Nice stuff Epsil0! Glad you're going to continue his story
Thanks others for their insights re: taking on Haeball. Will keep them in mind.
Rollick, Gnome Cleric/Thief, 1st BG1 installment
Traveled with Imoen and Xzar & Monty (Fighter/Assassin) to Beregost, where he met Tiax (Cleric/Assassin). Tiax had a Ghast that held Karlat so that the the Dwarf could not hurt them or Rollick's friend Red Sheaf guest Finch (Gnome, Cleric/Illusionist) before he fell. Imoen and Xzar left the party to take magic classes with old Firebead, and Rollick, Monty, Tiax and Finch founded the Gnomes and Halflings Appreciation & Support Troupe, GHAST, coined so in honor of Tiax's Ghast that had just saved their lives.
The troupe, often relying on Tiax's Ghast, whom they called Stinky, did most of the smaller quests on the Coast Way between the FAI and Nashkel. This included with the dangerous likes of Dark Horizons' Tristan and Isolde,
and several aggressive Flaming Fist mercenaries. At the Nashkel Carnival a fourth Gnome joined the band: Quayle (Cleric/Illusionist). A bit overconfident thanks to Stinky, the party paid Zordral a visit. The wizard took down Quayle before Stinky held him with a critical.
Also at the Carnival, a green scroll of PfPetrification was purchased. It helped Monty deal with Mutamin's Basilisks. The Gnome himself was displeased what Montaron had done and declined to join GHAST. He Enfeebled the Halfling, but Monty simply left the wizard for Stinky and Korax to feed upon.
The undead duo was also quite effective against Kirian and her friends, although Stinky fell, forcing the party to deal with the four themselves (which wasn't too difficult since all but Peter, who would get a taste of the party's poisons, had been held).
Much too his own embarrassment Monty was defeated by a puny Skeleton that Peter had summoned.
(This was the result of the game's bad pathfinding and my lack of concentration, too carefree I think.) Kirian dropped a CHA tome.
South of Mutamin's Garden, in the Ulcaster area, Hobgoblins were slain for a (second) pair of Boots of Stealth, and in nearby Gullykin a sixth member joined the clique: Alora, a Fighter/Sharpshooter. (The Sharpshooter kit is a Song & Silence thief kit that gets the advantages of allowing GM in ranged weapons and a poison ranged weapon ability every 4 levels, but they can't backstab.)
I realized that I'd get a lot of poison this way, which wasn't really planned as I'd already kitted Monty, Tiax and Alora this way with the Level 1 NPCs mod. Considered changing one of them but decided not to bother.
So the party consists of two Cleric/Thieves, two Fighter/Thieves, and two Cleric/Illusionists.
Vicky was saved from a particularly dangerous, spell casting FF mercenary thanks to three simultaneous Hold Persons.
Bassilus was Silenced, and finished off by Monty who had poisoned his darts.
Zargal and company were also poisoned. Thalantyr messed up with Melicamp. Charleston Nib and Captain Brage were aided by the party. Greywolf succumbed to poisons and so did Tarnesh. Alora nicked Algernon's cloak, helping the 20 rep party's leader Rollick to an artificial CHA score of 20 (together with Lord Foreshadow's ring of Human Influence). They purchased the Shadow Armor for Monty and a suit of Gnomish Worksman's Armor for Rollick.
In a cave near the Temple of the Morning Rollick snuck past lethal monsters (Astral Phase Spiders, Vampiric Wolves, Sword Spiders and other creatures) and found some treasure of note, including a suit of Ankheg Armor and a CHA tome. On the way out a Sword Spider caught sight of Rollick, who had to run for his life toward his companions, until Quayle Blinded the monster, allowing for another easy kill.
Rollick reached the Golem cave on his own. Inside it, he didn't fight the Golems, he only came to take the loot. A Web trap (the location of which I mistook) nearly got him into trouble, but all went well.
On the North Coast the band had some problems with Shoal the Nereid: she charmed Monty and Quayle couldn't resist her kiss of death, while a Water Weird Held Alora.
Thankfully she said soon after that it was no longer fun. The Water Weird was unsummoned, Quayle raised and the Charm and Hold effects on Monty and Alora were dispelled. Her friend Droth was Silenced, but he either Vocalized in response or was already Vocalized as part of his SCS pre-battle buffing routine. He gave Rollick a scare when he read Chaos from a scroll, before the Gnome could quaff a potion of clarity (muddy aura). I'm pretty sure the spell affected both Rollick and Alora, but I only have a screenshot with a Chaosed Alora. Anyway, Tiax and Monty's poisons finished the Ogre Mage.
The party really tried to rake as much XP together as possible. E.g. Teyngan and company were held, silenced, and felled, Bjornin's Half Ogres were slain, Perdue's short sword was retrieved, Noober was befriended, Sendai and later Vax were cheesily surrounded by invisible NPCs so that Rollick and Monty could finish them without difficulty
When the party went Ankheg hunting, Rollick reluctantly became the party's tank, donning a suit of Ankheg armor. The reason for this was that he had the highest HPs with Tiax and Monty, but the latter two were more effective ranged attackers with their poisons (even though Monty had only one pip in Darts). The campaign went well though, with only one Ankheg forcing Rollick to swig three or four healing potions. The only treasure of note in the Ankheg hoard was a Ring of Energy.
Tenya took plenty of hits but refused to ask the troupe to help her against the fishermen; she fell.
(This surprised me; I hadn't used poisons.) Come to think of it, the party still needs to claim the Flail +1, for Finch...
On the bridge to Baldur's Gate, combined Hold Persons and poisons allowed GHAST to dispatch a band of Elven warriors who had come after Rollick.
More invisibility cheese was enjoyed in the Golem cave, where Monty could slay the Golems from behind an invisible wall of wee folk, using his freshly acquired Returning Cold Dart,
and against Dark Horizons' OP assassins in front of the Gnoll Fortress. The objective, getting the Clerics to level 5 so that they could Animate Dead, was thus achieved.
Firewine Ruins were canceled after the shorties saw this:
So the Nashkel Mines were next. The companions entered invisibly, except for Monty and Rollick, whose stealth abilities were sufficiently reliable. Rollick was fairly successful with a couple of bullets of detonation he had bought from a Halfling in the Red Canyons,
and he also played an important part in the party's confrontation with Dark Horizons' Duergar war party with a Silencing of two Duergar Clerics,
a bullet of detonation,
and two Hold Persons that Held three of the Duergar.
Such was the party's advantage, that involvement of the invisible party members was deemed unnecessary. Only Montaron helped out with his poisoned dart and with backstabs.
Skeletons were used to distract Kobolds and to allow the party to safely reach the final level of the mines.
Mulahey was paralyzed with a wand and finished off by Monty.
Neither the Half-Orc nor his treasure chest offered the party any useful loot, other than a Bag of Holding.
In the Valley of the Tombs, Narcillicus was paralyzed, and the undead were dealt with by Rollick, who had cast PfUndead on himself. One of the tombs contained a Belt of Crushing (the party's second one after one they had bought at the Nashkel Carnival). In Nashkel, the Amnish Soldiers injured Nimbul for the party (that had lain in wait for this to happen). A bolt of dispelling from Alora's crossbow and a good hit from Montaron then did hthe assassin in.
The companions are all level 4/5ish at this point.