The ghost of Islanne takes one look at Yeslick and sends us topside, where we race to the nearest temple. He is raised before we return to Ulgoth’s Beard. We think we are well prepared for an ambush but Yeslick struggles to stay alive (only realising he’s been meleeing with his sling when his attacker is killed and he fails to melee the next one).
A second group of cultists aren’t so lucky and the third group may have badly wounded Shar Teel, Imoen and Klonk but they are dead now. After resting and selling loot we tell Hurgan Stoneblade about the stolen dagger and he asks us to retrieve it.
Kivan and Imoen scout around reporting that Tracea Carol is in some sort of trance and her six cult guards have 100 or so arrows +1 in their corpses. Klonk tells everybody to buff, including a few potions. Then some more potions. A few more potions. Maybe another one or two. Tracea Carol barely lives to see the party spread out and Klonk reach his (BG1) peak.

Aec’letec (for it is he) death gazes Viconia several times but all the ranged party members have glugged potions of mirror eyes. Klonk and Yeslick have glugged potions of invulnerability (saving throws vs death are 1 and negative respectively). A few vampiric drains extend the fight but there is only going to be one winner today. Viconia is repeatedly gazed but her potion holds up and nobody needs to target her with arrows of dispelling.

Hurgan mutters something about a job well done. Klonk opens his journal to remind himself where he got to in the city.