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Baldur's Gate 2 No-Reload Challenge


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#6126
Alesia_BH

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corey_russell wrote...
This is a small point, but I think it's relevant. Remove magic must target an enemy.


Interesting. I've never seen it work that way. 

Serg BlackStrider wrote...
In my install Remove Magic is area effect as well and could be targeted on the ground just like Dispel Magic. And their descriptions are almost the same: (range: visual range of caster; duration: special; area of effect 30-foot cube). Also description specifically points out that Remove Magic is a combat version of Dispel Magic that only affects opponents. Aside from casting time that's the only difference between them.


Yuppers. That's how it works in the installs I've tried..:)

Edited by Alesia_BH, 17 April 2013 - 08:30 AM.


#6127
Grimwald the Wise

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I've finally got my SoA game working, (At least I managed to get out of Irenicus' dungeon without it crashing.

Titch the fallen paladin from Tutu has finally made his way back in time and has met Sarevok again.

Once more he won despite not having as much equipment.

He was however able to sleep and was also able to take on one enemy at a time. :)

Will post some screenshots later.

I stated out with some good Bhaal powers. Holy might, healing etc, but whilst in the dungeon they have turned to evil powers. Does anyone know if they will revert back upon regaining paladinhood?

Weidu log as below:

Had to ditch some mods that I wanted to make the game work.

I am wondering if Saerileth will join me whilst still fallen.

Anyone know?

