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Baldur's Gate 1 No-Reload Challenge

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Gate70 wrote...

Condolences about your last two characters Corey. Tried a ranger recently?

Thanks. No haven't played a ranger recently, but I've taken number of rangers to ToB (with reloads) and Verhan I think his name was, he was a ranger and defeated Melissan (with reloads -- I posted his run in a campfire thread  on the old Bioware site).

To date, I have had a Fighter/Druid (dualed - man that was a nice build, dualed at 9, he was real fun in ToB) and a Berserker go from BG 1 to Melissan and defeat her in a trilogy no-reload. So would rather play a class that HASN'T gone that far.

While I have had a ton of cleric runs, they never seem to survive to ToB, so maybe will give them another shot.


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Damij, TN human male avenger.

I use a magical +1, THACO is 19 same as with dagger +1 sling to retrieve a letter for Mirianne. Six gibberlings are next level 3, +2hp, 12hp and a doomed ogre is sling fodder.
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It takes time, care, debilitating spells and some healing to kill a wolf. Melicamp needs me to kill a skeleton and this proves equally difficult but I get there in the end. Unfortunately Melicamp does not survive.

I almost pick off Arghain, but our paths cross a group of kobold archers and I have to beat a hasty retreat. Instead I return a ring to Joia and consider my next move.


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Vessen the Halfling Cleric entering Trilogy no-reload challenge...

I haven't actually rolled Vessen yet. But will use multi-player and create his compatriots. This will be the plan for the PCs that will be rolled (will post their starting stats tonight):

Human Fighter - Front-liner in BG 1, at least 17 INT, Chaotic Good, so that he can kit to berserker and at level 9 dual to a mage for extra arcane power in BG 2. Front liner in BG 1, possibly 2nd row in BG 2 as then the bard can be a blade and tank.
Human Paladin - Front-liner in both BG 1 and BG 2. To be kitted to Inquisitor in BG 2
Human Bard - IDer of the group. Some arcane help. Ranged attacker. To kit to Blade in BG 2 and be a front-liner
Elven Thief/Mage - She will do Thief duties, some arcane support. Since this isn't a full thief, not a backstabber, but rather traps/locks then snares, then detect illusions and only then stealth. If she's desperate for some backstabs, she can cast invisibility on herself. : )
Vessen the Halfling Cleric (PC) - since clerics can only use slings for ranged attacks, might as well be a race that gets a bonus with a sling.
Half-Elf Druid - she will probably play a minor role in BG 1, but but will be a key contributor in BG 2. Might be kitted in BG 2, but not sure about that yet.

Hopefully Vessen's friends can keep him safe, but it didn't help Veene, we'll have to see.


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Just got one-thumped by a three ogrillion ambush despite running. At least it wasn't arrows...


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@Gate70: Sorry to hear about that. You didn't have any meatshields to take the beatings for you?


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Hard luck Gate - could have done with that constitution after all then!


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Raena is on her last lap now.  Did a few chores in Baldur's Gate - getting the 3 tomes, Ramazith's ring (he was finished off with an unusual use of burning hands as he was shielded), Balduran's helm and a slightly improved shield.  She also bought pretty much the whole selection of scrolls from Sorcerous Sundries (other than some magic sling bullets those were the only things of any use remaining for sale that she's allowed in this run).
Only slightly nervous moment was when receiving a flame strike from a priestess unhappy at giving back the wisdom tome.  I had gone into the encounter without resting and didn't have minor spell deflection or any fire resistance running and was taken down to 12 HPs.  

Then invisibly investigated the Iron Throne before being sent to Candlekeep.  After paying the book toll Raena assumed she was safe as she entered the library, only to find that some unwelcome gatecrashers had come in after her - time for a quick invisibility!  After briefly saying hello to the Iron Throne leaders Raena was teleported down to the catacombs.  Here she faced perhaps the most dangerous moment of her run so far.  Keeping out of the way of 1 phase spider, even in a confined space, is easy, but two of them (and another two just outside the secret library) was a pain.  Her first attempt to go invisible was interrupted and the phase spider venom would have rapidly killed her if not for her Bhaal curing power.  A bit more running round gained her just enough space to go invisible and buffing up (particularly with MMM) then made killing the spiders simple.

