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Baldur's Gate 1 No-Reload Challenge


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#2301
corey_russell

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In vanilla BG 1, "short sword" category covers both short sword and daggers. If you are in vanilla, throwing daggers is what Xan should use in situation where melee would be dubious (such as waylays with lots of enemies). This way Xan actually has a chance of hitting something. Using weapons mages aren't proficient with you take a massive Thac0 hit.

#2302
corey_russell

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Lotan the Human fighter adventures in Pelvale, Bandit Camp and Basilisks country

The party slowly made their way to the Bandit camp, clearing out enemies in Pelvale and Larswood. In Pelvale we got some good news - Hanna is level 7 now and can cast level 4 spells.

Next up the Bandit Camp. No guile here, we just showed ourselves and started attacking. Usually one squad of skeletons as escort. We met Khosann a powerful fighter. Unfortunately for him, he failed his save vs paralyzation wand and fell shortly thereafter. His full plate went to Lotan. Hanna will use the Ankheg Armor.

It took us two loads lot of loot there. Before entering Tazok's tent did some standard buffs, protection from evil, remove fear and chant. The enemies had no chance, 3/4 of them failed their save vs. Hanna's fear wand.

Next up was Basilsks country. Last run I used my party and was a massive disaster. So instead went to my old method. Gave Joshua strength potion, haste potion, the protection from petrification scroll, and had him and Thorax(? -t he ghoul) head toward the center of the map. Joshua provoked Kirian's party. He opened with 3 shots from his necklace of missiles. By this time Thorax got close enough to engage the melee and held him. Joshua then switched to his sling and took down Kirian. Kirian's party was destroyed.

We got one more piece of good news. Lotan leveled to 7 in basilisk country. He got 13 HP from his level up putting him at 88. Very pleased about that.

Not much left, think we will head to Cloakwood next.

#2303
corey_russell

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Lotan the Human Fighter - Adventures in Cloakwood

Except for TotSC areas, we only have ONE unexplored, so it's time to hit Cloakwood. We encountered Centeol who had quite a few spiders and some ettercaps at her disposal. We fired three fireballs, but it didn't whittle the enemies down much. So we had to some tanking instead. The party perservered and was victorious.

Spider's Bane went to Lotan. For the Cloakwood at least, changed Lotan's script to fighter, defensive and he will wield the spider's bane in most cases, to defend against the various hold effects in this area (webs, shadow druids). This setup is working pretty well. In the spider's area, Joshual leveled to 7. He only got 6 HP, not the greatest, though at 66 it's good enough.

Had a bit of a setback in the spider's area. We had explored most of the map, and were in the SW corner and there was a just a bit unexplored in the northeast. I sent my party there and "waited" for them to get there. I saw a web trap spring, and noticed some spider's were attacking Hanna AND she's held! Lotan and Joshua got her side quickly but the poison killing her fast. Fortunately Lotan's Bhaal power saved her. But then, just as that happened Paja was held and poisoned! Joshua and Lotan rushed to her defense, but then Hanna got held by the web and there was no way to stop the poison on Paja - the result was predictable. Time to head back to FAI to resurrect her.

While in the Wyvern area of Cloakwood, Paja leveled to both level 6 mage and level 7 thief. Her detect traps is 90, pick locks 100. Next level up will be Hanna at 28,000 experience - no one will be leveling any time soon.

After resurrecting Paja, we headed back to Wyvern country and in an ambush Paja was prompty killed again. Time to head back to FAI yet again. We resurrected Paja, and made it back to Wyvern country safely 2nd try.

After the Wyvern country was cleared (the wyvern cave was no problem with skeletons/monster summons distractions), we next dealt with Drassus. I fought Drassus and company quite fairly. I did not attack from the fog of war. Just prepped with remove fear and one quad of skeletons. We moved up and then the battle commenced. Hanna fired off a silence, Paja a stinking cloud, Lotan used his bow and Joshua his sling. While Drassus and company were playing with our skeletons they were being systematically being killed by our ranged power. Am sure Paja's acid arrows weren't helping them any. We win taking no damage.

