Krak - dwarven barbarian (update 1 - feel the rage)It's a while since I played a barbarian, so thought I would have a go at that. As a wrinkle in game play I'm attempting to make progress without ever fighting except under the influence of rage (as usual also not using healing potions - which will be a greater constraint than usual in this challenge). A couple of hours this morning has seen Krak well on his way and having accumulated huge numbers of HPs.
Krak just bought a few things in Candlekeep and left. At the coast he chucked a few axes at Shoal, but without much luck and he had to leave without killing her when rage expired. The
second time round he was more successful and acquired a pretty impressive 48 HPs at level 3.
In Beregost Marl, Firebead and Perdue were just talked to, but Algernon and Karlat felt the rage. A
couple of ogrillons took a piece out of him (during rage his AC is only 3), but he survived to return a letter to Mirianne (level 4 - +13 HPs). He didn't feel annoyed enough at Noober to kill him, but
took his frustrations out on the Amazing Oopah. He shattered an axe in the process and used the ankheg armour to buy a more reliable one from Feldepost.
In the Cloudpeaks Albert got his dog back before Zal and Vax were separated and diced (resting in-between). The same was done to Sendai and her archers, but
Caldo & Krumm were taken on as a pair. I thought there were too many enemies in the Gnoll Stronghold to easily attack during rage so just returned to Nashkel - where Neira realised her spells weren't much good against rage.
Krak struggled to hit Greywolf and, for the first time since Shoal, had to retreat. His second attempt was no more successful, but
third time proved the charm (level 5 - +14 HPs, second rage per day). A single rage was enough for the revenant at the Valley of the Tombs and
another for the 3 ghasts.
Narcillicus and his mustard jellies though had to be spread over 3 days to first separate and then take them out under rage.
Consecutive rages were used in a fight for the first time to take out the first group of sirines at the coast (level 6 and the good work continues with +16 HPs), but a
single rage was enough for Sil's group. I had carelessly sold various magic weapons, so had no off-hand weapon for the golems. However,
they didn't last long anyway.
An ogre and his belts were soon parted on the way to the FAI, where Tarnesh didn't have time to realise he'd picked on the wrong dwarf.
Unlike with Greywolf, Krak
had his eye in against Meilum and rapidly acquired a further fighting enhancement.
Back at the coast Krak went after another group of sirines. He'd already used one rage to get to them though and had to run away to rest when the last sirine survived his second rage. Coming back again Krak fought through various encounters to finish off the sirine, getting to level 7 in the process - and a lovely additional 17 HPs.
I had been waiting for him to get the additional 1/2 APR at level 7 before going basilisk hunting, but there was an
immediate disappointment there as his first rage was interrupted. His
second rage killed the 3 lesser basilisks in the south, but couldn't quite finish off the greater one and Krak ran away to rest. Although the green scroll says it lasts 12 hours it doesn't do so and had expired by the time his rest had finished. Feeling slightly miffed about that I allowed Krak to recruit Korax and just wait while he killed several lesser basilisks without instructions before
raging for Mutamin and his pet greater basilisk. Korax then finished off the last of the basilisks on his own before Krak rested and went after Kirian. After raging he opened hostilities with a necklace fireball.
Another of those and a few axes accounted for all the enemies.
Moving on to the main quest Krak used a potion of invisibility for convenience in getting down to Mulahey. One rage saw him badly injured and
his supporters toasted, before a second finished him off. Krak also opened up with a fireball against the amazons, but just
used his axes to finish them off.
Nimbul fell to the first love-tap.
Tranzig was running after one hit before exploding into tiny chunks with the second. Krak has just arrived at the bandit camp.
In uploading screenshots I've realised I've previously used Krak as the name for a barbarian - oh well, it must be suitable then

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Edited by Grond0, 23 February 2014 - 08:12 AM.