Baldur's Gate 1 No-Reload Challenge
#14801
Posted 28 August 2015 - 02:57 AM
- Alesia_BH, ussnorway, Serg BlackStrider and 1 other like this
#14802
Posted 28 August 2015 - 04:40 AM
Nice work Grond0 - hopefully you'll succeed with your mission and we can see some monk beatings in Amn.
- Grond0 likes this
#14803
Posted 28 August 2015 - 07:03 AM
- Alesia_BH, ussnorway, Serg BlackStrider and 2 others like this
#14804
Posted 28 August 2015 - 07:21 AM
Nice work, Grond0!
You're monk runs are getting better and better.
Good hunting in Amn!
Best,
A.
#14805
Posted 28 August 2015 - 07:38 AM
Nice Shandalar screenshot.
I've never attacked him- the thought never occurred to me.
Out of curiosity, I checked his resource file. Some spoilery fun facts.
Best,
A.
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#14806
Posted 28 August 2015 - 07:48 AM
Bl-scs30 update 1.2,
Earning some cred;
Hear text as mp3,
With Dynaheir we now had a wand user so grabbed the frost from a tree and went horror hunting… as luck would have it, killing some spiders in Beregost earned Imoen a level up and she duelled to mage as well… any way the two horrors at Durlag's Tower are true versions of the species so our frost wand made quick work of them for some easy experience but Khalid lost his nerve fighting the last one and reminded me to keep an eye open for new talent.
Imoen needed quick levels to re-activate her trap hunting skills so we hired ourselves out for various jobs; dispatching Droth for his helmet, killing a Cleric for the bounty money and sicking Minsc onto some Sirines guarding a tome of constitution… then we descended into the mines only to find the big evil demons, was in fact just some kobolds.
Admittedly the Boss/ Sharman had some ability as did the Cleric (Mul-something) commanding them but I had already swapped out J/ Khalid for a Paladin and Cleric by this point so Branwen (the Cleric with 'Sanctuary' active) scouted these two battles… an easy {death by fireball} win.
- Blackraven and realmuzzy like this
#14807
Posted 28 August 2015 - 08:52 AM
Everyone meet Aludra:
Well Aludra 2, Aludra 1 died to Tarnish because all those numbers on the multiclass level screen tricked me into thinking I was higher level than I was for purposes of immunity to sleep.
Credits to this wonderful image for the portrait:
http://wood-illustra...ghter-506763630
Drunks&Dragons for the name and Mazzy for inspiring shorty girls to be paladins.
- Alesia_BH, ussnorway, Grimwald the Wise and 1 other like this
#14808
Posted 28 August 2015 - 09:05 AM
It's tough being a dwarf surrounded by humans but you get used to standing tall and speaking up for yourself. Aludra is a cleric of the Morninglord, she never learned about any of the dwarves deities and besides the lord of light and good and athleticism is right up her alley. The paladin orders of Lathander won't have her but she's a paladin and no bunch of stuffy humans can say otherwise.
As she is standing in the wilderness near Candlekeep, she remembers the events of the last few days and a knot forms in her stomach. Gordon is dead, assassins are after her, and she has nowhere to turn. Maybe she can do some good in the nearby towns.
Like dealing with a dangerous cleric of Cyric. There's no talking to his kind.
Open with a Lathander blessed fireball and melee the villain down (*She hits like a truck, such a pleasant change from Aliira. Also with her physical prowess and good alignment I'm not going to use skeletons. They have no business being in a good cleric's spell book*)
She also deals with the sirines who've been harassing the locals
That's when she discovers somebody's after her
somehow it all ties in with the iron crisis, and Nashkel mine will be her first step to unraveling this mystery.
- Alesia_BH, ussnorway, Serg BlackStrider and 2 others like this
#14809
Posted 28 August 2015 - 10:15 AM
Well done realmuzzy, I look forward to hearing the tails of your journey into the sword coasts' issues again mate.
p.s. Humans may stand tall but we stand proud!