Raena then looted the tombs using the violet potion (the only exception to her no-potion rule).  Actually this came perilously close to killing her.  She had 2 familiars killed in the early stages of the run and has hence lost 2 constitution.  This is supposed to be a permanent loss, but seems to be implemented in the game as a permanent negative adjustment rather than a straight reduction.  As a result the violet potion reduced her constitution to 3, but the negative adjustment meant it showed as 1, i.e. only just above instant death.  That also meant she had only 21 HPs.  A scroll of magic protection warded off nearly all the traps, but a couple of doses of a minor spike trap still took her down to 9 HPs before she rested and then proceeded through the rest of the catacombs invisible.

She's now back in the city preparing to take on Cythandria.


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Nice updates, all.

Duzak completed the Nashkel mines, and a few encounters that have spelt death for previous playthroughs with considerable ease.

All the carnival was done, the dryad was saved (though Duzak demanded payment. He would have sided with the dumb brutes but Duzak is rather intelligent for a half-orc mecernary and knows that a tree doesn't have treasure). Duzak also took Greywolf's reward (which had some reprecussions later), killed Prism and Greywolf (nice, shiny sword given to Shar-Teel), killed Sendai, Zal, the Amazon assassins, returned Rufie to his master and would of killed that slime wizard just out of Nashkel mines if I hadn't clicked the wrong conversation option >.< So no XP for that one.

The mines were simple - the party became a veritable kobold blender. I don't think there wasn't a single kobold that wasn't chunked. Monty took some hits disarming the traps on the bridge but otherwise things went smoothly.

Mulahey didn't go to plan but was still breezy. Monty was supposed to backstab, however pushing past Kagain in stealth moved Kagain into full view of Mulahey and Monty couldn't reach the guy in time. Duzak was promptly held by a spell, but two melf arrows from Edwin sent Mulahey into surrender mode (to which the party was merciless) and then into grabmyassandrunmode, where he died off screen from the acid damage.

Back in Nashkel, and all the good deeds that the party had done pushed the rep a bit too high for such a blood thirsty mob. Nimbul died quickly - I never let him initiate the battle until after I've landed a few good shots first.

To bring down the rep, we killed Firebeard *again*. It's at a comfortable 9 now - shouldn't be too much effort to keep it controlled.

Amidst all this, Shar-Teel made her move on Duzak (a half-orc? Really? Can't say I share the same attraction) and they spent a night together. Duzak made his advances a couple of nights later and Shar-Teel actually attacked him and broke his armor. I love playing characters I've never played before, especially with the NPC Project.

In terms of equipment, I'm wondering what the best armor for Duzak might be - Drizzt's mithril? Plate mail is strictly off limits. Also, is it worth going through Durlaq's tower for the Bala axe? At the point my party will be strong enough to tackle it in a no reload, its effects (micast magic on hit and dispel ability) won't be much use because a lot of the key mage battles probably will have been fought by then. Plus its damage isn't as good as either Battle axe +1 or +2.

Next stop[s] - Tranzig (charming Algernon to get the cloak), kill Brage, get CON tome and take on Bandit Camp. Proposed strategy is to buy cloak of displacement and send Kagain in with that and boots of avoidance to tank, whilst Shar-Teel and Duzak flank the opposition and Edwin spams sleep.



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man u play bg1 FAST
u know every meta-gaming from begin all way to the end
that's nice =]


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Quick Update on Vessen and Gang:

Veseen and gang got out of Candlkeep safely (if I have a full party and die in Candlekeep, I should probably quit BG now). Here is the line-up, all PCs:

EDIT: I had a heck of time rolling Joshua's stats, mainly becasue paladins don't have a "dump" stat, unless they would like to become mind-flayer food. So eventually just did what Bioware did for Ajantis and Keldorn -- use DEX as the dump stat. We will definitely be using the gauntlets of dexterity this run...

Also forgot to mention my setup, though it's the same as always (no need to change apparently since I am dying a lot recently)

Vanilla BG 1
TotSC expansion
Official TotSC patch
no mods
core rules at all times, including spell scribing and level ups
"gore" on (PCs/NPCs and enemies can be chunked permanently)

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Vessen (Protaganist)
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Edited by corey_russell, 26 October 2011 - 05:49 AM.

