Jump to content

Photo

Baldur's Gate 2 No-Reload Challenge


  • Please log in to reply
15228 replies to this topic

#5326
Alesia_BH

Alesia_BH
  • Members
  • 4,578 posts
Congrats on finishing SoA guys!

Edited by Alesia_BH, 06 October 2012 - 07:21 PM.


#5327
AnonymousHero

AnonymousHero
  • Members
  • 471 posts

Matuse wrote...
The trap that is on the door used as a bridge in the sewers under the Copper Coronet is a maze trap.


No, it's not. It's a petrification trap.

#5328
AnonymousHero

AnonymousHero
  • Members
  • 471 posts

Alesia_BH wrote...
what the PW:K trap in the Planar Sphere was doing.

Wait, what? There's a PW:K trap in the Planar Sphere? My memory may be fuzzy (especially since I haven't played with traps in ages), but I only have notes of and remember one fatal trap in the whole Planar Sphere, which is a Finger of Death trap located between the "the golem room and the "runes" room.

#5329
Alesia_BH

Alesia_BH
  • Members
  • 4,578 posts

AnonymousHero wrote...
Wait, what? There's a PW:K trap in the Planar Sphere? 


Alora and Minsc: Trap Detectives are on the case.

This trap: after the furnaces.
Posted Image

Minsc, 69 hitpoints, walks across.
Posted Image
Posted Image

Alora, 50 hitpoints, walks across.
Posted Image
Posted Image

Alora -hitpoints buffed to 60 with DUHM- walks across.
Posted Image
Posted Image

That will be 461.54 gumdrops. :P

Best, 

A.

Edited by Alesia_BH, 06 October 2012 - 10:03 PM.


#5330
Gate70

Gate70
  • Members
  • 3,208 posts
Grond0/Gate70 multiplayer attempt 8 : Pendal (Gate70, protaganist) and Thimble (Grond0).

The day starts with Imix, and Thimble makes it short for him. Yaga Shura is next and Thimble realise Pendal has foolishly forgotten something. Nyalee disposes of two hearts and turns hostile. Once she is dead it is time to return to Yaga Shura who lasts a few moments. After he is dead the second Pocket Plane challenge sees Pendal and Thimble fight "Pendal", Semaj, Angelo and Tamoko. They also die quickly.

Jamis Tombelthen is trying to collect a bounty at the oasis, and Draconis loses his head shortly afterwards. A werewyvern is removed and then a slight setback.
Posted Image

Pendal uses a rod of resurrection then MMMeteors, and Thimble thows Azuredge. A breath potion is collected and a horde of floating skulls dealt with. We grudgingly allow Bondari to reload then Pendal runs Abazigal ragged until Thimble has killed all (but one) salamanders. Some serious melee sees Abazigal get annoyed and turn into dragon form. Pendal has made a hash of Improved Alacrity several times this session but eventually gets it right. Thimble is surprised how easily Abazigal succumbs (with three Warding Whips, two Pierce Magic's, a dark planetar and a golem helping).

The session ends with us showing Kerrick the Smith our Bronze Pantalettes (!) only for him to ask about matching pantaloons. Err, what do you mean they're not in our bags. Or our pocket plane containers. Or Watchers Keep. Thimble isn't too bothered but Pendal has a CLUAConsole dream that explains where they are (or were).
Posted Image

So no Big Metal Unit this time thanks to forgetfulness at the Promenade.

Pendal Fighter 23/ Illusionist 20. 700 (+9) kills, Shangalar.
Thimble Fighter 23 / Illusionist 20. 1701 (+89) kills, Bodhi.

#5331
Gate70

Gate70
  • Members
  • 3,208 posts
Grond0/Gate70 multiplayer attempt 8 : Pendal (Gate70, protaganist) and Thimble (Grond0).

A brief visit to Sendai - everything seems recently familiar (to me) for some reason. Spore colonies, umber hulks and spiders are brushed aside.