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings,   Dwarves, and Gnomes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-classing Restriction from Archers   and Stalkers: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v9.01
~SETUP-CTB.TP2~ #0 #0 // Check The Bodies, v1.9
~SETUP-CTB-CHORES.TP2~ #0 #0 // Candlekeep Chores, v2.1
~SETUP-CTB_FF.TP2~ #0 #0 // Check the Bodies Fast Forward, v1.1 (for CtB v1.8 or later)
~AEON/SETUP-AEON.TP2~ #0 #0 // Aeon - BG2
~AEON/SETUP-AEON.TP2~ #0 #2 // Pool of Radiance: Ruins of Myth Drannor - item pack for BG2 (Caution! Items still need some fixing, but you may install the component - it won't damage the game)
~AEON/SETUP-AEON.TP2~ #0 #3 // Alternative portrait for Aeon
~AEON/SETUP-AEON.TP2~ #0 #4 // One Pixel Productions: Flaming Swords v1 - with permission of Erephine, optional install on Aeon Project.
~ABYSTORE/ABYSTORE.TP2~ #0 #0 // Unusual Oddities Shop
~AURORA/SETUP-AURORA.TP2~ #0 #0 // Aurora's Shoes and Boots: v5
~AURORA/SETUP-AURORA.TP2~ #0 #10 // Small portraits for NPCs -> Merchants and minor NPCs: v5
~AURORA/SETUP-AURORA.TP2~ #0 #520 // Realistic Kobold Commandos: v5
~AURORA/SETUP-AURORA.TP2~ #0 #9000 // Fix area creature references: v5
~SETUP-AZENMOD.TP2~ #0 #0 // Azengaard Tactical Encounter (erebusant's revamp): v5
~SETUP-AZENMOD.TP2~ #0 #1 // Enhanced Trademeet Crypt: v5
~SETUP-AZENMOD.TP2~ #0 #2 // Enhanced Chateau Irenicus: v5
~BAGBONUS/BAGBONUS.TP2~ #0 #0 // Bonus Potioncase and Ammobelt to Deidre's store: v1.0.4
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~SETUP-BGII-SUBRACE.TP2~ #0 #0 // Subrace mini-mod for BGII v1.0
~SETUP-BGII-SUBRACE.TP2~ #0 #1 // GUI changes for subrace mod
~SETUP-BGII-SUBRACE.TP2~ #0 #2 // Alternate NPC subraces
~DARIAN/DARIAN.TP2~ #0 #0 // Darian NPC Mod for BGII: SoA & ToB: 2.3
~DARIAN/DARIAN.TP2~ #0 #2 // Install alternate class for Darian? -> Change Darian's class to Ranger/Cleric: 2.3
~DEARNISE/SETUP-DEARNISE.TP2~ #0 #0 // de'Arnise Romance for Baldur's Gate II, v2
~SETUP-DOFD.TP2~ #0 #0 // DofD: v3
~SETUP-DSOA.TP2~ #0 #0 // Kensai Ryu's Deeper Shadows of Amn: v2.2.4
~SETUP-DSOA.TP2~ #0 #1 // Difficult Brown Dragon: v2.2.4
~SETUP-DSOA.TP2~ #0 #2 // Improved Copper Coronet: v2.2.4
~SETUP-DSOA.TP2~ #0 #3 // Improved Crypt King: v2.2.4
~SETUP-DSOA.TP2~ #0 #4 // Ghost Shadow Dragon: v2.2.4
~SETUP-DSOA.TP2~ #0 #5 // Gnome Fighter/Illusionist Encounter: v2.2.4
~SETUP-DSOA.TP2~ #0 #6 // Grothgar the Red Dragon: v2.2.4
~SETUP-DSOA.TP2~ #0 #7 // Improved Kangaxx: v2.2.4
~SETUP-DSOA.TP2~ #0 #8 // Curse of the Underground Shade Lord: v2.2.4
~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.6
~SETUP-COM_ENCOUNTERS.TP2~ #0 #0 // Chosen of Mystra's Encounters (Requires Throne of Bhaal)
~SETUP-EBG2.TP2~ #0 #0 // Additional merchant with new items
~SETUP-EBG2.TP2~ #0 #1 // Interjections
~SETUP-EBG2.TP2~ #0 #2 // Tomes and manuals
~SETUP-EBG2.TP2~ #0 #3 // Cloak of Balduran
~SETUP-EBG2.TP2~ #0 #4 // Additional portraits
~SETUP-EBG2.TP2~ #0 #5 // Lost item descriptions
~SETUP-EBG2.TP2~ #0 #6 // Dragonsuit & Glory of Balduran (ToB)
~SETUP-EBG2.TP2~ #0 #7 // New racial enemies
~SETUP-EBG2.TP2~ #0 #8 // New kit (Gladiator)
~SETUP-EBG2.TP2~ #0 #9 // New kit (Knight)
~SETUP-EBG2.TP2~ #0 #10 // New kit (Duelist)
~SETUP-EBG2.TP2~ #0 #11 // New kit (Legionnaire)
~SETUP-EBG2.TP2~ #0 #12 // New kit (Globe-trotter)
~SETUP-EBG2.TP2~ #0 #13 // New kit (Dragon Slayer)
~SETUP-EBG2.TP2~ #0 #14 // New kit (Crusader)
~SETUP-EBG2.TP2~ #0 #15 // New kit (Fright of Liches)
~SETUP-EBG2.TP2~ #0 #16 // New kit (Silent Killer)
~SETUP-EBG2.TP2~ #0 #17 // New kit (Priest of Auril)
~SETUP-EBG2.TP2~ #0 #18 // Miscellaneous tweaks
~FAREN/SETUP-FAREN.TP2~ #0 #0 // Faren NPC for Baldur's Gate II: Version 2
~FAREN/SETUP-FAREN.TP2~ #0 #1 // Choose Faren's weapon proficiency skillset -> Martial configuration: Version 2
~SETUP-DQ.TP2~ #0 #0 // Core Files: Fishing for Trouble by Yovaneth: v1
~SETUP-DQ.TP2~ #0 #1 // Optional: Major character portraits: v1
~FR_ROV/SETUP-FR_ROV.TP2~ #0 #0 // Freedom's Reign (SoA or ToB): v7.1
~FR_ROV/SETUP-FR_ROV.TP2~ #0 #1 // Reign of Virtue (ToB): v7.1
~SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II, v9
~SETUP-XAN.TP2~ #0 #1 // Install alternate class for Xan? -> Change Xan's class to Fighter/Mage
~SETUP-XAN.TP2~ #0 #5 // BG1-style flaming swords
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v19
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v19
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v19
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v19
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v19
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v19
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v19
~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v19
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v19
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v19
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v19
~SETUP-UB.TP2~ #0 #12 // Item Restorations: v19
~SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait: v19
~SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait: v19
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v19
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v19
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v19
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v19
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v19
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v19
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v19
~SETUP-UB.TP2~ #0 #22 // Justifier Kit: v19
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v19
~GBTHFKP/GBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold: v2.20
~SETUP-SHEENA.TP2~ #0 #0 // Install A Half Dragon Tale: v1.7
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: 4
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: 4
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: 4
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): 4
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: 4
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: 4
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #8 // Install Banter Accelerator? How much time would you like in between NPC banters in-game? -> 20 Minutes: 4
~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship for SoA: 2
~SETUP-JANQUEST.TP2~ #1 #0 // Jan's Extended Quest
~SETUP-KETO.TP2~ #0 #0 // Keto-SOA NPC V2
~KELSEY.TP2~ #0 #0 // Kelsey v2.1: for BG2 - SoA
~SETUP-KELSEYTOB.TP2~ #0 #0 // Kelsey: ToB - Version 2
~SETUP-KELSEYTOB.TP2~ #0 #3 // Install Default Kelsey portrait set by Wynne Lurty? (set 1 of 3)
~KORGAN/SETUP-KORGAN.TP2~ #1 #0 // Korgan's Redemption
~MAZZY/SETUP-MAZZY.TP2~ #0 #0 // Mazzy Friendship: 2
~SETUP-MUNCHMOD.TP2~ #0 #0 // Munchmod: v3.3
~SETUP-PLANARSPHEREMOD.TP2~ #0 #0 // PlanarSphereMod v2.6c: v2.6c
~SETUP-PLANARSPHEREMOD.TP2~ #0 #1 // Planar Sphere Store: v2.6c
~SETUP-PLANARSPHEREMOD.TP2~ #0 #2 // Waukeen's Promenade Store: v2.6c
~SETUP-PLANARSPHEREMOD.TP2~ #0 #3 // Planar Sphere Return v2: v2.6c
~RTTITEMPACK.TP2~ #0 #0 // Install RTT Item Pack? **The items are added to the "special" store of Ribald (Adventure's Mart, Waukeen's Promenade) available after SpellHold.**
~SETUP-SAERILETH.TP2~ #0 #0 // Saerileth Romance Mod v12 (BG2:SoA & TOB NPC) created by nethrin and Sillara
~SETUP-TOA.TP2~ #1 #1 // Tales of Anegh (Weidu): v2.3
~SETUP-TOA.TP2~ #1 #2 // Remove Sounds: v2.3
~SETUP-TOA.TP2~ #1 #5 // Enlarge tooltip scroll (by Taimon): v2.3
~SETUP-TSUJATHA.TP2~ #0 #0 // Tsujatha (BG2:SoA NPC) created by Sillara of the Tamari: v13
~SETUP-TTSQ.TP2~ #0 #0 // The Tortured Soul Quest - WeiDU: v7
~VICONIA/SETUP-VICONIA.TP2~ #0 #0 // Viconia Friendship: 3.1
~SETUP-VOLCANO.TP2~ #0 #0 // Improved Volcano! Pack: v2.0
~YVETTE/SETUP-YVETTE.TP2~ #0 #0 // Yvette Romance - BG2 Romance Character
~YVETTE/SETUP-YVETTE.TP2~ #0 #1 // Yvette Romance - alternative class (Pure Heartwarder)
~YVETTE/SETUP-YVETTE.TP2~ #0 #2 // Yvette Romance - alternative portrait based on MichelO's art.
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep class Restrictions: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-class Options: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-class Grandmastery (Weimer): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs can be angry about reputation but never leave (Salk): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at  Mid-Range Reputation: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil: v9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any other components): v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1 // Tweak weapon proficiencies for some classes (a la Ashes of Embers and aVENGER's Rogue Rebalancing?: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3 // Joinable NPCs more closely match the player character's experience?: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1201 // Aerie: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1202 // Anomen Delryn: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1203 // Cernd: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1204 // Edwin Odessiron: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1205 // Haer'Dalis: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1206 // Imoen: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1207 // Jaheira: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1208 // Jan Jansen: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1209 // Keldorn Firecam: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1210 // Korgan Bloodaxe: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1211 // Mazzy Fenton: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1212 // Minsc: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1213 // Nalia De'Arnise: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1217 // Sarevok: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1214 // Valygar Corthala: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1215 // Viconia De'Vir: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1216 // Yoshimo: v1.2
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v9.0.1
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #1 // Worldmap for Throne of Bhaal -> Use new Worldmap for Throne of Bhaal as well: v9.0.1

