Edit: added screenshots I thought I didn't have...

Baldur's Gate 1 No-Reload Challenge
#11776
Posted 05 December 2014 - 04:54 PM

Edit: added screenshots I thought I didn't have...
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#11777
Posted 05 December 2014 - 05:10 PM

Windows 8 doesn't allow me to take normal screenshots using prt scr
Have you tried alt+prt scr?
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#11778
Posted 05 December 2014 - 06:04 PM

With my computer it is shift/prtScrn also windows 8.
#11779
Posted 05 December 2014 - 06:09 PM

Sad to see that Grond0, that's two deaths in quite a short time....
Grimwald, I agree with your view on mods such as Dark Horizons: ultimately one can manage the balance issues stemming from OP items by not using those items. Btw did you remove the level cap? Or did you mod your Assassin? x5 backstab in BG1 is not vanilla.
Btw did you get an error message when your game crashed? If so, maybe you copy the details of that message and google for a possible solution. Hope you can resolve this, your Assassin was doing very well, and I would liked to seem him in SoA.
I play Tutu and my assassin is an introduced mod. Error message was "Your game has ceased to run" or similar. That usually happens when you have a corrupted area file or miss-named area file. I did uninstall a mod. That could have led to the second scenario.
#11780
Posted 05 December 2014 - 06:48 PM

@Aasim abd Grimwald, I've tried the alt, alt gr, shift and ctrl in combination with prt scr, but I only get a screenshot from the screen "behind" the game (e.g. desktop). I've kind of accepted it, as FRAPS works very well. All I need to do is not forget to start it
@Grimwald, ok without a specific error code it's going to be difficult to identify the cause of your game crashes. If you're going to reinstall, you could copy your current save file into your new save map (but I'd only do that if you're going to install the same assassin mod as the one you're currently using).
Also, in order to reduce the probability of bugs and crashes, and I'm speaking from experience because I've had my share of those, you might consider imposing a maxmium number of mods. It's just so sad to have to give up a playtrough you're enjoying, just because the game crashes.
#11781
Posted 05 December 2014 - 07:12 PM

@Aasim abd Grimwald, I've tried the alt, alt gr, shift and ctrl in combination with prt scr, but I only get a screenshot from the screen "behind" the game (e.g. desktop). I've kind of accepted it, as FRAPS works very well. All I need to do is not forget to start it
I presume that you know to find it in a folder called ScrnShot in your game folder?
#11782
Posted 05 December 2014 - 08:30 PM

Thank you Grimwald, thanks to your above comment I just discovered a vast folder with well over a 1,000 screenshots in it LOL.
Has the game always automatically created a ScrnShot map, in earlier Windows versions as well? Either way I feel a bit foolish now...
But honestly, thanks my friend. Maybe I'll upload some of the screenshots that I had wanted to include in my previous post. Edit: just uploaded screenshots.
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#11783
Posted 06 December 2014 - 05:20 AM

Thank you Grimwald, thanks to your above comment I just discovered a vast folder with well over a 1,000 screenshots in it LOL.
Treasure trove indeed! Perhaps one thing worth adding is that the screenshot automatically taken by the game is not identical to the actual picture on the screen - for instance it doesn't show any text / icons highlighted by hovering the mouse. There may be occasions where you want this sort of information - and you can get it. After using the prtscr button the computer has an image in memory. If you open up paint or an equivalent programme and press ctrl-v it will appear.
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#11784
Posted 06 December 2014 - 05:42 AM

Thanks Grond0! The treasure trove has been emptied already
Pasting in paint and saving in jpg is how I used to work.... I'll remember your tip though, because sometimes I do want to highlight something with the mouse.
Meanwhile a final update on Elaim:
Hidden in shadows, he had just entered Centeol's den, but after emptying the stash with Chelak's body and Spiders' Bane, a RL distraction interfered with my gameplay. Amongst the many messages in the action window notifying me of attacking foes, I missed the message that Elaim was encumbered (which I could have known, as Chelak's body is heavy). Thus it happened that I was too busy wondering about possible pathfinding issues or even bugs to have Elaim quaff a potion of invisibility or something, and before I realized the problem, it was too late.

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#11785
Posted 06 December 2014 - 06:46 AM

I'm even going to roleplay him a bit, thanks in large part to Vhailor's soundset (from PS:T) that I've recently downloaded
Where is that download link?!
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#11786
Posted 06 December 2014 - 07:10 AM

Meanwhile a final update on Elaim:
a RL distraction interfered with my gameplay.
I know the feeling . Better luck with Valar - I'm expecting to see him achieve ascension to join his fellow valar (minor gods in Tolkien's universe).
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#11787
Posted 06 December 2014 - 11:28 AM

Well I haven't been able to solve my issue with getting in to the thieves' lair, but I HAVE completed the Dark Horizons Mod. I thought that if I am going to install without it, then I should at least try to finish it. The first time I died!
So that would have been the end of my run anyway.
The second time I succeeded.
That was VERY satisfying. Now I know why they give you all the good equipment!! You need it!!
I won't spoil it for any of you who haven't tried the mod. I thoroughly recommend that you try it, particularly if you are of a masochistic bent!
I was wondering whether to import my character as he was into BG II but since he died I won't. The final battle in Dark Horizons is just as hard if not harder than the one against Sarevok!!
It does overpower you for the rest of the game so after completing it I would recommend that you stash the equipment somewhere. Who needs forty-four sets of full plate mail anyway?
I am wondering if the outcome would have been different if I had been True Neutral. The conversation implied that it could have been, but I think that the outcome would still have been the same.
The error message that I got was: Baldur's Gate II - Shadows of Amn has stopped working. A problem caused the program to stop working correctly. Windows will close the program and will notify you if a solution is available.
I took the precaution of using the CLUA command to get to that area before doing any more modding. It worked, so it wasn't a problem with the are file. I will probably never know.
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#11788
Posted 06 December 2014 - 02:35 PM

