bgee run update 1.3, the rangers;
Awesome. I was hoping this would happen. Welcome back!
When did this run start, USSNorway? How did I miss it?
Best,
A.
bgee run update 1.3, the rangers;
Awesome. I was hoping this would happen. Welcome back!
When did this run start, USSNorway? How did I miss it?
Best,
A.
@Potty1. Are you out there? Are you ready for a run?
It would be great to see the old Avatars players posting on the forums together again.
Best,
A.
Oh. And while the Avatars are on my mind...
I'd like to give a shoutout to GrimJim, a lurker here, who recently reported the Sphere of Chaos disintegration/magic resistance issue to the G3 Fixpack team for consideration.
If it's determined to be a bug, and integrated, I will officially dub it the Cassia Memorial Bugfix.
Thanks GrimJim! And feel free to join us. You're most welcome here.
Best,
A.
Yay! Yay! Yay! Oh how I hope this run is a success!
So am I! May a Deep Brother smile upon Glorydd!
@Corey: have fun in Durlag's!
@ussnorway: glad to see you back!
Hope your crew can go far in Amn, Grond0!
Woe to thee, Athkatlan City Guard. Your job just got a whole lot harder: The Wrecking Crew is coming to town.
Nice work Grond0! Good hunting!
Best,
A.
Great job indeed, Grond0! Keep it on in Amn!
Well done Grond0.
All the best.
Looks like a good day to be a dwarf... well done Grond0!
Awesome. I was hoping this would happen. Welcome back!
When did this run start, USSNorway? How did I miss it?
Best,
A.
Yes it was ways back and I don't expect people to go digging for it so I'll repost
bgee run update1.1,
I’m re-entering the challenge with Puk again… Sarah is sitting this one out.
Starting stats for Puk and Imoen
bgee run update 1.2,
Hear text as mp3,
A 10 days’ worth of adventuring; by Puk,
My first job was to loot my father’s corpse… a dagger for Imoen and a belt for me. With the grim task still vivid in my thoughts we headed south to throw the assassins off our trail and followed the old deer trek to High Hedge where we recruited a kindrid Ranger named Kivan and agreed to help him hunt bandits… he too has lost someone dear but seems reluctant to discuss it yet.
Imoen needed something to throw at these would be bandits so as to avoid melee and Beregost boasts a well-stocked armoury however as soon as we arrived a desperate damsel named Neera begged for our help against some spell casting bandits… I don’t trust arcane users normally and prefer not to travel with them if I can avoid it but the girls need seamed genuine and Kivan was keen to fight any bandits, especially ones that like to bully females so we helped the lass out of her predicament and even escorted her safely back to the friendly arm inn where we parted ways with her and collected my father’s two friends.
Phase One Complete - Upper levels of Durlag's Tower have been secured by Yeenter the Dwarf. Of course, that's the easy part, since I've cleared the upper levels many times in my play throughs. Tonight I will atttempt the much harder (for me) lower levels of Durlag's Tower. Wisdom tome given to Viconia, since Yeenter really doesn't get any benefit with his WIS currently at 3.
EDIT: I should mention that the Spider's Bane (Minsc's weapon) has been vital, to deal with the many ghasts in the tower.
Bravo Grond0! Keep it up in Amn
Nice to see you back in action USSNorway!
Corey, careful down there
Bravo Grond0! Keep it up in Amn
Nice to see you back in action USSNorway!
Corey, careful down there
I'll be careful as I can - but that won't prepare me for the unknown. With Dogdancing, I have been on the lower levels before, but never the chessboard or beyond. But like I said earlier, there's no time like the present to learn.
@USSNorway - Good to see you in action! By the way, you know you didn't have to re-post your 1st post? Much simpler is to click the number in the upper right of your post - this will show you a link which you can copy - for example using this, This is Magicken's starting post.. The link takes you directly to whatever post the link came from. That's all you have to do next time.
Oh. And while the Avatars are on my mind...
I'd like to give a shoutout to GrimJim, a lurker here, who recently reported the Sphere of Chaos disintegration/magic resistance issue to the G3 Fixpack team for consideration.
If it's determined to be a bug, and integrated, I will officially dub it the Cassia Memorial Bugfix.
Thanks GrimJim! And feel free to join us. You're most welcome here.
Best,
A.
Oops, I've been spotted.
I'll de-lurk to say that while I don't think I'll be posting a run of my own any time soon, I do enjoy following everyone's progress. I've learned a lot about the game from reading these threads, so thank you to everyone who's shared their experiences and advice.
Luck?
Who needs luck when you have long bows and flails, two-handers and katanas, halberds and axes.
Go bash some heads.
Best,
A.
Gate70/Grond0 multiplayer attempt 83 - (update 3)
Pasha, half-elf druid (Grond0) & Rholfre, half-elf dragon disciple (Gate70)
A short session today saw this pairing continue to defy the odds to stay alive.