[/quote]

Edited by Grimwald the Wise, 17 April 2013 - 09:23 AM.


#6128
Alesia_BH

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Best of luck Grimwald the Wise!

#6129
Alesia_BH

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Azriel, Halfing Barbarian: Catch-Up Coverage- Mae'Var's Guild Hall

It's good to be the king. But it's also good to be the Barbarian- especially when there are backstabbers around. At the Guild Hall, Azriel stood tall amidst an onslaught that would have left the average sovereign bartering for a horse. 

First the pleasantries. Arvoreen again for the Golems.
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Then a cordial introduction.
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Azriel opened against Gethras by summoning an Efreeti. The Efreeti, in turn, tagged Gethras with Flame Strike.
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Rayic didn't like that.
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He shook it off quick though.
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And was soon ready to go on the offensive with a Mordy at his side.
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He began his assault on Azriel with a Malison. Azriel countered with RoAC II- hence conunteracting the save penalty.
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A divination cast revealled Azriel, but with RoAC II, the save bonuses remain in place. Sorry Gethras: FoD isn't getting you anywhere.
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Miffed, Gethrs sought some satisfaction in shutting down Azriel's unenchanted Dart assault by switching from ProMW to Mantle. In my install, Mantle foils everything up to +3- covering all of Azriel's then current weaponry.
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Eventually though, his Abjuration school stuff wore out and it became a battle of Acid Arrows: Melf's from Gethras, pointy sticks from Azriel.
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Finished with the Crimson Dart.
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Victory party at Mae'Var's.

Confetti!
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Dancing!
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One last tango.
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That was fun. But the after party was even better (No screenshots). Azriel had stealthed down to Mae'Var, leaving Zyntris et al for later. Most of my characters have had to quaff an Invisibility potion and duck out of this encounter quick because of the potions and backstabbing, but Azriel's immunity made it a breeze for her. Backstab immunity is quite the luxury in SCS.

I'll post on the Unseeing Eye soon.

Best,

A.

Edited by Alesia_BH, 17 April 2013 - 10:57 AM.


#6130
Alesia_BH

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 Azriel, Halfing Barbarian: Catch-Up Coverage- Unseeing Eye

Azriel is stellar against thieves. Beholders not so much. Being a Barbarian isn't the problem: It's her strength.

In general, I find innate strength to be more a convenience than anything else. In fights that matter, I typically use exceptional strength potion anyways, so the innate strength number only factors in in minor encounters and with equipping, carrying and the like. In the Unseeing Eye Quest, Azriel's strength of 10 was a problem though.

Here's the issue: Anti-Magic ray remove strength potions. And while Azriel had Ribald's strength belt by this time, wearing that crowds out the Belt of Inertial Barrier leaving her far too vulnerable to Cause Serious Wounds. The Gauntlets of Ogre Power have since solved that problem, but it was unfun when Azriel was facing it.

The sewer trio was ok: Azriel took the Anti-Magic Ray stalk bearing one down quick.
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And was then able to quaff once only the Gauths were left. Note that she did still take a fair amount of damage here though.
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From then on, it was a matter of choosing her battles wisely.

No!
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Double no!
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Yes.
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Rod and Efreeti Fireball for the Unseeing Eye himself.
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Fin.

Best,

A.


EDIT: I should note that Azriel was actually level drained earlier in this quest: I had neglected to get Rage up against the Vampiric Wraith and also tripped the trap. She went topside and had it taken care of.

Edited by Alesia_BH, 17 April 2013 - 11:00 AM.


#6131
Grimwald the Wise

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Screenshots as promised.

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The nymph proved in valuable by holding Tazok without even being told to!


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Semaj was disabled by insects.

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The death of Semaj

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The death of Angelo.

