Happens to us all (well, to me anyway ). Best of luck with the replacement.
To me as well... (Recently had a Feralan Ranger go Basilisk hunting. Had the green PfPetrification scroll from the Carnival, forgot to cast it though )
Sorry Borco, I hope your Elf will fare better!
Bartholomew 'Dandy' Birnbaum, Gnome Cleric/Thief, 1st BG1 update
Bartholomew hasn't had much time yet to make a name for himself on the Sword Coast, but he's lived enough to warrant a first (brief) update. As I reported before, Imoen died at the excavation site. Apparent misclicking on my part prevented her from casting Sleep on the diggers, while my receiving a drink in RL ensured that the diggers could kill Imoen. She didn't get chunked, but I was so unhappy about this situation that I decided to restart anyway. Unfortunately that didn't mean that Imoen would fare much better. The good thing though is that she never got chunked, and that I could live with the ways in which she died.
This run is a roleplayed one, and includes suboptimal decisions like this one:
but my reporting will be rather succinct, in order to keep the play-write ratio a balanced one for me.
Dandy and his best friend and fellow Gnome Imoen ignored Gorion's advice to seek out friends of his at the FAI. Instead they traveled to Beregost where they ran the errands we all know. They then headed further south, to Nashkel, obtaining a CHA-enhancing ring from Lord Foreshadow on the way there. The mayor begged the Gnomes to investigate the disappearances of people and the contamination of iron ore in the Nashkel Mines, but as the Iron Crisis had no bearing whatsoever on their existence, the duo decided to pursue other, more rewarding and more pleasant activities. The two really enjoyed traveling, so that in itself kept them roaming the Sword Coast. They were also very interested in being seen favorably, but at the same time they were aware that a heroic status generally required heroic deeds. Dandy and Imoen decided to try and become 'heroes' making a minimal effort, and taking minimal risk. This meant mostly being nice to commoners and fellow adventurers such as Oublek, Joia, Mrs. Blackwood, Bjornin, Charleston Nib, Captain Brage, and Farmer Brun.
Despite their resolution to be cautious and to avoid risk, peril presented itself on several occasions. At the FAI, a bounty hunting wizard tried to kill them.
(Tarnesh had to be talked to, since this is a RPed run.) Dandy Commanded him to sleep and Imoen followed with an arcane Sleep, allowing the duo to prevail.
Tenya the child priestess Held Imoen before Bartholomew's sling bullet convinced the girl to accept the Gnomes' help against three fishermen.
(The fishermen were spared after they went hostile, again for RPing purposes, even though their +1 Flail might suit future companions like Finch or Quayle.)
The lands north of Beregost up to Baldur's Gate were very dangerous. The friends got ambushed more than once during their travels there. One such ambush was particularly painful:
(We had Jaheira's invisibility potion, but Imoen went with a healing potion and trusted she would outrun the Skeletons. The Skeletons clearly decided otherwise. Shield might have been an option, taking into account the relatively low speed of the throwing daggers.)
At Feldepost's Inn Bart nicked Algernon's Cloak in two instances. This turned out to be not good enough. Like Algernon, the dude - forgot his name - in the room adjacent to Algernon's went hostile, and he went downstairs. Bartholomew barely managed to buy a Helm of Charm Protection from the innkeeper before the crowd, including the innkeeper, went hostile as well.
(I allowed pickpcoketing of the cloak because I like the store discount too much for party playthroughs.)
After this misadventure, the rogues decided to head for the country for a while. They had a brief stop in Nashkel, where they faced another bounty hunter, a priestess this time. Dandy Held her before she could do any harm.
On the coast Bartholomew nearly got himself killed in Black Alaric's Cave (in a somewhat desperate effort on my part to boost the duo's XP and wealth).
He survived (and destroyed) the Flesh Golems though. Amongst the duo's somewhat meager possessions was Aule's Staff. Bartholomew used it because he thought it made him look distinguished and sagely, but thanks to its Thac0 bonus and long reach, it was also a good weapon for sneak attacks.
The duo's biggest test of their prowess thus far awaited them in the Red Canyons area: Bassilus, surrounded by Skeletons and Zombies. Somewhat surprisingly, given their interest in gossip, the Gnomes hadn't heard of the priest before (except for nearby Footy's cryptic remark). Roleplaying therefore compelled Bartholomew to approach and salute the priest. Dandy had no objections per se against Animating Dead, he wished he could cast that spell, but he was unsure of the cleric's intentions. Therefore he decided he would quaff a potion of invisibility if necessary. Bassilus made it perfectly clear he didn't appreciate the Gnomes' presence. Imoen tried twice to stun the angry priest with a wand her friend had found in Black Alaric's cave, but to no avail. Bassilus in turn, cast two Unholy Blights at Imoen. She barely survived the first one (down to 1 HP),
tried to run away and then heard the incantation of the second one. At that point going invisible doesn't stop the Unholy Blight I think, so Imoen merely healed 9 HPs with a healing potion. The second Holy Blight then killed her. I feared a chunking, and thus the end of this playthrough, but Immy suffered 'only' 15 HPs of damage.
Bartholomew then dealt with Bassilus on his own, and quite competently so, I may add: the Gnome scouted his foe's whereabouts, Silenced him from a safe distance,
hit him 9 times with his Staff, tried a second Hold Person right before the first would expire but saw Bassilus save, retreated, avoided a Hold Person by hiding in shadows, disrupted a casting of Sanctuary with his sling,
and finally finished him off with a backstab.
At the Temple of Lathander in Beregost, Bartholomew was pleased not only to see his dear friend brought back to life, but also to receive 5k GP for Bassilus' Holy Symbol.
The companions have circa 15k XP each, which makes Bartholomew a lvl 4/4 Cleric/Thief and Imoen a lvl 3/4 Illusionist/Thief. They have a bit more than 5k GP plus a few items they've held on to (for future companions): the Ashideena, a +1 Medium Shield, some Darts of Stunning/Wounding and a suit of Ankheg Armor. They're going to buy some Illusion spell scrolls for Imoen (which she should be able to scribe without risk of failure thanks to Illusion/Phantasm being her school).
Both still feel quite weak, and underequipped, so I'm inclined have them farm some XP (Basilisks probably) before they welcome any other NPCs into the party. I'd still like Quayle and Alora to join though, and maybe Finch and Yeslick too.