Gate70/Grond0 multiplayer attempt 96 - (update 1)
Cara, elf enchanter (Grond0) & Helberg, dwarven defender (Gate70)
Continuing their Trilogy run this pairing actually made their way through the dungeon a couple of days ago and restored the circus and Copper Coronet to normal service. Today's session got down to the real business as they cut their way into the heart of Athkatla.
The first bit of action was tempting Suna Seni into trying an ambush. The archer there chased Cara so she was unable to get off any spells until late in the contest - fortunately Helberg didn't need any help .
It still seemed a good idea to beef up his defences though - Officer Dirth kindly obliging with a suit of armour.
Renfeld's attackers were no better at ambushing and Helberg quickly dispatched Prebek & Sanasha to allow the harpers to be looted. Looking at the potions stacking up in his inventory he led the way to Watcher's Keep to get the potion container. While there the left hand rooms were looted (picking up the Crimson Dart and Golem Manual), but they didn't even check the main entrance to see if vampiric wraiths were lurking.
Back in Athkatla they cleared the Graveyard - Helberg impressively taking down Uncle Lester with Azuredge despite there being no apparent throwing animation.
Cara went downstairs in search of a ioun stone, but found trouble there. First her cunning plan to put a skull trap up where she knew some spiders would appear failed to pay off when it was extremely reluctant to explode
- that led to her being chased round by the sword spider until Helberg could stop it with Azuredge. Then she went invisible to go into Pai'Na's nest - only to find herself appearing suddenly when spiders sprang out of the ground at the point she had selected to move (thus creating an attack). That was easily the most worrying moment of the run to date as she was surrounded and poisoned by spiders while trying to go invisible. However, Helberg cut one of the attackers down, opening a space for her to flee outside where they rested to get rid of the poison.
Going back in there were no further slip-ups - the skull trap dropped on Helberg was intentional (one of many, many occasions - oh what fun for a mage to have a sturdy dwarf to practice on ).
Next was the Copper Coronet sewers. Helberg was embarrassed by being held there (I think for the only time so far) and was grateful this time for the skull trap cutting down most of his hobgoblin attackers.
There were no further problems in the sewers or slaver ship and the funds earned were used to pay off Gaelan Bayle - getting the Amulet of Power for Cara.
There were more sewer encounters in the Temple area where Helberg acquired a mouldy cloak and the duo opened up access to the lich by starting the Unseeing Eye quest. In order to be able to open the doors for the other liches Cara reluctantly agreed to pay for a magic license. While acquiring that they also had their first vampire ambush - those tend to be short-lived affairs with Azuredge beign thrown around ...
At the Bridge District they acquired the berserker horn before sorting out the skinner murders.
The kidnappers also faced swift justice so that Cara could get some matching pantaloons to those Helberg got in BG1. There was also a potentially dangerous moment when Tanova and 2 other vampires sprang an ambush. As usual Cara tried to get them to chase her while Helberg threw his axe, but noticed she was apparently affected by vampire fear. However, that didn't seem to have been implemented properly as the status indicator made no actual difference to her control and the ambush was duly defeated.
Back at the Docks the plan was for Helberg to assault Rayic Gethras while Cara contributed a few summons from the corner. Unfortunately she put up the berserk warrior after the golem - and the berserker attacked it. That left Helberg fighting against increased odds, but he did so mandwarf-fully and Rayic only lasted moments after his second stoneskin went down.
That allowed them to move in on Mae'Var's guild and there wasn't much doubt about the outcome of that fight.
Finally tiring of constantly finding himself injured (largely by 'friendly' fire) Helberg thought it was time to go lich hunting. A pair of PfU scrolls and an oil of speed each proved plenty - 3 liches and Kangaxx going down before the oils of speed expired.
There was another potentially dangerous moment when doing the Fallen Paladins - Cara was being chased and ran too far, thus activating the Neera cut-scene. If the paladins had continued attacking during that things would have been extremely dicey - but they didn't. They got the benefit that the delay allowed the chaos many of them were suffering from to expire, but that did them little good anyway.
While doing the Sir Sarles quest Cara was poisoned again - this time by Neb's dagger. Unlike with the spiders though she was confident the poison wouldn't kill her and ignored Helberg's offer of a potion - fortunately she was correct.
The final action of the session was taking on Mook and the Guild Contact on the way to find vampire HQ. Helberg axed his way through a number of vampires to get to the MoD and then suggested going to upgrade that in order to ensure he wouldn't get drained. Cara pointed out that that possibility hadn't slowed him down prior to that and he agreed to continue. A few summons helped keep the pressure off downstairs and a rest allowed another lot ready for Bodhi - she fared very poorly against those.
Stats:
Cara, enchanter 13, 55 HPs (incl. 5 from ioun stone), 119 kills
Helberg, dwarven defender 12, 118 HPs (incl. 5 from Helm), 300 kills, 0 deaths