...)

#88
Flamedance

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Ah, ok. BWP still uses version 14 of SCS. Hopefully this issue is solved now. Thanks, Dave.

#89
Grond0

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Update on Missal. Recruited Imoen, Montaron, Jaheira, Viconia and Edwin (I've not had Viconia and Jaheira together in BG1 and they've got a nice ****ing {I wasn't intending to be rude, but the site obviously interpreted it that way} contest going). Worked down the road to Nashkel then a quick trip west to do the dirty deed for Edwin before tackling the mines. Edwin has failed 4 times so far on learning sleep and web (should really have got a potion of genius, but he's a bit stubborn about his immense abilities and always sure he'll succeed the next time), so bashed through the mines the old fashioned way. Before returning to Nashkel remembered to rest and heal to take on Nimbul. Succeeded early on with a silence, but that didn't stop him so I assume he has permanent vocalise. However, he eventually succumbed to a command. Missal has just got level 4 - with HP die rolls of 1, 3 and 5 it's a good job he was built with high constitution.

Edited by Grond0, 22 August 2010 - 06:53 AM.

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#90
Shadow_Leech07

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Hello, I'm going to participate in this challenge. The truth is however, I probably won't do so good as I haven't played this game in years. In fact the last time I beat this game, was way back when I first got this game in 1999(or 2000). I'll be hoping my BG2 experience will help me out however, and that game...well I've been playing that game forever lol.(I'll also concurrently be playing my solo kensai/druid so I'm not abandoning that at all) Alright enough talk. I will be entering the challenge with six randomized characters, because I like random characters...yes yes even the female dwarves(I describe this method in depth in the other no reload thread in the BG2 forums).... Bah...enough of that. The only thing I did not randomize were the thief skills, and I have no clue what is good in this game anyways so I just chose stuff that I usually would in BG2. I have read some of the stuff in this thread so I do have a general idea of what strategies are good and what is not. O.K onto my characters, I randomized six instead of five, because I have no idea what the sample size of all the NPCs are, so I have no random NPC.

Kaddena Zelda female gnome neutral evil
thief
Str 9 dex 17 con 15 int 16 wis 14 char 11
Comments: Decent dex, and constitution. Not a bad thief at all I'll say. The only problem is that she looks like a *gasp* heavily bearded dwarf.

Kathren Silverstrike female half elf chaotic good
Cleric
Str 15 Dex 15 Con 16 in 13 wis 15 char 8
Comments: Very nice I say! Wow. I don't think I've seen such good rolls in BG2.... I guess time will tell.

Sidney Errant female human true neutral
Druid
Str 12 Dex 16 Con 13 Int 16 Wis 12 Char 15
Comments: Typical of the random generator, shooting out a character that doesn't quite make it. But not a bad roll at all really.

Herbert Falcon male half-elf neutral good
Transmuter
Str 15 Dex 15 Con 13 Int 10 Wis 9 Char 13
Comments: A wizard! But geesh it might be difficult to memorize spells with that intelligence. Are there any intelligence potions in Baldur's Gate? Maybe I'll just try to spam animate dead or wand of monster summoning. I don't recall a summoning limit in Baldur's Gate.

Stanley Longbeard male Dwarf Lawful Good
Fighter
Str 15 Dex 11 Con 14 Int 16 Wis 16 Char 7
Comments: You have to be joking me. This guy needs the constitution tome ASAP. He also wants to be a wizard.

Navion the Sneaky female dwarf lawful evil
thief
Str 13 Dex 17 Con 18 int 9 wis 12 char 15
Comments: The horror! How dare a female dwarf sneak in like that? How dare she! The character is decent I suppose.

I have updated the latest patch and am 'rarin' to go.
P.S I don't have the expansion if anyone was wondering.

Edited by Shadow_Leech07, 22 August 2010 - 12:59 PM.


#91
Ed boy

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I'll be starting a no-reload challange again. Mods are the same as last time, with the addition of the "solo with a party" script. Character is a F/M/C instead of my usual F/M/T, so I will be keeping Immy around for traps and locks (hence the solo with a party script).



Posted Image

#92
Grond0

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Final update for Missal. Cleared most of the areas to the south. Having just taken down the Ulcaster Wolf the party headed for Gullykin and into the Firewine ruins. Montaron detected and disarmed one trap close to the door, but failed with another despite being at 95% - I hate traps! I assume the resulting lightning bolt did one of its multiple bounces off non-existent walls because it appeared to kill the entire party. I think it's time to have a go at a different game for a while - best of luck to those still remaining.