Grimwald the Wise

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New run through here is my Weidu log

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name ->

] Component Name [ : Version]
~SETUP LOSTITEMSV1.TP2~ #0 #0 // Xan becomes a sorcerer
~SETUP LOSTITEMSV1.TP2~ #0 #1 // Viconia gets her 18 wisdom and portrait

from BG2
~SETUP LOSTITEMSV1.TP2~ #0 #2 // Monk Tome
~SETUP LOSTITEMSV1.TP2~ #0 #3 // New old items (containers and mediocre

weapons from BG2)
~SETUP LOSTITEMSV1.TP2~ #0 #4 // Bigger ammo packs
~SETUP LOSTITEMSV1.TP2~ #0 #5 // NPCs don't leave due to reputation
~SETUP LOSTITEMSV1.TP2~ #0 #6 // New portrait for Faldorn
~SETUP LOSTITEMSV1.TP2~ #0 #7 // New portrait for Xan
~SETUP LOSTITEMSV1.TP2~ #0 #8 // New portrait for Imoen
~DRIZZTSAGA.TP2~ #0 #0 // The Drizzt Saga for Tutu/BGT v1.0
~SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar: 1.5
~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight,

BG1TUTU edition v1.11 -> Normal edition
~SETUP-FINCHNPCV3.TP2~ #0 #0 // Finch NPC for Tutu v3.0
~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu and BGT, 14April2008: v8
~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): v8
~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): v8
~GAVIN/GAVIN.TP2~ #0 #3 // Gavin: Check for Tutu-Fix Walking Speeds: v8
~GAVIN/GAVIN.TP2~ #0 #7 // Gavin: Alternate Portraits -> Grey skies, by

Kaeloree: v8
~GAVIN/GAVIN.TP2~ #0 #10 // Gavin: Player Initiated Dialogue: v8
~SETUP-INDINPC.TP2~ #0 #0 // Indira NPC for BG1Tutu
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color

to Dark Blue: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing

Robes or Armour (Galactygon): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause

Game: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1036 // Make Cloakwood Areas

Available Before Completing the Bandit Camp -> All of Cloakwood Except

the Mines: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player

Kick-out Dialogues: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1100 // Reveal City Maps When

Entering Area: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1110 // Add Map Notes: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks

of Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap

-> Remove Experience Cap: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-class

Options: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection

Items -> No Restrictions: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-class Grandmastery

(Weimer): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery

(Baldurdash): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell

Progression Table: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell

Progression Table -> Un-Nerfed Table (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2270 // Alter Bard Spell

Progression Table -> Un-Nerfed Table (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell

Progression Table -> Un-Nerfed Table (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up ->

Maximum: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the

bigg) -> For All Creatures in Game: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100%

Learn Spells and No Maximum Cap: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding

Bottomless: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry

Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking:

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking:

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do

not complain about reputation) -> NPCs can be angry about reputation but

never leave (Salk): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3123 // NPCs don't fight: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make

Happy Comments at Mid-Range Reputation: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin ->

Use BG2 Values: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira

-> Use BG2 Values: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc ->

Use BG2 Values: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia

-> Use BG2 Values: v9
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v18
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and

Interjections: v18
~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen

content): v18
~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen

content): v18
~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult

content): v18
~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen

content): v18
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core

(adult content): v18
~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen

content): v18
~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges,

Ajantis vs Xan vs Coran: v18
~BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in

an inn: v18
~BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location ->

Alora Starts in Gullykin: v18
~BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Eldoth's Starting Location ->

Eldoth Starts on the Coast Way: v18
~BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location ->

Quayle Starts at the Nashkel Carnival: v18
~BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location ->

Tiax Starts in Beregost: v18
~BG1NPC.TP2~ #0 #26 // The BG1 NPC Project: Make Shar-Teel Unkillable

Until In Party: v18
~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments

-> SixofSpades Extended Sarevok's Diary: v18
~BG1NPC.TP2~ #0 #32 // The BG1 NPC Project: Check for TutuFix Walking

Speeds: v18
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues:

~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #0 // Divine Remix Core

Components (Required for Everything): v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #107 // Install Holy Strategist

of the Red Knight Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #109 // Install Battleguard of

Tempus Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #112 // Install Painbearer of

Ilmater Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #121 // Install Lorekeeper of

Oghma Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #124 // Install Heartwarder of

Sune Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #127 // Install Feywarden of

Corellon Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #130 // Install Strifeleader of

Cyric Cleric Kit: v7
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #600 // Install Battleguard of

Tempus Kit for Branwen: v7
~NPCKIT/NPCKIT.TP2~ #0 #30 // Improved Specialist Mage Descriptions: v3
~NPCKIT/NPCKIT.TP2~ #0 #900 // Add Red Wizard to Edwin's Kit Description:

