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Baldur's Gate 1 No-Reload Challenge


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#1026
Gate70

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Imoen explains how everything is happening twice and that I am subtly different. She takes great delight in telling me how I'm faring.

Sarbin, CG male elf ranger (feralan). Dual-wielding war hammers. ** in war hammer, *** dual wield, * axe.
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Margal, LG male elf ranger (justifier). Dual-wielding long swords. ** in long swords, longbow & dual wield.
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Clearing up the hobgoblins around the FAI.
Margal takes an early lead but the group of three hobgoblins with Joia's ring injure both our protaganists. Sarbin is able to summon a wild dog and resume his attack, but Margal has to lead them around trees while Imoen uses arrows. After resting both protaganists deal with the final hobgoblins. Imoen judges Sarbin to have done a better job.

Edited by Gate70, 03 April 2011 - 01:37 PM.


#1027
The Fred

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Mullir's Travels

Finally made it back to High Hedge where I gave Thalantyr the vial of mysterious liquid from the mines. This got Jaheira up a level, but a later encounter with some ettercaps killed Khalid - again. The current party line-up:

Mullir Fighter 3 -> Thief 6
Imoen Thief 4 -> Mage 3 - Deaths: 3 (+1 petrification)
Jaheira Fighter 4 / Druid 5
Khalid Fighter 5 / Mage 5 - Deaths: 3

#1028
Gate70

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Sarbin the feralan / Margal the justifier, playing a few minutes of each before switching. Added challenge of trying not to save over the wrong character.

Kivan joins us (-1633xp so he really should level-down), as we head into Beregost and south to Nashkel to speak to Noober, Oublek and Berrun Ghastkill. After trading some trinkets for arrows we greet Bardolan and head to Coast Way. Sarbin (Margal) rages through some xvarts (fights two dread wolves) and diseased gibberlings (same) before summoning a wild dog to help with more gibberlings (same). A brief rest and another wild dog/rage sees a slow ogre succumb (Margal has 11/13hp so has to play dodge while Imoen/Kivan kill the ogre). Imoen and Kivan agree Sarbin has moved ahead further.

A well-earned rest is followed by six xvarts & a blue potion (two wolves) and six diseased gibberlings (six xvarts & 1 blue potion, then Margal realises he can wear the spling mail dropped by the ogre). Six more diseased gibberlings force a rest (same but no rest) then I rage through six xvarts (two dire wolves) and two wolves (six diseased gibberlings then six xvarts). The splint mail has helped Margal reduce the gap to Sarbin.

On the way to find Captain Brage we scare off a hobgoblin, rages through four gnolls and the "rescue" of Drizzt then kill two war dogs before running away from four more (kill a hobgoblin and four gnolls, "rescue" Drizzt and run away from six war dogs). Imoen and Kivan decide Sarbin has just won this challenge, but Margal seems happy (he's 400xp ahead and levelled up, presumably because the summons are reducing Sarbin's XP?)

Marl, Mirianne and Firebead are easily helped (Sarbin levels up with 3hp more than Margal). Joia finally gets her ring back, Tarnesh is dealt with (Sarbin & a guard instead of Margal) then Khalid and Jaheira join us. We hand a girdle back to Unshey, agree to deal with a spider infestation and take the golden pantaloons on our way out of the inn.

Sarbin has 40 kills, 53% of party xp, 54% of party kills and an ogrillion.
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Margal has 32 kills, 28% of part xp, 47% of party kills and an ogrillion.
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Bjornin (good by Sarbin, OK by Margal as Jaheira was attacked by skeletons) and Landrin (good by Margal and two poisonings for Sarbin plus one with Khalid) are pleased to hear we have sorted out their problems.

We're experienced enough now not to worry too much about every encounter we face so my journal should be a bit quicker to write. Caldo and Krumm don't put up much of a fight (Margal reaches level 3) and Gnarl and Hairtooth are the same (bracers of ac8 for Sarbin). Sarbin almost loses Khalid when Zal and Vax are helped by six kobold archers (he is also stunned and requires healing twice with Margal) but the resulting golden girdle is worth the effort.

