Day 27, 28 Mirtul 1368
We continued our exploration of the coastlands, north of the Gnoll Stronghold. Initially, there weren't many interesting encounters with other (demi-)humans, mostly just lots of monsters. We dealt with Ogres, Hobgoblins (some led by a bandit), hordes of Gibberlings, an aggressive Mountain Bear that had a nobleman running for his life (the nobleman gave us a pair of boots that protect against cold), and we even exterminated a Xvart community. None of these battles caused us any real trouble, which seems to suggest that we're gradually becoming a more skilled fighting unit. With Neera passed on, and Dynaheir departed with her Ranger friend, our party has no arcane power. At the moment this doesn't appear to be a problem, but I can see us wanting arcane magic later on. It took us a long time for example to deal with the dozens of Gibberlings, while a Mage might have sufficed with single Fireball.
Yesterday we did some good work, as we protected an archaeologist against possible bandits, though in the end we protected him against his own partner, who wanted to kill him for profit, and against his workers that went berserk at the excavation site. We also ran into Brage, the murderous Nashkel guard captain. We led him back to Nashkel where Nalin the Helmite priest cast Remove Curse on Brage. Turned out his behavior was caused by a sword that makes the wielder go berserk.
Day 29, 30 Mirtul 1368
Back on the coast we were informed by a feisty rogue of the existence of a treasure cave, abandoned by the owner of the treasure, but guarded by monsters. I scouted the area and spotted six Sirines. Jaheira warned me of their charms and, being the party's apothecary, she handed me a potion of clarity to protect myself. Immune to their charms, I could take them down with my crossbow and bolts although their poisoned arrows hit me as well and had me quaff various antidotes and healing potions.
Day 33, 4 Kythorn 1368
We're back in Nashkel after an eventful trip away from the coast. First we ran into Bassilus, the wicked priest with a generous bounty on his head. It was pure luck, we hadn't actually looked for him. He was surrounded by a family (or maybe I should say an army) of zombies and skeletons. Protected from Evil thanks to Ajantis and Blessed thanks to Jaheira, I approached. He was unwilling to come to Beregost with us to be brought before the local authorities, and turned hostile as did his undead. Two well-timed hits with my crossbow kept the cleric from casting his wicked spells on us.It prompted him to try and take us on in melee combat, but our collective strength was too much for him. Khalid struck him down.
With the sale of loot and a princely 5000 GP reward for bringing Keldath Basillus' holy symbol, we were able to buy a suit of full plate mail for Khalid/Ajantis, the Masterbelt to improve Imoen's theiving skills, and a Battle Axe +1 as well as the Army Scythe +1 crossbow for me, all at the Beregost smithy. We still have some gold that we shall either invest in Large Shields +1 for Khalid and Jaheira (Ajantis is already using one) or perhaps healing potions, of which we have but a few
We're currently preparing for our expedition into the Mine. At the Carnival we've just met a Gnome by the name of Quayle who was extremely willing to join us. I'm not sure how pleasant his company is going to be because he's rather full of himself, but he's a Cleric and an Illusionist so in terms of skills he appears to be a very useful addition to the party.
lvl 5 Archer, 55 HP; ***Army Scythe, *Battle Axe +1, *Daggers, **Two Weapon Fighting; 163 kills (most powerful Greater Basilisk); Telbar's Studded Leather +2; items of note: Boots of Stealth, Bracers of Archery.
lvl 5 Thief, 40 HP; *Shortbows, *Whistling Sword +2, *Quarterstaff; 48 kills (most powerful Winter Wolf); Studded Leather; items of note: Masterbelt; 1 death.
lvl 5 Paladin, 56 HP; **Bastard Swords, **2H Swords, *Longbows; 50 kills (most powerful Cave Bear); Plate Mail; items of note: Helm of Infravision, Gauntlets of Dex, Boots of the North, Girdle of Bluntness, Large Shield +1; 2 deaths
lvl 5 Fighter, 65 HP; ***Varscona +2, *Axes, *Longbows; 92 kills (most powerful Flesh Golem); Full Plate Mail; items of note: Ring of Protection +1; 1 death.
lvl 4/4 Fighter/Druid, 48 HP; **Club +1, *Quarterstaves, **Sling +1; 49 kills (Flesh Golem); Ankheg Plate Mail; items of note: none; 1 death.
lvl 4/3 Cleric/Illusionist; 18 HP; *Ashideena +2, *Slings; 0 kills; Adventurer's Robe; items of note: Bracers of Defense AC8, Cloak of the Wolf, Wand of Paralyzation; 0 deaths.
Thanks Corey! At the time of battling Sendai & Co I had no arcane magic (Neera was one-shot killed by one of the archers), so no lightning bolts. I hope Quayle will do a better job at staying alive and being useful with his spells.