We got a lot of junk again (not to mention quite a few wyvern heads), time to head back. However, our monster wand "disappeared" after it's last use, so we have no summons. We tried to rest to get use of animate dead. Took 3 tries but we eventually did it. Headed back to Beregost to sell our Wyvern heads to the flaming fist lady. We are at 35,000 gold.

Edited by corey_russell, 24 July 2011 - 06:17 AM.


#2304
Gate70

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Fair point, but throwing daggers are uneconomic and in short-supply. Throwing axes are heavier and less likely to be scavenged (e.g. only Nimbul springs to mind), but you get a good one later on unlike the daggers. I don't suppose Konalan tweaked the butter knife for throwing in TotSC?

Ranged weapons allow use of the party-select attack without having to remove Xan, over-ride his attack command or switch the AI on. Same for Edwin, Xzar and Dynaheir when I grab them. This then means I only need to micro-manage them when I want a spell or if I send them into melee.

#2305
Gate70

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Dyff, LG male elf stalker.

Kivan and Khalid draw lone ettercaps towards us, allowing a sequence of backstabs and melee. Once they are dead Kivan triggers a pair of traps and we depart to the east.

I backstab a hamadryad, then we scatter as she tries to hold Viconia before running away in fear. We all get out of range and Viconia saves. I return for a final backstab.

Five guards are incapacitated by hold / sleep, allowing us to reach a blood-stained cave entrance. Inside Khalid is poisoned and gulps a green potion. I have emerged from the shadows badly and also get poisoned. I gulp a blue potion while Viconia slows my poison. She's not fast enough and my last thoughts are that Coran should have been here to share the pain.

#2306
corey_russell

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@Gate70: Ouch! Sorry to hear about your end of your run.

You say throwing daggers are "uneconomic" and in "short supply" - No! You are forgetting something. The skeletons in High Hedge have TONS of throwing daggers, AND they respawn! When Xan runs out of throwing daggers, you just come to High Hedge, kill the skeletons, and he's full again. You never have to purchase any throwing daggers, unless in a hurry.

It should also be noted Xan would get 2 attacks with the throwing daggers. I will grant you that it would take more micro-management, no doubt. And if that's a big concern for you, then I would use a sling as well.

Edited by corey_russell, 24 July 2011 - 08:32 AM.


#2307
Grond0

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Wasp's progress:
- took a trip to the Friendly Arm to pick up a spell-boosting ring - Tarnesh's mirror image didn't protect him against magic missile.
- back south to Nashkel, picking up a ring from Lord Foreshadow on the way.  Got Neira out of the way and disposed of a baby wyvern before going back to High Hedge and buying a ioun stone.
- at the carnival disposed of Vitiare, an ogre and Zordral and bought a couple of potions with the proceeds.
- at Nashkel mines bumped off a dwarf bounty hunter after Wasp and another bounty hunter after Prism.  Then investigated the mines themselves.  Had trouble initially getting past the kobold roadblock - Wasp attacked and then went invisible again safely, but the kobolds managed to surround her before she could get past (annoying SCS behaviour against invisible opponents).  However, she managed to blast a way through.  Against Mulahey lots of opponents blanketed the cave entrance so she couldn't hop in and out, but a blast from the wand of frost and a couple of magic missiles polished off Mulahey and the stragglers were picked off easily enough.  Also provided level 5.
- emerging from the back door Wasp's magic missiles outdid Elka's arrows of biting.  Then back to Nashkel and Nimbul also fell to magic missiles.
- with money in the bank headed north to Ulgoth's Beard to buy the green amulet.  During the trip also returned a priestess's bowl and helped a farmer under siege.
- back south again and reunited Rufie with his master, while Sendai & co and Zal and Vax were magic missiled under protection of shield.  Then helped rescue a cat and a dryad's tree on the way to the gnoll stronghold.  Evaded the Dark Horizons assassins there and went to get the tome of charisma.
- returned Samuel to the Friendly Arm Inn.