Edited by Gate70, 03 April 2011 - 07:45 PM.


#1029
Yogohong

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Gah! In two measly days, I have lost 4 parties. I will do a write up of each one, but suffice to say, these groups did not make it.

The Wolf Pack (Died to two ogre mages - random encounter)

Solo F/T/M First Try (died to petrification and chunked afterwards)

Solo F/T/M Second Try (Got held by Bassilus and killed)

The Holy Trinity consisting of a F/TM, Totemic Druid and Shapeshifter - main (Got ambushed by ettercaps in Cloakwood and decided to deal with them. Main character got poisoned and it turned out my other druid did not have remove/slow poison memorized. Neither was I in possession of an anti-dote. So much for my powerhouse; he really had wicked saves and stats :( )

I'll have to go into the thinking both now and think of new concepts which, hopefully, won't end up as being cheesy due to my annoyance of losing my party at the most unlikely times :P

Edited by Yogohong, 03 April 2011 - 09:32 PM.


#1030
The Fred

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Yeah, ettercaps are a damn pain. I made the mistake of trying to poke my head a little further into the Cloakwood (this is the first time I've played with Cloakwood open before Ch4) and Khalid paid the price for it. For some reason, though I'm pretty sure Mullir has had the third dream and I distinctly remember him getting Slow Poison as an innate ability, he doesn't seem to have it, no matter how often we rest etc. If it doesn't turn out he *hasn't* had the dream before too long, I'm going to have to SCK it in, because it really cost me in that fight.

Yogohong, if you're looking for a challenge, one I wanted to try was the Poverty challenge (can't pick up anything other than plot items etc - for a softer requirement, you can pick up things you use instantly and magical equipment you use, e.g. one melee and ranged weapon for everyone etc, otherwise I think only sorcerers - under BGT/TuTu- are viable), but I don't think I'd be able to do it as a no-reload as well (you need potions and antidotes for that, I think),

#1031
Thailog

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Yogohong wrote...


The Holy Trinity consisting of a F/TM, Totemic Druid and Shapeshifter - main (Got ambushed by ettercaps in Cloakwood and decided to deal with them.


I played through BG2 with a solo Totemic Druid some time ago and from what I recall, the spirit animals are super awesome. They dish out a lot of damage on a regular basis and are innately immune to a bunch of stuff, including normal weapons.

Note that this might make the kit too powerful for BG1 as it most likely wasn't balanced for that environment.

#1032
The Fred

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Mullir's Travels

Again, not much to report. I forgot to mention last time that we killed Tranzig (I think it's Smarter Deployment, but he didn't want to talk to me so we just cut him up - he's pretty easy anyway, though) so now we're on the hunt for the bandit camp. Unfortunately, another forray into the woods and another ambush by Black Talon Elites left Khalid biting the dirt once again (fourth time). It turns out I never had him re-equip his overpowered Bracers of Defence AC 4 after we raised him last time, so back to the FAI AGAIN... I decided to stop after this point. Maybe I'll go investigate the gnoll stronghold or kill some sirenes or something before trying that again.

#1033
Jeff W

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I only played with them a bit to test them out, but Totemic Druids summons could not defeat SCS Greywolf 1v1, so they didn't seem ridiculously broken or anything. I guess that prot from normal weapons would be way too strong in bg1, though.

If you want a broken early game summons, use the bgtutu option that puts Tiax in Beregost. His ghast can kill everything on Mutamin's garden including Kirian's group iirc. The paralyze attack hits through mirror image, stoneskins, etc. Of course, the ghast summon is good even in the late game, so this is no surprise.

Edited by Jeff W, 04 April 2011 - 05:09 PM.


