Benoni(5), or 7, depending on how you want to count my rerolls. Two I just restarted since I didn't feel right with having the new incarnations of Benoni start at 18 STR. I'll still be going through the route marked by the previous story-tellings,
Update 1: http://forum.bioware...nge/?p=19318007
As the story for BG1's more or less complete with those four posts, I'll just go into details on some specific fights that I've kept records of. SCS is being... interesting to me. I've been cutting across it with backstabs, though, mostly.
The only appreciable difference is the 15 STR over 14 of last run; the ability to wear Full Plate is just a bit too convenient to give up.
Shoal is darted, and I go to the FAI as I'm supposed to. I know Tarnesh can end runs with Sleep + whatever here, so I start off with a Backstab. It works: his morale breaks, leaving me and the guards to pick him off at our leisure:
I take a short detour from my story route to use the 9k gold to purchase the Cloak of Displacement and the Greenstone Amulet: I have no idea which SCS mages are going to be throwing out mind-disablers. Ogre and spiders are as easy/kitingly boring as ever, and traveling to Nashkel for the PFP scroll is uneventful, but Mutamin... Mutamin was interesting. He defeated Korax 1-on-1, as he'd hit me with a Ray of Enfeeblement somehow and I couldn't get in view of him, so Korax wouldn't attack. This left me in the awkward position of already having an 8-hour scroll on me that as far as I know is unrenewable, 7k experience just sitting there, and a hasted mage in between that I've seen use Remove Magic before in the past. I cleared the basilisks at the lower edge of the map first, no problem. Level 5 thief is important, since this gives me access to 3x backstabs. Then I head back to Mutamin, thinking that I could get him to cast a spell, I move back to stealth, and the spell would be wasted.
This failed, but failed in possibly the best possible way for a Thief:
I'm blinded. My sight range is now pathetic, but a Thief's Hide in Shadows is calculated by the character's Line of Sight, not the actual monsters! This means I can now hide literally in full view of everyone. Mutamin's book is now mostly tapped, I think, so a few more stealth-backstabs later...
Right. My only sword I have is broken, and I still have two basilisks to go. Solution? Mutamin drops a staff... The sad thing is that this takes so freaking long to finish off the basilisks using unproficient 1-6 damage x3 backstabs, the Blindness spell of 10 rounds wears off before I back...bludgeon the last one to death.
Onto Nashkel! Another longsword proves sufficient to kill Greywolf without issues: the rock outcropping is perfect for thieves to lose vision for a split second and hide for another backstab. Varscona is a welcome upgrade. Mulahey bugs out slightly: I think that if you straight-up attack him the NPC project or something causes a script to keep running, and he never attacks or calls for reinforcements. I'm kind of OK with this though:
I don't feel too bad at all for going in and out of the door to interrupt Neira's spells this time, since as a Thief I've been using the "activate spell, move away, hide in shadows" trick anyways: the outside of the inn just provides an easy place to hide in shadows. The end is inevitable:
Tarnesh is backstabbed to break morale, falls to the end of my blade.
Feeling like I was cheated out of a proper Cleric battle, I go to finish off Bassilus. He's a bit trickier since I really would like to activate his dialogue to get him to destroy his own undead army... but that also lets all his prebuffs fire and his first spell to cast. First spell is an Invisible Stalker which I decide to sleep it out. After that, with all the skeletons down and the fact that it was now night and my HiS checks that less likely to fail, I take him on with the Wand of Magic Missile interrupting casts and the stone-henge-esque arrangement provides ample space to stealth. Two Sanctuaries are cast to heal, but he breaks both of them with spells that aren't allowed to make their mark, stealthing away or interrupting every one. The end is in sight:
Last event is the Amazonian ambush. Benoni immediately quaffs an Invisibility potion, then a Potion of Freedom and a Potion of Invulnerability under invisibility. A backstab almost kills one of them, but then the combined firepower of... 6 things, at this point, with two summoned Skeletons, proves too much to stay in melee, and I can't use backstabs anymore. The Fire Arrows make considerably damage on Benoni, and 6 or so potions have to be drunk to stay alive. Darts eventually slay all of them, and we headed back to High Hedge and the Temple to replenish potion stocks. Ben's approaching the Sirines now, and will finish that and the Ankhegs before approaching the Bandit Camp.