Thanks everyone for the good wishes . I have restarted the same character - just arrived at Baldur's Gate so far and hopeful of making further progress, though I won't be documenting the run this time.
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Baldur's Gate 2 No-Reload Challenge
#14951
Posted 04 April 2016 - 04:28 AM
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#14952
Posted 04 April 2016 - 05:20 PM
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Grond0 - I am pleased that you followed my advice for your last Wizard Slayer - he DID bash Melissan! Just not quite enough...don't forget you can use Mazzy's sword in the off-hand to be immune to stun if you think stun might be a problem!
- Grimwald the Wise likes this
#14953
Posted 04 April 2016 - 05:54 PM
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Excellent work, Grond0- even if the conclusion was less than ideal.
Looking forward to your next run.
Best,
A.
Btw. You mentioned that the crash may have been associated with Mel's death script. Have you replayed and tested whether this may be a recurrent problem in your install? I'd hate to see the same thing happen again.
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#14954
Posted 04 April 2016 - 06:27 PM
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Excellent work, Grond0- even if the conclusion was less than ideal.
Looking forward to your next run.
Best,
A.
Btw. You mentioned that the crash may have been associated with Mel's death script. Have you replayed and tested whether this may be a recurrent problem in you install? I'd hate to see the same thing happen again.
Thanks Alesia. I haven't done any testing, no. The installation is unmodded so I wouldn't expect that to be a permanent failure point. I did note in going through though that I'd had far more crashes in BGEE than I'm used to in BGT, so the crash itself was not a great surprise - it was just the timing that was so annoying. I will try and remember to make saves between battles at the Throne next time though, just in case ...
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#14955
Posted 04 April 2016 - 07:54 PM
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Makes sense.
Good hunting, Grond0!
Best,
A.
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#14956
Posted 05 April 2016 - 07:09 PM
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Martha, half-elven Totemic Druid, trying to make progress in Athkatla together with Jaheira, Minsc, Yoshimo and Aerie
Same early quets as with my Sorceress Glasya: Circus, Coronet, Slavers. No problem. I am now positive that taking on the slavers from the street entrance is by far the safer option. Especially with my setup where everyone can set off traps, and some of the slavers take a lot of damage from their own traps...
"YOU? You betrayed me in the Undercellars! And now you have the audacity to suggest we spend the night?!"
Martha was furious. Maybe, maybe if he had begged on his knees and pretty much pledged his allegiance to her for the rest of her quest, she could eventually have forgiven him (after all, a backup mage would have been useful). But no, no such plans on his part. So Martha took out a small revenge on him. She played along and gave him some ideas about how they would spend the night, then she dropped him like a wet rag. Serves him right.
Mencar fight was a disaster this time around. Poor planning, yes (especially forgetting the cheap Remove Fear was bad), but I am pretty sure bad luck played a part as well. The initial trapping killed Amon, and then Orcslicer as he approached the party. MVP in the whole fight was Pooky the imp. It incapacitated two of my characters plus a fire elemental. First, it Horrored the elemental and Jaheira, then it hurt Aerie with several MMMs, eventually taking down her Stoneskins. One of the MMMs interrupted a Remove Fear casting that may well have saved my whole party if it had been cast. Pooky, Mencar and Brennan lucked out in managing to corner the scared Jaheira:
Pooky also did this, right when I was about to give Minsc an extra healer:
+6 bonus to save, and he fails. Sigh...
Aerie had been so busy casting offensive + utlity spells that she hadn't given priority to healing herself or to renew Stoneskin. Big mistake:
Only two characters under my control now, and Martha had had her Iron Skins depleted (with AC 6, they almost never miss her). Yoshi took damage but stayed on the move and drank healers, trying to keep himself alive and to draw the two enemies away from the (still) stunned Minsc. Martha took a much needed time out downstairs and cast Wondrous Recall followed by Iron Skins. Here is her comeback to the fight (and elemental is on board again):
None of the enemies could damage the elemental. (They were, however, smart enough to attack Minsc instead. Crap.)
I took advantage of this by having Yoshimo in shadows blocking the doorway:
Of course, I was now destined to miss out on killing Brennan but that felt unimportant at this time.
Went to Ilmater temple to resurrect Aerie. Then we rested so Aerie could resurrect the other two.
We licked our wounds, bought Mercykiller Ring for Yoshimo and some useful spell scrolls for Aerie. Then it was time for the Bridge district, time to avenge Glasya!
Found a "cutpurse" (a merchant, rather) who had a very nice selection of goods for sale. So good that he's a bad target for my attempt at stealing back fully charged wands. I'll try the one on the Promenade instead.
Yoshimo found an ankheg shell. Great, now Martha can hopefully soon get some passable AC.