#1034
The Fred

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Yeah - it also seems strange to me that the basilisks seem unable to harm Korax even in melee... possibly SCS' Smarter Basilisks fixes this, but I haven't tried it.

#1035
Gate70

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Imoen shakes Margal awake to tell him how she dreamt Sarbin was killed by Sendai of Amn. Margal tells Imoen to shut up and go back to sleep, but decides to step carefully for a day or two.

Edited by Gate70, 04 April 2011 - 06:46 PM.


#1036
Jeff W

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The Fred wrote...

Yeah - it also seems strange to me that the basilisks seem unable to harm Korax even in melee... possibly SCS' Smarter Basilisks fixes this, but I haven't tried it.

The scs basilisks melee immune opponents, but the ones next to mutamin seem to have the old behavior. Possibly an oversight because I think they're technically different monsters.

#1037
The Fred

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Gate70 wrote...
Imoen shakes Margal awake to tell him how she dreamt Sarbin was killed by Sendai of Amn. Margal tells Imoen to shut up and go back to sleep, but decides to step carefully for a day or two.

Ironic, Sarbin seemed to have been doing a better job. Unlucky, Gate.

#1038
Wierdo

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Wierdo's Bhaalspawn Bretheren

Secret of Bone Hill Part 2 - Orc Surprise

Recognising that you have all been hanging out for the latest episode of Wierdo's chronicles, I've made an effort to include some backstabbing and more immolations.

Continuing in their epic investigations into the Baron's murder in Restenford and the assassins guild in Garotten, Wierdo has arranged to meet some assassins and organise a job - to kill Pelltar! Of course, this is a ruse.

Anyway, Wierdo and her band go to meet 'Sangster' and it turns out that her party had indeed become a target for elimination. Unfortunately for Sangster, all of Wierdo's party were invisible - even Wierdo used a Minor Sequencer to cast both Detect Invisibility and Invisibility instantly. Wierdo then executed a spectacular backstab for 110hp damage! Woooooot!

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After that, the party wanted some sport so decided to go and clean out a cave full of orcs that they had spotted nearby.

This orc cleanout seemed to be a perfect opportunity for several immolations, so the party bravely (but sneakily) ventured in.

After a few minor skirmishes with guards, some larger groups of orcs, including orc mages and priests, started turning up. Interesting that Shadow Door and Death Ward spells don't do anything to give immunity to fireball damage! So they went down pretty quickly.

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Again, the party sends Annakin to bravely go where no being should - without the proper equipment! He again demonstrates to the orcs why they should try out spells like Protection from Fire instead. But of course, then Wierdo would use something else like Cloudkill.

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Next episode - Leisure Suit Larry in the Land of the Lounge Lizards.

Edited by Wierdo, 05 April 2011 - 10:02 AM.


#1039
Thailog

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Wow, you seem to be doing so many extra quests, I wouldn't be surprised if Wierdo gains 3-4 levels the second you import her into BG2.

From my experience with Tyrus, it seems that EasyTutu's XP cap gets revoked in BG2, and the protagonist retains any XP which he/she accumulated after reaching it.

Oh and, nice screenshots. That Shadow Door animation looks pretty sweet! [smilie]http://social.bioware.com/images/forum/emoticons/cool.png[/smilie]

Edited by Thailog, 05 April 2011 - 10:14 AM.


#1040
Wierdo

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Thailog said: Wow, you seem to be doing so many extra quests, I wouldn't be surprised if Wierdo gains 3-4 levels the second you import her into BG2.


I am playing easytutu and have the xp cap removed completely.

Wierdo is a female gnome illusionist/thief level 9/10. she has nearly180k xp in each class, or 360k combined. Anni (Berserker lv9) and Buddha (monk lv9) are both pretty close to 360k xp as well. However, all of them are far from levelling again soon, if at all again while Wierdo stays at the Sword Coast. Anni would need over 140k to get to level 10. Buddha is over 90k away. Wierdo is 80k (40/40 split) from getting a thief level.