Blackraven you were right about the experience cap. The Drizzt Saga raises it for very good reasons.
#11789
Posted 06 December 2014 - 03:29 PM

@Aasim: here's the link: http://www.sorcerers..._soundsets4.php

As to the mods you mentioned, I might try Dark Horizons some time for the challenges it poses though atm I don't feel like messing with my current install..
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#11790
Posted 06 December 2014 - 05:00 PM

Thanks man. Appreciated.
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#11791
Posted 06 December 2014 - 05:50 PM

Corarcher the Archer entering Trilogy No-Reload Challenge...
Corarcher has MP friends - most of his friends are class/race combos I don't use. For example, I always use dwarven/gnomish fighters, so this time it's a halfling fighter. I always use paladins/warriors, so this time the other tank is a ranger. I never use totemic druids, swashbucklers, or jesters, so they are part of the party as well. We've made it to about level 4. Without meaning to, I noticed if I give the INT tome to Hanna she can dual to mage - I doubt I will do that, would like her spike traps, but it's an option in any case. Oh wait a minute, I think the jester gets spike trap HLAs, maybe I should give the idea more thought, will have to think about it.
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#11792
Posted 06 December 2014 - 06:38 PM

I think the jester gets spike trap HLAs
He does.
Undocumented in kit description, his song get better with levels.
Levels 1-14: Enemies must Save vs. Spell with a +2 bonus each round or be Confused for that round
Levels 15-19: Same chance of Confusion as above, plus enemies must Save vs. Spell each round or be Slowed for that round
Levels 20+: Same chances of Confusion & Slow, must also Save vs. Spells with a +2 bonus each round or be knocked Unconscious for that round
P.S.
If you pick "Enhanced song" HLA it "overwrites" his own song, thus he becomes essentialy same as any other bard.
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#11793
Posted 06 December 2014 - 06:43 PM

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#11794
Posted 06 December 2014 - 07:05 PM

Gate70/Grond0 multiplayer attempt 62 - (3rd and final update)
Vary, human transmuter (Grond0) & Loryl, half-elf transmuter (Gate70)
Most of my gaming time today was spent in the attempt to get this pair of mages past Sarevok. To cut to the chase - they failed .
Up to Sarevok himself things had gone reasonably well. Loryl was enjoying himself with a few risky strategies and paid the price with a couple of deaths, but Vary hadn't seemed to be in too much trouble. In the temple Sarevok was pulled out with a couple of sling shots, while some summons were provided with the aim of distracting Semaj. That failed when his tattoo of power was released at Vary, despite him being the furthest away - but Lady Luck shone on him when the 5% MR from his robe kicked in.
Sarevok was briefly held in a web at that point (Vary had cast malison on him, which gave him a decent chance of getting stuck), which provided the opportunity to damage him a bit. However, he then broke free and chased after Vary. The latter had the brain wave of dragging Sarevok away a bit with the intention of then using a potion of invisibility to keep him out of the way while Semaj was being dealt with. Regrettably he didn't properly communicate his intentions and, while he was fishing around in his potion case, Loryl unpaused and attacked Sarevok. The big man gleefully accepted the opportunity to pummel his victim and a few seconds later Vary's career of transmutations ended with one final change.
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#11795
Posted 06 December 2014 - 07:10 PM

@Gate70/Grond0: Sorry to hear that guys - would have been very interested to see this duo in BG 2/ToB. Try again?
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#11796
Posted 06 December 2014 - 08:00 PM

Afraid not Corey - after the end of the previous run we rolled up a new random pairing ready for next time.
Gate70/Grond0 multiplayer attempt 63 - (update 1)
Stalwart, dwarven defender (Grond0) & Dasha, elf mage/thief (Gate70)
This is a well-balanced mini-party, with a quality tank supported by both thieving and arcane skills. That should provide the opportunity for quicker progress than the all arcane previous run - and hopefully go rather further.
Stats:
Stalwart, dwarven defender 1, 17 HPs, 0 kills
Dasha, mage 1 / thief 1, 7 HPs, 0 kills, 0 deaths
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#11797
Posted 06 December 2014 - 09:42 PM

@Grimwald: sorry your Assassin died in the end... will you try your hand at another rogue?
As to the mods you mentioned, I might try Dark Horizons some time for the challenges it poses though atm I don't feel like messing with my current install..
I was tossing up between a Heartwarder of Sune, A Blackguard and a Gentleman.
Since the Gentleman kit is so unlike any other, I decided to give it a try. The big danger is doing something evil accidentally and losing the advantages of the kit. It is even easier to do that that for a Paladin to fall. Only one evil action required.
Gentleman Jim, Tiefling Gentleman:
Str 18 Dex 19, Con 18, Int 6, Wis 5, Cha 16.
Having helped Sir Trun Jim was a hero even before leaving Candlekeep.
HE hasted using potion in the "Practice Room" The first assassin took so long to fall that I thought the potion was going to run out before dealing with the second. No Dark Horizons this time so no Mendas to fight.
Just got hold of Joia's ring. No problems with the mod so far.
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#11798
Posted 07 December 2014 - 05:11 AM

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#11799
Posted 07 December 2014 - 06:15 AM

#11800
Posted 07 December 2014 - 07:07 AM

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