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Baldur's Gate 1 No-Reload Challenge


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#15401
Jabberwock

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Well that was a mess. The party cleared BG1, but what a mess of a final battle. I think I'll probably have to spend some time decompressing and thinking about everything that went wrong. Good thing Sarevok isn't an archer and so eventually a lot of distraction via various NPCs allowed charname to kill his goons and then throwing axing him to death.

 

LVP (Least Valuable Player) award goes to Khalid, who got injured, morale fail berserked, berserk fired an arrow of detonation at Imoen, and then died in the ensuing blast. It was doubly disappointing because he was pretty good (or at least decent) throughout the run and to have him practically sabotage the final fight just felt like a betrayal.

 

It also probably bears mentioning that there weren't any arrows of dispelling in my install.

 

Anyhow:

 

Baldur%202015-12-05%2021-55-58-889_zpsxh

 

The fight didn't start out great. The battle outside the temple, with the Iron Throne band, went easily so we were feeling confident. The plan had been to use our large number of fireball potions + wands of fireball + arrows of detonation to basically cheese all of Sarevok's goons with fireballs. Charname was 100% fire resistance, and others were 50-100%. That didn't really work, as I only brought two pierce magics (I didn't think there were so many casters) and one of them was wasted when it mistargeted onto Sarevok. So almost all the enemies had globes, and even after that they (presuambly due to SCS) turned into magic resistant skeletons, which fireballs also weren't effective against.

 

Therefore, the early part of the fight was me taking more damage than I thought would, while dealing out a lot less than I thought I would. Nevertheless, making progress and no deaths yet.

 

Baldur%202015-12-05%2021-56-30-960_zpsx4

 

Here's where things start to go seriously wrong. Khalid gets seriously injured and fails his morale roll (a game mechanic that I sometimes forget exists). No big deal, Viconia is nearby with remove fear. Except Khalid doesn't flee he goes berserk and as mentioned fires an arrow of detonation at Imoen...

 

Baldur%202015-12-05%2021-57-22-424_zpsy0

 

... and dies in the ensing blast. What a disaster. Meanwhile, Semaj and whoever the archer is are still globed, Angelo is invisible somewhere and even Tazok is still around.

 

Baldur%202015-12-05%2022-23-35-782_zps5c

 

And now things are really bad. Edwin has 33hp max, and was running at 28ish hp. A 32 damage crit from a skeleton warrior while he's off screen takes him out. Meanwhile, we are starting to run out of healing potions and there's still a lot of enemies left. It was at this point that I started to seriously worry we might lose. 

 

Fortunately, getting everyone long-term hasted with oils of speed saves the day. Not shown, but Edwin got off a cloud kill before he died, which locked down Semaj for numerous rounds. In addition, better dodging with the various girls let charname focus on taking down Sarevok's allies. He was magic shielded (potion not scroll) so reasonably tough for anyone not Sarevok to hurt and eventually got through all the mirror images and stone skins to take everyone but Sarevok out.

 

 

Baldur%202015-12-05%2022-26-27-036_zpsql

 

 

Hasted Jaheira had been jogging around the room with Sarevok. He's not that hard to run away from, but he's not that easy either because he is hasted and has very low weapon speed. Anyhow, Jaheira was injured and without a source of healing and one mistake got her killed. Sarevok also hits like a truck, and a 25 damage hit was too much for her.

 

Losing Jaheira was bad, but fortunately she had been a good enough distraction that charname had been able to take out everyone but a few remaining skeleton warriors. Imoen replaced Jaheria in the role of distraction and charname finished off the remaining skeletons shortly thereafter.

 

At this point, without more healing available, we were totally unable to face Sarevok in a fair fight. He seemed to have thac0 in maybe the -5 range and hit for 20+ damage so melee wasn't going to work. Very cheesily, we therefore proceeded to throwing axe him to death over the course of 8 or 10 rounds while Imoen jogged around in a circle. 

 

Yikes.

 

Anyhow, despite that messy battle, still pumped for a first BG1 no-reload clear and looking forward to BG2, which I am considerably less bad at (although TBD on how the throne goes if we manage to get there).

 

Only other comment I have is that I really wound up enjoying BG1, and enjoying it more than I thought I would. The low level D&D combat was fun and I liked how devastating any spell with a save was. It's also nice for not everything to be level 15 or a lich or a dragon (although that can be fun too).