~NPCKIT/NPCKIT.TP2~ #0 #1400 // Give Imoen Adventurer Kit: v3
~NPCKIT/NPCKIT.TP2~ #0 #2300 // Change Minsc's Title to Rashemaar Ranger:

~SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 7
~SETUP-OVERSIGHT.TP2~ #0 #7 // Holy Liberator: 13
~LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable

NPCs (required to install any NPC components): v1.7
~LEVEL1NPCS.TP2~ #0 #1 // Tweak weapon proficiencies for some classes (a

la Ashes of Embers and aVENGER's Rogue Rebalancing): v1.7
~LEVEL1NPCS.TP2~ #0 #4 // Joinable NPCs more closely match the player

character's experience -> Upon initial joining and re-joining: v1.7
~LEVEL1NPCS.TP2~ #0 #50 // Balanced BG1 NPC attributes -> Ergopad's

version: v1.7
~LEVEL1NPCS.TP2~ #0 #100 // Update game references to NPC classes/kits:

~LEVEL1NPCS.TP2~ #0 #1218 // Ajantis Ilvastarr: v1.7
~LEVEL1NPCS.TP2~ #0 #1219 // Alora: v1.7
~LEVEL1NPCS.TP2~ #0 #1220 // Branwen: v1.7
~LEVEL1NPCS.TP2~ #0 #1221 // Coran: v1.7
~LEVEL1NPCS.TP2~ #0 #1222 // Dynaheir: v1.7
~LEVEL1NPCS.TP2~ #0 #1204 // Edwin Odesseiron: v1.7
~LEVEL1NPCS.TP2~ #0 #1223 // Eldoth Kron: v1.7
~LEVEL1NPCS.TP2~ #0 #1224 // Faldorn: v1.7
~LEVEL1NPCS.TP2~ #0 #1225 // Garrick: v1.7
~LEVEL1NPCS.TP2~ #0 #1206 // Imoen: v1.7
~LEVEL1NPCS.TP2~ #0 #1207 // Jaheira: v1.7
~LEVEL1NPCS.TP2~ #0 #1226 // Kagain: v1.7
~LEVEL1NPCS.TP2~ #0 #1227 // Khalid: v1.7
~LEVEL1NPCS.TP2~ #0 #1228 // Kivan: v1.7
~LEVEL1NPCS.TP2~ #0 #1212 // Minsc: v1.7
~LEVEL1NPCS.TP2~ #0 #1229 // Montaron: v1.7
~LEVEL1NPCS.TP2~ #0 #1230 // Quayle: v1.7
~LEVEL1NPCS.TP2~ #0 #1231 // Safana: v1.7
~LEVEL1NPCS.TP2~ #0 #1232 // Shar-Teel Dosan: v1.7
~LEVEL1NPCS.TP2~ #0 #1233 // Skie Silvershield: v1.7
~LEVEL1NPCS.TP2~ #0 #1234 // Tiax: v1.7
~LEVEL1NPCS.TP2~ #0 #1215 // Viconia De'Vir: v1.7
~LEVEL1NPCS.TP2~ #0 #1235 // Xan: v1.7
~LEVEL1NPCS.TP2~ #0 #1236 // Xzar: v1.7
~LEVEL1NPCS.TP2~ #0 #1237 // Yeslick Orothiar: v1.7
~LEVEL1NPCS.TP2~ #0 #2350 // Finch: v1.7
~LEVEL1NPCS.TP2~ #0 #2400 // Gavin Mor: v1.7
~LEVEL1NPCS.TP2~ #0 #2600 // Indira: v1.7
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate -

including coloured Baldur's Gate map icons: v8.01
~SETUP-THALAN.TP2~ #0 #0 // Thalantyr - Item Upgrade: 3.7
~SETUP-BGII-SUBRACE.TP2~ #0 #0 // Subrace mini-mod for BGII v1.0
~SETUP-BGII-SUBRACE.TP2~ #0 #1 // GUI changes for subrace mod
~SETUP-BGII-SUBRACE.TP2~ #0 #2 // Alternate NPC subraces
~KONTWK/SETUP-KONTWK.TP2~ #0 #0 // Wizard Slayer Enhancements
~KONTWK/SETUP-KONTWK.TP2~ #0 #7 // Immunity HLA -> Necromancy
~KONTWK/SETUP-KONTWK.TP2~ #0 #9 // Restored Paladin Abilities
~KONTWK/SETUP-KONTWK.TP2~ #0 #10 // Alignment Tweaks
~KONTWK/SETUP-KONTWK.TP2~ #0 #11 // Rod of Refuge
~KONTWK/SETUP-KONTWK.TP2~ #0 #13 // Butter Knife of Balduran
~KONTWK/SETUP-KONTWK.TP2~ #0 #14 // Hackmaster +12
~KONTWK/SETUP-KONTWK.TP2~ #0 #15 // Scipio's Barrel
~SETUP-BLONDEIMMY.TP2~ #0 #0 // Blonde Imoen