The main goal at the moment is getting Imoen to level 12 as a thief, at which point she would dual to become a mage (specialist). Because when Wierdo starts in BG2 I'll need to hack the save game with SK so that her proper levels are refected. At the start of BG2 Imoen will either be, or be very close to being, a level 12 thief that has just dualled to be a mage. Currently she is at ~355k, but needs another 85k more (440k) to get to level 12. I will likely have to fudge the xp somehow on starting BG2 such that she duals at level 12.

Compared to standard BG2 Imoen, she will gain thief levels but lose mage levels. Ultimately, she will be more powerful. The sting is that Imoen will not have thief abilities available in Irenicus' dungeon and Wierdo can't equal her skills in traps and locks yet, having focused on stealth, pickpockets & illusions.

Oh and, nice screenshots. That Shadow Door animation looks pretty sweet! Posted Image

Aw, shucks ... I do try to please :P  Darn shame it didn't do the orcs any good! :devil:

Edited by Wierdo, 05 April 2011 - 02:01 PM.


#1041
Gate70

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Alexander and Delgod are diced and sliced but Sendai is tougher. Margal has to step back so Khalid can share the pain. He returns almost immediately but Khalid is already in serious trouble.

Sendai is the first to die, but nobody notices who dealt the final blow.

#1042
The Fred

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Damnit... an ankheg just downed Khalid (it's the fourth time now I've had to lug his body back and cough up 800gp!).

#1043
Wierdo

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Wierdo's Bhaalspawn Bretheren

Secret of Bone Hill Part 2 - Land of the Lounge Lizards

Wierdo and her band were tasked to solve the town's problem with sea beasts, and ventured to the lake shores north of the town of Garotten to find their lair.

The beasts turned out to be Lizard men, in caves near the shores. They had been capturing fishermen and eating them as food!

Wierdo came upon the lizards' pens on the first large 'map', and freed some grateful captives. There were lizardman shamans and lizardmen to fight, but the party managed to overcome them relatively easily. Certainly a few fireballs went off. Although the party was OK in terms of hit points, they had burned through a many spells. By the time the party had finished the map they had used most of their favourite spells and wanted a rest. But a persistent bug crash prevented that from happening.

The party entered the second map invisibly, hoping that it would be fairly easy, but were mistaken. Wierdo scoped out the territory and discovered heaps of lizardmen, and some mega 'lizard king' that was bigger than the rest. Wo dude, time to rest and buff, but no - every time the party tried to rest in the caves cleared earlier the game would crash. Uh oh.

Depending upon the auto-save, Wierdo's band pressed on into the lizard lair. Rather than immolation (the lizards were not grouped well), they chose to enter the lair using the
cannon-ball strategy. Which is to say, enter by stealth and hit them hard and fast, moving through the enemy like a cannon-ball before they can properly fight back.

So, the party entered first with Wierdo and Imoen doing good backstabs before retreating to use bows, while Annakin and Buddha attacked. Yeslick summoned his skeletons and Xan provided missile support (Mief's Minute Meteors). Wierdo cast a Haste spell over the party, including the lumbering skeletons, to really get things moving!

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The party charged on facing strong resistance. Good-old Web was very useful for blocking one corridor so that the party would have fewer lizard men to fight at the same time.It was also excellent for blocking skeletons summoned by a lizard man shaman.

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After this, the party finally came upon the Lizard King's chambers. There were a lot of lizard dudes here, which seemed to call for a reliable immolation strategy. Wierdo was out of Fireball spells,but Xan still had a few and there were always alternatives (scrolls/potions/arrows) and other spells (like Magic Missile).

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And finally ...
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Next episode: Destroying the Assassin's Guild

Edited by Wierdo, 08 April 2011 - 08:01 AM.


