3021 Mirtul, 1369: Travel to Umar Hills from De’Arnise was uneventful. We arrived in Imnesvale & found the Mayor, Minister Lloyd, trying in vain to reassure the locals. It seems people had been disappearing & the local Ranger who normally watches over & protects this little hamlet had not been heard from. In addition, the Mayor sent a group of adventurer’s led by someone named Mazzy Fenton & neither had they been heard from since. Theories abounded as to what was happening: Wolves; an Ogre & a pack of humanoids just north of the hamlet or a Witch of old named Umar. He thought we would be best served by visiting the Ogre or going west to the cabin that their Ranger, Marella, called home. I chose the latter. Marella’s Cabin was easy enough to find & yielded a sense of dread for what lay ahead. There had obviously been a struggle there. In the bedroom & there were bloody footprints on the floor leading to the door. We found Marella’s journal & it seemed to point to the wolves but she mentioned that their behavior had changed & she sensed they were following her but not so that she could see them clearly, more like shadows. So we started out to investigate. We found the Ogre, who calls himself Madulf, & he was obviously not the culprit. He had a meager band of humanoids w/him, deserters from the ‘great army of Sothill in the south.’ Sothill is an Ogre Mage, who along w/his mate, Cyrvisnea, are leading two armies besieging southwestern Amnish city of Murann. Madulf & his band don’t want to fight & even asked me to tell the Mayor that he & his band were willing to protect the hamlet in exchange for infrequent trade. I passed this on to Minister Lloyd & he was excited.
We were later attacked by a Wild Tiger &, a bit later, a Grizzly Bear. The Grizzly was a handful – I’d never seen one of those further north. The Grizzly was near another cabin northwest Imnesvale. We entered carefully & were confronted by a strange looking man in studded Leather w/two Scimitars, both obviously enchanted. He was a formidable looking warrior & I certainly wanted him to join my retinue. His name was Valygar (Samurai Warrior/9) & he asked if we’d help him destroy an ancient wizard from his family line – something about a sphere or something that his body would allow us access to. I took him in for a short time but it became apparent that he & Yoshimo were very uncomfortable with one another. I deduce from my readings in Candlekeep & their unique skill sets that they both hail from Kara-Tur. Kara-Tur is on the far easternmost end of the continent of Faerun. In Kara-Tur, class is strictly followed. Valygar is likely from nobility, Yoshimo from the peasantry. Continuing, we soon stumbled on a cave. As always, going into a cave or similar ‘unknown’, I had us protect ourselves. Anomen cast Chant, Minsc used his Barbarian Rage & I cast Draw upon Holy Might & then we entered. The cave contained a treasure chest & I knew we had a problem w/o Imoen or Nalia there to check for traps. I decided to approach myself & when I opened it, the chest became a Killer Mimic & attacked us, lashing out w/a pseudopod of huge jaws that tried to swallow me whole while, @ the same time, excreting a glue like substance that Held both Auren & Yoshimo. We defeated him quickly after the initial surprise. We got reorganized & waited until Auren & Yoshimo freed themselves before exploring the rest of the cave, which included two Bug-bears that we struggled w/a bit but took down eventually.
It wasn’t long before we encountered a woman with blazing red hair who wore a set of revealing Leather Armor – turns out it was specially made for her to allow her to cast spells. And, does she cast spells, all of them fire based* - & we all have the singed hairs to prove it. I diplomatically released Valygar from my service, choosing Yoshimo based on seniority & skills, avoiding further uneasiness in my lance emanating between them. At the same time, I brought an arcane spell caster into my service again.** Valygar said if I needed his service in the future he would be at the Mithrest Inn in Athkatla.
Onward w/Tyris Flare, keeping my retinue/lance @ five, we continued further north beyond Umar Hills into a densely wooded forest w/a canopy so thick sunlight could barely penetrate, if @ all. The undergrowth & the darkness made progress painfully slow, literally. As soon as we entered we saw one of Mazzy Fenton’s party members being killed by something but we had no time to react. We know they were from Mazzy’s group b/c they had a journal that gave us some clues as to what we were facing, i.e., Shadows & Dark Wolves. Continuing, we had to destroy two Dark Wolves & four Shadows before we found…
Key Event: …a cave. I had us prepare before going in: Anomen cast Chant, Minsc, Barbarian Rage & I cast Draw upon Holy Might. Inside we found a woman eating a dead man. She addressed us immediately & I questioned her harshly. It appears that while she was the leader of the Umar Hills wolves, recently she lost her power over them to a Shade Lord who’d killed them & turned them to Shade Wolves.’ She said the reason she was eating the man was to gain strength for her final stand @ a ruined Temple of Amaunator, an ancient sun god. She asked me if I wanted to aid her. She mentioned a piece of a stained glass that could be used to bring in just enough light to destroy the Shade Wolves, which I’d read about in that journal we found earlier. I agreed to help & she suddenly shape-changed into a Werewolf & tore out the door. We followed her into an already raging battle w/three Shadow Fiends, five Shade Wolves & 13 Shadows. It was a tough fight w/so many of them & even though Yoshimo adjusted the stained glass we didn’t take advantage of it & move to within its sphere of protection. We won the battle. I decided @ that point to head back to Imnesvale & rest but even after we passed out of the dark forest & back to the Umar Hills we still were attacked by two more Shadow Fiends, two Shade Wolves, & four Shadows which we defeated in a drawn out, difficult battle, made all the more so b/c we already had wounds from our former battles in the forest.