Grimwald the Wise

Grimwald the Wise
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Regarding these mods, whilst it is possible for Grizzt and Grazzt to use unlawful weapons, they will not do so. They took a long time to roll. TOO LONG! I was rolling until I could maximise everything but charisma, and almost maximised that as well! I am hoping that with this set-up they will be able to complete the Drizzt Saga in its entirety as I have never managed that yet. However I may still chicken out. I will see how the party copes with the rest of the saga first. I discovered that one player had 6 faerie Fire spells and not 3 each. I corrected that with SK. I am rapidly coming to the conclusion that the mod can only deal with single player mode. I’ll play this game first however to test my conclusions.
DROW: Drow, also known as dark elves, are the subterranean cousins of high elves. Their black skin and pale hair are a curse for their allegiance with the spider goddess, Lolth. Drow societies are usually ruled by cruel clerics of Lolth and their noble houses. Dark elves are known for their arrogance, cruelty, and penchant for civil war.
- ADVANTAGES: +1 to Intelligence, +1 to Charisma, Magic Resistance of 50% and +2% every level thereafter to a maximum of 80%, +2 to all Spell Saves and Faerie Fire 3/Day.
- DISADVANTAGES: -20% experience modifier, and -1 to THAC0 and saving throws when outside during the day.
Grizzt and Grazzt are Drow with the same mother, a Drow who was brought up by a human family when she was orphaned when her parents were slaughtered after a party of Drow raided a nearby village. They weren’t in that party, but were killed in revenge. She kept very quiet as to the identity of her children’s father. She herself died shortly after giving birth and asked her friend Gorion to care for her offspring. Because of the way they have been treated, Grizzt and Grazzt are very suspicious of non-Drow. They are therefore unlikely to have non-Drow in his party for any length of time. (For obvious reasons he would make an exception when it comes to the friends of Drizzt. [In general they will only have others in their party for role playing reasons i.e. to include as many of the quests as possible]
Grizzt: Chaotic Good Drow, Fighter/Mage/Thief. Str: 18/46, Dex: 19, Con: 17, Int: 19, Wis: 18, Cha: 15.
*** Quartestaves. * Long Bow
Grazzt: Chaotic Good Drow, Cleric of Corellon. Str: 18, Dex: 19, Con: 17, Int: 19, Wis: 18, Cha: 10.
** Quartestaves.
Diary of Grizzt
Day 4
Having been ambushed twice in Candlekeep, and once just after we had left, and once in the Friendly Arms Inn, I realised that Gorion’s plans must have been discovered. I therefore headed north with my sister Grazzt where by helping Leila, our location will be told far and wide even as far as Nashkel Carnival.
Day 10
We helped Tenya against the deceitful Sonner and headed to Beregost to clear out the spiders in Landrin’s home. WE agreed to help Eltoth and Silke, but Silke turned on us. I blinded her and she died from ranged weapons. After resting we went in search of Tulbor and were attacked by Karlat. He was blinded and met the same fate as Silke. Tulbor helped us at a price and Eltoth was back into shape. We then killed the spiders. Grazzt has now reached level 3 but Grizzt is still level 1 in all categories.
Day 12
We returned Landrin’s possessions and Joia’s ring and then went in search of Gurke’s cloak. We were ambushed by ghasts which we killed and recovered the cloak before returning to Beregost. Apparently Gurke doesn’t want his cloak back.
Day 14
We headed south where I killed two Ogrillon, several hobgoblins including some elite ones and one who was wearing boots of stealth. We also killed an over-zealous flaming fist fighter who attacked us. We delivered a letter to Mirianne.


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Vessen the level 2 cleric and gang's continuing adventures...

Vessen's party survived their travel to Nashkel, as well as Marl and Karlat and Neira. Neira battle was funny, we entangled her and she entangled us. But we made sure to be out of melee range and she summoned her magic weapon, and could just sit there and be pegged by missiles. Karlat also got entangled so the party just backed away and finished him off. Marl was defeated by ranged fire as well.

