@ Alesia. Nice. I wanna do Ascension too when I ever get there
Cheers!
@ Alesia. Nice. I wanna do Ascension too when I ever get there
Cheers!
Nice work on Draconis and Abazigal, Grond0!
Best,
A.
@ Alesia. Nice. I wanna do Ascension too when I ever get there
Yeah. ToB doesn't feel like ToB without Ascension. To me it is the ending.
Best,
A.
Nice work on Draconis and Abazigal, Grond0!
Thanks. Not up to Captain Swarmi's standard of course, but we can't all be cats ...
Not up to Captain Swarmi's standard of course, but we can't all be cats ...
I wouldn't say that. The first encounter with Draconis was rough, but the revised battle plan was straightforward and efficient. The Abazigal battle plan was also sound, and well executed.
Best,
A.
Grond0 said...This time though, three of them had chain contingencies set for activation on hit and MMM attacks on those 3 set off a total of 9 wiltings next to Firkraag - he didn't survive.
Presumably you meant Draconis. If in fact Firkraag comes back from the dead in SoA to help Draconis, that would be a very interesting mod! I might install it if that's what you got.
Presumably you meant Draconis. If in fact Firkraag comes back from the dead in SoA to help Draconis, that would be a very interesting mod! I might install it if that's what you got.
I'm not aware of any mods that add Firkraag back in, or any that add a dragon to the Draconis fight, but there are definitely ways to get extra dragons, if you'd like. Ascension adds a second dragon to the Abazigal encounter, as you've probably noticed. SCS's Improved Fire Giant Lair adds a dragon virtually identical to Firkraag into the Berenn fight. SCS's Improved Abazigal lair -which I don't have installed- adds a total of five additional dragons to Abazgial's Lair, including a quadruple dragon battle that occurs after Draconis, but before Abazigal. Tactics also offers additional dragon battles, though I'm not inclined to recommend tactics these days.
I've also noticed some additional dragon battles in Wise's mod set. He may want to comment on those.
Best,
A.
Btw. Arcadia has reached Sendai's inner sanctum, but has yet to enter. She'll probably fight Sendai after I watch tonight's basketball games.
Great stuff Alesia...keep it up. Fwiw, I also skip on "Improved Abazigal lair" SCS component - 4 dragons I have (Tamah, Abaz, Draconis + that one who gives you the key to Abazigal's lair) is more than enough imo....
Great stuff Alesia...keep it up.
Thanks.
Fwiw, I also skip on "Improved Abazigal lair" SCS component - 4 dragons I have (Tamah, Abaz, Draconis + that one who gives you the key to Abazigal's lair) is more than enough imo....
I have all the tactical components installed except for 3: the Improved Shade Lord, the Improved Abazigal Enclave, and the Improved Sendai Enclave. The next time I set up an install, I intend to include the Improved Shade Lord.
I tried the Improved Sendai Lair, and I really liked it. I especially appreciated what it did for Ogremoch and Odamaron. The final battle is tricky for soloists, however, since Sendai's statues activate every round or two irrespective of whether the prior statue has been killed. With a party, I think that would be great, but a solo character could end up overwhelmed.
I'd like to try the Improved Abazigal Lair sometime. I'm just too chicken to add it to my No Reload Challenge install and I basically never play non No Reload games.
Best,
A.
Arcadia didn't even get a scratch!
Arcadia has taken very little damage in ToB. She defeated Illasera, Gromnir, Yaga Shura, and Draconis without taking any damage at all. She may have taken a few hit points of damage in the Forest of Mir undead party fight, but aside from that the minor encounters were clean. The most damage she has taken so far was against the drakes in the Abazigal encounter, however, Foebane added hitpoints quicker than they were taken away. In one of the screenshots, I showed Arcadia's hitpoint total at the point when she had taken the most damage she has sustained in ToB. At that point, she had 175HP out of a Foebane enhanced total of 210. Her base hitpoint total is 106.
I'd say she has taken a total of at most 50HP worth of damage in ToB. She has never ended a battle with fewer hitpoints than she started with.