The Northern Tunnel almost catches us out though, with a synchronised no-stoneskins in the middle of a horde of enemies. A mad scramble sorts it out and a rest introduces drow archers with Called Shot. Thimble almost dies until she grabs the reflection shield. A pocket plane rest is taken.

Pendal Fighter 23/ Illusionist 20. 721 (+21) kills, Shangalar.
Thimble Fighter 23 / Illusionist 20. 1766 (+65) kills, Bodhi.

Edited by Gate70, 07 October 2012 - 05:18 PM.


#5332
Blackmalkin

Blackmalkin
  • Members
  • 164 posts
BALANCE AND BLOODSHED II: SHADOWS OF AMN

Chapter VIII
in which Cuta loses everything

Looking for a way to free Ashoka, druids encountered duergar traders, who sold them a scroll of Freedom. Problem was that they still needed a willing mage to cast the spell. Since the local ones seemed more likely to cast it’s counterpart, Atavrksha decided to continue without Ashoka and seek help on the surface. Ashoka’s equipment was distributed among the reaming party – most notably, Druma put on Helm of Balduran and Cloak of Mirroring, Vrk took Boots of Speed.

And so, druids reached Adalon’s cave. As it turned out, the svirfneblin forgot to mention a crucial detail – Adalon was a dragon. Not that it would scare our intrepid heroes away – oh no, they would most certainly prebuff themselves with Remove Fear. Luckily, Adalon was peaceful and agreed to help druids in getting out of Underdark. Not without a price, of course – she wanted them to bring back her eggs, stolen and held inside the nearby drow city of Ust’Natha. To help in infiltrating the city, Adalon cast an illusion spell that disguised our heroes as drows. They weren’t particularly happy with this deception, much less with the idea of working for the dark ones in order to gain their trust. However, it wasn’t as bad as it seemed – drows mostly wanted them to balance various creatures, and that, as observant readers must have noticed by now, is what druids like best.

Party used the time spent among the drows to acquire some new equipment, like Water’s Edge (finally a +3 scimitar for Druma), Fire Tooth (a +3 throwing dagger bought with hopes of presenting it to Ashoka one day), Spear of Withering +4 (making Vrk dangerous melee fighter even when not in werewolf form), Kaligun’s Amulet of Magic Resistance (for Cuta), Bracers of Blinding Strike (allowing Druma to reach 9 attacks per round, just like Ring of Gaxx). Despite having problems with dark ones’ magic resistance, things were looking pretty good for the druids. But then they met Visaj... Buying a magical rope from him has drawn druids in an intrigue plotted by someone named Jarlaxle. He used said rope to transport party to his lair and then tried blackmailing them into doing his bidding. Atavrksha didn’t like his attitude and ordered attack. Unfortunately, Jarlaxle was accompanied by Visaj, who turned out to be a quite powerful, insect-resistant mage. His Abi-Dalzim’s Horrid Wilting was mostly harmless – resisted by Druma (Cloak of Mirroring) and Vrk, avoided by Atavrksha – though did 40 damage to Cuta despite saving throw. Following Chaos was much more tragic in results, as it affected Druma and Cuta. While Vrk was fighting with Jarlaxle, confused Druma killed Visaj and then turned on Cuta. Atavrksha didn’t risk trying to break up the fight with Dispel Magic (like as not, she might have dispelled the Iron Skins), so she summoned her pet lion, Joolon. The cat managed to distract Druma, but only for a moment – his HPs were not up to the task. The berserker-druid resumed her attack on Cuta, tearing away her last Ironskin. With a help of a strength potion Druma was dealing about 22–25 damage per hit, so there was no time for dispelling. After a moment Cuta was reduced to 21 HP. Atavrksha was relieved, thinking next hit would surely safely balance her. But then Druma delivered a blow for a mere 20 damage. Atavrksha reacted immediately, balancing Cuta with a Chromatic Orb.