Thanks to Joshua's 18 CHA, we got the antidotes from Landarin and worked on clearing her house of spiders at level 1. Very resource intensive, Joshua thanks to his poor AC (his DEX) got poisoned a bunch, so he had to antidote 3 times and heal potion as well. We did finally win though. As if I needed any more encouragement to get his gauntlets of dexterity.

When we got to Nashkel we gave the Ankeg armor we found in a field to Paja. The reasoning is that while BG 1 she is just a support character most time (unless we can get her to level 9 in which case she can actually get us some really decent summons), in BG 2 she will likely be very useful there in and ToB. So I need her to stay in one piece.

Also for safety reasons, Vessen is in the back row with our thief/mage, so Paja needs to be able to survive the 2nd row the ankeg armor will help.

When we put up with Noober's rambling, we got our first level of the game. No surprise that Lily the bard got the first level. Her lore is 0 at level 1, but a few levels will change that nicely. We headed out to the gnoll fortress, with the party being all level 1's except Lily. We travel what I believe is the safest route > direct south of Naskhel > West then West again.

The party dealt with the Gnoll Fortress very well. Only slight scare was the Carrion Crawler started wandering around the cave and at one point could have attacked and possibly held almost anyone in the party. No reason to take chances, so Uriah used a few guaranteed hits from his magic missile wand to get the kill. This got our 2nd level of the game for the party, for Vessen in this case. He only got 5 hit points from the level, but guess that's better than 1. We found a wizard in a pit, but we didn't talk to them. The CHA tome went to Paja.

When finished here at the Gnoll Fotress, we headed to Beregost to rest, identify our stuff, and with any luck come at night-time. It was, Eureka! Quickly, Uriah went to the Thunderhammer Smithy which was closed yet unlocked, and opened the chest with the +1 bastard sword. I knew his 55% lock picking is enough for that chest. After looting JUST the magical bastard sword, he quickly left the smithy. I always ignore all the loot here other than the bastard sword thanks to a previous run where a ton of flaming fist appeared and blocked the door. I had to kill lot of them destroying my rep. So if I just send the thief and hurry, the chance of a repeat of that is much diminished.

The party noticed a lot of hostiles on their road to Nashkel from Candlekeep, so they will start clearing these road areas when we next hear from them.

Edited by corey_russell, 26 October 2011 - 03:02 PM.

Grimwald the Wise

Grimwald the Wise
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As a certain old gentleman said: "I don't believe it!" I was wiped out by the flinds near High hedge. I was buffed up and thought, "This is going to be easy." I was wiped out with one blow. Must have been a critical hit. This after wiping out Silke at level 1! I'll play that couple again but for the moment am playing Grazzt the Cleric of Corellon Drow from my last game. I like the inconguity of playing that character. We'll see how she survives.


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Sorry to hear about that wise. A gnoll is pretty weak, but a halberd critical is a definite problem for a level 1 for sure.


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Final update for Raena.

She defeated Cythandria and Slythe without problems - with both of those fights sending in some summoned skeletons as targets before showing herself.

At the palace she took rather a risk by dominating one of the guards as well as using skeletons.  When the guard was confused by the greater dopplegangers he attacked another guard meaning they all turned hostile.  That was certainly an interesting fight - trying to keep the roomful of dopplegangers and guards chasing Raena, while Belt picked off the stragglers.  There was the additional complication that Raena couldn't afford the reputation damage of killing any guards herself as that might have turned Belt hostile.  Anyway she triumphed in the end.

On to face Sarevok.  I had intended to play this fight without risks, but got carried away after the early stages went according to plan
- waited for Diarmid's scroll of magic protection to wear off then used greater Malison from out of visual range before successfully dominating him.  One down.  The skeleton warrior wandered away from the rest a bit and got finished with MMM.
- Angelo is the only character that wanders away from Sarevok if the enemy is not visible.  Used this behaviour to get him away from the rest before protecting with scroll of magic protection and using MMM and sling to deal with him (hiding behind pillars as a way of getting a bit of extra space to work with).  The skeleton warrior was then MMM, although annoyingly he dispelled the first set with a critical arrow, meaning Raena used her last MMM scroll on him.
- I would have liked to heal her, but had used up her standard healing spells already (just writing this it occurs to me that she could have legitimately bought and used clerical healing scrolls).  I tried healing her using a rebounding lightning bolt with 120% resistance, but the bolt seemed to be absorbed without trace by a bandit scalp and I gave up on that.
- Semaj was then successfully spotted at extreme range without triggering Sarevok and Tazok and Raena engaged him.  Should have put another scroll of magic protection up, but I thought the odds were heavily in her favour anyway.  Initially things went fine - Semaj was damaged and I thought a power word sleep would finish him off, but his magic resistance protected him.
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Raena could really have done with those MMM here, though she did have the option of quite a few damaging spells - MM, fireball, scorcher etc.  However, she kept on trying to finish him with the asthetically pleasing power word sleep and paid for it when Semaj released a double magic missile with a minor sequencer.  I think the odds were significantly in Raena's favour that she would survive this, but her luck had run out and the last of the 10 missiles killed her.

