After a minor waffle, I decided to repost all of my no-reload run so far. Since this is a new forum, and the old Bioware forums are supposed to die yesterday.
BGTutu, BG1NPC project, Jonathan NPC, and widescreen modVardinal's tale
In the early part of 1369, an elven youth raised at Candlekeep did try to escape assasins, sent by an unknown agent. Instead, he and his foster father met an ambush just a few hours out from the Oghman keep. Bravely did Gorion stand, that the youth might flee, and paid with his life for that of his son not of his blood.
The young lass Imoen found him in the morning, and they did set off, after burying the scholar. Meeting the traveling pair of Xzar and Montaron, they then did head south. There, not far from High Hedge, did they meet Kivan, who had a tale of great sorrow to tell, and a mission of blood debt. The group did then move to Beregost, where Xzar and Montaron were told to go their way, having evinced characteristics unbecoming of men of good will.
Vardinal, however, unbeknowst to his companions, did engage in petty burglary, in order to gain funds and equiptment for the trials ahead.
Vardinal did have the following statistics, as reckoned by the great sage Gygax, who dwelt beside Lake Geneva:Strength of 18, Dexterity of 19, Constitution of 16, Intelligence of 18, Wisdom of 9, and Charisma of 18.Such statistics as befit a hero of great pussiance, and true ability. In keeping with this, Vardinal didst study Long Sword and Short bow, and focused his efforts upon the skill of lockpicking.
The innkeep Feldpost, a man of fair visage and good cheer, does entertain the youth, and in the morn a pussiant half-elf hight Jonathan does entreat the sorely tried young Vindilar to bring him along for protection. Vardinal agreed, and the group set forth to the south. Whilst beset by hobgoblins, with Kivan in the fray, ghasts do arrive, and wound Kivan greivously. The foul poison on their claws paralyzes the elf, and before Jonathan and Vindilar can drag him to safety, he is slain. The despondent party slays the undead and demi-humans, and makes their way back to the temple, where Kivan's spirit is brought back to his mended body.
In Beregost, the dwarf Kagain does hire the crew to search for the caravan that should have replenished his stock. Find it they do, looted by bandits, and with Entar Silvershield's son dead. Kagain is beset with fear for his life, and the party promises to stick by him and tell the tale true. They then face a dread ogre, maddened by her search for belts, slaying it and being amazed as it turns to male before their eyes.
The Freindly Arm Inn is fraught with danger for the young mage, but the assassin mage dies, a pincusion for arrows. Kagain takes his leave, as Khalid and Jaheira join the intrepid youth. They do a good deed in returning Joia's ring, and head south to examine the troubles at Nashkell, in Amn. The Carnival is their first stop, and they save Bentha from the evil mage Zordral. Then the group enjoys the spectacle of the Amazing Oompah, who turns hostile and must be killed.
Exploring the environs of Nashkel, Khalid trips over something that turns out to be a suit of ankheg plate armor, which Kivan dons immediately. Growing weary, the adventurers go to the inn, where Neira attacks them, attempting to collect a bounty. After dispatching her, they rest, certain the next day will bring more danger.
The next day, the intrepid Vardinal assailed the area around the mines, finding the great sculptor Prism. Defending him so he can finish his work, the legendary Greywolf fell to hubris. The temple healed Kivan's wounds, and off they set to examine the mines. Two levels cleared, and half of a third, when the party did retreat for safety's sake.
Vardinal and company did then, after resting, assail the remainder of the mine, and clear it of nefarious denizens. Exiting through a tunnel, they found themselves confronted with a full party of bounty hunters, led by one Lamalha. The cold-hearted lass did die, with Imoen's blade sunk into her back.
Further exploring the area, whilst battling some skeletons, a mage did accost them, and descibe his great reasearches. He was insane, though, and attacked the group. Vardinal used his wand of ice and necklace of missiles, vanquishing the mage, but the mustard jellies he had summoned claimed the lives of Khalid and Jonathan. Since the magical blade Vascona was all they had that could harm them, Vardinal stepped to the fray and finished the job.
Retreat to the Temple of Helm was in order, and both elves were raised again to fight for right. On the way, they did report their success to Berrun Ghastkill, and earn the acclaim of all Nashkel. On the way to the store, Nimbul the bounty hunter does accost them, but he falls to traps that Vardinal and Jonathan had set in case of trouble.
Proceeding to the carnival again, they do return to flesh the warrior maid Branwen, who was, it seems, turned to stone by the very Tranzig, spoken of in documents in the nefarious Mulahey's possession. The plot thickens, but Khalid and Jaheira do take their leave, claiming the group has grown too large for their comfort. Vardinal spent most of the accumulated funds having the necklace of missiles recharged. Vardinal did dream of Gorion when at the inn, and gained a miraculous power, much to his confusion.
I should note at this point that I'm running a few trial modifications I haven't gotten ready for release:
- all healing spells are random amounts, as per Pen & Paper
- Armor slows people, as per PnP - Plate & Scale to 1/2; Chain to 3/4
Vardinal: 4487xp Mage 2/Thief 3 HP:13 31% of kills, best: Mustard Jelly
Kivan: 9892xp Ranger 4 HP:31 32% of kills, best: Mustard Jelly
Imoen: 7902xp Thief 4 HP:29 20% of Kills, best: Lamalha
Jonathan: 2470xp Fighter 2/Mage 1/Thief 2 HP:9 15% of kills, best: Mulahey
Branwen: 1589xp Cleric 2 HP:17, 0% of kills
BTW, Khalid was at 3979 xp, fighter 2; Jaheira at 9138 xp, Fighter 3/Druid 3; Kagain at 472 xp, Fighter 1
Siezing the initiative, Vardinal immediately heads to Beregost, and confronts Tranzig. He battles fiercly, casting spells, but falls to the combined attack of the party. Branwen avenged, they begin to search Larswood and Peldvale in the Wood of Sharp Teeth. An evil Shadow Druid, though, summoned cave bears, which kill Jonathan. The party then retreated to the Friendly Arm Inn, to heal and rest.
In the Peldvale, they do meet a bandit leader, and Vardinal does convince him recruitment is a good choice. They are interviewed by Tazok, the Ogre, who was in charge, and convinced even he that recruitment was sound. And then Kivan did challenge him, speaking of his dead wife, and Tazok did attack. After much violence, the party did dispatch Tazok, and examined some of the environs around the camp. Sorely wounded, they did retreat to the Inn.
After the rest, the intrepid heroes did lay waste to the bandit camp, slaughtering all there - the bandits asked no quarter, and none was given. victorius, bruised and bloodied, they did discover papers indicating daveorn, in a base in the cloakwood, was behind the assassins and the bandits. A council was held at the Friendly Arm Inn, whereat it was decided that Kivan, who had his revenge, would part company for a time, and the balance of the group would mop up what bandits remained outside cloakwood before venturing into that spider infested trap. Jonathan, though not hardy, will take the armor of a fighter of pussiance: full plate, and a magical shield.I'm not so sure using Jonathan to tank will be a good idea... he's sort of low on HP. We'll see.
Edited by WizWom, 20 July 2010 - 05:49 AM.