Yes, good to see a new participant Epsil0. What SCS components are you using?
WaterMane wrote...
I retreat to my ghast reinforcements and traps. The fight is quickly decided as the ghasts and Celestial Fury get to work stunning everything.
Which mod allows you to summon ghasts? (I can see it's not a return of Tiax mod anyway)
WaterMane wrote...
I descend and search for the imp. Sneaking up on him I slap him with a healthy crit, yet he does not get chunked, maybe he cannot be?
Certain creature animations cannot be gibbed by melee damage (spiders, imps, golems, dragons and most animals).
Aleks update: Had my first major - as in, causing me to repeat a playing session - reload (had one back in Athkatla when Nalia was being abducted, I accidentally clicked an area transition causing the game to hang in cutscene mode). Halfway through the shark city a priestess crashed the game by casting an (uninterruptible) summoning spell, I suspected it would be an invalid creature reference and it was - quickly fixed with near infinity. I wonder if ANYONE has played through the series without at least one bug induced reload, it sort of undermines the premise of this challenge.
I suppose it doesn't really matter, the place is fairly easy with our levels/equipment even with SCSII (didn't screenshot anything). Brought some scrolls here including Larloch's minor drain (to trigger chain contingencies!).
The rebel prince had the ring of free action and the king gave us belm - I won't be exploiting that "use belm in the offhand for an extra attack with a better weapon" bug, but belm is not a bad weapon in itself so Valygar will use it for a while (except when he's using his family sword for backstabs).
In the underdark, lazily wandered up to the air portal unbuffed and was surprised by the large army of air elementals and aerial servants attacking us. Going to have to be careful with earth portal... did I mention that aTweaks greater earth elementals can cast earthquake? Because they very well can. Chaotic Commands prevents the knockdown but there's no defense from the damage with SoA levels unless of course you're a mage with stoneskin. 3 elementals spawning at a time and spamming earthquakes cause a
lot of damage.

Imoen with fireshield and SI:Evocation acts as a target for the elementals, while Nalia casts incendiary cloud on them and the two mages then shower them with lightning bolts, aiming to rebound them as much as possible. Imoen also tries hitting them with the staff of earth (and ofc misses regularly). The incendiary cloud expires with quite a few elementals left standing (one moment I really wished I had a sorcerer or Edwin instead of Nalia, who's got only 1 8th level slot).
So, Aleks and Valygar join in, assisted by a mordy sword... we take a lot of damage but we carry the day.

(The glowy ones are the earthquake casters.)
The drow ambush at the bridge, pretty straightforward, only thing to mention is that dual sunfires are useful for
clearing the horde of drow and getting at the mage after Keldorn dispelled his buffs. I just had to make sure Immy and Nalia were not too close together or I'd trigger fire shield feedback (more on this bug later...)
The balrog troubling the village; because of his high level remove magic, combined with his fireshield and instadeath attack he is dealt with as follows:

Keldorn absorbs the inital - predictable - remove magic so that not all my fighters get debuffed, after which Aleks enters and quickly casts Death Ward on Keldorn,
the balor fell without managing to do more than scratch him.
Note: It's possible to instakill balors (or any other fireshielded creature who isn't immune to cold) with fire shield feedback, provided you're protected from fire and have a blue fireshield; when the creature strikes you the two fireshields set up a feedback loop, killing the unprotected one instantly. I regard this as a bug, and don't want to exploit it.
Exploring the western tunnels, we scope out this group of bad guys (I never turn the book of infinite spells pages if I get farsight):

The smartest idea seems to be to
approach them with a buffed Nalia, as they'll cluster around her thus staying in place for Keldorn's dispel magic.

Oops, that wasn''t such a smart idea, since the opposing mage's first move was spellstrike, removing Nalia's SI:Abjuration and causing all of her buffs to be dispelled as well. Good thing I gave her the boots of speed.
Then one of the glabrezus gates in a balor, time for um... a tactical retreat.
The wizard with the group
dimension doors after us and is quickly slain in spite of his Absolute Immunity spell. I don't intentionally try to break up groups by running away, but if he's going to teleport over to us...
Nalia rebuffs with some scrolls, and not a moment too soon as the balor has finished off the skeleton warriors we left behind and comes after us!

I accidentally cast fireshield:blue instead of red but triggering fireshield feedback here would be a BAD idea, as Nalia is no longer protected from fire. So, after the balor teleports next to her she casts ProMW (instantaneous with the drow chain), causing him to switch targets to our fighters, we've got one round to finish him before he can use another spell, which turns out to be enough. This leaves us to mop up the glabrezus and the rest of the drow with relative ease...
Or so I thought, but then the Kuo Toans joined in. Including their prince. He was particularly annoying as he had many invisibility potions, which combined with his regeneration rate made him very hard to injure.

I was half expecting the demon knights to teleport over at this point.
Well, the demon knights were left for tomorrow.
Almost got Imoen killed crossing the bridge, I thought that flamestrike only hit the closest person.
Kitthix is sacrificed - poor spider, always being sent on suicide missions against dragons and things.

The demon knights dispel all of our buffs including Nalia's improved haste - I guess they're quite high level. Time for another tactical retreat... Recast the needed boon of Lathander on Aleks for level drain immunity (maybe should've recast death ward as well, hp aren't great, and a couple of hits would put me in PW:Kill range), and remove fear - just as a demon knight shoots symbol fear at us. Valygar gets PW:Blinded, so drinks a potion of heroism, which in addition to normal effects cures the THAC0 penalty of blindness - why, I don't know, but it does.
Keldorn is drained of four levels and Valygar of two, but we manage to defeat the remaining knights after they've destroyed our skeleton warriros - these are still the best possible summon to use against demon knights becuase they are resistant to slashing and immune to power words and level drain. One of the knights had
a particularly awesome sword, a nice sling, and the cloak of cheese (not going to use that).
Edited by polytope, 20 November 2013 - 06:08 AM.