Wasp's spells are currently magic missile, protection from petrification, shield, sleep, invisibility and mirror image.

#2308
corey_russell

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Lotan the Human Fighter - Cloakwood Mines and parts of city of Baldur's Gate

Thanks to acid arrows, most batltes in the Cloakwood Mines were rather straightforward. Battles of note:
* 2nd level, we rescued Yeslick but only because we need his backpack space.
* Against Hareishan and her buddies, Joshua had protection from fire/lightning and invulnerability. He just fired off quite a few shots of his necklace of missiles, then the party charged the survivors.
* Against Davaeorn, Joshua again was the soloer. He had protectino from fire/lightning, magic blocking potion and activated the greenstone amulet. The greenstone amulet in particular was important as Davaeorn tried to both hold and dire charm Joshua. Davaeorn could do nothing to Joshua and Joshua killed him.

We headed to Beregost to sell our wyvern heads, sold & identified our junk and parted ways with Yeslick on amiable terms. Then we cleared the last non-TotSC area, the area with the spiders and Talon Elite Archers. [Leader's note: somwhere on the way I lost my boots of avoidance - only thing I can think of is maybe I didn't loot it when Joshua was killed by the sirine who was under control of an Ogre Mage in sirine country] The area itself cleared pretty simply. But LEAVING the area was a heart stopper - I got arguably the worst ambush the lesser basilisk and the Ogre Berserker. My first step was pausing - then I turned off the AI (as all my characters have scripts). Lotan gulped his one invisibility potion, Joshua charged the basilisk in melee range, Hanna fired some shots from her wand of heaven, and Paja fired off some magic missiles (all at the basilisk). Somewhat amazingly, the basilisk got off like 3-4 stares off on Joshua and he SAVED every time! Was a bit surprised. Once the basilisk fell the Ogre Berserker fell shortly thereafter. No more invisibility potions, but fortunately no longer do I need to go eastern part of the sword coast, so no more basilisk ambushes.

Finally it was time to enter Baldur's Gate. We went upstairs in Sorcerous Sundries, and just tried to explain something to fellow customers, when the 4 necromancers attacked. Joshua charged, everyone else ranged. The enemies fell quickly.

Before we battled the 5 ogre mages, Joshua got to >100% fire resistance. Then when we entered their buliding and showed ourselves, Joshua charged while everyone elese fireballed (via wand, necklace of missiles, or potion). One ogre mage survived but his morale broke. He was invisible, so we had to wait a few moments before he would show himself and then we finished him off.

We met a rather belligerent mage and his kensai and archer buddy, but they were no match for the party. This got Paja another wizard's ring - she has a ton of 1st level spells now.

We encountered Aldeth and he said he needed our help again (why are we not surprised). Nevertheless a good deed is a good dead, so we entered his place and dealt with his doppleganger problem. Nice surprise on the 3rd floor, Hanna level to 8, her last level of the game.

Next up, investigate the sewers...

#2309
BelgarathMTH

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Sounds like great progress, Grond0 and Corey. Good luck as you continue.

#2310
Grond0

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Wasp's continued to make good progress:
- returned Joia's ring.
- got revenge for Bjornin and helped out Drizzt (gained level 6).
- acquired a nice pair of fur-lined boots.
- helped an archaeological expedition and saw a penitent captain safely home.
- in the valley of the tombs Wasp's new spell deflection didn't protect against the revenant, but long-range magic missiles saw it off; invisibility and magic missile did the trick against the ghasts guarding the wand of summoning and the mage summoning jellies also came to a sticky end (though the jellies survived).
- Meilum provided a nice pair of bracers (level 7).
- the basilisk area proved a good testing ground for Wasp's full range of buffs and her new Melf's missiles as an addition to her old magic ones (level 8).
- the red wizards of Thay provided a further test of buffs, including Wasp's new polymorph self, but she prevailed.

