Arkona, Halfling Barbarian: Never Mind the Bollocks- Spellhold
Spellhold was cool. Uneventful, save the Jonicus fight, but cool, nonetheless. The coolness was attributable to ATweaks creature improvements.
I've already covered Perth. And we don't need to cover Galvena. So let's just go to the Asylum.
ATweaks mods Fey creatures. It also adds Feys into places where they wouldn't normally appear. I've noticed them in two places so far: Spellhold and the Sahuagin City. Both are a little forced, truth be told. Sure, there's water nearby in both places, but the Feys don't merge as seamlessly into their environment as they did in BG1. I dislike it when mods add creatures in environments where they don't belong. It's a mood breaker. As for the Spellhold Feys, here they are: you can judge for yourself whether they're a mood breaker. I'm undecided.
I kind of liked the sirenes here, but, at the same time, I love to chunk me some lizard men, so there's that.
Amongst other abilities, the ATweaks sirenes have a nice little AoE blindness effect. It doesn't offer a save. With True Seeing Blocks Magical Blindness installed, I expected True Seeing from the book of infinite spells to stop this, but it didn't. Was this intentional, or did something slip by Team Patch n' Match? I don't know. I'll check to see if this is an issue in v30.
We got a cool looking fight over by the crystal thanks to a wayward yuan-ti mage and his demons. The ATweaks fiends look awesome, but they're a little weird and nerfy from a BG pespective. This is a nabassu. His Death Gaze can turn you into a ghast: weird. He has 76HP and he can be insta-killed with Death Blow: nerfy. They're fun though. And, as a reminder, ATweaks offers multiple options to balance its fiends, with some of those combinations capable of yielding challenging: notably SCS fiends with ATweaks scripts and ATweaks Fiendish Gating. The ATweaks fiends are fun to play with, even if they probably won't find a permanent place in my install. I intend to try SCS Fiends with ATweaks scripts next time. I'm hoping I'll get the cool ATweaks looks paired with SCS beefiness.
More yuan-ti, more demons to Death Blow. We know the drill.
Onto the lich battle. The lich here is pretty basic. The interesting thing about this fight was that it gave Arkona a chance to see some ATweaks greater mummies. The greater mummies are divine casters in ATweaks. I've heard them described as divine liches, although that's not really accurate. They're divine casters, but they're not bad-ass. They're more interesting than their vanilla equivalents though: I'll give them that. I'll say more about the ATweaks critters, including the greater mummies, in the v30 run. For now, I'll just note that their disease is dangerous and they have an Aura of Fear, but they're slow and they can be punked with Azuredge.
Got Gessen? Arkona does.
I always play with the Improved Battle with Spellhold Irenicus component, but I don't always get to fight the fight as it was intended, reason being that my pre-buffs foil the spawning of clones. In Arkona's case, however, there were no pre-buffs and, consequently, there were clones. That was good.
Here we see Arkona's clone. It's green circled now, but it will turn red in a split second. It's a full fledged, fully equipped, fully leveled copy of Arkona. We have Ages GWWs coming our war. Hardiness!
Hardiness + Rage beats GWW. And it helps when you have mages on your side dropping Wiltings and MMMs.
ATweaks Demon. Death Blow. Next.
A Time Stop expire uneventfully. Another ATweaks demon, another Death Blow. But Arkona is potentially imperiled here, does anyone see it?
Under Malison, with Rage, down, and with a clouded aura, that incoming confusion is a potential threat. Post Malison, Arkona's save v spells is -1. Confusion is a -2. That should be fine -assuming no wonky-ness, but we equipped Harmony, nonetheless before the spell effect landed.
Back to the Reflex. And time for a showdown: mano-a-mano. Note that Irenicus killed all the clones this time. Sometimes it's the other way around: sometimes the clones obliterate Irenicus. That's the thing that I love about this fight: it's so unpredictable.
By the time we reached this stage, Jonicus was already petered out. We peeled some skins with unenchanted darts while he was under ProMW.
But ultimately it was Tugian that won the day. To the Underdark.