Grond0, this is a promising run. Take care.

Baldur's Gate 2 No-Reload Challenge
#8701
Posted 05 March 2014 - 12:38 PM

#8702
Posted 06 March 2014 - 12:18 AM




#8703
Posted 06 March 2014 - 03:45 AM

Polytope, congrats on doing this battle. Reading on it, I'm fairly certain I won't be fighting it prior ToB, if I ever get this far that is. Great job in keeping everybody alive. I'm stuck with with two <40 HP characters in my run, so PW spells will be a major pain to deal with.
#8704
Posted 06 March 2014 - 05:36 AM

#8705
Posted 06 March 2014 - 08:29 AM

Some hints below if you want them, but bear in mind I can't remember this 100%.
#8706
Posted 06 March 2014 - 12:52 PM


#8707
Posted 06 March 2014 - 01:05 PM

Congratulations, Grond0!!!
I've restrained myself to not wish you luck in the final fight (as my well-wishes seems to be fatal for your characters...) and I'm happy you've done that... at last!!!
Well done!
#8708
Posted 06 March 2014 - 01:25 PM

Well done Grond0. Very nice run indeed!
#8709
Posted 06 March 2014 - 01:45 PM

Thanks both - 10 years well spent I say!
I was pleased to meet my target of completing the game enraged (apart from the tweak of using summons in the final fight) as well as abiding by my normal restriction of no healing potions (or rod of resurrection) - though Krak did use one antidote potion in BG1.
#8710
Posted 06 March 2014 - 02:03 PM

#8711
Posted 06 March 2014 - 04:44 PM

Nicely done Grond0. As soon as I can find all the details I need, will put Krak into the hall of heroes.
EDIT: Krak has been entered into the Hall of Heroes. Glad to see you finally get a single player trilogy Grond0 - your hundreds of fallen dead characters did not die in vain...
#8712
Posted 06 March 2014 - 05:14 PM

Glad to see you finally get a single player trilogy Grond0 - your hundreds of fallen dead characters did not die in vain...
Thanks Corey - their shades can indeed rest easy now.
#8713
Posted 06 March 2014 - 05:51 PM

#8714
Posted 06 March 2014 - 06:57 PM

Very nicely done, Grond! I wonder: does the scroll of magic protection actually prevent a Timestop from affecting something?
#8715
Posted 06 March 2014 - 07:41 PM