#2311
corey_russell

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Lotans continuing adventures - finished up Baldur's Gate quests

@Belgarath: thanks for the good luck. I have good odds at this point, but last run a green slime chunked a tank - if they do that again, that could radically alter my chances, but otherwise it's looking good to me.

The party continues to adventure. We decided we would do Resar's quest. Hanna did the honors and got the skyship components using sanctuary. I had forgotten that when you complete the quest without killing the daughters that you get 4000 quest experience for completing it well PLUS the 4000 for Resar himself. This chunk of experience was enough to get Paja Mage level 7. This will be her last mage level of the game.

We accepted Ramaziths quest (though we didn't do it, we just didn't want him to hire others to do it). We then confronted him about it in the privacy of his own lair, but he responded by firing a lightning bolt and dared us to follow. We did dare, and  this got Lotan level 8, his last level of the game. At his point his HP is 97 - the only time I ever have had better than this was a run where I got the CON manual early AND was a dwarf.

I had a LONG battle with Degrodel's minions - we have a ton of dead summons which you can see here. No one was in serious danger, though Hanna did have gulp a number of heal potions. For the Battle Horrors, they were dispatched with round after round of wand of heavens and magic missiles.

That last straggler before meeting Degrodel himself was a nice suprise - gave Paja's last level of the game ,thief level 8. Her find traps and pick locks is now 100%, left-over points put in her stealth. As for Degrodel himself, after we heard what he had to say, he sounded evil, so we attacked him after accepting his quest. We didn't need his quest anyways, we were already wearing the helm of balduran (which puts Lotan's HP at 102) and Paja had also pick-pocketed Quenash the Cloak of Balduran as well earlier.

We had a rather chaotic battle with Mountain Maulers BOTH sides had a huge amount of summons. We decided to throw in a single fireball, then concentrate on the survivors. Paja spammed her paralyzation wand (spell-wise she was spent from Degrodel's place) to good effect. Victory was assured.

We finished all the Baldur's Gate quests that we were going to do, so we talked to Scar and investigated the Iron Throne building. Everyone kept pointing us the 5th floor. Lotan decided to solo it. He equipped 20 arrows of detonation. He has a single buff, Protection from Magic via scroll. He walked upstairsand fired off 8 arrows of detonation. This killed everyone but Gardush. Lotan switched to his Spider's Bane and fiinished him off.

We identified and sold the junk, and prepared to talk to Duke Eltan.

#2312
Grond0

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corey_russell wrote...
@Belgarath: thanks for the good luck. I have good odds at this point, but last run a green slime chunked a tank - if they do that again, that could radically alter my chances, but otherwise it's looking good to me.

Seems like it's been a good run - hope you can finish it off in style.

Wasp is working towards the bandit camp now.  Progress during last session:
- Tranzig fell quickly to a combination of missiles.
- Bassilus succumbed to the same combination, though Wasp took the precaution of buffing for him first.
- a lady at the lighthouse seemed surprisingly unflustered as Wasp led a procession of worgs under her nose; a spider took care of the sirens, while Melf's cleared the way to the constitution tome.
- ambushed by Molkar at High Hedge.  Quickly went invisible.  That didn't stop them from tracking Wasp, but did let her buff up, before taking them out - combination of magical missiles for the mage and mainly spider / sling for the others, though Morvin got a few blasts from the ring of energy to soften him up.  Went on to successfully revive Mellicamp and do some buying and selling.
- turning in Bassilus's symbol got Wasp another level (only 1 more to go now).

#2313
corey_russell

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Looking good Grond0 - I think you've had your fair share of failed runs, time to finish one this time!

#2314
Grond0

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AgreedPosted Image.

#2315
corey_russell

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Just a quick note on Lotan's the Human Fighter run - he successfully negotiated the Thieve's maze without getting anyone chunked. For the skeletal warriors, we used the scrolls protection from undead and cold on Joshua, Joshua himself gulped a haste potion and strength potion, and he went to town on them using his sling. Joshua was doing much better damage than my solo guys usually do against the skeletal warriors -- arrows are weak, and Prat's throwing axe only a bit better.