Posted Image

Druma then charged at Vrk, who still wasn’t finished with Jarlaxle at the time. He moved out of her way, allowing her to chunk the drow. And then the magical rope activated itself again... Druids suddenly found themselves back on a street in Ust’Natha, with Druma still intent on killing her friends. Atavrksha gulped an invisibility potion, while Vrk made good use of Ashoka’s Boots of Speed.

Luckily, Cuta’s body was teleported with them, her items, however, were not. Atavrksha nearly regretted resurrecting her, when she was angrily lecturing her friends: “What were you thinking? Didn’t you know what I was carrying? You know, it’s not like Girdles of Hill Giant Strength or Staves of Arundel lie around every corner. I also doubt we will be killing shadow dragons any time soon, nor finding more lightning-reflecting cloaks. And has anyone of you considered dual-classing to cleric? No? Then you should have not left the Ring of Free Movement! And I assume you don’t remember how much did we pay for that magic resistance amulet...”. The fact the Cuta was party’s main potion carrier also was problematic – considering that Ashoka was the secondary potion carrier (and didn’t pass his potions before being imprisoned). Anyway, Cuta needed some new equipment. She took Armor of the Viper and the second Staff of Lightings (the first was lost with the rest of her equipment). She also needed a ranged weapon now – she hasn’t been using any since she started carrying Staff of Arundel. She had to hold tightly to it, otherwise she experienced short-term memory problems, usually resulting in one less insect swarm per day. Now she was free to use a sling again and took Everard’s form Vrk. Vrk took Crimson Dart from Atavrksha, while she switched to throwing daggers (Fire Tooth for now).

Finally, druids’ deception paid off and they got access to Adalon’s eggs. At the bidding of Phaere, daughter of matron mother Ardulace, they broke into the vault holding the eggs, stole them and replaced with false ones. In the meantime matron mother have sealed the city gates, so Atavrksha decided to play along for a moment longer. Druids gave the eggs to Phaere and together with her attended the ritual at the temple, during which matron mother intended to buy herself the aid of a powerful demon by sacrificing the eggs. Demon wasn’t satisfied with false eggs and, as expected, killed her. Phaere then stepped up to present the demon with the real ones, but then the druids attacked her. Unfortunately, the demon has lost his patience and joined the battle.

[To be honest, I was trying to get Adalon to attack my party, because I wanted to finish the human skin armor – Atavrksha would be able to wear it after visiting hell. Also, I have never killed Solaufein before and wanted to see what the final result will be. But then I thought that allowing Phaere to get her way could result in instant death or at least a difficult battle. So at the last moment I changed my mind and attacked her, thinking that it will spare me the fight with a demon].

Phaere was quickly balanced, but the demon appeared to be worth the trouble of stealing the dragon’s eggs – he was immune to all druids’ attacks. To make matters worse, his Symbol: Stun have affected Vrk. Druma entered battle rage and managed to turn demon’s attention on herself. At the same time, Cuta and Atavrksha went to clear the way to the exit.

Posted Image

Druma’s rage have expired before Vrk could move again, so she used Vhailor’s Helm to distract the demon with simulacrum. When Vrk was freed from paralysis, he and Druma moved away from the demon (still engaged in attacking the simulacrum), joined Cuta and Atavrksha in balancing temple guards and then left Ust’Natha under the cover of Pixie Dust. Adalon was pleased to recover her progeny and opened a way to the surface for the druids. It was a crucial moments in their development – they finally reached level 15, dramatically increasing spell slots number (especially 5th and 7th level), but also learning new spells. Atavrksha chose Implosion, Vrk Summon Deva, Cuta Summon Fallen Deva and Druma Aura of Flaming Death. New 5th level spell slots allowed including Chaotic Commands as part of everyone’s morning ritual. Protection from Lightning also became a standard, allowing Atavrksha to make better use of 3rd level spell slots.