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#15402
Grond0

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Glad you enjoyed it Jabberwock and best of luck with BG2.  In relation to your earlier post about TotSC content I agree that taking any of those on without knowledge of the areas is asking for trouble in a no-reload.  Once you do have knowledge though a lot of it is not too bad.  If you enjoyed your run through this time I suggest you do have a run at some point through all the content - there's some good stuff in there.


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#15403
Blackraven

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Congrats Jabberwock :) 
Funny performance by Khalid!

Palla, Gnome Illusionist/Thief

has just saved the Sword Coast.

It seems we forgot to take a screenshot of the character record, or maybe inadvertently overwrote it. Here are the character record and the inventory screen at end of the game, when Palla was facing Sarevok.

Spoiler
According to the Races of Stone supplement, Palla is an actual Gnomish feminine name, with Pall meaning Cloak, Cloth, Soft, Supple. Palla commonly cloaks herself in shadows, and she's soft-spoken and makes little noise otherwise.
Her initial stats were 16-18-17-16-14-12, a great total but not min-maxed. A male Gnome Illusionist/Thief I had rolled before (and referenced in my penultimate post), did have min-maxed stats. I found his 18 Strength unrealistic, so that's how Palla came to life. Her starting weapon profs were Staves and Short Bows, her spells Blindness, Find Familiar, and Shield.


I almost got myself killed early on, shortly after Gorion's death, in a skeleton ambush. Gorion had taught me the Find Familiar spell, and I had even memorized it for our trip, but I'd neglected to cast it. (Typical, Blackraven. Palla got away with one HP.)
Spoiler
I found a Ring of Wizardry near the FAI and decided to hold on to it even though Bentley Mirrorshade was willing to pay me 9k GP for it. This meant I actually had to work for my gold, my goods, and my reputation, and this I did. I procured a book for Firebead Elvenhair, returned a necklace to Mr Colquette and a ring to Joia, protected Charleston Nib, escorted Captain Brage to Nashkel, took a bowl from three fishermen for the young priestess Tenya, slew four Half-Ogres for Bjornin, saved a tree for a Dryad of the Cloudpeaks, and reunited a girl named Drienne with her (dead) cat. Thalantyr successfully anti-chickenated Melicamp.

There weren't many incidents. In Mutamin's garden the evil Basilisk tamer surprised me when he left the statues where I had scouted him earlier, to greet me with a Remove Magic and with a Basilisk in sight.
Spoiler
I went invisible, walked off, and escaped the Remove Magic. With a Wand of Fire I finished him.
Spoiler
At Durlag's Tower, Battle Horrors and Doom Guards were no threat thanks to my wands and backstabs, but a couple of hardy Ghasts nearly cornered me, and I had no potions of freedom and a turbid aura after using the wand of fire. I danced around, eluding the undead, until an invisibility potion saved the day for me.
Spoiler
We had another scare in the Ankheg cave. Blackraven temporarily left the game running, apparently unpaused, to use the internet for a moment. When he re-opened the game screen, Palla had been badly injured by an Ankheg. The game was auto-paused.... This would have been a game over if it weren't for Blackraven's settings.

When my rapport with the small folk of the Sword Coast had reached a peak and I had a couple o' thousand gold to spend, I bought most of Thalantyr's scrolls, but messed up with copying all level 3 spells into my spellbook (at 23 Int), except Flame Arrow and Hold Person. It would make me use the former spell a lot, and quite effectively so, for example against a woman named Sendai and her fellow brigands, and against the mad priest Bassilus.

Spoiler
In fact, relying a lot on stealth - Palla had her aggregate stealth skill up to 140 after her first level ups - I could sneak around and repeatedly backstab enemies, so I didn't really need to keep defensive spells like Ghost Armor or Minor Spell Deflection active all the time. 

I made a tour of the Sword Coast, cherry-picking my way through its different regions. E.g. my only feat at the Firewine Ruins was beating a ruffian named Meilum. Equipped with the Robe of the Good Archmagi, enchanted gauntlets (weapon expertise, archery), the Cloak of Displacement, Aule's Staff, Boots of Stealth, Girdle of Piercing, Red Ioun Stone and a composite shortbow, and close to the BG1 XP cap, I started to investigate the iron crisis and the bandit plague.