Entering the BG2 No-Reload, straight from BG1 No-Reload, Ilydan the Cavalier.
Weidu is the same as before since I play BG Trilogy.
Game started by picking up Minsc, my faithful right-hand man in melee combat. His stats are bit improved by tomes in BG1.
I used Dungeon-be-Gone to leave the damn dungeon, I hope that's ok.
Upon exiting, we got approached by Kivan (Kivan NPC mod for BG2/ToB), we adopted him as well. First thing's first, we spoke to a city guard about some circus issues, only to discover a poor little Gnome was behind it all. We slay him, getting a magical ring in return. IR version doesn't set Charisma to 18, but adds +1 and +2 to AC/saves vs Human oponnents. Ilydan adopts the ring and raises his Charisma to 20.
Adopted Aerie. She's weak as a kitten, but her usefulness is not to
(On a side-note, Item Revisions revises BG2 "economy" a lot. I no longer get discount for low reputation, get only a sligh discount for high charisma, and stores buy stuff at a much cheaper price, In short, money actually becomes an issue. You can't buy whatever you want, instead, careful planning about items is required)
Entering Slums, we meet some goons in front of Copper and killed them. Accepted Nalia's quest but refused to take her into the party. Investigated CC and freed Hendak, accepted his quest to free children from slavers.
Adopted Yoshimo temporary to disarm sewer petrification trap. Got Lirarcor for Miscs. Traveled to Goverment district, disbanded Yoshimo and took in Xan (Xan NPC mod), an Enchanter. Adopted Jan as well. Talked to Delon. Next area to travel was City Gates, I wanted to avoid Suna Seni for now - took the Trademeet quest and traveled to Umar Hills.
Got Mimic's blood and killed 2 Umber Hulks there (Polytope - improve those further! Bigger save penalty...)
Got Ilbratha sword - IR version is mostly unchanged, Mirror Image 1xday. Minsc gets it; and Nature's Ward - IR version of Shield of the Lost - adds extra AC vs Unnatural creatures. Ilydan equips this shield.
I didn't want to travel out of city yet, so we returned to the big city (Docks), took Shadow thieves quest about Mae'var. Role-playing aside, I need money. Bought Nymph Cloak there - IR version adds +2 Charisma and +2 Save vs Spells. Ilydan gets this for a further store discount.
Mae'var wants us to steal from a temple. En route, Suna Seni ambush.
I expected it, so we pre-buffed.
Just for note, I still decline use of any kind of invisibility on Ilydan or Minsc.
Upon getting ambushed, we immediately scattered around, Minsc uses his Rage, Ilydan uses Challenge Evil (I want him to be focused).
Aerie starts to cast Slow; Jan uses his skill in detecting illusions. Minsc and Kivan focus the cleric, while Ilydan charges the fighters.
Illusions get removed, Aerie's slow takes great effect, cleric is killed. Battle is won shortly after, even though Minsc got charmed (I don't switch weapons to resist such effects, and he prefers Sword of Chaos over Lirarcor for now)
Still under some buffs (Xan without Stoneskin however) we change our destination from Temple to Bridge district, forcing another encounter. Xan runs back immidiately, since a backstab might chunk him.
This battle proved much harder than Suna Seni - Minsc got charmed again, Kivan got held twice, we ate a big damage Unholy Blight and had to spend a lot of potions. Having expending most of our disables on Suna Seni cost us dearly.
Ilydan was under Aerie's Free Action, hence immune to most disables (apart Confusion, but they didn't use it). He still took a big deal of damage. Jan's detect illusions skill proved very useful once again.
Of course, due to "Revised XP tables" both Jan and Aerie are very, very slow on level-ups. It's like having a paladin/ranger recieving half the EXP they would have instead. I'll miss Aerie's level 5 spell slots dearly I recon...
Took the posioned man to Harpers, agreed to invesitage Unseeing Eye, took on one of Xan's quests (a rather insignificant one, but it can be leathal so I decided to postpone it a bit), destroyed the fallen paladins, solved skinner murders.