Edited by Grimwald the Wise, 17 April 2013 - 10:54 AM.


#6132
Grimwald the Wise

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Upon reaching the Adventurer's Mart Titch discovered that a salesman was missing.

Usually located at the top of the stairs to the right.

Obviously one of the mods that I excluded to make the set-up work.

Anyone know which mod it was? He sold a rod of whispering amongst others.

#6133
corey_russell

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Alesia_BH wrote...

corey_russell wrote...
This is a small point, but I think it's relevant. Remove magic must target an enemy.


Interesting. I've never seen it work that way. 

Serg BlackStrider wrote...
In my install Remove Magic is area effect as well and could be targeted on the ground just like Dispel Magic. And their descriptions are almost the same: (range: visual range of caster; duration: special; area of effect 30-foot cube). Also description specifically points out that Remove Magic is a combat version of Dispel Magic that only affects opponents. Aside from casting time that's the only difference between them.


Yuppers. That's how it works in the installs I've tried..:)


I apologize for the confusion. I tried to research before I said anything, but for once the Internet didn't have my answer...guess I will use remove magic more, I always forget to use it...

#6134
Gate70

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Kronk, ex-berserk berserker
Kronk looks at what the ladies are reading, it’s the story of a ho hum I’m slow really adventurer. On just the one page Kronk has glanced at he can see she’s trashed Trademeet, the Druid Grove, the de’Arnise Keep, Rayic, Mae’Var and the Unseeing Eye. While they continue reading with gasps of admiration (& while waiting for the Viconia romance to reach it’s rocky SoA end) Kronk checks their gear to make sure they can thrive under his wayward leadership. His beady eyes linger over some of the more delectable items (& Viconia).

(n.b. plenty more in the bag of holding,  e.g. to deal with fire, acid or just because they have a nice name - I generally hoard the non-generic items)

Kronk is using the dragon’s breath halberd (***), backed up with the wave halberd, staff of rynn (*) and Lilacor (*****). Amour of the hart, gauntlets of weapon expertise, helm of Balduran, necklace of form stability, rings of regeneration and earth control, boots of speed, girdle of bluntness and cloak of mirroring.  Posted Image

Mazzy has the sword of Arvoreen (****), Ilbratha (unused), war hammer +1/+4 (*) and the flail of ages. Backed up with gorgon plate, gloves of healing, helmet of defence, amulet of spell warding, saving grace shield/mace of disruption, rings of Gaxx/spell turning, boots of speed, belt of inertial barrier and cloak of displacement.  Posted Image

Nalia has Firetooth (*) and Arbane (*). No robe (oops), ac4 bracers, dusty rose ioun stone, amulet of power, her own ring and one of wizardry, girdle of fortitude (un-used), boots of etherealness (un-used) and cloak of protection +2.
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Imoen has the Gesen bow (*) and staff of the magi.Robe of Vecna, bracers of archery, dusty pearly white ioun stone, metaspell amulet, rings of +2 and acuity, girdle of piercing, boots of stealth and cloak of reflection. Posted Image

Viconia is using the sling of Arvoreen and Crom Faeyr. red dragon scale, blinding bracers, Vhailor’s helm (unused), sensate amulet, shield of harmony, boots of the north, cloak of the sewers and ring of fire resistance.Posted Image

Jaheira has the crimson dart and bone club. Full plate, weapon skill gauntlets, charm helmet, 5% magic resistance amulet, shield of the lost, rings +1 and fire control, bluntness girdle, avoidance boots, stars cloak. Posted Image

The halberds are both excellent weapons, have used Wave before but only fiddled with dragon’s breath before this run. The Gesen shortbow is (imo) the best bow for disruptive spellcasters, although Firetooth crossbow is good at this too.

Edited by Gate70, 17 April 2013 - 05:41 PM.


#6135
corey_russell

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I agree Gate70, halberds are good weapons in BG 2. I once had a dualed fighter/mage as a party member and Hanna would destroy everything with it, including Sarevok. Too bad that game was lost due to laptop malware infection, had to do a factory restore and thus lost the save. The game (Bipp) got as far as Irenicus in Spellhold.

I'm a little surprised at your choice of melee weapon for Jaheira - wouldn't the blackblood club be a better choice? It is a +3 weapon (which the club Jaheira has isn't - or at least doesn't count at such against non-undead), has proc damage (which helps against casters), and in addition in my install, the club can finish off trolls that are near death.

Edited by corey_russell, 17 April 2013 - 05:49 PM.


#6136
Grond0

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Grond - kensai (update 1)

Having defeated IrenicusSarevok (wonder if my original drafting was a Freudian slipPosted Image) Grond's first challenge in BG2 was to make his way out of the dungeon.  He soon got up to level 9 there and finished off a fine series of HP rolls with another 13 to get up to 111 (prior to acquiring the Claw of Kazgoroth). 

I'm keen to see this character go a long way (hence his name), but still couldn't resist taking on the whole dungeon.  Most of that was pretty easy for a hard-hitting kensai - here the Cambion fails to even get an attack.  Grond rested a lot to keep HPs up, so the only encounter I had any real concerns about was the elemental plane.  For that he used a potion of speed, DUHM and a first use in BGT of the Horn of Kazgoroth (taking saving throw vs spell down to 0) and killed the steam mephit with a single hit.  Annoyingly, after Grond had done the hard work on Ulvaryl, an assassin beat him to the kill.

I've nearly always taken a completionist approach to BG2 (in contrast to BG1).  However, this time I'm intending to plan progress in advance and not necessarily do everything.  Hopefully that will let me stay fresh and eager when moving on to the later challenges which are unfamiliar to me.