Party is also max level (at the experience cap of 161,000)
Joshua - Human Paladin, level 8, 72 HP
Lotan - Human Fighter, level 8, 102 HP
Hanna - Halfling Cleric, level 8, 47 HP
Paja - Elven level 7 mage/level 8 thief, 36 HP

#2316
corey_russell

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Lotan the Human Fighter  and fellow Bhaalspawn - FINAL Update

That's right it's the final update - what happened you say? Read on and see!

* Undercity
Since everyone is at the level cap and we definitely don't need gold (about 80000 gold), we headed for the final showdown. But had to take care of an Iron Throne party first. Lotan said he would take care of it. Put my standard buffs up, haste/strength/protection from fire & lightning/greenstone amulet charge and charged the enemies using arrows of detonation. Lotan DID take some damage (about 40), but since he has 102 HP, he was in no danger. He was successful

* Sarevok Battle
Rather than try to describe my massive number of summons and buffs, just see this screenshot. Next, I had Paja while invisible, creep up the left side and fire a dispel magic at the platform, out of sight to remove hopefully Sarevok's haste and Semaj's protections. The second the dispel magic was cast, paused and then fired off cloudkill at the same spot via scroll. The second that finished casting, Paja booked it back to the party.

Then we waited to see who would come - incredible, even though we can see Tazok and Angelo taking damage from the cloudkill ONLY Sarevok came! The skeletons moved up to meet him. Joshua fired +2 bullets via sling, Lotan fired arrows of biting, Hanna wand of heavens, and Paja magic missiles. During the fight Paja decided to be cruel and hasted the skeletons - true they can only hit on a critical but that's a lot of swings from quite a few skellies some hits bount to happen. The battle was over in about 4 rounds.

I got some of my final stats wrong in my previous post, so here are the party's final stats (all will be exported to BG 2, with Lotan the Protaganist):

Joshua's Final BG 1 Stats
Lotan's Final BG 1 Stats
Hanna's Final BG 1 Stats
Paja's Final BG 1 Stats

As this is a trilogy no-reload, headed to BG 2 thread next...

#2317
Gate70

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Well done.

#2318
corey_russell

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Thanks Gate70!

#2319
Gate70

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BG/TotSC/patch/EasyTUTU/BG2 Tweaks/SCS*/Generalised Biffing on Linux/Wine, core rules.
SCS - only NPC locations, shell stacking, prevent Shar Teel dying early, remove blur effects.

Zom (stats at end of post)

* dagger, * single weapon style

I've fenced a gem and obtained a magical dagger, a fine way to leave Candlekeep. Gorion doesn't last long in the wilderness so I out-run Imoen and head to Beregost in search of work. It turns out there is little demand for assassinations and instead I settle for swapping books with Firebead Elvenhair and sharing a drink with Marl.

Nashkel is next, telling Oublek I most certainly am not Greywolf. Noober talks for a while then I hear about Captain Brage. It is a simple job to return him to a temple, then I backtrack to the Friendly Arm Inn. Back-stabbing hobgoblins with a magical dagger seems to take forever, but eventually I return a ring to Joia.

More backstabs deal with a pair of ogrillions and Zhurlongs hobgoblin. Two poisoned backstabs account for Krumm but Caldo is much harder to hit and after a lot of misses I leave him for later.

Jared's bear is a pain. I land several good backstabs but several others miss because it is lumbering about. It dies eventually but I've gulped four blue potions.

Gnarl and Hairtooth fall to poisoned backstabs at the second attempt. Then I sneak away with a magical tome. I poison backstab a flesh golem in Black Alaric's cave, so get hit. Never mind, I have grabbed the treasure and can make a run for it. I jink round a wall and hide again before exiting past Sil and her sirines.

