@Borco - playing with the experience cap is not a requirement (though is pretty common) - you just need to inform us of this detail is all. But if the bugginess of your install is making your game unplayable, that for sure is understandable.
Baldur's Gate 1 No-Reload Challenge
#14751
Posted 26 August 2015 - 03:41 PM
- Borco likes this
#14752
Posted 26 August 2015 - 03:51 PM
@Alesia - I noticed you used the spoiler tags - thanks for that! Now if I want to reply to someone, I can do so right away, rather than wait for the page to load first...
- Grond0 likes this
#14753
Posted 26 August 2015 - 04:02 PM
Ok, so I'm finally able to comment on was has befallen Cimorene in her run for the Iron Throne. As I have already reported briefly in the Adventurer's Lounge, my current install, which had not been reviewed for a long time, went very wrong. Unfortunatelly, this elven sorceress was the one to remind me of the necessities of a clean re-install.
I've been experiencing various bugs and misbehaviour of the game environment (such as NPCs remaining neutral when they should have gone hostile or random disappearance thereof). Furthermore, only after reaching level 10 (whops!) I realized that somehow/somewhere, BG: ToSC XP cap has been waived. At that point, I decided to terminate the run for good.
It is indeed a shame as Cimorene has really been a fun lass to be around. After all, she is the only character I was able to get through the walls of Baldur's Gate in this challange thus far. However, she is still there, waiting for her level 1 comeback one day.
T.
Fun characters are worth resurrecting, gl!
#14754
Posted 26 August 2015 - 04:20 PM
Aliira hasn't quite realized until now how much she hates mercenary companies.
The first one was interesting, she's come to view assassins as a test of her skill more than anything else. Thinking like that keeps her sane.
After being hidden by Sune she protects herself from charms to unleash her own. Three out of four women fall to the ground in despair effectively ending the encounter
The second group intercepts her barely a few days later
She retreats near the exit of the canyon ready to flee at any minute, emotions, and then enhances her natural beauty to enthrall those who resisted her assault.
She pits the unfortunate men against each other
And finishes them when they are emotionally exhausted.
By the time she gets to the mercenaries connected to the iron crisis she's had enough. At first she tries to infiltrate the camp incognito, but as she's running in circles slinging the Gnoll captain she decides that they can all go to hell and smites the lot of them. (*hitting the observers was toooootally intentional on my part*) She sometimes regrets losing her temper.
after much running and many fireballs a tactical retreat is made. She returns the next day, this time making an ally who cannot resist being drawn to her
After some more running only corpses are left
Next stop: Cloakwood mine.
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#14755
Posted 26 August 2015 - 04:49 PM
@Alesia - I noticed you used the spoiler tags - thanks for that! Now if I want to reply to someone, I can do so right away, rather than wait for the page to load first...
Understood.
I use spoiler tags sometimes. On other occasions, I use reduced quality jpegs: 50K-70k .
The only recent exception was Adelina's portrait photo, which was reposted directly from the web.
On my computer, the reduced quality jpegs (50k-70k) load quickly enough that the use of Spoiler tags doesn't make an appreciable difference. In contrast, PNGs (which are typically ten times larger than the jpegs I post) do create load time issues.
Of course, bandwidth constraints can differ from reader to reader. If the small jpegs are still problematic for some, then I can make more consistent use of Spoiler tags.
Best,
A.
Btw. As a reader, my preference is to see posts with small file size Jpegs.
#14756
Posted 26 August 2015 - 05:03 PM
Hail to Adele! Love her theme song - that's *my* kind of music! Safe travels to her!
And keep focus, realmuzzy! Nice progress so far!
- Alesia_BH likes this
#14757
Posted 26 August 2015 - 05:03 PM
@Borco. Sorry to hear about your install issues. I hope you'll get everything squared.
Best,
A.
#14758
Posted 26 August 2015 - 05:06 PM
Understood.
I use spoiler tags sometimes. On other occasions, I use reduced quality jpegs: 50K-70k .
The only recent exception was Adelina's portrait photo, which was reposted directly from the web.
On my computer, the reduced quality jpegs (50k-70k) load quickly enough that the use of Spoiler tags doesn't make an appreciable difference. In contrast, PNGs (which are typically ten times larger than the jpegs I post) do create load time issues.
Of course, bandwidth constraints can differ from reader to reader. If the small jpegs are still problematic for some, then I can make more consistent use of Spoiler tags.
Best,
A.