#1044
Gate70

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I haven't played Icewind Dale for 7-8 years but that looks as blatant a copy as Mekraths lab is of Durlags Tower. Be interesting to see what other familiar sights turn up.

#1045
Wierdo

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Wait until you see the castle then. Nearly all the SOBH maps are ripoffs from elsewhere. I only played IWD the once, but have the game of course. Just enjoy BG more - partly because of the thief implementation, I think.

#1046
Wierdo

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Wierdo's Bhaalspawn Bretheren

Secret of Bone Hill Part 2 - The Castle

After having done all the quests she could find and resting at the local Inn, Wierdo's party decides to stroll outside (invisibly, of course) and noticed some dudes teleporting in. How strange! They couldn't see the party, but Wierdo didn't want to interrupt any plot lines so she prodded Annakin, the diplomat, to parlay with them.

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They teleported the party up to see Mayor Arness in the castle. At first the Mayor was friendly and all of that. Annakin parlayed and kept prodding and we got some quest experience for taking care of the lizard men (and presumably the lizard women as well, but he could never tell the difference). Anni kept prodding and eventually she came out with the beginnings of an evil rant.

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From this it quickly degenerated into a throne-room battle, just the kind a berserker like Annakin really lives for! Arness and her adviser, Tellish, seemed to be running for the door rather than fighting! They must be smarter than I thought. Everyone quickly focused on killing them except for Xan, who used a Wand of Monster Summoning to place a group of hobgoblins between them and the door. Annakin gutted julienned Mayor Arness on her own steps and, with nowhere to go, Tellish fell next. Tellish was carrying a letter that proved to be important later.

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The fight was a good one. Everyone put in their best efforts and proved their worth.Annakin defended the entrance as orces began streaming in, Imoen pulled off a good backstab, Yeslick cracked skulls with his Frostreaver axe and Buddha cracked skulls with his fists and feet. Wierdo mostly snuck around and provided missile support.

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After dealing with the guards and orcs on level one, the party re-invisibled for level two. This was good as Wierdo later came upon a pod of apprentice assassins. Rather than have a fussy battle, Wierdo and Xan simply snuck up and fireballed the lot of them, and that was that.

The rest of the castle fell pretty easily, like Annakin's flaming sword through butter. I really feel sorry for this acolyte:

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After that, the party found some documents implicating Arness, told Holga about Wilbur and rescued Locinda from SOBH Pt1 (who has been captured and tortured by Lothar). Then they killed some more orcs & guards outside, freed some prisoners and went back to town to get some quest experience (some of which I think the party missed due to buggy behaviour).

Finally reading the letter found on Tellish's body, Wierdo was amazed to find out that it was Qualton the head priest at the temple in Restenford! Wow, waddayano? So, off to Restenford the party went.

The first person Wierdo talked to was Pelltar. He asked Wierdo to 'confront' Qualton, and we all know what that means. Wierdo decided to do something BOLD instead. Qualton had always seemed a bit loopy to Wierdo, and she knew that he had been like this and somehow sick for a while. In their travels Buddha had collected 6 Restoration scrolls, so Wierdo asked him to use one on Qualton. Amazingly, it worked!

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So the party were all transported into the basement of the Baron's huge house - which Wierdo didn't know about previously. He said that Qualton would be tried and his state of mind taken into account.

Then there was a few moments pause and Wierdo pulled her party back away from Pelltar, as she felt sure that he was about to send them back to the Sword Coast. Probably because the party was mostly invisible, this worked! Then they found a locked door protected by a Stone Golem. Annakin and Yeslick defeated it, but it did manage to hit Yeslick for 28hp!. Anyway, inside a locked and trapped chest Imoen found a buch of gems and an ....

Efreeti Bottle

Wow B)

Anyway, after that Wierdo talked to Pelltar and was sent back to the Sword Coast! That is it for SOBH!

Next: Sword Coast and Baldur's Gate

Edited by Wierdo, 08 April 2011 - 12:17 PM.