In the Nashkel Mines I felled not a single Kobold, but their master Mulahey I held with the wand of paralyzation and I dispatched him before he could call forth any minions, thus solving the iron crisis. I paralyzed and slew Nimbul as well, but finished Tranzig with my spells. Those two men, I would learn not much later, were members of the organization behind the iron crisis and the bandits, the Iron Throne. Through the latter's documents I located the Bandit Camp, where I used the wand of fire (while protected from fire myself) in bandit leader Tazok's tent. I did their mage Venkt in with arrows and the others that survived the fire I finished with arrows and spells.
In the Cloakwood, where the Iron Throne had a hidden base of operations, a mine, I dealt with a hunting party led by one Aldeth and with many Spiders. It yielded me several enchanted weapons and items that I would sell. My backstabs weren't generally devastating but a critical one sufficed to take out an evil wizard named Kysus who stood guarding the Iron Throne base with three companions.

Spoiler
The companions I defeated with fire (Genthore), fire plus backstab (Drasus), and poisonous and acidic arrows (Rezdan) while I was protected a Greenstone Amulet.

Two potions of magic protection supplemented with fire protection kept me safe in the lair of Davaeorn, the master of the mine. I defeated the wizard's Battle Horrors with my wand of frost and the guards with wand-fireballs, before I assaulted Davaeorn with acid arrows and wand-scorchers.

Spoiler
My journey then led me to Baldur's Gate.

There, Ramazith was one of my first targets. Not only did his home hold a tome that would boost my Int to 17, Ramazith also had a ring and a necklace that I coveted. I accepted to work for him but also covertly placed two snares in his home. When I returned from freeing the Nymph he had requested me to procure, I attacked and Ramazith. My traps finished the wizard.

I then bought a big stack of spell scrolls at the Sorcerous Sundries plus a few from the Ulgoth's Beard inn, and with potions of genius and mind focusing boosted my Int. It seems that the 100% spell learning rate at 24 or 25 Int also applies to specialist mages even though they incur a 15% penalty for scribing scrolls from schools that aren't theirs. Palla successfully copied all the spells into her book.

I had Ulgoth's Beard benefactor Shandalar send me off to an ice island to fetch a cloak for him. Two potions of magic protection allowed me to slay the wizards Andris and later, when Andris turned out not to own a Stoneskin scroll, Dezkiel.
Spoiler
I dealt another mage named Beyn my most devastating backstab (98 damage) and returned to Ulgoth's Beard to pickpocket Shandalar and give him his cloak. It yielded me a Feeblemind scroll. Back in Baldur's Gate I worked with the rogue Narlen Darkwalk who killed a Haalruan wizard Resar for me, helping me to a Fireshield spell scroll.
At the Iron Throne HQ I killed several guards, including the wizards Alai and Naaman. The former dropped a very nice Minor Sequencer scroll. I scribed it together with the Stoneskin, Feeblemind, Fireshield, and a Remove Magic into my spellbook.

The Flaming Fist gave me a book to enter Candlekeep, where the Iron Throne leadership were staying on business. I got arrested for purportedly killing the Iron Throne leaders, but good ol' Tethtoril bailed me out. I returned to Baldur's Gate where the assassin Slythe had nothing on me thanks to my Stoneskins and Mirror Images and a potion of defense.
Spoiler
With an invitation for the induction of Sarevok as duke of Baldur's Gate that I took from Slythe's corpse, I obtained access to the Ducal Palace. I placed seven traps there, buffed with about a dozen of potions, and killed six Doppelgangers. Two fell to my traps, others succumbed to my (poisoned) arrows.
Spoiler
Dukes Belt and Liia Jannath survived the battle and directed me to the Thieves Guild, from where I reached a maze that led to Baldur's Gate's Undercity. An old temple of Bhaal was the sanctum of Sarevok. One of his henchmen dispelled most of my buffs right after I cast a detection spell. With a turbid aura I worried about my well-being for a moment, but I escaped with an invisibility potion, which enabled me to re-buff. Poisoned arrows of detonation sped up the fight considerably, as they helped me finish the wizard Semaj and the warriors Diarmid and Tazok.
Spoiler
Flaming Fist intrigant Angelo didn't survive my arrows of dispelling and acid arrows. Sarevok fell to a combination MMMs, elemental arrows, frosty and fiery wand blasts, and Magic Missiles.
Spoiler


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#15404
corey_russell

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Congrats, Blackraven! Hope Amn goes just as well for ya.