There were still a lot of drows between them and the surface, so they had a great chance to make use of new abilities, mostly by using already known 7th level spells (taking advantage of 6 spell slots). First, Druma scored a very successful Nature’s Beauty, killing three drows on the spot. Then they exterminated rest of the opposition with Flame Storms and a little help from summons lead by a Deva. There were some fair-skinned elves among the fallen, but our brave heroes failed to notice that – they all looked alike after the scorching rain of Fire Storm. When party reached the surface, they were greeted by an army of elves. Atavrksha didn’t like their attitude, but Cuta managed to convince her not to fight. Druids were led to an elven leader called Elhan. It soon became obvious that their goals were alike – they all wanted to find and stop Irenicus. The task was problematic, because Irenicus have already reached Suldanessellar and the elves seemed to have forgotten the way home. Elhan was sure that with a certain artifact, the Rynn Lanthorn, will reveal the way. Atavrksha didn’t understand why getting to the city could be so difficult, but once it was revealed that the artifact is held by Bodhi, she eagerly agreed to retrieve it. The quest brought druids back to Athkatla.

Party status:

Atavrksha – great druid (avenger) 15, 72 HP (with Ioun Stone), fav. spell: Chromatic Orb, 232 kills (Chromatic Demon)
Druma – berserker 3/druid 15, 87 HP (with Helm of Balduran), fav. spell: Cure Serious Wounds, 670 kills (Shade Lord)
Cuta – totemic druid 15, 83 HP, fav. spell: Summon Spirit Animal, 128 kills (Kangaxx the Demi-Lich)
Vrk – shapeshifter 15, 65 HP, fav. spell: Natural Form Shapeshift, 148 kills (lich)

Fun fact: druids have the worst spell saving throw of all classes. Clerics have theoretically the same saving throws, but are actually better, considering how long it takes a druid to progress past 14th level. I really should have made room for Chaotic Commands earlier.

Edited by Blackmalkin, 07 October 2012 - 09:55 PM.


#5333
Jianson

Jianson
  • Members
  • 377 posts
What a struggle, but nice to see the Druids are still going! Is there any chance you'll allow yourself to free the imprisoned party member?

#5334
Blackmalkin

Blackmalkin
  • Members
  • 164 posts

Jianson wrote...

What a struggle, but nice to see the Druids are still going! Is there any chance you'll allow yourself to free the imprisoned party member?

Of course, I just couldn't free him before getting back to Athkatla.

#5335
Gate70

Gate70
  • Members
  • 3,208 posts
Grond0/Gate70 multiplayer attempt 8 : Pendal (Gate70, protaganist) and Thimble (Grond0).

Pendal has changed a few weapons around (plus made a visit to sell more junk), and upgraded the Runehammer as well as the Quiver of Plenty - now +2. He almost upgraded the FoA to +5 but Thimble preferred it as it was. He forgot to change his spell selections though (now rectified).

There was a brief discussion about offhanding Belm & Kundane. All gnome fighter/illusionists should know that casting Melfs Minute Meteors with these weapons equipped messes up the attacks per round but Pendal was adamant that they did the same for GWW. Thimble soon put him straight demonstrating that GWW raised the attacks from her standard 4.5APR to 10APR 6APR. Something to remember when training any future dual-wielders. Anyway, back to the plot.

We return back through the Northern tunnel, clearing the remaining Derro dwarves. Both of us reach our full potential (XP cap) so there is no need to venture into the southern tunnel - except because we're gnomes and gnomes are nosey little blighters. Lashar'ra and her spiders don't last long with two gnome fighter/illusionists and a dark planetar on the pathway. The next area is more of the same (apart from the failing stoneskins, disrupted stoneskins, disrupted good planetar summoning and a me first retreat until the golem is summoned followed by a dark planetar and genie). How hard were those umber hulks.

Azamantes the lich is next and Pendal tells Thimble all about the infamous trapped step, meaning the lich gets one gnome on his right, another on his left and a planetar somewhere painful. Pendal booms Captain Egeissen (close, maybe even right) with Celestial Fury then a few more umber hulks and liches are rapidly aged by Thimble. A planar rest is taken before buffing for Sendai. Thimble seems a bit nervous but Pendal has a plan. This of course involves Thimble killing Sendai while Pendal occupies the drow entering the area. Sendai tells us how our slow progress has allowed her to prepare and summons a set of statues. It's rather one-sided work so Pendal summons a dark planetar and goes to see if he can help Thimble instead. There's no need for this of course and Thimble attacks the real Sendai so quickly that she can't voice her discontent in a cut-scene.