Btw. As a reader, my preference is to see posts with small file size Jpegs.
Just to be clear, always in this area, do what you want. If you want to post a photo album, then go ahead. I was just mentioining that what you did helped. I have 30 MB bandwidth at home, but if everyone posts photo albums it can take a bit, even on that. At work 3 MB, so mass of pictures effect on load times certainly more notice-able then.
#14759
Posted 26 August 2015 - 05:23 PM
@Borco - playing with the experience cap is not a requirement (though is pretty common) - you just need to inform us of this detail is all. But if the bugginess of your install is making your game unplayable, that for sure is understandable.
I've always found the caps reasonable and I like to keep them in place. It would not be acceptable for me to go on with it.
#14760
Posted 26 August 2015 - 05:24 PM
I have 30 MB bandwidth at home, but if everyone posts photo albums it can take a bit, even on that. At work 3 MB, so mass of pictures effect on load times certainly more notice-able then.
Given the file sizes I'm using, 10 pictures is about 400K-600K. Even with a 3Mbps connection (which corresponds to ~375K per sec) the difference between Spoiler tags and the files I'm using should be negligible.
I agree that PNGs (or even large JPEGs) can be problematic. I don't use PNGs or large JPEGs and would discourage others from doing so.
Best,
A.
#14761
Posted 26 August 2015 - 05:37 PM
Alesia: If someone uses spoilers, PNGs are not a problem in that context. Large screens are also not a problem if users use spoiler tags.
Also remember Internet speeds are measured by megaBITs, not megaBYTEs (hold-over from modem days). Thus 3 megabit speed is actually 3,000,000 divided by 8 = 375,000 bytes per second, or 375,000 divided by 1024 bytes = 366K per second. So if 9 other posters posted as much as you, then that load time for 3mbps is more than10 seconds for that page.
#14762
Posted 26 August 2015 - 05:39 PM
Also remember Internet speeds are measured by megaBITs, not megaBYTEs
I'm aware. Note the quote from my earlier post.
Even with a 3Mbps connection (which correspond to ~375K per sec)
Alesia: If someone uses spoilers, PNGs are not a problem in that context. Large screens are also not a problem if users use spoiler tags.
Not really, since you still have to download the content if you want to see the picture.
Sensibly sized Jpegs should be used in either case.
Best,
A.
PS: I don't see a reason to use PNGs or excessively large JPEGs in any case.
As for the Spoiler tags, they have their merits but also their disadvantages. They can decrease page load times, but with properly size JPEGs, only marginally so. The disadvantage of Spoiler tags is that the reader who wishes to see all the images has to click each tag and then individually load each picture, which takes more time than loading a page of right sized JPEGs would. As a reader, I prefer the embedded right sized JPEGs approach.
#14763
Posted 26 August 2015 - 06:06 PM
Btw. If we wish to continue this, we should do so in the Lounge.
Best,
A.
#14764
Posted 26 August 2015 - 07:11 PM
Adele, Half-Elven Fighter/Druid: Bandit Camp to the Cloakwood Mines
The Bandit Camp through Cloakwood Mines section of BG1 is one of the best segments of the Trilogy -especially with SCS installed. David did an outstanding job with both the Bandit Camp and the Davaeorn fight. The tragedy is that we, as no reloaders, don't always get to fully appreciate that content. Intelligent scripting increases risk, and risk is a no reloader's enemy. And so we tend to apply overwhelming force at the Bandit Camp and use questionable tactics against Davaeorn. With Adele, I took a step toward rebalancing my approach to both encounters. I'm pleased that I did.
Bandit Camp
Adele entered the tent invisible, buffed with Protection from Fire (green scroll), Potion of Fire Resistance, Potion of Hill Giant Strength, Shield, Greenstone, and Spirit Armor. What I usually do here is run around dropping bombs (Potions of Explosions). The encounter ends quickly, and I alway have enough bombs left over for Davaeorn, due to the Necklace of Missles. In this run, I decided to refrain from using the Necklace of Missiles. That led me to be more conservative with bombs at the Bandit Camp. I found that helpful. I had more fun here than I usually do.
Venkt fell first, as always.
Adele then used a single Potion of Explosions to weaken the fodder before finishing the remaining bandits in melee. Adele took some damage here, but it was a fun fight.
Mulahey's Boots of Grounding and a Potion of Insulation foiled the lightning trap. The outside bandits were evaded, and Adele moved on to the Cloakwood.