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#15405
biowherewolf

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it's been a while. So here's a quick Onud update. 

 

It was one of those times when you just need to roll the dice. 

The group was looking to get Onud to 5th level mage and planning to head to Durlag's. But they decided to do  DEGRODEL'S HOUSE with the 

3 Invisible Stalkers, 2 Helmed Horrors and 2 Doom Guards

 

However, they were not all "charge in and die" about it. They sent in some bait, waited until he got chased, and ran his Dwarven legs out to the street, where the rest of the group was waiting to ambush. 

Spoiler

 

It went pretty well, but wasn't without some injuries. 

Spoiler

 

Onud fireballed himself and nearly ended his own run. 

Spoiler

 

But it was all good, and worth some kickin' experience points. 

Spoiler

 

SO.... *now* it's off to Durlag's. 

--BW


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#15406
Grimwald the Wise

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I Sword of the Dark changed my plans.

I picked up Edwin and went to see Shoal. Droth chunked Edwin which was no big loss.

The sirens in that area kept on charming me but in vanilla that is no big deal.

I picked up Safana and raided Durlag's Tower. I left her at Beregost and went hunting ankhegs.

Then helped out at the lighthouse, the archaeologist and Brage.

We went to the Cloakwood mines picking up a useful sword on the way.

Safana got killed in the mines first by a lightning bolt.. Left Yeslick there whilst I went to get Safana raised.

Upon returning both the chests and Yeslick were very buggy. I had left some good armour and boots that protected from electricity for Yeslick in a chest in an outbuilding as well as quite a lot of other equipment. It all disappeared as did the ankheg armour that Yeslick was wearing.

Safana got killed again by a poisoned arrow from a hobgoblin.

She was raised again and upon returning she disabled the traps for me.

Meanwhile I killed Davaeorn with no difficulty.

After that the bugs concerning Yeslick disappeared and we all went to Baldur’s Gate where we did all the quests.

 

I have reached the level cap, but Yeslick and Safana haven't.

 

I picked up Dynaheir and we are now below Candlekeep.



#15407
Grimwald the Wise

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Played the battle against Prat VERY badly.

Yeslick, Dynaheir and Safana ALL got killed with one blast of lightning bolt.

Killed Prat, and then instead of cutting my losses and taking the potion of invisibility, tried to take on the rest.

 

For some reason I couldn't move. No confusion etc, and the three of them gradually reduced health points to zero.



#15408
corey_russell

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Wise, did you check your stats when you couldn't move? Could it have been feeblemind (INT down to 2 I think), or Feebleness? (STR drain).

 

And you shouldn't be too hard on yourself, the very tight quarters in the Prat area makes if VERY easy to misplay it. In fact, most times (even when I am a party) I usually just have single buffed up character take out Prat and gang.



#15409
Grimwald the Wise

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Whilst my next character is also a human fighter. They could not be more dissimilar. Instead of chaotic evil, he is lawful good. He would have been a paladin but for his abysmal charisma!

 

Str 18/73 Dex 18, Con 18, Int 16, Wis 15, Cha 3

 

Finished Candlekeep with no problems. No killing of good guys, so no massive experience boost at the start.


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#15410
Jabberwock

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Well after a brief forray into BG2 that was cut short by one Arkanis Gath (spawning in Maevar's HQ, which I did not know he could do...) we are back in BG1. Not sure whether I'll try the TotSC content this time, but I am definitely dualing Imoen to mage after feeling shorthanded on the arcane front last game. We've done Mutamin, the ashkegs and Shoal as well as greywolf and the nashkel mines. Levels are just shy of 5, with Imoen having been dualed already due to low thief xp requirements (level 3 mage now).

 

I am thinking we will need to borrow one of the other recruitable thieves as we don't have any way to disarm traps currently. Not sure how difficult it will be to manage that logistically without robbing Imoen of too much xp (or someone else) which would defeat the purpose.

 

We've had one dicey moment so far, while engaging the enemy party in Mutamin's map without berserk or many spells available (just laziness, and was reasonably sure we'd be OK). Unfortunately we got caught by the short cast time and big AoE of sleep, knocking out half the party (level 4 still).

 

Korax came through like a champ though and basically murdered eveyone. I sent him off to the corner of the map at near death to avoid risk of him going hostile, while would have felt awkward after he so courageouly saved our lives.