A bit of a shame to fail so late on, but Raena served her purpose of providing some excellent entertainment.  Now I'm ready to go back and try and finish off the no XP run!


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Sorry about your defeat Grond0. NIce work getting so far though.


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Vessen the level 2 halfing cleric - micro-update

The party has cleared the areas of east of Candlekeep, the road area between FAI and Beregost, and the road just south of Beregost (where Hanna got to level 2). We got full of hobgoblin loot, so we headed to Nashkel to sell. The party was pretty close to leveling. So we headed to the Carnival and took out the exploding ogre and some kobolds. We also stopped Zordral from murdering what appeared to be an innocent. The only spells he could get off were mirror image and horror. Totally ineffective of course, as Paja had planned for that and had cast remove fear before the battle. This got Joshua to level 2 and...6 HP. Hopefully he will get better HP rolls later, but guess we will just have to wait and see on that.

Zordral's robe went to Uriah. Most of the time Uriah is wearing the studded leather since he can only cast one spell right now. He has a blindness saved, for strong enemies in an ambush (say an Ogre Mage) or for specific enemies like Zordral (who saved of course - he saved vs. command as well).

The party went to the road area N of Nashkel, and that's where they heard from next. No deaths yet this run, we will see how long we can keep that up. Uriah has 7 HP so he is a likely candidate for death.


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My condolences, Grond.
Good luck to corey_russel and Wise Grimwald.

Short Update on soloing elven thief Qyremon - backstabbing extravaganza:

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Ahem... Qyremon decided it is not such a good idea to backstab mysterious Man in Red.
Instead, he visited Tranzig:
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Qyremon is curently level 6 thief with 30HP.

Edited by Vaclavc, 26 October 2011 - 05:29 PM.


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 Mini update: Maeri F HE Cleric 6 / Mage 5

Since the last update, finished off Silke (trivial, she never even got a spell off), tried to help Melicamp (but he/it died), and started clearing off what I thought was the Red Wizard map, but in fact was the basiisk map.  Thankfully this mistake was non-fatal because I saw it right before it saw me, and I beat a hasty retreat and sent in the cleric's best friend (animate dead).

Half a map later, and Imoen reached level 8 (decided to max out find traps/open locks), and she was ready to dual class.  At that point, I followed my original plan and routed down to High Hedge to pick up Alora.  After adding her to the party ( L4 Thief ), I realized I had a problem...

...she only had 20 in find traps, the main reason for adding her to the party.  Her thieving stats make sense for what I imagine her to have as a background ( high open locks and pick pockets make sense for a common street urchin type of character ), but with the upcoming traps on the Red Wizard and Cloakwood maps, I needed a great deal more find traps to protect the party.

So, we added her anyway, and cleaned out the rest of the basilisk map, the ankheg farm, and the red wizard map (triggering a few traps on that one that she couldn't find to save her life).  Moving on ahead, we managed to clear the first Cloakwood map.

In the process, Imoen has picked up three mage levels and Alora two thief levels, so by putting all her thief points into find traps she's reached a more plausible amount of 70.  Whether or not that's sufficient to get through the spider map at Cloakwood is something I'll find out soon.


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After5CST maybe you have heard of this technique but if not, you can put someone invisible, via potion or spell, turn off the AI, then have them round all around the spider Cloakwood area. This will set off the traps and then you can fight the enemies here without having to worry about the traps.


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Hadn't thought of that: makes sense. I'll give it a shot if needed. What I did for the few traps on the Red Wizard map was to inch forward with Ajantis (can take a hit) and Alora (in a vain attempt to detect the trap), and then either engage at range (if enemies spotted before trap) or run like crazy (if trap triggered with no enemies in sight).

Your method is better.


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Or send a skeleton ahead which ignores the traps. Drag it back to you (easier said than done with summons AI) to draw enemies to you. Only move on when summoning has cleared them. Or use a fireball spell at full distance to draw them to you.