The Cloakwood
After recovering the Cloak of Non-Detection, Adele assisted Tiber and cleansed Centeol's nest. The buffs for this area were Protection from Poison (green scroll), Potion of Freedom, Potion of Hill Giant Strength.
The SCS v30 spiders are pushovers compared to the SCS v15 ones. I could lament the loss of difficulty in my v30 install but, I think I prefer to v30 Cloakwood area 2, in the end: it strikes a decent balance between difficulty and playability. The v15 spiders were arguably over the top.
The Enhanced Edition adds a second Rashad's Talon to Cloakwood Area 2. Adele was infinitely pleased to pick it up. She had broken every single unenchanted scimitar south of Baldur's Gate.
Having assisted Tiber, Adele's plan was to proceed straight to the Mines. Assassins stood in her way.
(I really like the v30 handling of assassin deployment. These ambushes are fun)
Drakar's team was first. Adele used the last Greenstone Amulet charge and then summoned a nymph. The nymph then provided disabler support while Adele diced through her opposition. This was a fun fight. In fact, I wish I had fought more battles like this. Druids often hang back and cast while their summons do the work. With Adele, my intention had been to do the opposite: I wanted dual-wielding Adele to lead the way while her nymphs hang back and cast. I hoped to fight more battles like this in BG2, but I'm beginning to suspect that the ATweaks adjustments to Call Woodland Being may spoil the fun.
Adele even got to work Call Lightning into this fight, thanks to a Hold Person from the Nymph.
Since the Greenstone Amulet had been consumed by now, Adele opened the Amazonian ambush with a Potion of Magic Blocking.
Once again, Adele's nymphs and scimitars won the day.
Davaeorn
After stealthing pass Drasus...
Adele confronted Davaeorn.
This was great- really great. I love the SCS v30 version of this fight. Between Davaeorn, the battle horrors, and wave after wave of armed guards there's a lot to overcome. You can breeze through it by waiting for the guards to pile up and then blasting away with the Necklace of Missiles form outside line of sight, but it's a lot more fun to get in the middle of the action and take on all comers. Since restricting the use of AoE damage spells enhanced the Bandit Camp fight, I decided to do the same against Davaeorn, except I took it one step further: no AoE damage spells were used at all here. Further, no invisibility charges were used and Adele made no efforts to juke either the battle horrors or Davaeorns guards. All she did was fight. That was fun.
The opening guard was immobilized with a Dart of Stunning and then diced with scimitars.
The buffs in the early stage of this encounter were Protection from Magic (green scroll), Protection from Fire (green scroll), Potion of Fire Resistance, Potion of Frost Giant Strength. The battle horror fell quickly- quicker than expected. Most of the damage was done with Talons, though the Wand of the Heavens helped.
Time for the guards.
Adele took down the entirety of Davaeorn's army with her scimitars. Ranged fighters were preferred targets: the +4s helped.
Adele chose not to use fireballs here, but she wasn't exactly disappointed when Davaeorn used one for her. You could call this bad scripting, but it seems in character for Davaeorn: he's exactly the type to fry his allies.
Healing before the next wave.
(Daveaorn dispelled our buffs shortly after this shot.)
Bring it on, Iron Throne!
We're nearing the end now.
Finally, Davaeorn.
Great fight- definitely the highlight of the run.
Onto Baldur's Gate.
Best,
A.
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#14765
Posted 26 August 2015 - 07:38 PM
- Serg BlackStrider and realmuzzy like this
#14766
Posted 26 August 2015 - 07:45 PM
Great fight- definitely the highlight of the run.
Nice to see you getting into a bit of mindless cerebral violence Alesia .
- Alesia_BH likes this
#14767
Posted 26 August 2015 - 08:02 PM
Like Adele, Aliira also reached the Cloakwood mine. Her first real obstacle is the group of adventurers guarding the entrance. She surprises them with a silence
And dooms them in the name of Sune (*I wanted a fairer fight than with my last char, so I'm giving them a chance to defend themselves*)
The wizards immediately vocalize and so Aliira retreats out of sight. Drasus can't handle the onslaught of the undead and despite the help of his party falls quickly
The skeletons can't last forever and Genthore and a phase spider start charging at Aliira. They reconsider, finally having full view of her immense beauty
and instead turn on the wizard Kysus who confidently teleported in. His spider becomes his undoing
Rezdan wants his guy Genthore back
But what he doesn't know is that his weapon is broken and that he's just flailing with his arms at this point. Rezdan tries to chase down Aliira, but his dangerous spells are already gone
and poor, confused, weaponless Genthore dies last.
