Quick Note on Aliana's Game:
Spiders and Druids everywhere: Rejoice!

I'll post on Aliana's endgame battles soon. Now it's time for sleep.
Best,
A.
Edit. I might as well quickly cover the Sarevok fight before going to bed.
Aliana v. SarevokThis was pretty ugly. Since I'm leaning towards retiring Aliana and felt like finishing quick before bed, I rushed her into the fight without a plan or proper supplies. The biggest issue was the lack of healing intersected with some sloppy play. Fortunately, Aliana found some clever ways around my oversights.
Took standard Sarevok buffs then took down Semaj first with the Neclace of Missles. Stayed in Salamander form here for the speed boost.


Even with her speed factor advantage, enemy Haste effects were a problem. Aliana went invisible, faded, and then Dispelled.

Took down Angelo next with the Wand of Heavens and Aule's. Healing started becoming a problem here. She was out at this point.

Sort of out that is: she had 40 Wand of Heavens charges and 127% Fire Resistance. That's 120HP worth of Healing.
Saw a chance to get more healing off of Diarmid. Doom->Dart of Stunning->Melee scored her a Potion of Extra Healing.



Yummy.

Against the Skeleton Warriors, Aliana engaged and re-engaged to dupe them into using their bows in melee range.

Just Aliana and Sarevok now.

Took Sarevok down the same way as Diarmid: Doom->Dart of Stunning->Melee. The only difference being that she went with Spider->Potion of Stength->DUHM for some extra pop.



Fin!

I haven't finalized my decision yet, but I think I'm going to retire Aliana here. We'll see though.
Edited by Alesia_BH, 10 July 2012 - 04:51 AM.