Sendai doesn't like being flailed early, and tells us that we're so slow with her statues that she's had time to prepare some statues for us (oh great, a bug and we're about to repeat ourselves. At least Thimble did this battle sequence in about 90 seconds so not a lot to re-do). The game crashes at this point so we all pretend to come in again (handy auto-save). This time Pendal suggests that Thimble restrain herself until Sendai says her piece. Once the statues are removed the real Sendai finally says what is on her mind. Pendal casts Warding Whip and Breach before joining Thimble in some good honest drow-bashing.
Posted Image

Our next stop is back at Amkethran. No sign of Marlowe but we destroy Vongoethe the lich because we can. Pendal tells Thimble to turn the tables so we can fight fire elementals, air elementals and earth elementals. Once our dark planetar has vanished Pendal suggests we switch to MMMeteors and fry some fission slimes. A pocket-plane rest is followed by a pocket plane challenge - pulping the followers of Cyric. Then back to Amkethran where the multiple choice question is posed. Do we;
a) Use a door in the lich lair to get to Balthezar.
B) Use a pool in the smugglers cave to get to Balthezar.
c) Find a key on one of the many dead monks (they started the fight) outside the gate.
d) There is no d.

Option a is so last-year (believe it was 2011 that Savvy and Merro did this in our practice run). Option b is too similar to the Abazigal lair plot and the crib sheet says we must ty to be original thinkers (!) so option c it is.

Once inside our plan is um ah er. Oh. Pendal tells Thimble to stand back so he can summon a planetar. Flaw being he stood too far foward himself and Balthezar responded with a cut-scene. Battle commences and we get to see the Oversight monk HLA's from a third person perspective. Not nice and Thimble suggests Timestop. Pendal agrees so long as he is a healthy distance away (as Balthezar could um Lunar Stance I think to be immune). Balthezar agrees and helps out by booting Pendal across the room with a (guess) Shadowless Kick or Tiger Strike. Thimble has Timestopped and Balthezar doesn't see the Flail of Ages hit him repeatedly - chunked in sepia grey.

With Balthezar dead we pocket plane again and face the Ravager after a nap (us not him, don't think he sleeps at night). Serious buffing and a dark planetar work to start with but Thimble finds her stoneskins have de-laminated and then she is thrown into an alcove. Pendal shouts across that she will be up in a moment or two and she should get out of the alcove before re-applying her stoneskins. He de-laminates as she rejoins so steps back to stoneskin. Meanwhile the planetar is occupying everything else. We both renew our Improved Haste and set to work again.
Posted Image

Thimble can hardly believe the damage the Ravager is absorbing but eventually something has to give.
Posted Image

So. Just Melissan left. Pendal is about to review his spells and inventory. Thimble will look next time.

Pendal Fighter 24/ Illusionist 20. 770 (+49) kills, Shangalar.
Thimble Fighter 24 / Illusionist 20. 1858 (+92) kills, Bodhi.

#5336
Grond0

Grond0
  • Members
  • 6,498 posts
Introducing Raena - sorceror

Having made her way through BG1, Raena nearly fell at the first hurdle in BG2 in the dungeon.  I wasn't restricting resting so most of the challenges were easy enough with buffs on, but she needed luck against the steam mephit in the elemental plane.  Despite being killed there a number of times I can never remember which mephit attacks are coded as magical in my various installations and thought minor spell deflection would protect Raena here - afraid not.
Posted Image

Fortunately her protection from fire, stoneskin, MSD and mirror images all played their part in keeping her alive long enough to recover and successfully run away. 
Posted Image