Grond, L9 kensai, 102 HPs (-9 from Claw), 358 kills

#6137
Gate70

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Good luck with Grond. I can't remember if I mentioned it but work out a minimum risk shopping trip as well as safe XP. My starting order would be something like;
Ring of air control for saving throws.
Arbane, for offhand freedom.
Ioun stone for protection against critical hits. & Kitthix.
Ilbratha for mirror image.
Lilacor.
Genie - also opens up some Trademeet stores.

Resisting fear is also important from memory. Dragonslayer sword if you can get to it but a bit riskier.

Kronk, ex-berserk berserker
(Although she doesn’t know it the journey is drawing to a close for one of Kronk’s companions, a few more battles and even if she survives her place in the team will be relinquished - reluctantly).

Kronk is tired of resting and wishes Viconia would get on with it, then he realises the mood needs to be right. Killing a couple of efreet in the North Forest should do the trick but doesn’t. Not even a trip to the underdark does the job so Kronk decides she might like to visit Suldanessellar instead.

This is more to her liking, using Crom Faeyr to kill stone golems and a sand golem while Mazzy and Kronk are badly wounded by adamantite golems.

Nizidramanii’yt the black dragon summons insects towards Viconia, who immediately distances herself from everybody else and glugs an oil of speed before grabbing one of regeneration and five healers. The insects are flying slowly and Niz has had a malison land and a 3rd doom as well as a breach. Mazzy has glugged an extra healer and runs. Kronk is entangled briefly and Niz cleverly chases Jaheira instead as Nalia and Imoen move away from her.

Jaheira is resisting the attacks well with her ironskins but has to run. Viconia is still moving ahead of the insects too. Kronk has almost killed Niz with his halberd but Imoen and Nalia add a set of magic missiles each as Mazzy glugs a second potion She returns to adminster the final blow just as Imoen decides it is time to run.Posted Image

Kronk grabs some more loot and the party departs before the insects can reach Viconia (it helps to be aware that Niz summons the insects, that they are extremely nasty on one person and will spread to the entire party if you bunch together).

(Fighting the dragon woke Viconia up to the dangers being faced, and her romance with Kronk blossoms once more)

Edited by Gate70, 17 April 2013 - 07:53 PM.


#6138
Alesia_BH

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Gate70 wrote...

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I'm sort of jealous of Kronk now: I wanted a two-hander wielding Half-Orc but I basically chickened out.

Is Ravager +6 in the cards? 

Btw. Nice work in Suldanessellar!

Best,

A.

Edited by Alesia_BH, 17 April 2013 - 07:57 PM.


#6139
Alesia_BH

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Azriel, Halfing Barbarian: Catch-Up Coverage- Windspear Hills

The Windspear Hills quest went reasonably well, but there was a moment of danger: Legdoril very nearly executed a dangerous assault.

The early fights were easy as pie. Azriel recruited the Kamikaze Kobolds by having Mr. Efreeti break invisibility right next to Ruhk Transmuter.
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Ruhk was then skinned and finished at range.
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Yet more Golems fall to Arvoreen.
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Pro Undead was a must here.
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That was followed by the most interesting battle of the quest: The Samia ambush.

Azriel's mistake here was going straight for Samia. Note Legdoril casting while Azriel was preoccupied with the groups un-threatening leader.
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His first spell, Animate Dead, seemed innocuous enough. But those Skeletons nearly boxed Azriel in and soon after Legdoril proved that he was far from Harm-less.

"Yikes!"
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Forutunately, Azriel has just enough room to maneuver. Legdoril's spell ulimtately expired, well, harmlessly. Azriel then engaged on her own terms.
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Azriel then finished off the warriors while Kaol hung back and spammed monsters.
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Ogres and Ettercaps Kaol? Come on: We're not in Nashkel you know.
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Finally, Conster.
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Conster was mostly interested in using save or else stuff it seems. But since his Malison was countered with a Potion of Stone form and RoAC II he didn't get anywhere with that. 
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Acid Arrows->Crimson Dart finished him.
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Onto the Planar Sphere.

Best,

A.

Edited by Alesia_BH, 18 April 2013 - 12:02 AM.


#6140
Gate70

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Ravager is something I want to get although it is almost pointless by the time you get it. The two I already have are lethal enough, just need to remember to switch for salamanders, efreeti and fire elementals so they can be waved.

The issue with half orc is that dwarf is usually far better because of saving throws. I gambled this time on berserker rage and party buffs being enough until I could get the cloak, and it has paid off so far with the added melee clout.

Tempted to do a vorpal party at some point, silver sword, axe of unyielding, ravager. Mace of disruption, Azuredge, runehammer for undead. Staffs of air/earth/fire for those elementals. Crom Faeyr for stone/clay golems and trolls (can't remember any ettins other than the one in the sahuagin cavern). Any I've missed?

edit

New plan: Run away.(And try not to get bonked over the head...)

& slam the door in their faces??

Edited by Gate70, 17 April 2013 - 08:59 PM.


#6141
Alesia_BH

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 Azriel, Halfling Barbarian: The Planar Sphere

The Planar Sphere was a bewildering place for my little barbie what with all the spell slinging and all. But by the end of the quest, she took some cues from her surroundings, and ended up looking more F/M than a barbarian rightly should.

The opening battle with the feral halflings was humbling: Azriel expected to blitz her foes but quickly found herself on the run instead.