#1047
Gate70

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Margal the justifier. Travelling with Khalid, Kivan, Jaheira and Imoen.

Silke suffers a theatrical death and as a penance for introducing us Garrick identifies a load of our gear before we kick him out. Ajantis doesn't seem up to firing a crossbow properly either so we head to Nashkel mine instead.

Khalid and I are unstoppable. We sweep through kobolds. We stomp ghasts. We pull the legs off spiders. We crush skeletons.
We mangle a half-orc priest called Mulahey and celebrate at the expense of two oozes.

We are unstoppable. Almost.
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Kivan drops Lamahla while Xan soothes Maneira to sleep. Jaheira kills Zeela then Kivan drops Telka as Jaheira heals me. Imoen kills Maneira and the battle is won.

Oops, in my confusion I manage what the amazons could not and accidentally kill Khalid so have to pay 600gp at a temple.

With Khalid restored we can unload Xan and get rid of him before dealing with Nimbul. There's just time to return Jospeh's ring to his widow, and a holy symbol to Beregost temple.

#1048
Wierdo

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Procrastination before Sarevok

Wierdo's party decide to tool around old ground a bit before going to Baldur's Gate fo finally finish off the Iron Throne and Sarevok. The main reason: more experience for Imoen, to get her as close as possible to thief level 12 before dualling.

The party wandered down through the Cloakwood Nest, Spiderwood and other such maps. Wierdo and Xan performed wonderfully with their fireballs/backstab routines. Ultimately, they headed toward the Pink Golem Beach Resort, located a little north of the lighthouse on the Sword Coast. Wierdo enjoys a few nights there, and Xan levels up.

After that, the party travelled slowly back through to the Cloakwood towards Baldur's Gate. At some point they needed rest, so camped in the Wyvern Cave. That is when the fun really started.

It was a single night of horror. All the exhausted party wanted to do was to sleep, but every time they tried more wyverns would come. It was an onslaught. Yeslick summoned skeletons but they were little more than distractions. Xan eventually ran out of Meif's Minute Meteors, and the wyverns just kept getting bolder. Yeslick ran out of skeletons. There seemed to be no end except in a wyvern's gizzard.

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Eventually the tide abated. Wierdo had lost count of how many Wyverns had come, but a tally of the heads collected told no lies: 34 wyverns in a single night. For those more practically minded, at 1,400xp each that added up to a whopping 47,600xp in total! This puts things into perspective. Imoen is now at about 400,000xp, so time for the final showdown.

Wierdo's band headed to Baldur's Gate via the Ankheg Farms area. While there they killed a few bandits and ankhegs before resting at farmer Brun's cottage (he owes big time for Wierdo bailing him out earlier). From there, the party became invisible, slept, then travelled to the Iron Throne in Baldur's Gate to get some revenge.

Next: Sarevok

Edited by Wierdo, 09 April 2011 - 11:40 AM.


#1049
Gate70

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Margal the justifier. Travelling with Khalid, Kivan, Jaheira and Imoen.

Morvin and his gang put up a good fight, forcing us to gulp four blue potions before we finish them off and read a tome of leadership. Kivan is killed by Shoal the nereid, then restored to help kill Droth the ogre mage. As we kill a group of ogres a helpful surgeon heals us.

Khalid and I need better armour so Jaheira helps us kill two ankhegs and takes them to the smithy at Beregost. Then we find out she chose to sell the shells rather than commission some armour for us.

Teven and Raiken are shown no mercy, then we attack the bandit camp. Ardenor Crush and Garclax are first, then we rest before dealing with Taugosz Khosann. With him dead there are only four bandits left and we split to deal with them. Khalid and I are both badly wounded, then one of the bandits hits me hard and my party continue fighting without me to kill them.

(delayed hand for some reason so battle won but game lost just as the party got a decent set of armour from Taugosz)

#1050
Wierdo

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Oh no! RIP Margal, you shall be missed.