Killed Crypt King at the Graveyard. With IR, he no longer has Namarra, instead he holds Albruin bastard sword - IR version has immunity to poison and luminous property - target hit must save vs spells or be rendered unable to hide and suffering a -2 AC penalty. It's Ilydan's weapon for now. It's only +1 enchanted.
Killed Edwin without accepting his quest. Attacked Mae'var's hideout. Ilydan&Minsc killed cleric fast, and Xan managed to succesfully cast Chaos, which in turn made all thieves fail their saves. I don't have any anti-magic, or even Breach memorized yet, so Kivan shot Mae'var with arrows to avoid Fireshield backlash.
Easy peasy.
Sold a lot of stuff, payed the Shadow thieves. Finshed Harper's quest about Montaron. Decided to do another "easy" quest by destroying Slavers boat. Almost ended the run there. Minsc constantly got charmed (I decided to almost exclusivly use Lirarcor now), it was horribly played. Dying to the acid trap would be just icing on the cake I guess. A lot of potions were used up.
Regardless, we survived. Unfortunately, Hendak does not give you IR Lawgiver (aka +3 vs Shapeshifters sword) anymore. It has to be bought at Helm Temple, but I save money for other items - I bought Mace of Disruption - no longer at Vampire pool of blood, it's bought at Lathander Temple.
Visited Aran Linvail, got Amulet of Power. IR version - adds +2 caster level bonus, +1 spell slots for level 1-4. No more NPP or casting speed bonus (Metaspell influence amulet has +1 to casting speed however). Aerie gets this as her amulet, Metaspell is on Xan.
Finished Aran's first 2 quests (Mook and traitors).
Survived what is (imo) the hardest ambush encounter of them all (I simply ran away from Orogs. One must be very careful about casting stoneskin here, interruption means death usually). To Trademeet it is.
Things were going rather smoothly in the Druid Grove (had some trouble against Spore Colonies, not AoE damage is killing me coupled with relatively low apr. Kivan just doesn't cut it yet without a powerful bow).
Decided to take on Rakshasas (everybody is level 10, Aerie and Jan 9/9). Kivan has no +2 arrows so doesn't enter the area. He could still hit 2 of 3 Rakshasas, but I didn't know that (also, a chest there holds 40 +2 Acid Arrows, but I didn't know that also.)
Big mistake.
Their first move is to remove most of our buffs; not that we have much to work with anyway.
Jan and Xan protect themselves with what they have available - stoneskin for Jan and mirror image for Xan.
They follow with standard Web/Cloud tactics. Cloud sets attack per round to 0 on a failed save. I had only one Free Action potion and Ilydan drinks it immidiately.
Next, Confusion. Ilydan fails his save. Minsc is wielding Lirarcor so is immune. Aerie is webbed and cannot cast Break Enchantement on Ilydan. Not much I can do now, since Rakshasas are immune to every spell we have.
Aerie saves vs Web. I wait for damage tick from Acid Arrow (crafty bastards, those SCS mages, always target spellcasters with Acid)
and Aerie releases Gust of Wind (Zone of Sweet Air basically). It cleares away poison cloud.
Meanwhile, Minsc fails to save vs Web and is getting beaten up by Raks.
Xan tries to draw some fire away, at least he has a few mirror images, or so I tought. Both him and Minsc die. Aerie casts Free Action onto herself. Jan succums to Sleep (KR also nerfs shortie saving throws. Max +3 bonus, not +5)
Aerie's Break Enchantement spell finally comes. Ilydan is free from confusion effect. Let's give those monsters some pain.
Ilydan uses his innate Divine power to buff up, and kills .Ihtafeer. Kivan comes in to help. I tought Raks were immune to +1 weapons, but they aren't. Kivan wouldn't help much against Ihtafeer since he was under Protection from Missiles (with Spell Revisons, only Arrows of Dispelling go through Pro Missiles, it foils all missile attack including daggers, axes etc.) It's a very powerful spell. Jan helped a lot with removing illusions when he woke up. With Kivan's help, battle is soon won.
We kill some Shambling Mounds/Spiders/Bears/Druids, disband (temporary) Jan and adopt Cernd. With SCS Cernd will die against Faldorn if left to fight in a cutscene, so I took him in my party for the battle.
More to come....
#8716
Posted 06 March 2014 - 08:42 PM