Aliira zips through the mine sanctuaried, focused on finding the one in charge. She only breaks invisibility to talk to the slaves who could organize an escape. She finds the villain's inner sanctum and prepares heavily for battle, protecting against every type of spell and element, quickly dispatching his only bodyguard.
Then disaster strikes. She carelessly allows the mage to dispel her, caught between actions like a cleric still in school. She immediately runs, sanctuaries
and uses a scroll of protection from magic. She didn't want to do that, she doesn't have enough damage without her clerical buffs to deal with all the guards streaming into the room.
She throws her last grenades but Daveorn invises, heals and refuses to show himself. In a last ditch effort Aliira starts talking to the guards. She is just a girl standing in front of two dozen boys, wanting them to lover her.
and it works!
Daveorn shows himself (*presumably because his script is break invisibility next to enemy and sunfire*) blasts the guards for their betrayal, but it's not enough. They mob him, he tries to run, but he's chased down and killed.
The guards lose their interest in both Aliira and the fight and flee. So does she, does her life always have to be like this?
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#14768
Posted 26 August 2015 - 08:14 PM
Nice post Realmuzzy - what is Voice of Djalice? I never heard of it.
#14769
Posted 26 August 2015 - 08:22 PM
Adele, Half-Elven Fighter/Druid: Assorted Minor Encounters
There are some great fights in between Davaeorn and the BG1 endgame. Sadly, they all have one thing in common: I avoid them. I evade the fight with Sarevok's Acolytes at the Iron Throne. I bypass Pratt. I fight Drasus, usually, but sometimes its less a battle and more a perfunctory exchange: potions for boots.
In retrospect, I wish I had let Adele complete the three major party battles of the late mid-game. But truthfully, my mind was on Amn, not the Sword Coast.
Using leftover buffs from the Davaeorn encounter and a Potion of Absorption, Adele relieved Drasus of his footwear.
The Ogre Magi ambush never fails to unnerve me. Adele quaffed a Potion of Magic Blocking and then immediately ran for the gate. This is a very nearly fool proof plan.
In the catacombs, Adele used the Shield Amulet, a Potion of Freedom, 100% fire resistance and 100% lightning resistance to protect herself from traps. A Protection from Poison scroll mitigated risk from the phase spiders. A Potion of Cloud Giant strength granted access to the tomes. The Sandthief Ring and two Potions of Mirror Eyes took care of the rest.
Just one more task before the end game: relieving Kirian of her belt. Talons and nymphs: Adele's preferred way of fighting.
Slythe and the Duchal Palace are next.
Best,
A.
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#14770
Posted 26 August 2015 - 08:38 PM
I forgot to mention something that happened to Corthief VI. When he fought the phase spiders that guard the Strength Tome, he nearly died. Even with potion buffs, and poison immunity (scroll), he was getting hit hard and fast. He only got past them with fireballs from the shadows trick. He is my first solo character who had a problem with those spiders, even when buffed.
#14771
Posted 26 August 2015 - 09:13 PM
I forgot to mention something that happened to Corthief VI. When he fought the phase spiders that guard the Strength Tome, he nearly died. Even with potion buffs, and poison immunity (scroll), he was getting hit hard and fast. He only got past them with fireballs from the shadows trick. He is my first solo character who had a problem with those spiders, even when buffed.
What was the issue: an unfortunate string of criticals or inadequate piercing AC?
Best,
A.
#14772
Posted 26 August 2015 - 09:18 PM
What was the issue: an unfortunate string of criticals or inadequate piercing AC?
Best,
A.
Hmm, let's see I distinctly remember seeing -2 AC, so that would be I think AC 4 shield amulet, +4 (or 5 not sure, he had 20 DEX) for DEX bonus, so that would be AC 0, (or AC-1), then another -1 for the Claw. He always wore the piercing belt, so that would be -5 AC to piercing. it's possible they got a lot of criticals, I'm not sure, but I don't recall criticals, just a lot of quick hits by the spiders. I nearly got boxed in by the 4 of them.
EDIT: is -5 sufficient? Don't know the phase spider's Thac0.
EDIT2: Corthief VI was wearing studded leather, non-magical.
#14773
Posted 26 August 2015 - 09:49 PM
Adele, Half-Elven Fighter/Druid: The Dukes
Adele's rescue of the Dukes wasn't as elegant as Adelina's. Adelina's performance flawless. Adele's was flawed, but effective. Both characters were fun to run through the endgame, although I found Adelina's battles more enjoyable. This is no fault of Adele's, mind you. The swords don't rule the Sword Coast: bows do. Any character who can't wield a bow is at a disadvantage- especially in the endgame.