I tug at the robe of Thalantyr. He looks down at me, pats my head and reads two tomes to me. He tells me I'm a hardy but likeable chap and bids me farewell.

Next I play hide and seek with hordes of gibberlings and xvarts but still find time to backstab a belted ogre. Maybe it is time to go play in a mine.

Posted Image

Posted Image

Posted Image

Edited by Gate70, 26 July 2011 - 02:19 PM.


#2320
Gate70

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Zom, male halfling assassin.

Two kobolds are brutally backstabbed before I realise Nashkel mine must be crawling with them. I sneak past several groups on the next level, recover a greenstone ring and deal with three traps on a third level. Three more traps are cleared as I exit to the fourth level and backstab a lone kobold.

I backstab chunk a kobold commando and melee two more to the ground. I've been hit by one of this pair so have to rest in the shadows, managing to do so on the third attempt.

(Six kobolds will be hard going, the skeletons may be worse so this next bit could be fun)

My luck is in, I set a snare (15%, no make that 10% chance of success). Then my luck is out as a kobold triggers it. There are three more kobolds, and I miss with my backstab. I manage to kill them before stepping outside, resting at my third shadowy attempt.

Plenty more resting is required as I fail to set two snares, injure myself with a third and eventually complete a fourth. Now time for action.

It seems almost unfair to poison backstab Mulahey before introducing myself. But hey I have to get this mine restored and he's no miner. A trap whooshes in the distance (six kobolds killed) and Mulahey staggers off as four skeletons close in. I switch targets as he gets scared and crawls around the corner to die almost unobserved.
Posted Image

One skeleton is down and I'm only slightly injured. I'm slightly more injured after stopping the second, and gulp two blue potions before the third drops. The fourth is easy (28/30hp so could have made it without potions but too risky to try). There is a lot of shiny evidence down here that I must confiscate. It all goes to a good cause - me!

Xan wants to help so I hand him his sword and tell him to guard the area. I also get him to wear the girdle of gender to save me lugging it about. So long sucker.
Posted Image

Edited by Gate70, 26 July 2011 - 03:23 PM.


#2321
The Fred

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OK I figured that it was about time to have another shot at this. I'm bored of my one so-far successful game (or did I have two?) and my others have all been failures, so I'm starting again.

Mods are the same as last time:
BG1Tweak [CoM] (Alternate Portraits), BG Mini-Quests and Encounters, Grey Clan Episode 1, BG1 Unfinished Business (all), Bg1Tweaks [G3] (weapon anims, icons, pre-Ch 4 Cloakwood, City maps, Universal Clubs, No XP Cap, 3E Druids, Save penalties for high-level casters, Taerom's Ankheg Armour, all NPCs BG2 and legal Stats), Druid Power (fix all NPCs - removes Druid spells from Clerics, Tougher Druids), SCS* (Improved Assassin Party Deployment, Harder Spiders, Faster Bears, Smarter Deployment), a mini-mod of my own making which makes Tranzig Tougher, a mod of my own making which increases item stack sizes, Thalantyr Item Upgrade pack, Hard Times*, a mini-mod of my own making which makes Sirenes and Dryads tougher, a mini-mod of my own making which alters the Bhaalspawn dream powers.

I'm inspired by an all-Druid party, but after the tedium of playing one solo to L4 I'm not sure I'm up for it. I'm thinking instead of mixing it up slightly, maybe a Fighter 3 -> Druid dual, a pure Druid and a Cleric/Ranger. Multiplayer is crashing my game, though, so I'm going solo Fighter atm with a view to dual later and will probably just take some liberties with the NPCs (Imoen as a Druid?).

Right now Erthallin, Neutral Good Fighter L1 with the following stats is just about to leave Candlekeep.
Str 15, Dex 16, Con 15, Int 9, Wis 17, Cha 17
Small Swords xx, Long Swords xx (a view to using throwing daggers and large swords now, darts and clubs as a Druid, then throwing daggers and either a scimitar or later the Dagger of Venom after dualing).