Azriel's plan here was simple: bonk people over the head.
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But before she could even finish Mogadish, she found herself Blinded, Poisoned, and hunted by Demons.
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New plan: Run away.(And try not to get bonked over the head...)
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After applying Pro Electricity and Pro Poison, Azriel was able to stand her ground against the Cornugons. Focusing back in on the feral halflings after regrouping, Azriel started them off with Ras- drawing out Entu's Ballistic Attack amongst other abilities.
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After shutting down Kayardi with some Darts of Wounding...
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Azriel finally finished the job on Mogadish.
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Ouch time for his buddies followed.
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The fight ended with the now standard mage/barbarian acid arrow exchange.
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Though buffed up safe, Necre and Taibela could do little but watch as their friends exploded.
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And once their Abjuration stuff wore off, Arrows ended them.
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The Golems went quietly thanks to Asriel's now formidible resistances. Ages + Defender is a lovely combo for Barbarians.
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After an uneventful time stop that had been foiled with invisibility, Lavok made some progress with electricity spells- mostly because Azriel was feeling stingy and hadn't gotten around to equipping her dragon gear (Helm and Shield). Azriel merely abosrbed the damage, and then equipped Arvoreen (for the Stun immunity) if her hipoint total dipped below 90.
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A Dispelling Arrow spelled the end for Lavok.
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And while a well-timed Sequencer kept him in the game for a few more rounds...
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He was destined to fall as so many other mages had before him: tarding low level spells for projectiles- in this case COrbs for Darts.
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The Tanar'ri took a Sling of Seeking Whirlwind while Ilbratha MI protected Azriel from the Imps. Being short on fire resistance buffs was a slight issue in the latter portion of the quest.
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That problem was solved though when Azriel discovered the Staff of Fire. Fireshield: Red from the staff -coupled with Ring of FIre Resistance and the dragon set- got her to 127%.

"Am I looking F/M now?"
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"How about now?"
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And with that Azriel's posts are up to date. Hopefully I'll find time to write more from here on out: I'm unfond of these photo-heavy text-light posts I've been making.

I'll send Azriel over to Bodhi's Lair this evening.

Best,

A.


NW: I had initially posted the Planar Sphere quest before Windspear Hills. That was a mistake: Azriel had completed Windspear Hills first. They are in the right order now. Windspear Hills appears above of course.

Edited by Alesia_BH, 18 April 2013 - 09:21 PM.


#6142
Alesia_BH

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Gate70 wrote...

Ravager is something I want to get although it is almost pointless by the time you get it. The two I already have are lethal enough, just need to remember to switch for salamanders, efreeti and fire elementals so they can be waved.


Makes sense. I've wanted to try it every since Shadow_Leech007 (formerly Death_Caster) used it to good effect in the Ascension Solo Challenge. It does come super-late though.

The issue with half orc is that dwarf is usually far better because of saving throws.


Exactly. I felt that as a half-orc, I'd really need to use immunity granting items hence my discomfort with a two-hander half-orc.

I gambled this time on berserker rage and party buffs being enough until I could get the cloak, and it has paid off so far with the added melee clout.

Makes sense: I can image a two-hander half-orc working out nicely in a party. 

Tempted to do a vorpal party at some point, silver sword, axe of unyielding, ravager. Mace of disruption, Azuredge, runehammer for undead. Staffs of air/earth/fire for those elementals. Crom Faeyr for stone/clay golems and trolls (can't remember any ettins other than the one in the sahuagin cavern). Any I've missed?

You can pertrify Ogres with Harbinger. Black Blades of Disaster pertrify as well in some installs. The Rod of Smiting is an option for Golems.

New plan: Run away.(And try not to get bonked over the head...)

& slam the door in their faces??


:P

No. Close-the-Door is the most over-powered "special ability" in BG. I let Azriel use it against those four Duergars in the Chateau (because it was funny) and Torgal (because I'm a fraidy-cat), but that's all for this run.

In general, I'm content to use it against animals, mephits, and such but I'd prefer not to use it otherwise. 

Edited by Alesia_BH, 17 April 2013 - 09:29 PM.


#6143
Gate70

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Kronk, ex-berserk berserker
After saving Demin (the priestess) Kronk hands Viconia a girdle of stone giant strength; she swaps war hammers with Mazzy who mains Crom and offs Arvoreen. Apparently we need to collect a few items from the city for some reason. Kronk looks in his backpack and (what a coincidence) all the required items happen to have fallen into it on our travels.

All has gone well, other than Imoen fluffing a time stop scroll. After rescuing the city we pick some nuts off a tree and fix two statues. Then we head outside to rest and to grab a ton of scrolls/potions (for ToB) before heading up to the tree of life. Each of the five companions decides to stand with Kronk against Irenicus so up we go.

As we buff for the final fight Viconia gets all romantic again, asking about rescuing Imoen. Talk about being behind the times.

With all three parasites dead Irenicus has no choice but to fight. He forces Nalia to retreat with an ice storm after she survives a spellstrike and power word kill. This isn’t helpful as she has the de-buffs we need. Viconia casts a true sight then Imoen casts a second. Irenicus casts timestop and mazes Mazzy...and Kronk. The half orc belatedly remembers to berserk as the timestop ends.

Not today Irenicus, we both have chaotic commands active so no maze.

Irenicus is continuing to try illusions but the true sights do their job as quickly as Kronk and Mazzy cut down the fakes. Despite our buffs both Kronk and Mazzy are injured by the fire shields surrounding Irenicus but the ice storm has concluded and Nalia moves closer. Two warding whips and a pierce shield are cast, then Imoen casts a breach followed by a second. As fast as Irenicus buffs Nalia and Imoen de-buff.