Returning, she took no chances the second time - magic missiling the steam mephit from invisible and (using a potion of speed) retreating well away before the missiles hit. 
Posted Image

 Recovering 'her' sword from the genie got Raena to level 10 (5 HPs, sunfire).   That got an early outing when Raena got trapped in a corner after destroying the radiant mephit portal.
Posted Image

She also tried using it to finish off Ulvaryl, but she was too quick turning into bat form.
Posted Image

The assassin caster survived her opening sunfire, but not some follow-up MMM.
Posted Image

#5337
Grond0

Grond0
  • Members
  • 6,498 posts
Raena - sorceror

Raena's made a decent start in Athkatla. 

The circus was no problem, as expected.  Freeing Aerie there got Raena to L11 - resist fear, skull trap, spirit armour, spell immunity.

At the Copper Coronet Amalas died of sunstroke.  Then Raena released Hendak and helped him kill Lehtinan.

After buying the sling of seeking Raena travelled around invisibly until triggering the Suna Seni ambush.  She buffed up and opened with a skull trap, which killed the wizard

MMM and sunfire mopped up the rest.  Before she could travel anywhere else from that ambush, the Renfeld one also triggered.  Her buffs were still active, but I didn't want to use skull trap again in case it affected Renfeld, so opened with a fire breath that killed the mage and damaged others - making the rest of the combat easy.  It was a bit annoying that having already left quite a lot of treasure at the first ambush all of this was wasted as well.

After returning Renfeld Raena rested and then travelled to Watchers Keep to buy a potion case.  She had to deal with another ambush on the way - this one being one of the improved SCS versions, which are much harder than the originals.  While never in danger she used all of her spells and had to finish off the last few thieves and warriors with staff and sling.  Back in the city without further incident she went to the Bridge District and used spell immunity to get the berserker horn (all the pauses were me thinking the animation might start, but actually I've noticed before that it's already to late to do anything about maze once the animation starts).  Then back to the Copper Coronet and a dive into the sewers.  No problems in clearing out the inhabitants there and retrieving Lilarcor.

Captain Haegan and his crew went down easily, with sunfires accounting for the majority of damage.  I was wary of going through the acid trap so decided to go round to the front door to do the rest of the HQ.  That meant knocking the door, with the potential for a visit from the Cowled Enforcers.  However, I'd been taunting their crews for a while now and the last lot teleported in just in time to see Raena disappear to another area (free to cast spells at will in future).  Inside slaver HQ Raena buffed up and a couple of sunfires killed one wizard and scared the other.  After disposing of the remaining guards Raena tried to use the berserk warrior to kill the wizard - who immediately recovered and dire charmed him (what sort of bererk warrior is that!).  A skull trap eventually finished them both off.

Moving on to the graveyard Raena persuaded a paladin to adopt an orphan and prepared Uncle Lester for reburying.  Going underground she remembered the danger of SCS giant spiders and used the wand of monster summoning for the first time to provide some distractions.  In Pai'Na's nest sunfire proved its worth against the spiders, but the druid put up a hard fight - surviving against 5 lots of magic missiles while rated at near death.  Finally a skull trap did the business providing Raena with Kitthix and a ioun stone for any rare occasions when criticals get through her defences.

At the Bridge District tracked down a kidnap victim and arranged for her release - though she didn't seem very grateful.  Also ran into Sansuki - without level drain immunity Raena left him to a nasty fate.

Edited by Grond0, 11 October 2012 - 05:31 AM.


#5338
Grond0

Grond0
  • Members
  • 6,498 posts
Raena - sorceror final update

Raena's no-reload campaign came to an end against her first beholder in the temple sewers.  I chose to engage this one to test out her abilities against beholders and learnt:
1)  spell immunity doesn't seem to help against the anti-magic ray (no great surprise).
2)  the anti-magic ray does not dispel minor spell deflection (also no great surprise).
3)  it appears the beholder's flesh to stone attack is not coded as a magic attack, but a natural one and therefore goes through MSD (woops).