Rune Assassins, watch out! Yoshimo trapped the stairs down, then he and Minsc went hiding upstairs. Jaheira lured the assassins up, while Aerie cast True Seeing. First guy up sure took a beating:
Jaheira went downstairs to lure up the second assassin. Aerie laid down the hurt with Holy Smites and Minute Meteors:
YES, Glasya is hereby avenged:
Kind of neat that Martha dealt the death blow, and that she did it with a measly dart.
Aerie reached level 11 Cleric here. I had found a Bone Club +2 (+3 vs undead) in a house in this district. I gave this club to Jaheira and she passed the shopped Staff Mace +2 over to Aerie. I think I may actually use Aerie as tank for a while now (unless outdoors in the city). With two spare Stoneskin at the ready, decent AC from her good DEX and high-level Barkskin from either of my druids, she should be able to hold the position well. And she will use Blade Barrier!
Martha, level 12 Totemic Druid, 73 HP
Jaheira, level 10/12 Fighter/Druid, 67 HP, 1 death, CON=16
Minsc, level 12 Ranger, 78 HP, 1 death, CON=15
Yoshimo, level 12 Bounty Hunter, 80 HP
Aerie, level 11/11 Cleric/Mage, 37 HP, 1 death, CON=8
Question: if I lose the challenge against Faldorn with Cernd or Jaheira (certainly possible with SCS), can I challenge her again with another druid? Or even with the same druid, after a resurrection?
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#14957
Posted 05 April 2016 - 08:46 PM
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Jianson said...Question: if I lose the challenge against Faldorn with Cernd or Jaheira (certainly possible with SCS), can I challenge her again with another druid? Or even with the same druid, after a resurrection?
While I can't speak with certainty for SCS, in vanilla you can challenge as many times as you want, as long as you have a druid to challenge her with. Even the same druid, after resurrection.
My berserkers had a tough SCS battle with Mencar too. We had one death and badly battered but we did win. Keep it up, Jianson!
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#14958
Posted 06 April 2016 - 06:09 AM
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Question: if I lose the challenge against Faldorn with Cernd or Jaheira (certainly possible with SCS), can I challenge her again with another druid? Or even with the same druid, after a resurrection?
While I can't speak with certainty for SCS, in vanilla you can challenge as many times as you want, as long as you have a druid to challenge her with. Even the same druid, after resurrection.
You can challenge her as many times as you want with SCS installed as well. In my latest run Jaheira failed vs her like three times in a row (I'm trying to play fair and the SCS' improved Faldorn is quite formidable opponent).
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#14959
Posted 08 April 2016 - 01:34 AM
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It would be odd to challenge again with the same character but I see no problem sending in a different Druid... just my two bits mate.
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#14960
Posted 09 April 2016 - 11:45 AM
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#14961
Posted 09 April 2016 - 07:57 PM
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Corezerk II and his band of berserkers and berserker/thief - FINAL Update!
While the team made a lot of progress, all that really matters is the last two encounters. The party absolutely destroyed Captain Dennis party (this is SCS). So I thought we should be able to defeat Tarnor's Gang - I was wrong! Tarnor's gang destroyed us. Honestly they feel stronger than Irenicus! With how strong that party is, feels like they could rule the city.
Think next run will be group of fighter/druids. Will keep ya guys posted.
Corey
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#14962
Posted 09 April 2016 - 08:45 PM
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Tarnor's gang destroyed us. Honestly they feel stronger than Irenicus! With how strong that party is, feels like they could rule the city.
Whoa! I plan to take them on soon. Maybe think once again about that.
Sorry for the end of your run, but GL with fighter/druids. I like druids, their spells are a strange mix of awesome and less-than-stellar stuff.
#14963
Posted 09 April 2016 - 09:25 PM
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Thanks, Jianson. There are definitely some so-so druid spells - which is why a party of pure druids is so much harder. But being part fighter means my team can be less dependent on spells, so hopefully can make good progress.
#14964
Posted 10 April 2016 - 05:55 AM
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Trio no reload (#1 - update 7)
(Grond0, corey_russell, Gate70)
The session started with taking a quick revenge on Lassal for Mook's death.
The Guild Contact then led them on a vampire hunt, though they were distracted on the way by seeing that Pai'Na had not yet been done. Ragemage dealt with the spiders there by fireballing them - taking the reasonable line that the pair of burly fighters accompanying him wouldn't mind being warmed up . I only just noticed on the screenshot, but it's nice to see Pai'Na responding so quickly (even in advance) to Forem's command to die ...
