And I guess I'll slink back in after being absent for the entirety of the summer... Good to see that there's been a few more successes (a solo Wild Mage? And now attempting a monk? Impressive...) And all these Hard Time mods and SCS and randomizers... My poor setup looks so close to vanilla now.
Entering the challenge with Arkon, an Elven illusionist, after breaking a few rules via BG2 tweaks. My lack of experience in playing spell casters is definitely already showing, though he somehow hasn't died yet. Mods are BG1NPC, Rogue rebalancing, and BG2 Tweaks.
One thing to note is that BGEE has released updates, one of which is that blinded enemies will run around erratically rather than standing still, making the spell quite a bit more dangerous to use in an open area: to start, Shoal led me on a merry chase into the ogre berserkers in the south. Had to zone out and zone back in, but eventually got the kill for the first two levels and... 10 hp, giving me 6 on 2d4. Not bad. Invisibility was bought to fill my 2nd level slots, and Arkon's been abusing the heck out of it. A couple of Beregost tasks and a successful dechickenator brings Arkon to 4.
Top half of the basilisks was kind of cleared. Korax critical-missed 3/5 times vs Mutamin and failed to hold him the other two, and was duly killed by the lunatic gnome. My familiar and I immediately draw back, and fortunately the Greater basilisk follows. Darts follow, familiar kiting, failing kiting, familiar gets poisoned... Fortunately putting him in my pack sets the poison off, and I start just run-attacking. Probably took me 10 minutes to kill it, but 7k exp is mine by the end. Level 5, don't recall the hit points. I'm getting sick of this low damage, and I don't have the CC spells to take care of Mutamin anyways, so I head north instead with the intent of buying the Returning Frost Dart up at Ulgoth's beard. It costs 5k gold... which I don't have. Raiding the Ankhegs gives me a much-needed Wand of Fire at the very least.
5k gold. Bassilus. Fireballs. Seems easy enough. 3 charges of the fire wand are burnt, (burnt, get it? I'm so punny. Shoot me now. ) holy symbol drops, reward get, Friends learned, and that dart is purchased with leftover of 1.5k gold from Ashideen. Not bad, not bad at all.
To whatsitcalled. Nashkel. Neira is blinded and then Hold Person'd in a moment of vengeful glee (one of the two level 3 spells I had. The other one was Spirit Armor, and guess what ended up filling my slots?) Greywolf is blinded and then he runs all over the freaking map while I try to throw darts at him... Fortunately we didn't run into any further mobs. Sell some stuff and enter the mines after getting the frost wand.
Traveling invisible, still nearly die to the last trapped zone: had 9 HP after the two arrows hit, and fortunately I zoned before the third unblockable-magic-missiles-trap hit. Resting invis gives me the time I need to heal. Mulahey is blinded, but he immediately goes hostile - another change of the EE upgrade, I think. Calls his minions, but I still have a Fireball wand. A couple more charges and they're done for. Web from the chest is fortunately learned, the first of my reliable CC spells. Amazons are likewise Fireball'd, and Tranzig poses little difficulty under Resist fear and Shield spells. Level 6 gives me 37 HP total. Shopping spree follows, most notably the mirroring cloak in Ulgoth's beard and the +1 Dex Ioun stone from the tower of high sorcery or whatsitcalled. Webs, Shield, Mirror image and Magic Missile are used to clear out the bandit camp... and after a bit more Web spam, I'm currently sitting in front of the second mines with my nice new set of boots.
I'm really going to struggle, I think, since even though I know the routines of Davaeorn and the others, I'm not sure if I can stop them. I don't have my wand of fire anymore - I sold it to recharge, but was staggered by the 23 thousand price tag. I don't have globes of invulnerability, so Davaeorn's usual script of scorching the area with fireballs is still going to work. I can stop the lightning with either Minor Spell Turning or Improved Invisibility, but I don't have the faintest idea how I'm going to kill that mage. With only 40 health, even with potions of fire resistance those spells are going to really hurt... Anyone more experienced in mages? How does this battle usually work?