Martha, level 13 half-elven Totemic Druid, adventuring in Chapter 2 with Jaheira, Minsc, Yoshimo, Aerie and Cernd
The outdoor areas and the troll mound weren't much of a problem, although the myconids piled up on the eastern bridge. Letting them spawn this many does indeed give more XP, but the reward-per-effort sucks. These guys hit hard and cause confusion unless you protect yourself. For the ones closer to the Grove, I found it best to just let Aerie wand-Fireball the spore colonies from off-screen.
We rested in the tower to the east.
The last batch of druids put up a pretty good fight, mostly by summoning some strong help, just as I had done. Here is the mopping-up carnage:
I'm starting to like the aTweaks Call Woodland Beings spell, now that Martha has reached highest tier the spell offers: summons a Nymph and four Hamadryads. The Nymph lacks some of the powerful spells the vanilla version has (Confusion, Hold Monster, Hold Person, Mass Cure) but she has better AI.
BTW, we found the Horn of Valhalla in the Troll Mound.
When the time came to challenge Faldorn, Martha was level 13 while Jaheira and Cernd were level 12. I buffed Cernd with oil of speed, Remove Fear, Chaotic Commands. Problem was, Faldorn did not accept his challenge. It isn't for this part you need to be level 14, is it? Confused, I let Martha talk to her. A new option opened up. "Great", I thought. "I assume you will now let me pick the challenger, right".
Wrong.
Martha suddenly found herself in the pit!
Oh crap, she is not prepared AT ALL! Iron Skins are up but that's about it. Cernd was the one that had conserved all the good spells in the last few battles. Martha's remaining spells were a mish-mash at best. Since I wasn't expecting to be in the pit, I decided to allow myself to cheat (within what the game allows, of course) in the fight if I had to.
What to do first? I decided to summon my only remaining spirit animal. Got a wolf, which was good because it can do this:
That Insect Plague had Martha running for a few rounds, and she couldn't stop Faldorn from succesfully casting Conjure Animals followed by Call Woodland Beings (she only got a Nymph). No way I can win without cheating here, those bears are super nasty and will be around for a long time.
Martha drank an invisibility potion. The above screenshot is from just after that. The Nymph got summoned before the spirit wolf died. While waiting for those 3 summons to expire, one of my party members picked up Martha's equipment and tossed it down to her. She cast Goodberries and ate some of them to heal up. Wondrous Recall + Iron Skins were also cast.
Next part of the fight started with a Doom from each Druid. Martha called out the level 5 berserk warrior from the Horn. Faldorn did 2x Animal Summoning I, producing a quartet of dogs. Martha shot her Wand of Fear twice. Faldorn saved both times but the dogs scattered a bit:
Yes, there were more of those annoying insects nibbling at Martha and eating up her Iron Skins.
As you can see, the warrior did a good job, at least after he killed the first wolf.
New spell on the way. Even though Martha was Miscasting, why not at least give interrupting Faldorn a try? Ah, good old Larloch's:
That warrior was MVP in this fight:
(BTW, I wasn't the only cheater. Early on, Faldorn drank an extra healer after the wolf had hit her a few times.)
We defeted the troll druid Neithiri, then returned to Trademeet for our rewards and a few more quests. Went back to the Promenade in Athkatla. When we arrived, Dermin talked to Jaheira and the next vamp/thief encounter happened:
Six vampires vs three thieves, and the thieves won easily. They all seemed to be hasted and having level drain protection. I dared not interfere until only one vampire remained. Minsc got the killing blow for 8500 exp.
We purchased some nice stuff:
- necklace and ring of protection
- scrolls of Breach and Summon Nishruu
- a 40-pack of Arrows of Dispelling
We also let Maheer upgrade the Horn of Valhalla twice.