I hate to play with a dim character, and I'm loathe to miss out of the lovely bonuses of a higher Wis, Dex and/or Con (Dex 18 Con 16 Wis 18 would have been great) but dualing to Druid is tough, you need 17 Cha and 15 Str (going from Fighter).

As a Fighter, I should be able to solo the first few areas reasonably easily with daggers (need to be careful though, thanks to having Hard Times installed - daggers are the most expensive ammo and I have 3gp), though I would have prefered 18 Dex. Then I'll pick up an NPC or two and stick with them through to the end - or at least that's the plan.

#2322
corey_russell

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Good luck Fred. In my current run, I have a level 9 fighter dualed to a druid (he started in BG 1). Call lightning comes in handy in many situations. Level 3 fighter dualed to a druid, I have done that as well.

Unless hard times changes this, there are a ton of throwing daggers to be had from the skeletons in High Hedge. The skeletons respawn as well, so you can go there whenever you need to restock.

#2323
Gate70

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Zom

Another series of shady naps sees me ready to poison backstab a gray ooze. I miss, and when I eventually hit realise it is immune to my poison. Plain battle then. I'm doing great, getting it badly wounded. Then it lands a critical hit (26 damage for a 30hp character was almost game over). I gulp a blue potion, run and hide.

Back in Nashkel I tell Josephs wife about how I found his bloodied, bruised and chewed remains and that it must have been a long and painful death. She bursts into tears and I suggest a little coin might persuade me to hunt down the instigators of such a crime. She's too upset to agree so I'm out of luck and must do it for fun instead.

After collecting my reward from Berrun Ghastkill I spy an assassin called Nimbul waiting for me. I try to set a snare and get hurt again. The guards interrupt my shadowy rest twice, then I get caught by another snare. Six more shadowy rests are interrupted and while I could continue I decide I now have another option. These guards will soon cut Nimbul down for me.

It seems unfair to poison backstab him too but tough.
Posted Image

Good job I did, the guards ignore him and tell me off for kipping in the town. Nimbul heads inside the local inn so I hide and step inside to watch his last few moments. I pick up his belongings and leave (before Neira reacts), only for three more guards from earlier to wander over and repeat the sleeping warning. A note on Nimbul implicates someone called Tranzig in Beregost.

Another poison backstab, but Tranzig manages to cast mage armour then Melf me. I've managed to hide so backstab him a second time then hit him with a third blow. A brief search shows he is working with bandits haunting Peldvale and Larswood. I get the feeling these woodsmen will have bows, something I try to avoid. I'll buy a sling and see how I do.

(now level 5, 33hp, THACO 15 or 11 when concealed, 54 kills with Tranzig most powerful).

#2324
The Fred

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corey_russell wrote...

Good luck Fred. In my current run, I have a level 9 fighter dualed to a druid (he started in BG 1). Call lightning comes in handy in many situations. Level 3 fighter dualed to a druid, I have done that as well.

Unless hard times changes this, there are a ton of throwing daggers to be had from the skeletons in High Hedge. The skeletons respawn as well, so you can go there whenever you need to restock.

Once Druids hit L4, their saves and THAC0 take a dive, making them actually OK stat-wise. Then they only have one level to get the decent 3rd-level Druid spells. Up until then, though, they really do stink. Going Fighter 3 first should give me much better odds of surviving but also a health boost, better proficiencies, and the ability to use heavy armour and shields, though the attribute spread is a lot harsher (could have gone 10/18/18/10/18/15 otherwise, poor Str but fine for ranged fighting, or at least have put a couple of points from Cha onto Dex or Con).

The skeletons are a good tip, I used them quite a bit last time and I'm glad you reminded me. I'm going to be doing Melicamp early of course anyway so it'll be a good chance to stock up. Increased dagger stack sizes is a lifesaver, too.

#2325
corey_russell

corey_russell
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When a druid is less than level 5, best bet is to entangle, then attack the enemies with ranged. Charming nearby animals could help as well.