- Grimwald the Wise and Blackraven like this
#14810
Posted 28 August 2015 - 11:38 AM
Poor Aludra She was on top of the world, a juggernaut of good natured destruction. Mulahey couldn't scratch her
The bandits were routed
but in the end she fell to the party guarding Daveorn's base
Who saves flame arrow for after they cast all their magic missiles and spooks, Rezdan? Who does that!?
*Don't worry though, I'm in high spirits and will be back with a new char soon. This time evil though, we're done playing nice*
- Alesia_BH, Grond0, Grimwald the Wise and 1 other like this
#14811
Posted 28 August 2015 - 01:12 PM
Corthief VIII is level 7 and has made more progress.
He figured it's high time to deal with Karlat. So Corthief VIII backstabs Karlat (who survives that), then leads Karlat. Corthief VIII then finds this pillar which is absolutely perfect for a thief with good hide-in-the-shadows. A backstab makes Karlat's morale break.
Corthief VIII misses his next backstab, but one more hide and attack, yes this backstab finishes Karlat.
One reason Corthief VIII was messing with Karlat was to return Perdue's sword - yet when he goes into the Red Sheaf Inn, who does he see, but a Karlat double! A twin brother? Corthief VIII turns the corner, hides and backstabs this Karlat dead.
Finally Perdue's sword is returned to him.
Corthief VIII works on the Nashkel Mines problem - it was actually pretty hard, as he got swarmed by kobolds by one point - but he made it past them, and then decided to just stealth past most of the mine's enemies. Corthief VIII tries an opening backstab on Mulahey, but whiffs it. Mulahey moves away, and Corthief VIII tries to shoot a bunch of arrows at Mulahey. Mulahey tries some spells, but all fail to the greenstone amulet protection. The minions do not see Corthief VIII and do not approach. Mulahey's morale breaks and he makes a run for it. Corthief VIII does a necklace of missiles charge and goes outside to attack Mulahey. Corthief VIII misses his backstab once more (hmmm), so he goes inside to turn some corners and hide and eventually by repeating this backstabs Mulahey dead.
Melium was found and arrowed to death for his bracers. The key is to run around a rock out-cropping - by careful navigating, Corthief VIII could get enough distance to fire an arrow, then once again running around rock until enough distance, fire arrow and repeat - takes quite a while, but Corthief VIII now has new bracers.
The loot from the Anheg nest was obtained for the needed gold (which got Corthief VIII his new Martial staff) - unlike Corthief VII, Corthief VIII decides the Ankegs are far too dangerous and doesn't mess with them at all, preferring to use an invis potion once loot obtained.
Using a haste potion and clarity potion, Corthief VIII backstabs his way past the sirines guarding the CON tome. One backstab in particular was much higher than normal, Corthief VIII wished most of his backstabs were like this one.
Golems defeated by a mix of arrows of biting plus backstabs from maximum range (staff range of 2 comes in handy here). The loot here finally got Corthief VIII ready for the end-game with necklace of missiles and sleep wand recharged, Corthief VIII feels ready to press into the main quest.
- Alesia_BH, ussnorway, Grimwald the Wise and 3 others like this
#14812
Posted 28 August 2015 - 03:59 PM
Rhapsodian and co., update 3:
I'm terrible at taking screenshots, so... Have some text.
The main events of this one was clearing some of the more difficult and obnoxious areas: Ulcaster, Firewine, and Spider woods with the red mages. I ended up using walkthroughs for the traps in all of them because I really don't want to go through the "walk 6 feet with thief. Stop. Wait 6 seconds. Continue." process.
Ulcaster was first, and the only one without casualties. Resist Fear was initially dispelled by the Wolf of Ulcaster, but I had two scrolls unused in the scroll case. The wolves attacking the back line did some considerable damage, and I accidentally used a Fireball instead of a Scorcher from wand like I had intended, halving the health of the party, but all's well that end's well, right?