Very nicely done, Grond! I wonder: does the scroll of magic protection actually prevent a Timestop from affecting something?
I haven't experimented with it, but it seems possible - that would help explain why Melissan didn't want to use Timestop ...
#8717
Posted 06 March 2014 - 09:26 PM

I haven't experimented with it, but it seems possible - that would help explain why Melissan didn't want to use Timestop ...
It most certainly doesn't.
#8718
Posted 06 March 2014 - 09:53 PM

I'll bow to your superior knowledge then . It still may be the reason no timestop was used though as a result of a faulty script - detecting that no magic damage can be done and failing to cast even spells that would bypass that restriction.
#8719
Posted 06 March 2014 - 10:06 PM

Ilydan the Cavalier
Cernd vs Faldorn
aka
Creeping Doom vs Insect Plague
Fail vs fail
Werewolf vs human
(almost blank screen, sorry, I failed to catch the moment. Anyways, SCS shapeshift creates a token to equip, and is not interruptible.)
I reported news on my success to mayor of Treademeet, and returned Ihtafeer's head to genies. They left, I now had Shield of Harmony. IR nerfs it somewhat, in now doesn't protect against Hold anymore. I also bought Cloak of displacement (IR version is +2 vs melee AC, +4 vs missile AC, Minsc got it) and Girdle of Inertial Barrier (no longer adds Magic Damage resistance. Adds 20% Missile damage resistance, +3 vs breath saves and slows enemies nearby (save is allowed vs breath to avoid). Very powerful belt, Ilydan gets it for now.
Bought Robe of the Battlemage for Xan, buffing his HP up somewhat (+10).
Having spent most of my money, I fought Sorcerous Amon and his band of fools.
Battle opener was a well-placed Malison
Ilydan draws some fire away from Minsc whose buffs got dispelled by the dwarf which wields a dispelling axe (Bala's axe, save vs spells to avoid getting dispelled, not flagged as magical so is perfect for PFMWed wizards. I don't use it. Mages have a decent spells save anyway, and nobody uses axes). Minsc's HP/AC are both low and he hasn't yet reached level 11 for an extra 10% damage resistance (Barbarian).
Xan's Chaos and Jan's illusion detection follow up
Mop up
Sold some unneccecary items, and forged Mace of Disruption +4 - mostly unchanged by IR. Decided it's time to face Bodhi in her lair.
Note, Vampires are not one of SCS strong points - vampire mage there is bugged, and doesn't move, so Tanova stood idle while getting beaten....ah well.
I can easilly protect from level drain (SR NPP lasts much longer than vanilla version) but I have only one Chaotic Commands casting (Aerie is level 9/9) and vampires love to Mesmerize - a Feeblemind-like effect, Charm immunity offers no protection against it. Vampires also drain constitution on hit, so have the ability to kill very fast. Anyhow, we somehow managed to kill most of them (Ilydan+Chaotic Commands+MoD+4 solo mostly) and met Bodhi. Minsc fails to save vs her Sleep power - Ilydan's Chaotic Commands just wore off. If he got hit by Sleep, it would have been game over....I need to be more careful with this kind of stuff. Unlike the Sleep/Command spells which mages cast, Bodhi's Sleep doesn't allow you to wake up when hit.
In addition, Bodhi apperantly shares her vampires' constitution draining powers. Ilydan got reduced to this in 2 rounds:
Ok. No playing big hero here, Ilydan high-tails it out of Bodhi's line of sight. She goes near the door which golem opened, and stands idle. Pheww... Minsc got killed by archers while unconciuss.
Finally she gives her farewell to us. Educational indeed, if we ever fight again I ain't going in w/o some powerful summons. Level 10 is simply too early for this battle.
Ilydan kills the archers, picks up Minsc's loot, Aerie memorizes Raise dead and brings good old Minsc back to life.
We kill Pai-Na with ease, pick up Kittix (slightly improved by IR) and call it a day.
#8720
Posted 07 March 2014 - 06:41 AM



#8721
Posted 07 March 2014 - 01:41 PM

Ilydan the Cavalier, small update
We succesfully managed to clear out the Undead from Umar Hills. I didn't fight Thaxsy yet, but Shade Lord is slightly SCS improved, hence desreves a mention. We prebuffed heavily, Ilydan positions himself as the first target for Shade Lord, resto of the party stays away due to lack of NPP. Minsc and Kivan target the altar. At one moment, Shade chooses to cast Finger of Death at Minsc (Ilydan needs to melee him so has Death Ward, but I have very few level 4 slots on Aerie). Minsc tries to protect himself via Potion of Magic Resistance (IR version - +20% MR, undispellable) but fails his save (SR Finger requires a save vs Death at -6, so it's rather hard to avoid it).
Still, we wait out Shade's PFMW and Ilydan kills him before his Shadow Mantle kicks in.
Aerie raises Minsc, we report our success and get Night's Gift armor (AC1) for Kivan. Did 1st level of WK. At level 10, I got very easy spawns (Mephits, Orogs, Shadows) and had no trouble aquiring Foebane since cleric statues didn't spawn (IR version is +4, adds +1 to saves and has a vampiric effect, but it doesn't heal beyond maximum HP).
Paladin's Bracers (+1 saves, +1 THAC0, +5HP) were also aquired.
#8722
Posted 07 March 2014 - 02:20 PM

#8723
Posted 07 March 2014 - 04:44 PM

Malvae, faithful Cleric/Ranger. Update No. 2 and finale.
Malvae got killed by a trap under the Copper Coronet despite running several protections and wearing the Shield of Harmony. In my last playthrough I foiled that trap with a Jelly, but in this one I had no such opportunity and not knowing what the trap actually does I got my pretty cleric killed.
I definetely feel more comfortable with rogue type or arcane caster. The limitations brought by cleric class are harsh and make the solo run indeed painful.
#8724
Posted 07 March 2014 - 05:42 PM

Sorry to hear about Malvae - learning about traps is indeed a painful business! That particular one is nasty as it is a recurring petrification trap so you can't just protect on a single occasion. I tend to use the plank crossing to the left of the screenshot as you look at it to get across safely.
#8725
Posted 07 March 2014 - 06:01 PM

I picked up Yoshi temporary to disarm that one....unlike BG1 traps, I know BG2 traps fairly well...and I don't solo.