Kronk and Mazzy have glugged one extra healer each (should have stopped sooner) and as the fire shields and stoneskins subside they resume their attack.
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Irenicus buckles and Kronk grabs him by the throat. “I told you to return my DUHM pin-head” as he shakes the hapless exile from side to side.

Irenicus is being dragged into an abyss, but Kronk is holding him back. “Now I said. You will give it back.” Irenicus is starting to dissolve and so is Kronk.

Viconia leaps for his arm and tries desperately to break the iron grip around the neck of Irenicus. “Help me” she screams and the other four femmes grab a finger each but Kronk is too strong and in his enraged state is refusing to listen.

A moment or two later everyone gets to their feet. “Great” says Viconia “when I said I’d follow you to the Hells and back I didn’t expect you to actually do it”.

#6144
Blind_Visionary

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Go Kronk! Kronk that Irenicus!

#6145
Alesia_BH

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Best of luck with Irenicus Gate!

(I hope Kronk gets his DUHM back...)

Edited by Alesia_BH, 18 April 2013 - 02:33 AM.


#6146
Alesia_BH

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Azriel, Halfling Barbarian: The End :(

I'm sad to report that Azriel's run has ended. It was the Elemental Lich that did the deed- with a big assist from me that is.

I made four errors here that led to Azriel's demise. The crucial one occured in the prep phase. First a little backstory.

Azriel has just completed the Planar Prison quest. That went fine, but after being battered with Melf's Acid Arrows and Chromatic Orbs yet again, I found myself longing for Shadow Dragon Armor. Accodringly, I had Azriel swing by the Umar Hills, pick up the scales, and then forge the armor.

Now the Shadow Dragon Armor -like all magical armor- prevents you from wearing protection items. My initial intention was to stow the armor untill Azriel had gotten the Ring of Gaxx. But since I was -as mentioned- sick of being pelted with Acid Arrows, I decided to have Azriel put in on figuring I could have her quaff if one of her saves -and in particular her Save v. Death of 0- became an issue. That turned out to be a big mistake. Here's why.

The Elemental Lich opened with a Simulacrum + Mislead + Mordy Sword Chain. Now, had I instructed Azriel to immediately move away from the sarcophogus -past the Lich's spawn point and onto the side ramps- after triggering the encoounter, that wouldnt have been a problem. But since I had made the mistake of leaving her where she was, that Mordy trapped Azriel on the narrow passage way.
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And that passageway become an unpleasant place to be when a Fallen Planetar arrived.
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The problem, of course, is that the Planetar weapon dispels on hit and also Vorpals with a Save v. Death at -2. That Malison had been countered with RoAC II (and the save bonuses are undispellable), but that still left Azriel with a Save v. Death of 0. Had Azriel left her unenchanted Studded Leather on she would have been fine, but since I had rushed her into the Shadow Dragon Armor, she was now in mortal danger.

I didn't handle the situation well: I lost my nerve a bit and wasted time futilely trying to navigate around the Mordy. Worse still, I was so focused on the Planetar that I let Azriel get tagged with a Comet.

What I should have done here was have Azriel equip the Spear of the Unicorn (for the Save v. Death bonus) and then Whirlwind the Planetar into submission immediately. Azriel had been carrying the Spear of the Unicorn for situations like this exactly but unfortunately, I was a bit too flustered to make the right move. The Comet and Planetar ultimately ended her: Game over.

Sigh. That's the second full capable character in a row that I've lost in SoA: not a good stretch for me I'm afraid- a bit dissapointing really. Hopefully the next run will go better.

Anyhoo. Best of luck with your runs everyone!

A.

Edited by Alesia_BH, 18 April 2013 - 06:30 AM.


#6147
Grond0

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Sorry to hear that Alesia, but I'm sure success is just around the corner.

#6148
corey_russell

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 Setben the halfling fighter/thief update
Traveling with: Minsc, Jaheira, Nalia, Aerie

@Gate70: Best of luck for Irenicus!
@Alesia: Sorry to hear the end of your run. That was an interesting comment about using the spear of the unicorn specifically for the save vs. death bonus, I'll keep that in mind for my runs, thanks.

Setben's gang continues to make progress. They got ambushed by some thugs who were beating up someone it appeared and the party won that battle. But then the guy on the ground said "Help me..." and Setben replied he wasn't going to fall for that trick and tried to leave. All the ladies in the group couldn't believe Setben was really going to leave that guy there (Note: one of my earlier and not too distant past BG 2 runs died to Revianne - granted that was SCS but not going to give her a chance at us this run). Amazingly in all my runs, this is my first time doing this. I also did this as I forgot about Nalia's timer, and if we went back, we might not get to Nalia's Keep in 10 days and I don't want to lose her.

Nalia's Keep was cleared of enemies without much trouble. Jaheira and Minsc tanked just fine. Nalia's flind form was used against the iron golem. Max buffs was enough to take down Torgal fairly quickly. Umber Hulks mostly defeated by a cloudkill. Minsc did get confused, which was rather silly, as Minsc could have used the Lilacor...Setben became Lord of the Keep.

