Dagny, Gnome Cleric/Illusionist (take 5), 1st & final BG1 reportDagny
had this amazingly long deja vu experience. There were things she could do differently from how she remembered them though. Have you all seen the movie Groundhog Day? It was a bit like that.
Everything started with Dagny's departure from Candlekeep with Gorion, who would fall mere hours later at the hands of a man she knew well enough: Sarevok Anchev. She also knew what his plans were, and where he resided, in the city of Baldur's Gate, but the Gnome wasn't allowed into the city.
So she went XP farming: her first few level-ups she got on the Coast Way, but the true XP jackpot she hit later, in Ankhegville (thanks to the Ring of Wizardry and Sleep), the Golem Caverns, Basiliskland, and at Durlag's Tower (Kirinhale skipped, too hard to hit).
Soon after, powerful individuals like Greywolf (2x Hold), Bassilus (Silence->Hold), Droth (Silence + Skeletons), and Meilum (Skeletons) all fell before the Gnome's might.
Before she knew it she was one of the Sword Coast's most reputed, powerful and affluent individuals again. Her attire consisted of Robe of Neutral Archmagi, Helm of Charm Protection, Large Shield +1, Ashideena, Sling +1, Gauntlets of Weapon Expertise, Cloak of Deflection, Amulet of Protection +1 and Greenstone Amulet, Ring of Wizardry, and Wands of Fire, Paralyzation, Frost and Heavens.
She revisited the Nashkel Mines where she scorchered Kobolds and also Mulahey after Silencing him. (His minions died from their burns as well.)
She used her Turn Undead ability to loot the Valley of the Tombs, knew that the Amnish soldiers could be trusted to finish Nimbul for her, had her Skeletons deal with Tranzig, and used fire and more Skellies to Molkar & Co out of the way.
At the Bandit Camp she summoned Skeletons in a corner away from Raemon. She was amazed that the others didn't notice or pretended not to notice her, but she didn't complain. A security Wand of Paralyzation charge froze Venkt, after which the Gnome and her army didn't take long in quelling the bandits.The Skellies fighting on one side; Dagny discharging fireballs from her wand on the other.
Dagny knew that Ender Sai was going to direct her to the Cloakwood, and that's indeed where she went. When she left the bandit tent, she was waylaid by Lamalha and friends. ('Hey that wasnt supposed to happen, you ambushed me in Beregost!') The Gnome saw herself facing overwhelming numbers and left the area hurriedly. She took things pretty easy in Cloakwood, except in Spider territory, where she slew most of the monsters (with Wand of Fire and ranged attacks) plus Centeol in order to get a second Wand of Frost.
At the entrance to the Cloakwood Mines both Rezdan and Kysus removed Dagny's protections, at different moments. One of the Remove Magic came right before a Spook. Dagny did not save against the latter spell. Fortunately speedy Drasus and Genthore (ranged attacker) were not in sight. Rezdan was, but he demonstrated he wasn't the brightest practicioner in his profession. He cast Confusion on a Skeleton that Dagny had summoned, and Dire Charm on Dagny (who was wearing the Helm of Charm protection).
Dagny paralyzed Drasus with her wand, and saw her Skeletons entice the mages into wasting most of their spells.
Thus, she prevailed.
Two magic protection potions helped Dagny endure Davaeorn's crowd spells (several Webs, Stinking Cloud). The evil mage was so friendly not to cast Remove Magic at her, but that didn't stop Dagny from destroying his Battle Horrors with her frost wand, nor from sparing Davaeorn for that matter. Skeletons helped her get rid of his many protections (MIs, Stoneskins) that she had no means of dispelling. A Holy Smite did him in.
In Baldur's Gate enemies she knew had something for her they weren't willing to give voluntarily, such as Resar, Ramazith, Jalantha, Marek, all experienced the anguish of being paralyzed and subsequently beaten to death.
When blue-circled Lothander got stuck and couldn't leave, Dagny slew him as well, but she later regretted that. She had been disgusted by his manipulations even if they were inspired by desperation, but she found that killing him went a bit too far for her. (I considered changing Dagny's alignment to Chaotic Neutral, but I think that could cause issues with the familiar, Murphy the Rabbit.]
She fought most of the Iron Throne cronies two at a time, as she was unsure whether she'd be able to stand up against all of them at once. Skeletons, different wand charges, and even melee combat were the ingredients for success.
[I made the mistake of having Dagny rest after she had reported to Duke Eltan, but before she had a Bard lower her reputation. She therefore got a rather superfluous DUHM-Bhaalpower. Reputation was then lowered after all, in order for the last Bhaalpower to be the desired Divine Wrath ability.]
Dagny knew Sarevok was trying to frame her for the murder of the Iron Throne executive board, so she rushed straight to the Gatewarden, but she still came too late, and saw herself arrested, imprisoned, and teleported to the Keep's catacombs, where Knock spells allowed her to loot three vaults.
She traveled to the FAI to restore part of her reputation and to acquire the Golden Pantaloons, to the Nashkel Carnival for the violet potion, and to the Hugh Hedge for the Claw and Horn of Kazagaroth. Cloudpeaks and Euric and Noralee helped Dagny's rep back to 20.
In the Undercellars Slythe and especially Krystin gave Dagny a hard time. She remembered dealing with Slythe alone, but this time Krystin wouldn't leave his side. Twice did the woman remove Dagny's protections (incuding Stoneskins), making the Gnome particularly vulnerable to Slythe's backstabs. Skeletons, circa five charges of the Wand of Monster Summoning and the odd Magic Missile helped Dagny overcome the two assassins.
She rested and made her way to the Ducal Palace. Initially none of the Flaming Fists believed her when she told them most of the spectators were in fact Greater Doppelgangers, but the creatures showed their true form when Dagny presented a letter from Sarevok containing the instruction to SLuthe and Krystin to kill the Dukes. Dagny had already buffed herself at that moment, and summoned four Skeletons and a Giant Spider. The summons were PfFear, PfE and Hasted. Things looked dire when Dagny's Slow only affected a single Greater Doppelganger, but things turned out fine after she cast a Chaos (from scroll) at the monsters.
Belt transported Dagny to the Thieves Guild where Dagny found a failiar maze that led to the familiar Undercity. No one noticed her as she was invisible. The last time she had dealt with Sarevok, she had taken on his minions first, one at a time. This time she decided to try how she fared against all of them at the same time. She soon received two Remove Magics. She responded with a potion of magic shielding (since invisiblility might be detected and could have exposed her to another spell with a still turbid aura).
She found Angelo on his own, and had Wand summons provoke him into wasting his spells before she defeated the battlemage in melee combat.
Loads of wand fireballs and scorchers (she really didn't have many other means), resulted in Semaj and Tazok falling at the same time;
Diarmid suffered the same fate shortly after that.
Skeleton Warriors suffered fire damage as well and were generally finished in melee combat (this worked well with Dagny hasting to the skeletons as soon as she saw them equip their bows, at least those who used bows).
Sarevok saw his plans crumble and his life forces sap out of him due to Dagny's scorchers and sling bullets.