Alyssa v. Mel and The FiveAnd so it ends. Alyssa has defeated Mel and The Five. It was a lengthy battle, and she owes her victory to a Bounty Hunter who paved the way, but I guess Alyssa deserves her win in the end- despite my discomfort with her.
Battle PrepAlyssa's battle prep was slightly unusual here since her abilties hadn't been managed as planned. Fortunately, as an M/T she had other ways of achieving the same goals. For those who don't recall, Alesia had laid down a stack of Snares near Sendai's position -along with a Time Trap to the left- before calming the last pool, wielding a Black Blade of Disaster and running Improved Haste along with Mislead. This essentially took out Sendai, and gave Alesia a chance to drop Balthazar before Mel entered the fray. She was then able to step to the side from Balthazar's position and finish Illasera.
Alyssa wanted to execute the same plan. But how to without the traps? Improved Alacrity and Chain Contingency to the rescue. Loading the Chain was the tricky part: that took a little Spell Trap Alchemy.
Spell Trap (scroll)->Projected Image (scroll)->PI Alyssa: PW:S(scroll) into Alyssa's Spell Trap->PI Alyssa:PW:K(scroll) into Alyssa's Spell Trap. That allowed Alyssa to load a Chain with Limited Wish among others before touching the pool. You'll see why that was important later.
Next, Alyssa took her long duration Potion/Scroll buffs, arranged her spellbook, dropped a MIslead, took a BBoD, and touched the pool- immediately activating Improved Alacrity once it was calmed. She then raced up to Sendai's position with IA active and laid down her traps: 6 Snares and one Time Trap. Alesia had to lay all those down before touching the pool. IA alowed Alyssa to do it right after.

All but the Time Trap ended up being irrelevant since Alyssa at the last moment decided she didn't want to trust Sendai's destruction to the traps.
The FightFor good characters, it's Sarevok, Sendai and Yaga on the left: Abazigal, Grominir, Illasera on the right.
The fight begins. The Time Trap triggers. Going against script, Alyssa heads toward Sendai rather than Illasera.
One down.

Mel's arrival ended Alyssa's Time Stop, but Alyssa was read to start another. Remember that Limited Wish Chain?

So long Illasera.

Mel thought she'd try a Time Stop of her own, but Alyssa heard "praeses" and was Focused.

NW: As a reminder, keeping your aura clear and listening for the Alteration incantations is absolutely crucial for a soloist in this fight. Focus must be activated before Mel's Time Stops. If you miss, ProMW is your only hope.
Unfortunately, Alyssa didn't really have a plan for using the time, and it passed uneventfully.

A phase followed where Alyssa was stuck using her sling waiting for Mel to use Time Stop again. She made progress though.


Mel said "praeses" Alyssa Focused, and this time she got aggressive- taking Yaga down with the Chaos Blade. ProMW kept Mel at bay.

Pushing her advantage, she used the round while Mel was on her keist to cast Time Stop again and drop Gromnir.

Just Abazigal left now. Tried to dispell his junk with Carsomyr but that didn't work for some reason.

After seeing that, Alyssa decided against burning another Time Stop scroll. Instead, she chose to let time resume and Breach Abby in preparation for the next time stop sequence.
Focused. And then a BBoD assault whic brought him down to Badly Injured before a ProMW Contingency kicked in.

Time resumes, and Abby was Breached again.

Time Trap->Black Blade of Disasater ended him.

Time for Mel.
During this phase the keys were to keep saves highly negative and maintain distance- ideally while running Spell Sheild+Stoneskins+Spell Protection. Alyssa paid close attention to her positioning and was very careful with her aura in order to insure that Focus would be available when needed. Bone Blades and Unleash lead to some scary moments. A missed Focus led to the biggest scare.
Once Alyssa had Mel on her own, she snuck off, activated Improved Alacrity, full buffed, and laid down a patch of Spike Traps. The result?

Right....
And so Alyssa shifted from crazy-overpowered mode to nibbly-scrappy mode once again.
Alyssa got a few knocks in with the BBoD while running ProMW.

But, terrifyingly, Mel Telported Without Error away, cast Time Stop silently, and then Teleported Without Error back. Having no verbal cue, Alyssa missed her Focus. It was a just a matter of whether the ProMW and Stoneskins would hold out.

They did. And Alyssa struck back with devestating sling bullet blasts. Ok: maybe not quite devestating...

Nibble-Nibble.

This probably looks familiar to those who remember Alesia's epilogue. Sling bullets and the Wand of Frost...And just as in Alesia's case the screenshots belie the nature of the fight, it was a twitchy nerve wracking affair that could have quickly gone sour at dozens and dozens of moments. This fight wasn't about chucking sling bullets: it was about ability use timing, positioning, and aura management.

The endgame differed slightly for Alyssa. Alesia finished with a Backstab flury. Alyssa on the other hand found stationary AoE stuff surprisingly helpful after a few Lower Resistance casts.

And then it ended.


Fin!
Setting aside my discomfort with Alyssa, I hope others enjoyed her run. M/Ts do have a lot to offer: they can definitely be a fun class to play. The true challenge, it seems, lies in finding ways to use their at times game-breaing abilities in a balanced and satisfying way. Perhaps I'll give it a try again someday?
(For now, know that if you have Jan Jansen in your party, you have an absolute monster at your disposal....)

I'll probably provide further epilogue commentary on Alyssa's run later. I have to go now though!
Thanks to everyone who has followed Alyssa's adventure!
Best,
A.
Edited by Alesia_BH, 15 September 2012 - 03:53 PM.