Having just finished the basilisk area last session they started off by travelling to the Cloud Peaks. The first significant encounter there was Zal and Vax. Vax was blinded and started running around everywhere, which made him hard to finish off. To protect against Zal doing the same he found himself both blinded and in a grease field and couldn't get out. The EE targeting is annoying - being both hard to lock on originally and liable to lose lock the instant an enemy steps out of sight. Getting tired of playing that game Pasha instead started a call lightning spell - unlike with weapons that targeting persists even after the enemy moves out of sight.
After a trip back to Nashkel to refill Rholfre's pockets with daggers the duo moved deeper into the mountains. Caldo & Krumm were both incapacitated by glitterdust and didn't last long, but there was a dangerous moment during an ambush on the way to the Gnoll Stronghold. Facing 4 gnolls Rholfre told Pasha to run. Her immediate reaction was that the gnolls were not that much of a threat, but the dragon disciple's breath weapon that hit her moments later was a different matter - fortunately she saved for half damage!
The duo finished off in the mountains by making a mountain bear a target. Rholfre has been making regular use of both glitterdust and grease and those spells combined nicely to catch the bear. It did manage to save against an entangle, but was near dead by the time it had moved the wrong way to go back through the grease and Pasha ensured that it came to a shocking end.
The duo decided to get a lift back to Nashkel with Brage. However, first they agreed to take on the Doomsayer. Rholfre's 5 MMs were only sufficient to take that to badly damaged and Pasha had carelessly stocked up with lightning (to which the Doomsayer was immune) rather than insects. Rholfre had a frost wand, but had not identified that (note to self - remind Gate70 to do that next time while we're sitting in a temple ), so the only way to kill it (without wimping out and running away) was to use the Necklace of Missiles. Using that repeatedly on a chasing enemy is tricky and Rholfre added to the risk by refusing to heal (meaning that being caught in a blast would almost certainly have been fatal). However, he proved to be up to the task!
Stats:
Pasha, druid 6, 28 HPs, 77 kills
Rholfre, dragon disciple 5, 26 HPs, 59 kills, 0 deaths
ps: as a thief, Glorydd is very carefull, no?
She's only part Thief
(Honestly, I'll try to be careful with her... though I've said such things before.)
Glorydd (take 2), TN Dwarven Fighter/Thief, 2nd & final BG1 update
The Cloakwood had little treasure that Glorydd coveted. She limited herself to securing the Cloak of Non-Detection, slaying Aldeth for his valuables Seniyad, killing a couple of Spiders in order to procure Spiders' Bane and travel the woods more safely, and receiving a potion of invulnerability from Laskal.
You know you're playing too much Baldur's Gate when you know exactly which Tasloi to slay for the Cloak of Non-Detection.
Glorydd was ruthless with the Cloakwood Mine assassins. The Dwarf buffed with invulnerability, absorption (for Drasus' morningstar), cloud giant strength and speed. Both Kysus and Rezdan were insta-gibbed. (Immediate swigging of a potion of invisibility after Kysus was down kept Rezdan unbuffed and blue-circled, and thus very backstabbable.)
She slew his guard, protected herself with two potions of magic protection, and attacked. She quaffed potions of fire resistance in the process. I don't love leaving places to escape spell effects, but SCS mages' invariable Remove Magics can be a bit annoying, especially considering the fact that a rogue like Glorydd can't really do anything against that spell yet. (Dagny could have cast a MGoI.)
Glorydd quickly left the premises when the spell was cast at her, and returned right after that. She finished the Battle Horrors with backstabs, Davaeorn with acid arrows and arrows of biting,
Having reached the XP cap already, Glorydd did few quests in Baldur's Gate. She focused on procuring items: stat tomes (the WIS tome was pickpocketed), Rogue Rebalancing's Sparkburst shortbow, arrows of dispelling and other enchanted arrows, Helm of Balduran, and potions. The only extra quests she did were the Ogre Mage in the sewers for the gold, and the thieves guild quests as part of the roleplaying exerience. With the Expanded Thieves Stronghold mod installed for BG2, Glorydd hopes to meet Narlen Darkwalk and Black Lily again, further down the road.
Glorydd fought the Ogre Mage with a cheap potion of stone form as her anti-magic defense, but saw herself forced to drink a potion of magic shielding when her enemy cast a Confusion at her before she could finish him.
The rogue snuck past Iron Throne acolytes to deal directly with Thaldorn. He pointed her to Candlekeep, and that's where she went with a tome from Duke Eltan to get in. (Note that after some deliberation on my part Glorydd availed herself of bardic reputation management to lower her rep to 9, and get the Divine Wrath Bhaalpowers that I've become quite fond of, instead of Duhms.) Not a drop of blood was spilt in or below Candlekeep, at least not by Glorydd. The Dwarf did pick up all the nice loot in the chests in the catacombs though.