 

Baldur%202015-12-07%2023-22-54-009_zpslp

 

Some other moments:

 

Baldur%202015-12-06%2021-14-09-876_zpsho

 

Lots of death by crappy infinity engine pathing. Good thing SCS makes it hard to get chunked. I may have to try an SCS w/ chunking at -10 hp playthough just to see if I can handle it...

 

Baldur%202015-12-06%2019-50-03-287_zpszt

 

Neera getting chunked due to bad luck + no SCS chunking protection. Both guards went straight for her and the first swing was a crit; not much we could do. Not sure if I should pretend she doesn't exist in BG2. I guess technically chunking doesn't mean a character can't be resurrected in world, just that the game engine doesn't allow it...


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#15411
corey_russell

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@Jabberwok - a lot of NPCs have terrible trap scores (I had a run where thieves were dying left and right and discovered this). And some are not very easy to fix either, if you are too high level it could take forever to "fix" them to make them usable, but by then you are at/near the end of the game (and maybe not even then).

 

Therefore, what I would recommend is get Shar-Teel and dual her to thief immediately. You could then put all her points into traps. And she would level pretty fast, so she will be useful very quickly if done this way.


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#15412
Grimwald the Wise

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After the death of Gorion, Gerard the Just fled southwards before clearing the road from Nashkel to Ulgoth's Beard.

 

In the process he picked up Ankheg Armour, A belt of piercing, and a ring of fire protection.

 

He helped both Melicamp and Samuel with the result that his reputation is now 16 and he is level 4 fighter.

 

He has seen a nice crossbow for sale and intends to buy it when funds permit.

 

No problems so far, but his ** skill in missile weapons doesn't seem to be helping with his use of the crossbow. :(

 

EDIT

 

Helped Rufie and the dryad with the result that Gerard is now officially a HERO! :)

 

Killed some big guys to get some bracers and went on to a cave where he found a tome.

 

Killed a couple of mountain bears and a winter wolf before clearing a house of spiders in Beregost.

 

Now level 5. :)

 

Gerard the just then picked up Xzar and Montaron.

 

Montaron somehow acquired Algernon's Cloak and a ring of free action and a web spell. Despite his high pickpocketting ability, he did not try and get Shandalar's spells, as it was a bit TOO risky.

 

Then picked up Imoen, Khaled and Jaheira before heading back to Nashkel where he dropped off Xzar and Montaron, Khaled and jaheira.

 

Imoen's stealth and trap-finding is excellent, but she needs to develop her  opening of locks skills before too long.

 

The two of them went to take on Vax but were ambushed by skeleton archers. Being a bit short of arrows, Imoen was left in what was deemed to be a safe location whilst Gerard fought the skeletons. However, the skeletons picked on Imoen and killed her.

 

It cost over half the party's gold to raise her. :(


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#15413
ussnorway

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Sar-scs30 update1.2, 

 

Gathering the girls;

Hear text as mp3,

 

Graywolf proved stubborn about his bounty but his sword is worth the risk… I had the sell the gems to pay for resurrecting fees and then used 6 more shots to collect the wisdom tome from D's tower.

 

s2-fi012.jpg

Spoiler
s2-fi015.jpg

 

s2-fi016.jpg

Spoiler
s2-fi019.jpg

 

I helped a ranger recover his girl and he opened some locks for me then Viconia grabbed the constitution tome without stress and Imoen shocked us all by successfully pickpocketing a merchant cloak… we looked around for some free fire wands and used them to toast yapping demons. The boss cleric tried to summon reinforcements but Vic turned them away and even bashed the next wizard into marsh-mellow… looks like we get to go bandit hunting next?


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#15414
Grimwald the Wise

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Gerard and Imoen took on Greywolf, getting badly hurt in the process, then after resting at the carnival took on Zargal and Bassilus, killing them without being injured. :)

 

EDIT

 

Gerard had rigid thinking cast upon him by both Bassilus and Niera but in neither case was it a problem.

 

Mulahey was also no problem despite no necklace of missiles, though Imoen did use two of her arrows of fire on him to great effect. :)

 

Nimbul was killed by the Amnish guard, but not before Oubliek perished as a result of Nimbul's magic missiles.

 

The party had to use a number of healing potions to survive.

 

Their reputation is now 19. :) It will soon be time for a shopping expedition.