Icharyd was faced afterwards, and that goes about as well as you can imagine with non-proficient melee weapons and his absurd THAC0. 5 health potions or so later and watching the Call Lightning strikes rain on my team, and his 1,500 experience is ours as well.
Firewine. This goes swimmingly at first, especially with all the traps already known. Captain got 50 or so additional +2 Fire arrows from the kobold commandos that swarmed all over us. The armor gave Fang his level 7, and he's taken over position of tank/frontliner. He can get -8 AC before modifiers in sword-spider form, or -6 and a permanent Fireshield in Salamander form, and this is before drinking any potions or anything. Both forms are also hasted, just for good measure. The fight goes slightly sour in the double-mage battle. The human mage was almost dead when he unleashed the most terrifying spell in BG1 in close quarters: Lightning bolt. Rhapsodian quickly downed a Potion of Absorption, but Frightful was killed by a double ricochet in front of her face. Around 10 minutes later, she's raised and has all her equipment back. I'm even more frustrated since Frightful needs like, 500 experience to get to level 6.
So Spider woods! Note to self: I can't fight 4 mages safely yet without slightly cheesing the encounter or at the very least buffing with stuff. There was a time where the only character I could actually control was Rhapsodian, as Tilly was Charmed, Fang Feared, Captain Confused, Wyvern affected by Power Word: Sleep, and Frightful by a Hold Person. We won, but Captain and Frightful died in the process. Two Raise Deads later, we clear the area and Frightful, Rhapsodian, and Wyvern finally level up to 6, 7, and 6 respectively.
... I have one screenshot, though. Most terrifying ambush ever besides bandits at level 1:
Basilisk started at north. Party ran south; text in panel: Greater Basilisk: Attacks Captain. Me: Pause. Rummage through potion case. One potion of Mirrored Eyes. Gives to Captain, and tells him to start shooting it and grabbing its attention so it doesn't follow and switch targets. Safe in the south, Wyvern placed two more Pro. Petrifications to Tilly and Fang, and another 4k experience is ours.
Last thing we did was to take out the two Battle Horrors in front of Durlag's Tower. One killed itself pretty much on Fang's salamander's Fireshield, which I'm not complaining about.
High time to head to Cloakwood now, though, and now I know my party still doesn't really deal well with multiple mages without Web or Cloudkill cheese.
Stats: Rhapsodian, Skald 7. 50 HP (6 from Familiar). 0 kills. * Bastard Sword, ** Sword and Shield style.
Tilly, Wizard Slayer 6. 66 HP. 179 kills, Greater Basilisk. 1 death. ** Bastard Sword, **** Darts
Fang, Avenger 7. 51 HP. 102 kills, Battle Horror. 0 deaths. * Dart, * Dagger, * Scimitar.
Captain, Swashbuckler 6. 40 HP. 113 kills, Mustard Jelly. 2 deaths. * Shortsword, * Shortbow, * Two Weapon Style
Wyvern, Dragon Disciple 6. 34 HP. 91 kills, Doomsayer. 1 death. * Dagger, * Sling. New spells: Haste
Frightful, Archer 6. 47 HP. 292 kills, Shoal the Nereid. 2 deaths. ** Shortbow, **** Crossbow.
- Alesia_BH, Serg BlackStrider, Grond0 and 2 others like this
#14813
Posted 28 August 2015 - 06:37 PM
Glad you survived the ambush, Epsil0!
I've never -ever- been ambushed by basilisks. Nonetheless, each and every game I buy an emergency Potion of Mirror Eyes from Thalantyr as soon as possible. The threat of a basilisk ambush terrifies me.
Best,
A.
- Grimwald the Wise likes this
#14814
Posted 28 August 2015 - 06:40 PM
Glad you survived the ambush, Epsil0!
I've never -ever- been ambushed by basilisks. Nonetheless, each and every game I buy an emergency Potion of Mirror Eyes from Thalantyr as soon as possible. The threat of a basilisk ambush terrifies me.
Best,
A.