Afterword, I checked in w/the Mayor who had, indeed, come to an agreement w/Madulf.
Treasure of Note: (Purse = 785 gold) Armor/Weapons: Short Sword +1 (sold); Boots of Stealth (Yoshimo); Jewelry/Gold: Potions: Scrolls: Wands:
Current Disposition: Resting & recuperating in Marella’s Cabin
REVIEWING RECENT BATTLES & PLANNING STRATEGY FOR THE ASSAULT ON THE TEMPLE RUINS
Next Steps: Descend into the Temple Ruins
Level Up: None
Current Party: (Reputation: 12 Average:)
· Gawain: Ftr/10, (HP105); Plate Mail w/Large Shield, Helm of Balduran, Ring of Protection +2 & Girdle of Bluntness; Bastard Sword*****, Flail of the Ages Acid (Mephit Portal)
· Auren Aseph: Ftr (Apprentice//10), (HP71 )Studded Leather +1 w/Long Sword +1***** (SWS**); (Cohrvale)(SCS Ease of Use, Setting 1)
· Anomen: Ftr/Watcher of Helm//9/9, (HP55); Plate Mail +1 w/Delryn Family Shield & Mace +1***,(Warhammer*, SSS**); (Greater Yuan-Ti)(Cleric Aggressive)
· Yoshimo: Thief (Ninja/12), HP68; Studded Leather +1 & Cloak of the Sewers w/Katana +1***, Darts +1*;(Assassin)(Thief Aggressive)
· Minsc: Fighter (Barbarian/10), HP76; Mail of the Dead +2 w/Two-Handed Sword of Chaos +2***, Mace +1**, THWS**); (Urlaryl)(SCS Ease of Use, Setting 1)
· Tyris Flare: Fighter (Amazon/9)//Mage [Fire Only]/10; HP40; Tyris’ Leather Armor; Sling +1**; Spear +1**
Mods Used: BG2 FixPack _v10; Amber_v4; Auren Aseph_v9; Sarah_v4; Haldimir_v2; : Tyris Flare_v6; Gavin_v20 & Hotfix; scs-v30 (- Tactical Challenges); MegaModKits v1.01L (Anti-Paladin, Charming Rogue, Priest of Sylvanus, Bladesinger, Amazon, Apprentice, Ninja, Samurai); Divine Remix_v8 (Nightcloak of Shar, Holy Strategist of the Red Knight, Batleguard of Tempus, Strifeleader of Cyric, Bowslinger, Forest Runner, Wilderness Runner) ; Rogue Rebalancing; bg2_tweaks-v16; Item Randomizer-v6.8; level1npcs-v1.9
Blue Font: New information;
Red Font: Monster encounters (first use)
(Best kill)(Current AI)
* Name Levels are ancient, AD&D titles that used to represent each new level in a class
* The part of the description of this kit G3 NPC that I thought was coolest was, “Meet Tyris Flare, a red-haired amazon who can kick ass and hurl fire!” So I tailored her w/the Fighter (Amazon Kit)/Mage. As an Amazon she had no spells in her kit so I dueled her as a mage to bring in ‘hurl fire’ part. She can cast Flaming Hands, Flame Arrow, Fireball, Fire Shields (Blue/Red), basically, any spell that involves fire as a component but not Lightning, Meteors, or anything else. As a Mage she can only memorize/cast Arcane Fire Spells but I’ll let her use scrolls like I did w/Quayle (Illusionist spells only) & Dynahier (Evocation/Invocation spells only) in BGI/TotSC.
** Adding a Ninja & a Samurai to my campaign made me do some research on them since I don’t know about them like I do Medieval European & Crusades Knights and history. Here’s what I found:
Samurai
-Noblemen that followed the bushido code when they engaged in combat.
-Warriors that serve the ruling emperor without requiring a fee for their services.
-Considered an elite class.
-Use hand-to-hand combat weapons, including Samurai Swords.
-Wore metal clad suits of armor.
Ninja
-Belonged to the lower status of Japanese society and follow an unorthodox style of fighting.
-Hired mercenaries that would be willing to serve anyone who is willing to pay them their asking price in return for their services.
-Preferred sneak attacks, and smaller weapons such as Ninja Stars.
-Wore black outfits of cloth covering all but their eyes.
Members of the Samurai class might ‘hire’ Ninja’s secretly to do things their Bushido Code wouldn’t allow but, otherwise, they lived & remained separated by their class & would not intermingle.