Edit, nothing worse than an invisible character getting held and becoming visible. No problem with potions but be wary about stealth.

Edited by Gate70, 26 October 2011 - 11:41 PM.


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Vessen the level 3 halfing cleric continues his adventures...

The party continues to make good progress, and no deaths yet either. In a lot of my runs the first 3 levels usually get the most deaths, but most of the weaker PCs are staying out of trouble.

We cleared the Drizzt area, "helping" him out. I wasn't sure how level 1s/2s could handle the 3 bandits including the mage, but the mage fell very fast to concentrated ranged fire, so guess was no trouble.

The area North of Nashkel has been cleared of hostiles. There wasn't much here, almost a waste of time. But the area around the Nashkel Mines (surface) was quite profitable indeed. We met two winter wolves there, and we encountered the great Greywolf. Now if Greywolf was paying attention, he would have seen not only were there 2 well armored fighters facing him but FOUR casters arrayed against him. Greywolf did his threats, then Lady Luck left him this run as he failed his save vs. entangle, blindness AND hold person! Needless to say, he became a pin cushion after that. Greywolf's sword went to the better fighter Joshua. Hanna will get Joshua's bastard sword +1 as a hand me down even though she doesn' t have a proficiency at this point, just in case we meet something that requires magical weapon to hit.

Speaking of which, both Vessen and Paja have spells to summon magical weapons for the same eventuality, since they don't have real magical weapons yet.

We have the necklace of missiles, so after selling and resting, decided we would do the Nashkel Mines, even though the party is mostly level 2, and our thief in particular only has 9 HP. The people who can wear plate are all well armored, and there's only one trap that I am pretty sure Joshua can't get with his 65% pick locks (in plain BG 1 locking and trap dissarming is the same skill) the first one of 3 just before Mulahey's level. So what we did was have Joshua disarm the 2 behind the first, and then the party just walked around the big, tough to disarm trap.

Mulahey battle was interesting. We tried to get the party down into Mulahey's abode to fire a fire ball, but too many characters/monsters around, Uriah got stuck by Mulahey and kobolds. If I fired a fireball real good chance he would die and even chunked so that's a no-go. So Uriah ran for his life, Vessen tried to command Mulahey (was saved), Paja cast flame blade to put some beat down on Mulahey, and a key sleep by Lily negated the kobolds. Mulahey tried to cast something but was interrupted. Next round Joshua fired a blindness (saved), and Vessen a hold person on Mulahey (failed his save). Once this occurred was a simple matter to mop up Mulahey and his minions.

We headed to carnival to rest and sell. Then to Nashkel to report the good news to the mayor, and finally the confrontation with Nimbul. We prep was remove fear, PfE on Joshua and chant. First round the melees attacked, Vessen tried a command (saved by Nimbul), Uriah a blindness (NImbul saved), and rest ranged attacked and NImbul put up Mirror image. Next round Lily fired a magic missiles from scroll, but then Nimbul failed his save vs. hold person - needless to say it was curtains for Nimbul after that.

Uriah was really close to leveling both mage AND thief -- we went to Krumm's area. The party was exhausted so we tried to rest but had to fight gnolls on our first attempt then flinds. This however did get Joshua his level. So we headed to Beregost to sell and had enough to get Joshua's full plate. At this time found out Hanna's mace was broken - how long was she fighting like that?

An interesting dichtomomy - Lily has an available 2nd level spell slot but doesn't know any 2nd level spells (not for a lack of trying - both Lily and Uriah have fubbed scribing spells quite a number of times, pretty unlucky for both having  18 INT - Uriah failed to write protection from petrification 2 times in a row!), and Uriah knows a number of 2nd levels spells, but no available 2nd level spell slots! If I could just combine the 2...

Basillus area is our next target.

Party Status:
Joshua: level 3 palain, 29 HP
Hanna: level 3 fighter, 34 HP
Lily: level 4 bard, 25 HP
Paja: level 3 druid, 17 HP
Vessen: level 3 cleric, 21 HP
Uriah: level 2 mage/level 3 thief, 14 HP


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Last update on soloing elven thief Qyremon:

Qyremon was killed by his desire to gain level as quickly as possible. He was only 60XP from level 7, when he met some random hobgoblin elite. He forgot all precaution, attacked him openly... and was instantly killed by critical hit for 32HP (Qyremon had 30HP at that time).

I will be back soon with another thief character :D