Interesting - I've been ambushed by basilisks many times. It seems to happen more frequently with vanilla BG 1 also. I've even been ambushed going to and from Ulcaster School on the same trip. For this reason, anytime I am traveling on the East side of the map, my PC carries two mirror eyes potions before doing so.
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#14815
Posted 28 August 2015 - 07:06 PM
Interesting - I've been ambushed by basilisks many times.
Basilisks appear in waylay areas 5600, 5601, and 5901. It's entirely possible that I just don't make transitions that generate those areas.
I'm looking at Dudleyville now and so far none of the transitions I make are among those that can lead to a basilisk ambush. I never go to Ulcaster or Lonely Peaks, for example, and those happen to be the highest risk destinations.
As another example, I go to the Fire Leaf Forest sometimes, but I never go from Fire Leaf straight to the Nashkel Mines or vice versa. I've also never transitioned from Peldvale to Spiderwood, or from Mutamin's Garden to Spiderwood, or from Mutamin's Garden to Gullykin.
It seems like my game world habits have unwittingly kept me safe.
Regardless, I do still carry Potions of Mirror Eyes everywhere. A Potion of Mirror Eyes is usually literally the first thing I buy after leaving Candlekeep.
Best,
A.
PS: I do transition from the Temple to Mutamin's Garden and that has the potential to generate a lesser basilisks waylay. But there's only a 20% chance of a way lay and there are 9 different possible spawns. Plus, until very recently, I've always been at level 1 or 2 when I've made that transition. Perhaps there's level dependance?
- Grimwald the Wise likes this
#14816
Posted 28 August 2015 - 11:39 PM
Well then, I've done some modding both BG1EE and BG2EE, and have just started a test run with a new character. Meet Isadora, my feisty Halfling duelist:
Here's the WEIDU log for BG1:
I didn't originally intend to include Song & Silence, but ended up doing so to see if I could get Isadora to specialize at character creation. But apparently neither vanilla EE nor RR or S&S makes that possible. (I'm pretty sure that in my BGT install I could.) A notable tweak I included for the first time is: APR_ON_SPEC meaning that weapon specialization (besides warriors only possible for Swashies in my current install) will give Isa an extra half APR.
It will be a no-reload run until she dies, but with stuff like BP Ascension that wasn't written for the EEs, a fix by GrimJim, and SCS v30 some testing in BG2 will be needed. So I shall continue the run anyway.
I've no idea how much progress I'll make in the coming weeks. So far Isadora hasn't achieved much other than being chased out of town after she failed to nick a shiny dagger from Fuller.
- ussnorway, realmuzzy and Golden28 like this
#14817
Posted 29 August 2015 - 07:55 AM
Love her, I hope she meets success.
I didn't originally intend to include Song & Silence, but ended up doing so to see if I could get Isadora to specialize at character creation. But apparently neither vanilla EE nor RR or S&S makes that possible. (I'm pretty sure that in my BGT install I could.) A notable tweak I included for the first time is: APR_ON_SPEC meaning that weapon specialization (besides warriors only possible for Swashies in my current install) will give Isa an extra half APR.
I noticed this too with a dr kit I was trying. What reason could there be to disallow specializing at start?
- Blackraven likes this
#14818
Posted 29 August 2015 - 12:49 PM
Bl-scs30 update 1.3,
Bash too Glory;
An assassin was waiting for us back at the Nashkel inn… first of many as it happens. Minsc went burko on us at High Hedge and we had to put him down with the frost wand before he killed a bystander named Kivan. We asked him to take over the ranger-ing for us and he agreed on the condition that we help him to kill bandits … well as it turns out, killing bandits pays good!
Kivan scouts, Imoen de-traps and plenty of fireballs to go round has us feeling pretty chuff with ourselves as we stumble into an ambush that kills half of our party… well on the up side I got a new level so its true what they say "what doesn't kill you…"
- biowherewolf, corey_russell, Grimwald the Wise and 2 others like this
#14819
Posted 29 August 2015 - 01:28 PM
Yikes USSNorway, looks like a rather rough battle you had there.