#93
Shadow_Leech07

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Kaddena Zelda and her random Companions

Kaddena Zelda the gnome thief has just left her home of Candlekeep after doing numerous odd quests such as slaying rats and finding a sword, and has arrived upon the wilderness where her foster father is mauled to death by a man in dark black armor. Every character except the wizard has been equipped with either a sling or a bow and several bullets and arrows have been pruchased from Winthrop. The party has managed to fall gibberlings, xzarts, and even an ogre. Out of pure irony, Kaddena has Navion wear the girdle of gender change...
Herbert Falcon dies in Beregost, though not permanently. The party was attacking several spiders. After completing the Silke quest, and a few more quests the party goes back to the Friendly Arm Inn to talk to the guy to told them about the spiders in the first place. Kaddena Zelda levels up first.
Stanley Longbeard falls to kobolds in the area just south of the area south of Beregost. Not a permanent death however. Several deaths occur later as the party met up with a group of bandits. This party had a competitent mage, an archer type, and a fighter. Kaddena Zelda and Sidney Errant(the druid) manage to take out the fighter but the hobgoblin archer kills Kathren Silverstrike, and Navion the Sneaky falls to the fighter.
The remaining two escape from the bandits and place everything they can pick up in Feldepost Inn in Beregost, in the second floor. Hopefully the items will not disappear.
The remaining two survivors went to the temple area to gain access to revive, which apparently only costs two hundred to one hundred gold. After reviving all party members, the group attempted to get back into the wilderness area where the bandits were but were assailed themselves by a large number of bandits. This killed Kaddena Zelda and the rest of her companions.

Will be starting a new no reload but without the randomized characters, with this character
Benjamin Grief Male human
Fighter Neutral Good
Str 18/72 Dex 18/ Con 18 Int 10 Wis 10 char 9

Edited by Shadow_Leech07, 26 August 2010 - 12:33 PM.


#94
Shadow_Leech07

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Beregost
Benjamin has died to Silke! I suppose I need more practice in Baldur's Gate before I can really do a 'no reload' challenge.

A sidenote however, I seemed to be able to interrupt her spellcasting by pausing, but I did not choose to verify this, instead took her lightning bolt and magic missile head on. She's actually very similar to the bandit mage that always attacks in SoA except the main character isn't a level 2 fighter with only twenty two hit points. And I wasn't able to interrupt her spellcasting by hitting her, is this because it is forcecast?

Edited by Shadow_Leech07, 27 August 2010 - 08:59 AM.


#95
Fizzeler

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So I plan to try this after I beat BG1+2 for the first time any suggestions to give a newbie on this (mainly the class choice)?

#96
jaxsbudgie

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Fizzeler wrote...

So I plan to try this after I beat BG1+2 for the first time any suggestions to give a newbie on this (mainly the class choice)?


Plan your character around the party you're going to use, at least that's how I do it. Any idea on who you're going to take?
If you're new to no-reload, go with a fighter or archer type build, they devastate in Baldur's Gate 1.

#97
Shadow_Leech07

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Alright, here's my new party, randomly generated. It will be on core I believe I have a general idea of the game...

Jennifer Cascade female neutral good elf

Ranger level 1

str 14 dex 15 con 14 int 15 wis 14 char 10

stealth 35% Large sword + blunt weapons + axe + missile weapons +

Hillary Grief female chaotic good elf

Ranger level 1

str 13 dex 13 con 15 int 15 wis 14 char 9

stealth 30% small sword + bow + axe+ missile weapons+

Fiona Silver{/b] female true neutral elf

fighter level 1 thief level 1

str 14 dex 16 con 13 int 10 wis 13 char 12

I'm going to skip the proficiencies now, if anyone wishes to ask for them I will tell them

Jason Tearful male chaotic evil elf

mage level 1

str 14 dex 16 con 12 int 13 wis 10 char 13

Melly the Crazy female chaotic neutral halfling

fighter level 1

str 12 dex 12 con 14 int 14 wis 16 char 11

[b]Sidney Moontear
female lawful neutral elf

enchanter level 1

str 15 dex 12 con 8 int 14 wis 11 char 16



Comments: Alot of ladies. And no female dwarves!!!!! Yay!!!!!! That's all.






#98
Gate70

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Elnar, LG male elf ranger.

Vanilla patched BG/TotSC. Trying Wine under Ubuntu Linux. Had to disable sound (crashes after first game), not worked out how to enable screenshots yet (game pauses until ESC key pressed) and mouse/cursor is a little vague. Enough of the excuses and onto the first few minutes of gameplay.

