Mordred, a servant & Black Guard of Asmodeus.
Key Event: I wasn’t but a few steps into the Red Canyons when I found this Bassilus character that the hypocrite was looking for. He was talking to a bunch of Skeletons & Zombies & my Conjurer ended up being our spokesman, letting Bassilus know that we were going to kill him. He didn’t take the news well & called his undead to fight for him. My subordinates assumed the protocol: My Berserker Sergeant went Enraged & had the task of killing the undead while my mages, 1) Conjurer cast Melf’s Acid Arrow; 2) Bard/Herald/Sage blasted him w/Magic Missile; 3) Illusionist cast Blindness & 4) Enchanter cast Ray of Enfeeblement. At that point one or two of the skeletons, armed w/Heavy Crossbows killed my Bard/Herald/Sage & took him out of the fight. I cast Doom @ Bassilus & my Enchanter followed up w/Charm…& it worked!!! Bassilus started killing his own undead. Somewhere in there I know my Conjurer cast a Flame Arrow @ him too so it must have hit before the Charm did or he probably would have turned hostile again. Bassilus cast an Entangle spell & just confused things as he tried to fend off attacks from his own undead. Of course my Berserker Sergeant didn’t care, he was just trying to kill Bassilus b/c he was casting spells & anyone who casts offensive spells against us is subject to his wrath. He died & gave up a great Warhammer +2 to my Berserker Sergeant - thing even gives off an electric charge when it hits. Then to make it even better, the hypocrite gave me 5000gps. Heck, I already had enough to raise my Bard/Herald/Sage & raise the old rep too! Another brilliant victory for Asmodeus here on the Prime Material Plane!!!
PICKIN' UP BONES & KNOCKIN' DOWN BASILLUS!
Following that battle, everything was business as usual. I killed 5 Dread Wolves, 9 Wolves, 8 Skelton’s w/Composite Longbows, 8 Hobgoblins w/Short Bows, 4 Bandits, 6 Ghasts, 3 Ghouls, & a gaggle of Zombies. I learned again, due to two close calls, that even now it’s not safe to wade into combat w/Ghasts or even Ghouls. Twice I was Held & my subordinates had to strike hard & fast to save my stupid butt. They did well. I’m satisfied to know that my Conjurer & my Berserker Sergeant respect me & will fight to keep me alive…knowing that it is I who’s coat tails they need to ride!
Treasure of Note: Warhammer +2 (Berserker Sergeant) - He's a killin' machine w/this War Hammer in one hand & a Battle Axe in the other
Next Steps: Asmodeus bids me east now to the Lonely Peaks
Level Up: None
Current Party: (Reputation: 8* – Disliked) (1000gp contribution to the hypocrite temple)
Black Guard of Asmodeus: Fighter (Blk Gd)/6; Plate Mail w/Lg Shld & RoP+2, +1 B/Swd** & +1 Flail*
Kagain: Fighter (Bkr)/6; Splint Mail w/RoP+1 & B/Axe***, T/Axe***, W/Hmr*
Eldoth: Bard/6; Chain Mail, Sh/Bow* & BoA, +1 S/Swd*, Dgr* (Arm,MM,ChOrb,Mir Img,Knock)
Edwin: Mage (Cjr/6); Mage Robe or ER & +1 Q/Staff* (Arm,Greasex2, C/Per,LMD,B/Hands,MelfsAA x3,PWS,F/Arrow x4)
Quayle: Mage (Ill/5); Mage Robe of FR, Slg* & Dgr (Ref Img, Blind x4,Blur,Inv,Mir Img)
Xan: Mage (Ech/6); Moonblade (Amr, C/Perx2, Slp, Frnds, RoEnfx2, Luck, D/Chrx2,H/Per))
Mods Used: HardTimes-v2; BG1UB_v12; bg1npc-v20; X0black101 (Blackguard); MegaModKits v1.01L; level1npcs-v1.9; bg2_tweaks-v14; Randomizer-v68; scs-v21 (- Tactical Challenges)
* Changes in blue font; Enemies (first notice) in red font.
** Self-imposed restriction: I require my mages to ALWAYS select spells from their school to learn & memorize in spell slots. They can use others, only one of each from other schools, but after writing all the spells they can for their intelligence, if they find one from their own school, they have to choose one to remove in deference to the spell from their school. Same w/memorization, they must learn spells from their school first before others which I only allow them to learn one of. Any extra memorized spell slots have to go to spells from their school. Bards & plain vanilla Mages aren’t restricted in this way.