- Grimwald the Wise and Blackraven like this
#14820
Posted 29 August 2015 - 01:39 PM
Hi gang,
after something like a 4 year absence from BG, I was enticed by Steam's Summer Sale to pull down BG Enhanced Edition, and BG2 EE and finally got around to another no-reload .
I'll be running EE un-modded (with bugs and all) just to take it for a ride.
SO...... For entry #1, I decided on a Fighter Thief.
To keep characters straight, I named him in a way that identifies his class "Fighter And Thief" ...or FAT.
Then, halfway through the creation screen I changed directions and decided on a Magic User/Thief, but was too lazy to think up another name
So, meet Fat Tony:
Who, in his very first combat, reminds me how lowly 1st level thieves are. He gets threatened by an assassin! And... the two stand there waving there weapons at each other without actually... you know... hitting anything.
If it wasn't for Tony's sleep spell... I swear they'd still be there.
Now... off to save the world.
--BW
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#14821
Posted 29 August 2015 - 01:58 PM
Love her, I hope she meets success.
I noticed this too with a dr kit I was trying. What reason could there be to disallow specializing at start?
Thanks RM, and as to your question I have no idea. (Good to know that you have it too, so it's no bug.
If it wasn't for Tony's sleep spell... I swear they'd still be there.
Now... off to save the world.
A Fighter/Thief with a Sleep spell? That's nice. Good luck saving the world!
@USSN, careful there!
- Grimwald the Wise likes this
#14822
Posted 29 August 2015 - 05:06 PM
Corthief VIII Update
Corthief VIII has made good progress - not without some close calls.
The first near miss was against Bassilus. Corthief VIII was in the shadows and was trying to remove the "fog of war" near Bassilus, so that when Corthief talked to Bassilus all undead would die. However, at a bad time Corthief's hide in shadows failed! Corthief ran as far as he could and tried to do the greenstone amulet but was hit with rigid thinking!
Fortunately, with no enemies in sight, Corthief didn't bother wandering, and just held his position until the rigid thinking wore off. Close call...Corthief VIII then used the greenstone amulet, showed himself to Bassilus and then hid behind the pillar, backstabbed and repeated until Bassilus was dead.
The next incident was against the Sirine's in Shoal's area. Corthief VIII's hide in shadows failed, so he took the time to fire a few arrows of biting at the sirnines. They on the other hand, got a critical and poisoned him and he was dying fast - fortunately, running, elixar of health and hiding saved him. Below is Corthief VIII's revenge on the pesky sirine.
Corthief VIII by the way joined the bandit camp, and just looted the letters and hid, he did not fight. He also got to Drassus and used fireballs from the shadows, plus a finishing backstab to get the haste boots.
Corthief VIII wanted to top off his experience, so he used fireballs from the shadows to take out Kirian's and Molkar's party. Corthief had Korax take out Mutamutin, then with green scroll, Corthief used his speed to hide in the shadows and use backstabs on the basilisks - the lesser basilisks were all one-shotted by backstabs, like the one below.
Corthief VIII checked his experience - Davaeorn and poison quest will get his last level. Ok time for Davaoern himself - Corthief VIII used an invis potion to get to Davaoern's level and de-trap without being seen - then backstabbing Davaeorn's guard dead. Then Corthief used shield amulet and potion of magic shielding, and proceeded to use arrows shots from the shadows - once Davaeorn's mirrors were whittled down, he could then be finished by a backstab.
Corthief VIII will venture into the great city of Baldur's Gate next.
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#14823
Posted 29 August 2015 - 05:13 PM
Nice work, Corey!
Best,
A.
Btw. I like the edited cropped photos. That's a good solution.
- biowherewolf, corey_russell and Grimwald the Wise like this
#14825
Posted 29 August 2015 - 06:03 PM
Thanks! The cropped pictures are a lot of work for a full party, but for a solo run isn't too bad.
Makes sense.
I may try that.
Best,
A.