Str 18/45, Dex 19, Con 17, Int 11, Wis 15, Cha 11

** bow, ** large sword

I did the usual Candlekeep chores, paid Winthrop for some equipment and left with Gorion. After his untimely death I hung around too long and Imoen caught me up. While she was talking about how to find hidden treasures I picked up two rings (protection +1, wizardry) and a diamond.
*Edit* Also looks like my post formats differently too. Oh joy. :(

Edited by Gate70, 28 August 2010 - 03:14 PM.


#99
Shadow_Leech07

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Jennifer Cascade's Party



After a swift escape from Candlekeep, the entire party's foray into Beregost was quite the messy business. Everyone except Jennifer Cascade was slain wholesale in attempting to rid a house of spiders. Jennifer arrives as the temple where she uses two hundred gold to revive Fiona Silver(fighter/thief) and Hillary Grief(ranger).

The three ladies manage to clear several areas of hobgoblins and other low level scum. But in the temple area they meet up with worgs and vampiric wolves which they desperately escape from. Traveling back and forth between the areas, careful not to skip any area for fear of bandit attacks, the three revive two more of their comrades and make their way to High Hedge. All party members are still level one, with the exception of Jennifer Cascade, who is a level two ranger.

Melicamp the chicken has died a horrible death, as a chicken! Jennifer Cascade only wanted to save the little bird, but alas, he met his death.

Jennifer dies to Bassilis the cleric and his many minions.

#100
Gate70

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Sorry to hear it s_l7, a bit ambitious to try Bassilus at level 1/2.

Elnar
We reach Beregost and then Nashkel where I speak to Noober while Imoen tells Oublek that she isn't Greywolf. In Beregost Mirianne gives us another ring (protection +1), we trade books with Firebead Elvenhair and buy Marl a drink.

To the north we kill a slow ogre and retrieve a flamedance ring for Joia. Then we meet up with a ranger called Kivan (alternate portrait), and venture into a gnoll fortress. We have to turn back as our arrows run out.

We return with a third ranger called Minsc, who is packing ankheg plate and magical bracers (dexterity). With his help we clear out three caves before a group of gnolls ignore Minsc and kill Kivan. We fight on, only for Minsc to break his sword against the gnoll chieftain. He fights with his bare fists until we can kill the chieftain and a veteran gnoll. Then I hand him my sword and shield before we continue.

We rescue Dynaheir but sneak off while she's not looking, and raise Kivan at Nashkel temple. Then we deal with Caldo and Krumm before encountering Arghain, rewarding Minsc with a magical sword. Imoen takes a magical quarterstaff from the remains of a thespian called Silke.

Nashkel mine is full of kobolds, and we are forced out once to heal our wounds. I swap belts with Minsc, and he fares much better on our return. We swap belts back then find a half orc cleric called Mulahey who summons minions and attacks.

We kill Mulahey first,then the kobolds and finally the skeletons. Minsc has chugged a blue potion part way through the battle to stay alive. After looting the cave we leave without talking to the elven mage standing nearby.
A mage called Nimbul casts mirror images and greys out Minsc. I'm next, and nearly dead so duck into Nashkel store. Kivan and Imoen are not targeted and help the guards kill Nimbul. Minsc is soon up again and we head into Beregost.

Tranzig is easier to deal with, then instead of chasing down bandits we detour. Ogre Droth yields a helm (defense), a hobgoblin some boots (stealth), a cliff-face a ring (fire resistance) before we take Samuel the deserter to safety. An assassin called Tarnesh tries to stop us entering the Friendly Arm Inn, casting mirror image like Nimbul did. He is easier to hit than Nimbul though and we quickly destroy him and his illusions.

We grab a pair of golden pantaloons and six potions from Landrin (Imoen dropped two and her aura was cleansed twice). Minsc uses the girdle of piercing and boots of avoidance to good effect in an ankheg nest, then we commission a second set of ankheg plate before heading into Larswood.

I almost convince Teven to show us to the bandit camp but Minsc is keen to kick butt so we kill him and his gang. We have directions to the bandit camp but decide to clear Peldvale too. We turn down Raiken too, and after killing him move on to the bandit camp.

Ardenor Crush is first, then Minsc is forced to run while we pincushion Taugosz Khosann. After healing Minsc he angrily barges into the largest tent and attacks Britik while we use arrows and a wand of missiles to stop Venkt. A trapped chest contains information about a hidden mine in Cloakwood so we mark the location on our map and consider our options.

Ah the joys of vanilla single player; Unpaused inventory, limited slots/stacking and no rest until healed. Worked out how to do BG screenshots from Linux but not sure how to post them on this forum as pasting gives a path to my machine instead of the image.

Edited by Gate70, 29 August 2010 - 10:18 PM.