Back in the city, she tracked down two assassins that had murdered one of the Dukes and that were intent on killing the other Dukes as well. Before engaging the assassins, Glorydd buffed with cloud giant strength, heroism, speed, and magic shielding. She managed to lure hasted Slythe toward the exit to the sewers where the two came to blows. Damage was inevitable, especially with Slythe's backstabs, but Glorydd never got into trouble as she kept healing herself. (Her 50 Detect Illusions skill wasn't doing much to reveal Slythe whenever he went invisible.) She killed her foe just when Krystin arrived to cast, guess what, Remove Magic
The Dwarf rushed to the Ducal Palace, where at the curious hour of 4 AM, Sarevok's inauguration was about to begin. Rather than quaffing the violet potion from the Nashkel Carnival, Glorydd refreshed her speed, strength and AC buffs, drank two potions of magic protection, and added potions of mind focusing mainly to improve her marksmanship and to raise her barely developed Set Traps skill to 80. It sufficed to successfully place two snares behind the unsuspecting audience. Hasted, Glorydd enjoyed 4 APR with her shortbow. Within a round and a half she would slow down all the hasted Greater Doppelgangers with her arrows of dispelling, which she had poisoned for good measure (using one of five Rogue Rebalancing phials of poison). Victory was soon secured, with both of the Dukes surviving the dust-up.
In a rare bout of honorability, Glorydd decided to play 'fair' at Sarevok's hall, i.e. engaging Sarevok (and thus provoking the others) from the beginning with an arrow of dispelling, and no green scroll of PfMagic. This meant seeing her potion buffs removed first by Angelo, later by Semaj, and after that once or twice by a Skeleton Warrior with arrows of dispelling. Disabers were never a threat thanks to invisibility and magic shielding potions, but Glorydd did suffer quite a bit of magical damage (triggered magic missiles, lightning bolts etc) in addition to Diarmid's missile damage. She chose to drink several of her extra healing potions to keep herself in good health.
She poisoned her dispelling arrows with another of her phials and was soon done with both wizards.
Glorydd slew three remaining Skeleton Warriors as they were injuring her, and also to see how a melee duel with Sarevok would pan out. Given the fact that unlike Sarevok, Glorydd was buffed and had healing potions, Sarevok was clearly the better fighter. But as it was, Glorydd prevailed.
Very nice work, Blackraven! Keep it up in Amn/ToB. When my Yeenter run finishes, am seriously thinking of restarting my solo fighter/thief Picenon - he almost made it to Melissan on his last attempt, and really, I think I have my best chances for a solo success (none yet for me) with that character.
Well done Blackraven - good to see another character added to the ever more crowded city of Athkatla .
Very nice work, Blackraven! Keep it up in Amn/ToB. When my Yeenter run finishes, am seriously thinking of restarting my solo fighter/thief Picenon - he almost made it to Melissan on his last attempt, and really, I think I have my best chances for a solo success (none yet for me) with that character.
Thank you Corey!
Hopefully Picenon will have to wait for a bit, due to Yeenter being successful Btw don't you think a solo F/M/T would even be more likely to succeed? They're about as good at fighting as F/Ts (a bit slower), they should get by with their thieving skills, and they get spells. Buffs like Blur, MI, MGoI, Haste, Stoneskin etc could actually make a F/M/T a better fighter than a F/T. And debuffs like Secret Word, Breach should also be superhelpful. For Glorydd I intend to assemble all the arrows of dispelling and to get the Staff of the Magi, to make her a good dispeller throughout SoA and ToB.
Well done Blackraven - good to see another character added to the ever more crowded city of Athkatla .
Thank you Grond0! I agree it's always fun if there's a lot going on in Amn
Thank you Corey!
Hopefully Picenon will have to wait for a bit, due to Yeenter being successful Btw don't you think a solo F/M/T would even be more likely to succeed? They're about as good at fighting as F/Ts (a bit slower), they should get by with their thieving skills, and they get spells. Buffs like Blur, MI, MGoI, Haste, Stoneskin etc could actually make a F/M/T a better fighter than a F/T. And debuffs like Secret Word, Breach should also be superhelpful. For Glorydd I intend to assemble all the arrows of dispelling and to get the Staff of the Magi, to make her a good dispeller throughout SoA and ToB.
Thank you Grond0! I agree it's always fun if there's a lot going on in Amn
Thanks for the suggestion - but a fighter/thief is plenty powerful. Spike traps alone can win many ToB fights, for example (and in fact they did for Picenon). Don't forget with UAI a F/T can do spells like blur, stoneskin, etc. from scrolls, and wands too. I'm sure Picenon can get the job done - question is, can he do it if I'm controlling him? : )
Nice work, Blackraven!
Here's to Gloryydd proving Yoshimo wrong: Let her find redemption in her second chance.
Good hunting in Amn!
Best,
A.
You know you're playing too much Baldur's Gate when you know exactly which Tasloi to slay for the Cloak of Non-Detection.
Yes. For us that's like the easiest shell game in the world.
Best,
A.