Shaleen, 8th BG2 update
I decided to finish the unfisnished business in the sewers.
2nd battle here was a bit rough. For some odd reason (either Berserker got breached before or I didn't use CC on him at all) he got stunned. Worse yet, Shaleen got INT drained. This is not awful per se, but she's locked in place since berserker can't move.
They eat zerk's brain, but now Shaleen gains some space, and goes for sling shooting. An Umber is on top of her and is doing rather large damage with +4 adjustment due to ranged weapon equiped, but she takes it as she gains her INT back. Barbarian is unhittable by non-criticals.
With no more casualties, they die, I ressurect Barathum and we rest (unneeded, since he can Rage to avoid stun from Alhoon; I forgot).
As for Alhoon, Barathum goes in first. I was late to use his rage however; and he's stunned again. At least he ate the double-Remove sequencer.
We manage to rescue him this time, however, and his Rage is now cast. Alhoon will hit him almost regulary now due to pathetic AC, but at least he's operational.
My Diviner starts debuffing Alhoon, while he summons and attacks from time to time. We all get hit by Remove magic, now Shaleen and barbarian (he's expendable however, ALhoon's attacks won't chunk) are vulnerable to his blast attacks. He gates in a demon, but we kill it very quickly.
Shaleen takes distance, and a Breach lands on Alhoon. This had no affect apperantly (I think he's coded as a Lich), but his next spell is disrupted - meaning no stoneskins recast for 6 seconds.
6 seconds is a lot in this game, and Alhoon does not get to live another round.
Now, Beholders. The group guarding the bridge I wanted to kill by few Ice Storms + Invisibility 10' radius after. Didn't really work. As soon as the 1st was cast, they float over to greet us.
Ray-hell flies towards us. Saves are made vs the deadliest ones (Petrify and Death), but Barbarian is held, zerker is slowed, shadows appear and start draining strenght from them. At least Beholders are getting smacked by icy boulders. I use Wand of Lightning to kill the big one.
The lesser ones die to ice and one more Wand charge, Remove Paralysis is cast and we finish the shadows.
In their lair, I noticed a fairly ugly behavior they have - Anti-Magic ray is used very often. Both barbarian and Shaleen got hit by it by a single beholder in few seconds. NOT cool. This should have a higher cooldown since it's so insane. On a good side, being hit by it prevents any magic from working for a round, so at least you'll live 6 more seconds.
It wasn't untill I prebuffed for Unseeing that I remembered that the Rod must be returned.....that'd be a very sad way to finish this run.
Unseeing himself - we hit him with all anti-magic we had + the Rod (gets him to badly injured it seems). He still uses his CC with two Tyrants.
Dies in a moment's notice.
Here I was afraid Risse is permanently gone. His portrait dissapearing was the first thing I noticed (in battles like this feedback is spammed with messages, so some important things like "petrification" can slip unseen.....).
We didn't give the tyrants a chance to chunk him, and he gladly rejoined us.
The reward: 7k gold, stronghold (not gonna do it, I'm lazy, and the only clerical stronghold I really like is Talos); and Saving Grace. This is an anti-undead shield, but is kind of neat overall (whoever tries to attack you can get blinded for a round, attack doesn't need to be succesfull).
There's little left to do now. It's either Planar Prison (could be doable, but I'd have to somehow cheese the Warden's possible TS/BBoD on summons), Firkraag (Shaleen would love that armor) or Spellhold. I don't feel like sailing, so I think I'll take my chances vs Firky.