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#15415
Jabberwock

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@corey thanks, good advice. I had been using Safana, but she eventually ran off despite my clearing the pirate cave so I think was just buggy since I had cleared it before talking to her. Shar-teel makes for an excellent thief as the party gets to control where her points go so she is rapidly highly competent at lock picking and finding traps. Also she has tons of hp.

 

Party has now done both bandit camp and Davaeorn. Both were a little tougher than we were hoping. Mostly due to the blacktalon elites on the former, which really pack a punch and come in large numbers. Davaeorn I can never kill quickly enough that the fight doesn't feel at least a little dicey due to the guard spawns by the stairs (just not enough melee power to kill them quickly with fighters chasing Davaeorn). Anyhow, two magic blocking potions on charname were nearly enough to get him (+ invisibility on khalid so he could slowly sneak across the web + stinking cloud that Davaeorn always casts at the start of the battle w/ a sequencer). Daveorn got a horror off shortly after the second magic blocking potion ran out on charname but both charname and khalid drank potions of invulnerability before it landed. Charname made his save, Khalid did not. Davaeorn went down shortly thereafter.

 

Khalid has somehow managed to roll 1's on three out of his 5 hp rolls and so has an embarrasing number of hps (other two rolls were average). That said, I've built him as an archer this time around, which has gone very well. He has 5/2 attacks, very low thac0 and does about 9 damage a shot with normal arrows (*** in longbow, +2 bow from bandit camp). This build seems much more attractive than the classic varscona + shield build. The only downside is if he gets confused make sure you swap to a melee weapon before it hits...

 

Jaheira has again been specced as a dart thrower. Really wish she started with at least 1 pip in darts so she could get up to ***. Anyhow, a pretty effective build during the key fights when she can throw darts of stunning or wounding.

 

Imoen is a level 5 mage and will unlock her thief skills in about another 10k experience. 



#15416
corey_russell

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@Jabberwock: I'm glad you found my advice useful. I have used Khalid as an archer many times, with good success. Granted, Coran is probably the best archer in the game (with his 20 DEX), but you don't get Coran until late. Without a doubt, Khalid is a more effective killer with a bow than his melee (15 STR).



#15417
Grimwald the Wise

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Gerard and Imoen took a trip to the seaside and fought the sirene there.

 

This was exceedingly time consuming due to them being dire-charmed all the time. (Not deadly in vanilla ToSC) Some of the sirene were even killed by characters who were confused.

 

When all of the sirene were dead, Gerard levelled up and gained **** in blunt weapons.

 

Thought that he would be able to take on the flesh golems and defeated one.

 

The second must have been on the point of death, but so was Gerard. :( Then the third golem turned up! ) Time to run! After resting and healing Gerard returned and one blow was sufficient to kill the injured golem. Plundered the cave and then decided to take on the last golem. Got seriously injured, but prevailed.

 

Then went to help the archaeologist and by doing so Imoen also levelled up. Now has 45% in open locks. Much better! Reputation now 20.

 

Will need to recharge necklace of missiles, but that is now affordable. :)

 

EDIT

 

Recharged necklace and bought light crossbow of speed.

 

They then killed numerous ankhegs and returned the body of farmer Brun's son.

 

Had to leave for recuperation before clearing the area. Now going looking for half-ogres near Nashkel. (Shield should come in handy)

 

EDIT

 

Killed the half ogres and got the shield, then killed some more ankheg before going to the bandit camp where Gerard killed Tazok and the bad guys in the tent single handed. Oil of speed then wore off.


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#15418
Grimwald the Wise

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Silke's Lightning Bolt brought game to an end.:(

 

It got Gerard three times.



#15419
Grimwald the Wise

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A similar character named after our local hero Caedmon.

 

However Caedmon wasn't a fighter, more a cowherd/bard/cleric.

 

Caedmon Cowherd

 

Str 18/56, Dex 18, Con 18 Int 10, Wis 17, Cha 3.

 

** Blunt weapons ** Bows

 

Caedmon had become quite muscular and hardy due to his work as a cowherd, but it was his proficiency with his and staff bow when fighting off wolves that were attacking his herds that first drew the attention of those who taught weaponry at Candlekeep.

 

They then trained him in the use of those weapons so that he became a proficient fighter which was just as well as he soon had need of such skills.



#15420
corey_russell

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Russell VI the Inquisitor entering Trilogy no-reload Challenge...