The rescue of Duke Eltan went smoothly: a Potion of Hill Giant strength and a Potion of Clarity sufficed. The Golden Girdle and the Cloak of Protection +2 complemented Adele's Anhkeg Plate nicely (NW: Anhkeg Plate is non-magical in EE).
Slythe and Krystin would not go so quietly. More precisely, Krystin wouldn't go so quietly.
Slythe fell in one round. And it's not hard to understand why.
The buffs here were Protection from Magic, Potion of Mind Focusing, Potion of Defense, Oil of Speed, Potion of Heroism, Violet Potion, Potion of Agility, Potion of Fortitude. Wearing Ankheg Plate and the Girdle of Piercing, Slythe faced an effective AC of -12. Adele's THAC0 was negative she did mid twenties damage on each hit. Those are ToB numbers, not late BG1 numbers. That's what potions do. Buff right, no reloaders.
But be forewarned: Remove Magic happens- a it did to Adele here. It hurst to see thousands of gold worth of potions whisked away, but by that moment the potions had already done their job. Slythe was effectively defeated. He only needed a nudge.
Adele had planned to let Krystin live, but potion dispellers have to pay: those are the rule of the game. Adele's dual Talons sufficed here. A bow would have been better.
On to the Palace. But first: a quick stop at Sorcerers Sundries.
Protection from Magic (leftover), Potion of Mind Focusing, Potion of Defense, Oil of Speed, Potion of Heroism, and Potion of Storm Giant Strength. It would have to do.
And it did do. The conventional wisdom in this fight seems to be to kill the mage first, in order to prevent Belt from becoming Confused. Adelina and Adele both took the opposite approach: they reasoned that even a Confused Belt would be safe enough, so long as all the other dopes were dead. Adelina and Adele stayed near Belt and simply killed whichever Dope was closest. That worked. The Doppelgänger Mage got his confusion off, but by the time he did the fight was already over.
In Adelina's run, Belt and Liia both survived with minimal injuries. In Adele's run, Liia fell, but Belt never got below barely injured. Adele did have to euthanized a flaming fist enforcer, however, and she did take some damage from Sarevok. Adelina, in contrast, emerged virtually unscathed.
Only Sarevok remains.
Best,
A.
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#14774
Posted 26 August 2015 - 10:13 PM
Hmm, let's see I distinctly remember seeing -2 AC, so that would be I think AC 4 shield amulet, +4 (or 5 not sure, he had 20 DEX) for DEX bonus, so that would be AC 0, (or AC-1), then another -1 for the Claw. He always wore the piercing belt, so that would be -5 AC to piercing.
Were you wearing a protection item? Perhaps it was Shield Amulet + RoP + Claw + Dex Bonus (4)?
Studded leather grants an additional piercing adjustment of 1, so a listed AC of -2 would mean -6 effective.
EDIT: is -5 sufficient? Don't know the phase spider's Thac0.
I'm not sure what the THAC0 of phase spiders is in your install. In mine it appears to be 12. They have base APRs of two. Further AC reduction would have been helpful
Against a group of phase spiders, running Shield, and with the Girdle of Piercing, I'd expect to take damage. I could definitely image a single class thief running into difficulty there.
I'm glad Corthief made it!
Best,
A.
- corey_russell likes this
#14775
Posted 26 August 2015 - 10:59 PM
Were you wearing a protection item? Perhaps it was Shield Amulet + RoP + Claw + Dex Bonus (4)?
Studded leather grants an additional piercing adjustment of 1, so a listed AC of -2 would mean -6 effective.
I'm not sure what the THAC0 of phase spiders is in your install. In mine it appears to be 12. They have base APRs of two. Further AC reduction would have been helpful
Against a group of phase spiders, running Shield, and with the Girdle of Piercing, I'd expect to take damage. I could definitely image a single class thief running into difficulty there.
I'm glad Corthief made it!
Best,
A.
Doh! You are correct, I did have RoP +2. So should be shield amulet AC 4, RoP +2, AC 2, DEX bonus +4, AC -2, Claw +1, AC-3, Studded leather, +1, AC-4, and finally piercing belt +3, AC-7.
While Corthief VI did make it, he died in Duchal Palace. Corthief VII is still in the early stages.