A number of vampires in their HQ were killed, but Forem was drained a couple of times in the process. With significant lag on the connection adding to the normal difficulty in MP of knowing just where things really are, it was hard to get into position for a safe melee attack even with Ragemage acting as tank. Even at cleric level 4 Forem still had a sanctuary, so just went to pick up the MoD before leaving to find a temple. Once restored, Neb was tracked down to get his illithium and the iMoD forged to provide a means of protecting against level drain in the future.
Ragemage treated himself to the Shield of Balduran and led the way to confront the Unseeing Eye. The undead on the way were only led by a greater mummy so there was no need to use a scroll of PfU. Forem couldn't resist using turn undead there and managed to explode a few things, though most of them were just sent running all over the place - Miseri was caught off guard and diseased by a mummy when transitioning into the beholder area and coming under immediate attack by a pair of those. After sorting out the blind priests with the help of some summoned elementals
Ragemage stormed through the beholders. Miseri tried to stay out of the way of the Unseeing Eye and fortunately a PW:kill was targeted at a skeleton rather than him as the Unseeing Eye took its last shot.
Stats (cont from BG1)
Miseri, thief 11 (wizardslayer 13), 125 HPs (incl. 11 from ioun stone), 454 kills
Ragemage, mage 12 / berserker 9, 102 HPs (incl. 5 from Helm), 448 kills, 2 deaths
Forem, cleric 11 (kensai 11), 99 HPs, 430 kills, 5 deaths
With Miseri and Forem handicapped by loss of their fighter levels Ragemage has hugely outscored them recently and will take the lead in kills early in the next session - though Forem will recover his kensai abilities fairly soon now and start chasing.
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#14965
Posted 10 April 2016 - 10:11 AM
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#14966
Posted 10 April 2016 - 08:33 PM
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#14967
Posted 10 April 2016 - 09:28 PM
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Sorry to hear that Grond0 - good news though the group of fighter/druids are still going!
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#14968
Posted 11 April 2016 - 10:21 PM
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Martha, half-elven Totemic Druid, adventuring in Athkatla with Jaheira, Minsc, Yoshimo and Aerie
No particularly exciting stories this time. I'm taking it slow, trying to play with little risk. Not sure why, really. Been focusing on most of the smaller quests in Athkatla. I've secured Jan and Viconia as companions (should I need them later) but I have not yet visited the Temple district.
We made our first visits to the Graveyard district. Yoshimo scouted out the tombs. But he wasn't prepared to be scared stiff immediately in one of them! Ah, so that's a passive Mummy attack that works even when they are unaware of characters. With my party down at the map entrance, I knew there was not much time to save Yoshimo. Aerie threw a Remove Fear, Jaheira shifted to wolf form and ran over to help. Fortunately, it took several rounds (at least it felt like that) before Yoshimo became visible and thus, attacked. Just when Jaheira entered the tomb, all our Skins spells timed out. Dammit! Well, she had to hold the front anyway:
Minsc and Martha came over. Martha cast Iron Skins and replaced Jaheira for a few rounds while Jaheira went outside to cast Iron Skins herself. All went well.
Aerie tried out some soloing in another mummy-infested tomb:
Blade Barrier was OK, not as effective as I had hoped but still did good damage now and then. Aerie used up the half MMM buff she had left, plus a full extra and some Magic Missiles before she was standing there looking over three Mummy remains. Cool.
Martha had some bad experience with her Vampiric Touch power earlier (it failed to work), so she tried it again, on Uncle Lester. It worked this time, far and beyond what it was supposed to. He crumbled from that single attack, and look at the HP boost that was delivered (she has 73 HP normally):
Note the reasonably good AC for a crappy-DEX single class Druid. That's from the Ankheg Plate that Cromwell crafted, and a Buckler. Later, I found a +1 Buckler in the Shadow Thief guildhall.
Fighting Xzar's creations and apprentices:
We entered the place under Pixie Dust, so we could take up the best positions possible before the fight started. The spell Aerie cast here was a good old staple that isn't stopped by Minor Globes:
Yup, Emotion. She had to dance around a little but there was never any trouble keeping the distance to that ghast.
More vampire encounters:
Two NPPs were cast immediately: Aerie protected Jaheira and Jaheira protected Minsc. One of the vampires pursued Yoshimo and level drained him twice. He drank oil of speed so he could keep the distance. Martha did not feel like moving when she had started to cast Call Lightning, so she also suffered a level drain. Here is Aerie's best Minute Meteor so far:
(But of course Minsc is the main force in these fights)
We made it through Boo's kidnapping despite getting both riddles wrong (I wonder if Elenya is really as powerful as she and the Cowlies think - I was too cowardly to find out this run...).