I tested an autosave and checked that MSD did appear to be effective against the paralyze and death rays, so they are coded as magic attacks.  Why flesh to stone should be different baffles me, but such is life death.

Raena will continue her travels with a view to joining the SCS Ascension thread in due course.

Edited by Grond0, 11 October 2012 - 10:45 AM.


#5339
Matuse

Matuse
  • Members
  • 250 posts
I've never really understood people's objections to the shield of balduran on the grounds of cheese. Beholders themselves are the pure distilled essence of cheddar in any video game. I've never seen their anti-magic coded correctly. You SHOULD be immune to all of their eye beams while under antimagic.

#5340
Alesia_BH

Alesia_BH
  • Members
  • 4,578 posts
Sorry for your loss Grond0. Do feel free to post on Raena's continuing SoA adventures in the Ascension Solo Challenge thread.

Btw. Are you sure the MSD was still up? Beholders can collapse the Deflection and Turning family spells very quickly. MSD in particular can takes a ray or two and then it's gone.

FYI: I usually don't fight Beholders until I have Spell Shield.

Edited by Alesia_BH, 11 October 2012 - 06:25 PM.


#5341
Alesia_BH

Alesia_BH
  • Members
  • 4,578 posts
Ooh, I forgot: best of luck to Pendal and Thimble!

Edited by Alesia_BH, 11 October 2012 - 12:30 PM.


#5342
Jianson

Jianson
  • Members
  • 377 posts

FYI: I usually don't take on Beholders until I have Spell Shield.

But...doesn't Spell Shield just protect you from the very first spell thrown at you and then it disappears?



@Matuse: a shield wasn't an option for Raena. She can't use a shield.

Edited by Jianson, 11 October 2012 - 01:33 PM.


#5343
Serg BlackStrider

Serg BlackStrider
  • Members
  • 1,558 posts
Update of BlackStrider & Co (Final)

We entered Planar Sphere, eliminated feral halflings, then Lavok (he killed Mazzy via Flame Arrow Sequencer), then all of outside Demons without much issues. But Tolgerias himself with two Glabrezu and Balor were too much for us... :(

Well... so far so good. Will continue this run to learn about SCSII a bit more (it will take eternity if I'll restart trilogy run after every fall here otherwise) and to join SCS Ascension Solo challenge eventually.

Good luck to all who are still in the saddle!

Edited by Serg BlackStrider, 11 October 2012 - 02:00 PM.


#5344
Grond0

Grond0
  • Members
  • 6,498 posts

Alesia_BH wrote...
Sorry for your lose Grond0. Do feel free to post on Raena's continuing SoA adventures in the Ascension Solo Challenge thread.

Thanks.  Having had a bit of time to think about it though I don't think I would have the motivation to continue a character outside the no-reload thread at the moment.  I might try starting again and see whether I get into that.



Btw. Are you sure the MSD was still up? Beholders can collapse the Deflection and Turning family spells very quickly. MSD in particular can takes a ray or two and then it's gone.

Pretty sure yes.  This screenshot shows the entire battle (before the death screen).
Posted Image
Initially I wondered if it was possible that the anti-magic was interfering with the MSD defense, but on the reload it was clear it was still effective, just being by-passed by flesh to stone.


Alesia_BH wrote...
Ooh, I forgot: best of luck to Pendal and Thimble!

Thanks.  With Gate70 to point out my little errorsPosted Image we should have a fighting chance.

Jianson wrote...
But...doesn't Spell Shield just protect you from the very first spell thrown at you and then it disappears?

It's not something I've used much, but I imagine it would protect you from the first anti-magic ray (other rays would not affect it).  In the case of my sorceror that would have let him recast spell shield before all his other spells got de-buffed, though this strategy would be risky against several beholders at once.  Spell shield would have been one of my 5th level picks eventually.

@Serg: a sad dayPosted Image.

