Edit. I never remember what works and what doesn't against liches so I cast it anyway. Thanks for the confirmation, warding whip seems to help although I could just be imagining it! 2nd edit, just read the descriptions and I am imagining it. Pierce Shield doesn't help either so I'd need something like spellstrike?Kronk, ex-berserk berserker
Viconia is blowing hot and cold after the battle with Kangaxx, so Kronk humours her.
Kronk checks the to-do list. Boring, boring boring. Hmm, here’s one. A powerful psychic force lashes out, preventing Kronk from moving (not really, the cloak and chaotic commands see him ignore it) then it is into an illithid lair. Mazzy takes a brain drain to 5 but is blocked in, surviving long enough for the flayer to be killed. As we switch to an umber hulk it appears Kronk can’t reach it, until Viconia realises the chaotic commands are not enough to stop him from being caught by a horror spell - she soon resolves that issue.
With a foothold in the illithid lair the party can prepare for the next area. Kronk and Mazzy each have to glug a potion of genius, but then take no further injuries.
What else. No, no, no, aha and it is nearby. There is a gentle introduction before the main lesson, but we’ve forgotten to buff so step outside. A Cowled Wizard arrives to tell us to stop casting magic, oops. We rest and head back inside. After re-buffing we engage the enemies and kill them without injury - Imoen kiting a nishruu around. Then we head upstairs.
Imoen casts greater malison and then checks for traps. Viconia tries a symbol:stun (no result). Nalia casts chain lightning and also detects traps. Kronk is halberding Ketta while Mazzy is on Koshi. Jaheira casts insect plague. Imoen and Nalia release two traps then target Sion with breach and warding whip. Kronk chunks Ketta and moves to Sion, by now all the enemies except Stalman are being bitten by insects. Mazzy chunks Koshi and moves to the panic-stricken Maferan. Nalia has completed the warding whip at Stalman so aims her crossbow at him too. Stalman has survived a FoD and resisted a doom but all four ranged attackers are turning his armour into a colander.
Kronk has chunked Sion and turns to Olaf Raffmusen who is hitting a stoneskinned, mirrored and fireshielded Imoen. Mazzy has also switched to Olaf and he falls at the same time as Stalman, leaving a wounded Maferan facing six near-pristing attackers (Mazzy has taken 16 damage from Olaf but that’s all). Maferan manages one more hit before Kronk chunks him.
Any more tasks? Just one, but that can wait briefly as Jaheira and Nalia potentially have unfinished business. Back to the de’Arnise keep to sort out the sick wife of one of the staff, and to get a cleric installed in the temple. As we head outside a messenger tells us to return to the major domo as there is news about Isaea Roenall (2 l’s today, fairly sure earlier text said Roenal).
While we’re there (kipping under the tables) Kronk agrees to pay a dowry of 500gp in respect of a maid called Chanelle, and execute a couple of crooked moneylenders (why then pay 1000gp?)
With little else to do we hand Valygar his armour back (Jaheira is booted for a few seconds and when she questions the decision she is asked to rejoin, that is long enough to re-equip him).
There is no messenger from the keep as we travel. Viconia has two or three more romantic moments before Kronk gets fed up and returns to the major domo. He acts as if the messenger has arrived and sends Kronk out to face Isaea Roenall.
(& I think this leaves the Twisted Rune which I’ve been putting off all game then Bodhi. Was waiting for Jaheira’s harper pin but now suspect it is a romance only option so will need to check. There are a number of smaller tasks but I don’t think there is anything of any worth, while I’m checking Jaheira I’ll go through the item list and see if there is anything missing).
Edited by Gate70, 16 April 2013 - 07:20 PM.