 

Grond0 and his band of 6 monks, who have made at least 30 attempts has inspired me.  I gave up on the paladins after only 4 tries. That is, my fifth attempt, I took out a paladin and put in a cleric/thief. Decided if I try harder, maybe I can make 6 paladins work. So 6 paladins it is. This run only paladins can join this party. This mean in BG 1, only Ajantis can join, and in BG 2, Keldorn. Melissan or bust!

 

Baldr447_zpskcqieosd.png

** Two-hand Sword (Carsomyr in ToB, since melee does more damage in ToB. But must a misc two-hand until then, since he is primarily ranged)

** Long Bow (BG 1 primarily)

* Crossbow (for Firetooth Crossbow/crossbow of speed for BG 2 portion)

 

If interested, click spoiler to see his group mates' stats:

Spoiler

 

Party is currently level 4. When we were level 1, Hanna got one-shotted by the ogre with the belt fetish, otherwise the party has kept intact. Mulahey, Tranzig, and Nimbul has been dealt with. Party going to be working on clearing areas, mostly for experience, for quite a while. Probably take on Bandit camp either level 5 or 6.


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#15421
Grimwald the Wise

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Caedmon Coherd cleared the road from Nashkel to Ulgoth's Beard and in the process picked up Ankheg Armour, A flail +1, a couple of rings of protection +1, and a belt of piercing. He also reached level three and as a result has *** in blunt weapons. He tried to help Melicamp but failed. He is currently popular.


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#15422
biowherewolf

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Onud Update

As planned, the group went to Durlag's Tower.

Spoiler

 

The primary reason was to get Onud to level 5 magic user, which didn't take very long

Spoiler

 

Along the way the unintentionally ticked off Bayard, who was a lot tougher than he looked -- mostly because of his mind-alter type spells

Spoiler

 

They survived, buffed the Dwarf up with the green necklace and some protections and got the book

Spoiler

 

then left, after cleaning up a few minor creatures. It is possible, they could have handled the basement, but the risk at this point seemed a bit high, since they still are not super high level. 

 

It was time to get back to the plot thing.

So, they headed off to the tower and did engaged the Throne. 

 

Spoiler

At first, it went really well. Very quickly Yeslick,  Branwen and Xan had most the bad guys held.

Spoiler

 

Then Yeslick got fear-ed. Then Branwen got held. Xan decided that, if he were careful enough, he might be able to wand-o-fire the bad guys and maybe Branwen would survive. 

She kinda did. But Safana didn't get clear in time, which resulted in one very crispy thief. 

Spoiler

 

Since Branwen was held, she didn't last very long either

Spoiler

 

Because Yeslick was still horror-ed, this left 2 magic users and a summoned hobgoblin archer to fight the rest of the Throne heavies. 

 

Spoiler

 

Fortunately, Onud had a wand of polymorph which worked. And he had some darts of stunning. And Xan had a potion of healing. So they were able to keep up the fight until Yeslick got un-fear-ed. 

Spoiler

 

A couple of resurrections later and they were all rested and off to Candle Keep

Spoiler
 

 

Next it's on to the rest of the Throne goons. 

cheers

--BW


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#15423
corey_russell

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@BW: Nice fight at the Throne. You SCS?



#15424
biowherewolf

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@BW: Nice fight at the Throne. You SCS?

nope. Vanilla BGEE


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#15425
corey_russell

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Russell VI the Inquisitor and his band of paladins - Update 2

 

Just a quick note - Russell VI and team are continuing to make progress. The melees do good damage and the range attackers of the party are just a terror to the enemies. We are basically clearing from the southern edges of the map and clearing row by row - we are about to clear the area south of Candlekeep. Here's party stats for the curiuos:

 

Hanna, 55 HP, 142 kills, Kahrk

Misty, 59 HP, 228 kills, Flesh Golem

Joshua, 66 HP, 152 kills, Revenant

Forrest, 53 HP, 294 kills, Mustard Jelly

Russell VI, 63 HP, 203 kills, Sirine

Paja, 46 HP, 129 kills, Mustard Jelly

 

I'm not sure why Misty is running away with the kills for the melees (Hanna, Joshua), as she is weaker than the others. Perhaps its just the power of the Varscona, her usual weapon.

 

For the ranged party members, it's obvious why Forrest is currently running away with the kills (Composite Bow +1).

 

Will keep at it.


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