Next vampire encounter, just a one on one. We were invisible so they were passive. I buffed Minsc (had to make him visible first - he dropped an item and picked it up) and he approached in shadows, put on his plate and started vampire whacking:
With the vampire dead, the shadow thief was passive. Not wanting to be outdone, Yoshimo laid down some traps and backstabbed the shadow thief (1700 exp).
We've now left Athkatla for the first time and have made it to Imnesvale. Hopefully we are still low enough in level to avoid liches spawning in the ruins.
Aerie tried out this combo:
The first one died but the second one saved 3-4 rounds and wasn't even damaged when the minute was up. Brought in Minsc so they could kill it together (Lilarcor protects him from confusion).
Note the fully charged wands. I boosted Yoshimo to 175% PP and stole them from the merchant in Gaelan's house.
I avoided a fight with Jafir the rakshasa. Paid for the command word for the flask instead. So now I have one use of Limited Wish way before anyone can cast it (unless they want to waste a scroll). Any wish recommendation?
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#14969
Posted 11 April 2016 - 10:36 PM
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Jianson - Nice update! I don't use LW much, but the one use I like for it for many of my parties is another glasses of identification. You just can't seem to have too many of those things...
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#14970
Posted 12 April 2016 - 07:55 AM
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Jianson - Nice update! I don't use LW much, but the one use I like for it for many of my parties is another glasses of identification. You just can't seem to have too many of those things...
Not a good choice for my party. Aerie has 93 Lore, she's failed to ID about 3 items in total (all of them cursed, I think). When she does, it can be taken care of next time we rest.
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#14971
Posted 13 April 2016 - 11:11 AM
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Martha, half-elven Totemic Druid, adventuring in Athkatla with Jaheira, Minsc, Yoshimo and Aerie
Martha had some bad experience with her Vampiric Touch power earlier (it failed to work), so she tried it again, on Uncle Lester. It worked this time, far and beyond what it was supposed to. He crumbled from that single attack, and look at the HP boost that was delivered (she has 73 HP normally):
Yup, Emotion.
VT is pretty much un-fixable w/o tweaking it fully. The bug is well-known and documented. Well, one more reason to use it I guess.
Emotion is (imo) in vanilla game one of the best game spells, ever. It's an AoE save-or-die that bypasses most immunites (sleep immune isn't common) and goes through MGoI. EE changes sleep so creatures awake when struck, ToBex has such an option as well. I'm glad to see this spell in good use.
Btw - one nasty trick with Blade barrier (apart invis) is hasting your character. Due to way haste works with these spells, barrier gets triggered twice per round, effectively doubling it's damage output.
#14972
Posted 14 April 2016 - 03:05 PM
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Wynter got himself killed by a snare in Irenicus' bedroom. As an avid Thief player I'm fairly familiar with the locations of many of the game's traps, but in most cases not with what they do. Wynter was protected by MI, MGoI and Stoneskin. Apparently that wasn't enough. Maybe it was one of those acid blob traps that did him in? I shouldn't have soloed with a single class mage with my lack of trap knowledge. Perhaps I won't try again until I have a comprehensive trap guide with locations and characteristics, at least not in nightmare mode.
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#14973
Posted 14 April 2016 - 03:08 PM
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Ah man all my hard work in vain.![]()
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Wynter got himself killed by a snare in Irenicus' bedroom. As an avid Thief player I'm fairly familiar with the locations of many of the game's traps, but not in most cases not with what they do. Wynter was protected by MI, MGoI and Stoneskin. Apparently that wasn't enough. Maybe it was one of those acid blob traps that did him in? I shouldn't have soloed with a single class mage with my lack of trap knowledge. Perhaps I won't try again until I have a comprehensive trap guide with locations and characteristics, at least not in nightmare mode.
Sorry to hear that Blackraven. Wtih his mages/wild mages, I believe Grond0 often uses vampiric drain on a random mob before tripping traps, to boost the HP. Sounds like what was needed in your case.
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#14974
Posted 14 April 2016 - 03:14 PM
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Thanks Corey. VT might have worked. I hope I'll remember this tip if/when I become enthusiastic again about trying to take another solo mage through BG1.
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#14975
Posted 14 April 2016 - 06:09 PM
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Wynter got himself killed by a snare in Irenicus' bedroom. As an avid Thief player I'm fairly familiar with the locations of many of the game's traps, but in most cases not with what they do. Wynter was protected by MI, MGoI and Stoneskin. Apparently that wasn't enough. Maybe it was one of those acid blob traps that did him in? I shouldn't have soloed with a single class mage with my lack of trap knowledge. Perhaps I won't try again until I have a comprehensive trap guide with locations and characteristics, at least not in nightmare mode.
Sorry to see that Blackraven, though dying like that is hardly foreign territory for me! Do you know where in the room Wynter was - I might then be able to say what the trap was?