#5345
Jianson

Jianson
  • Members
  • 377 posts

It's not something I've used much, but I imagine it would protect you from the first anti-magic ray (other rays would not affect it).  In the case of my sorceror that would have let him recast spell shield before all his other spells got de-buffed, though this strategy would be risky against several beholders at once. 


When you say that other rays would not have affected Spell Shield, do you mean that the rays ignore SS (pass through it), or that they get stopped by it but still do not tear it down?

I do not think I have ever used Spell Shield. I thought the main purpose of it was to defend against Spell Trap.

#5346
Alesia_BH

Alesia_BH
  • Members
  • 4,578 posts

Grond0 wrote...

Btw. Are you sure the MSD was still up? Beholders can collapse the Deflection and Turning family spells very quickly. MSD in particular can takes a ray or two and then it's gone.

Pretty sure yes.  This screenshot shows the entire battle (before the death screen).

Posted Image

I'm seeing Death Ray, and then Flesh to Stone. I was expecting something along those lines.

Death Ray casts at Level 7. A single Level 7 will collapse MSD. Consequently, the Death Ray should have removed your MSD immediately before the Flesh to Stone hit.


Jianson wrote...
But...doesn't Spell Shield just protect you from the very first spell thrown at you and then it disappears?


It's not something I've used much, but I imagine it would protect you from the first anti-magic ray (other rays would not affect it).  In the case of my sorceror that would have let him recast spell shield before all his other spells got de-buffed, though this strategy would be risky against several beholders at once.  Spell shield would have been one of my 5th level picks eventually.


Actually, Spell Shield will stop the anti-magic ray without being cancelled. Some consider it a bug.

FYI: This link has some old footage of Alastria fighting Beholders using a Spell Shield based approach. The video covers the Underdak, the Beholder segment is a couple minutes in.
View My Video

@Serg: a sad dayPosted Image.


Agreed. :(

Sorry for your loss: truly. I hope you enjoy the rest of your run. :happy:

Best,

A.

Edited by Alesia_BH, 11 October 2012 - 04:23 PM.


#5347
Gate70

Gate70
  • Members
  • 3,208 posts
Condolences Serg, Grond0, look forward to seeing you both in the SCS-Ascension thread.

#5348
Alesia_BH

Alesia_BH
  • Members
  • 4,578 posts

Jianson wrote...
When you say that other rays would not have affected Spell Shield, do you mean that the rays ignore SS (pass through it), or that they get stopped by it but still do not tear it down?

I do not think I have ever used Spell Shield. I thought the main purpose of it was to defend against Spell Trap.



Spell Shield will catch incoming attacks on magical defenses such as Pierce Shield, Ruby Ray of Reversal, Khleben's, and Spellstrike. Usually it will intercept only one attack before being cancelled but the spell is quirky and will not uncommonly remain when it should have been dispelled. As mentioned, the anti-magic ray is a systematic exception to the one-and-done rule.

In vanilla, Spell Shield will also catch Breach, though not the version in the Wand of Spell Striking nor some Breach special abilities. In SCS -with the consistent Breach component installed- all flavors of Breach will bypass Spell Shield.

Anyhoo. It's an interesting spell. It's frequently overlooked, but it has some important tactical uses.

Best,

A.

Edited by Alesia_BH, 11 October 2012 - 04:24 PM.


#5349
touch_of_the_void

touch_of_the_void
  • Members
  • 137 posts

Matuse wrote...

I've never seen their anti-magic coded correctly. You SHOULD be immune to all of their eye beams while under antimagic.


I don't mind the anti-magic eye being treated like the other eye rays (maybe representing the beholder looking at you for only a few seconds before closing the central eye again), but it's the fact that your protections are removed, rather than just suppressed, under the anti-magic, that is the killer. Too bad it isn't possible to do spell effect suppression in the Infinity Engine.

#5350
Gate70

Gate70
  • Members
  • 3,208 posts

touch_of_the_void wrote...
Too bad it isn't possible to do spell effect suppression in the Infinity Engine.

Actually, it may be. The Ice Palace in Icewind Dale 2 springs to mind.