Setben wanted a better 1-hand weapon, so the party stopped by the Graveyard District. Minsc, armed with Frostreaver, Stonefire, haste potion and Frost Giant potion attempted with put a beat down on the Crypt King. Well, Nalia and Minsc couldn't get the job down and in fact they both died - although Nalia was killed by a frost wand attack by Aerie that also in the same blast took down the Crypt King. So a little trouble, but now Setben has a decent 1-hand backstabbable weapon with the Namuraa.
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On the way to Trademeet, the party was getting a little beat up by ambushes, but everyone managed to survive.
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Genies in Trademeet were defeated in direct combat, garnering us a genie lamp and finally a magical 1-hand weapon that Jaheira can use (Jaheira was using a non-magical club up to this point). Shield of Harmony went to Setben for now.

Druid Grove cleared successfully, taking advantage of whatever resources we had. For the groups of shadow druids, silences, call lightnings, cloudkills were the area effects plus ranged fire. I was suprised at what happened with the 2nd group - two party members got feared! But the feared members didn't get into any trouble and the ones with control of themselves finished the battle. Belm obtained, given to Jaheira for main hand for now. Jaheira defeated Faldorn in direct combat - Jaheira had a lot of buffs, she summoned a fire elemental, and two nymphs, shape-changed to black bear and put the beat down on Faldhorn - a nymph also successfully held Faldorn and that was that.

After reporting our success to the Mayor of Trademeet, ended our session here.

Edited by corey_russell, 18 April 2013 - 06:41 AM.


#6149
corey_russell

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Alesia wrote...

What I should have done here was have Azriel equip the Spear of the Unicorn (for the Save v. Death bonus) and then Whirlwind the Planetar into submission immediately.


Alesia, unless you have a mod that changes something, that plan shouldn't work. The Spear of the Unicorn is a +2 weapon but it requires +3 to hit a Planetar. What am I missing?

#6150
Grond0

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Grond - kensai (update 2)

Grond had a gentle introduction to BG2 at the circus and picked up the first item on his equipment list - the ring of human influence.  Then he bought a scroll case and gem bag along with rings of air control and energy and a couple of potions.

At Gaelan Bayle's house he picked up the glasses of identification and then oversaw a change of management at the Copper Coronet.  That got him to level 10 and opened up the opportunity to purchase Stonefire & Azuredge (for use) and Blade of Roses (charisma benefit for cheaper purchases).

Off to the graveyard to get a couple more pieces of equipment - green ioun stone & Kitthix.  The RoAC provided basic protection, while a firebreath potion killed most of the spiders; Pai'Na didn't last long against Stonefire.

Rather than clearing the rest of the graveyard, as would be typical for my characters, Grond went in search of more equipment.  His first journey through the city provided him with Arbane - a firebreath potion killing all except one of the would-be ambushers (who tried to run in horror at what had happened to his comrades).

Arriving back at the Promenade to sell equipment Grond took the careful course by just watching as Hareishan killed some thieves before looting the remains.  He then set off for Watcher's Keep in search of a potion bag; on the way he used the other firebreath potion (bought from Ribald) to rescue Renfeld.  After acquiring the bag he ventured inside, using the RoAC to get negative saves in order to pick up the ammo belt and a few other things.

Back in the city Grond went to the docks and Azuredged a few thieves before returning Renfeld.  Prebek and Sanasha both fell to single blows allowing him access to Harper HQ - though Xzar soon wished he'd not got that (though there was a slightly worrying moment when Grond initially forgot the amulet and got attacked by the spectral harpists).

Next on the list was to secure the Ring of Gaxx.  First Grond opened up the Unseeing Eye quest (using the money earned to date to buy most of Roger's useful potions on the way).  After watching Sansuki be drained by vampires he went to the City Gates, where a single blow from Azuredge destroyed the lich (level 11).  Swiftly on to the Bridge District where he ignored some attacking muggers to break into a tomb and kill the Elemental Lich (4 attacks required this time).  The Shade Lich also required 4 attacks before Grond returned to the Docks to confront Kangaxx.  I realised there I hadn't pre-prepared, so got drained by the door trap before running past the minotaurs (who, sensibly, did not follow into the lich's tomb).  Kangaxx's lich form lasted 6 attacks (straight death rather than undead destruction); Grond switched to Daystar for the demi-lich and 7 attacks later it was all over.  Even though Grond didn't use a potion of speed there was plenty of time for 1 scroll of undead protection to kill all 4 liches - at least 3 of the 10 turn duration was still left at the end.

The final destination of the session was the de'Arnise Hold in search of the amulet of shielding.  The ground floor was rapidly cleared before going to sell loot.  Then the remainder of the keep was finished off, Grond just making sure he was facing only 1 or 2 enemies at a time.  An improved hasted, kai assault killed the yuan-ti mage before he could even get buffs up.  In fact Grond had killed the troll(s), been up to the roof and come back down before the dead mage's stoneskin contingency fired.  Killing a few golems got him to level 12 - Gaxx improved haste allowed him to melee the iron golem rather than chucking Azuredge through the doorway.  The umber hulks got the traditional slap-up meal of the condemned before Torgal and the giant trolls were meleed into submission.  I felt happy taking them all on at once using DUHM, II, shield and Gaxx haste.  Kitthix failed with a web attempt, so only proved a momentary distraction, but Grond smashed quickly through the opposition anyway.  He accepted responsibility for the Hold, though is likely to prove an absentee landlord.

Note that very little of the action at the de'Arnise Hold was required to get the shield amulet.  However, it was virtually no-risk, quick XP so seemed reasonable to do anyway.

Grond, L12 kensai, 122 HPs (-9 from Claw, +11 from ioun stone), 540 kills

Edited by Grond0, 18 April 2013 - 10:59 AM.