Best,
A.
I have all the tactical components installed except for 3: the Improved Shade Lord, the Improved Abazigal Enclave, and the Improved Sendai Enclave. The next time I set up an install, I intend to include the Improved Shade Lord.
Shade is ok (I think solo it's easier than with a party), just be careful since it has absurd script. Basically, don't summon anything. If you're solo and he kills your summon, you die a chunking death.
I tried the Improved Sendai Lair, and I really liked it. I especially appreciated what it did for Ogremoch and Odamaron. The final battle is tricky for soloists, however, since Sendai's statues activate every round or two irrespective of whether the prior statue has been killed. With a party, I think that would be great, but a solo character could end up overwhelmed.
I'd like to try the Improved Abazigal Lair sometime. I'm just too chicken to add it to my No Reload Challenge install and I basically never play non No Reload games.
Imp. Sendai is (imo) the best battle in the game. It's decently challenging for a ToB party, and great fun to fight. Last I fought her with a buggy script in SCSv28 about a year ago, and even then it was challenging enough.
Imp.Abaz dragons galore outside is probably easier than imp.Sendai, altough this depends on many factors.
It's quite doable (the dragons there aren't nearly as powerful as Abaz or Draco, they're kind of SoA difficulty) but to risk a chunking death at this stage of the game - I think I'll pass, tyvm.
I think if I installed it, I'd simply use Pocket Plane asap and never return.
Imp. Sendai is (imo) the best battle in the game. It's decently challenging for a ToB party, and great fun to fight.
I can see that. My favorite battle is the final Ascension fight, but I can appreciate the appeal of Improved Sendai. Having the statues activate in sequence was an excellent idea. It's such a simple, yet effective way to rebalance a battle that was interesting to begin with, though not quite challenging enough.
With the SCS script, I find the non-tactical challenge Sendai battle to be reasonably difficult for most characters. With a party, I'd definitely use Improved Sendai.
It's quite doable (the dragons there aren't nearly as powerful as Abaz or Draco
Makes sense. From what I've seen, the quadruple dragon battle isn't terribly difficult. I'm just concerned that it would be a resource drain for some characters.
Best,
A.
Presumably you meant Draconis. If in fact Firkraag comes back from the dead in SoA to help Draconis, that would be a very interesting mod! I might install it if that's what you got.
The trouble is when you've seen one dragon you've seen them all ...
I'm holding my fingers crossed for Arcane Army's final assault!
I think I'll break the habit of a lifetime and try and think in advance how to manage the Army's spell resources to defeat Melissan ...
Seems like the right time for that...GL.
Nice work Grond0!
Good luck with the endgame!
Best,
A.
(ii) underestimating the Ravager's magic resistance - even lowered by 90% he resisted every spell cast at him.
The Ravager is immune to the spell Lower Resistance. Pierce Magic and Pierce Shield will work. He's also immune to elemental attacks. Horrid Wiltings work.
Thanks for all the good wishes. The Throne wasn't a particularly clean series of battles so a bit of good luck certainly helped .
Congrats Grond0!
Best,
A.
Congratulations, Grond0!!!
Congrats Grond0! Exellent fight. I'm amazed how you could keep your concentration up to have so many mages buffed up so they can survive....GJ, I'm very impressed.
Out of curiosity, how come your mage Rosemary has approx.250 kills more than anybody else? Intentional, some specific spell used?
Out of curiosity, how come your mage Rosemary has approx.250 kills more than anybody else? Intentional, some specific spell used?
There's no particular reason - it just reflects that I maintained the same party order throughout the run. She therefore tended to have the first opportunity to throw MMMs at opponents. She also tended to be the first choice as scout and probably ended up using area damage spells a bit more than the others as a result. As the top character there was also a slight tendency for her to get the first pick of spells, but there wasn't generally a lot of difference between all of the spell books.
Congrats Grond0! Nice work with your mages. I'll be entering them in the Hall of Heroes as soon as I get some time (about to take off for work at the moment).