Nippy - melee sorcerer {5} (4th and final update)
Slythe proved far easier than expected after he failed against an initial paralysation attack without even managing to talk. Using dual-wielded daggers he was then killed before Krystin could finish buffing and he outran a spook fired at him as he left.
At the palace he opened proceedings by making Liia invisible.
A malison (from scroll) and fear (from wand) sent 2 dopplegangers running, but Belt died almost immediately after that.
More fear attempts were interspersed with running up and down stairs until the assassin followed him - to its cost.
With the mage and shaman out of area spells and the standard doppleganger AI now confused by not being able to find Liia, Nippy took advantage of that mercilessly. The shaman still had a good go at him and he used a potion of regeneration before hunting down the mage.
With that dead he quickly retreated out of sight of Sarevok before Liia came to talk to him and waited for Sarevok to decide it was time to make a run for it.
Stoneskins let him melee his way through the maze without any problem - surprisingly succeeding in blinding one of the skeleton warriors on the way when he was only trying to get it to chase him. He got the XP for level 10 on the way, but didn't take the level.
He took on the Undercity party - essentially relying on movement, invisibility and blindness there. Wudei used 3 cure disease spells there, but eventually was blinded once too often and never got the chance to attack with the harm she cast.
Shaldrissa had disappeared, but after resting for a day and exploring the whole map he eventually found her in the last place he looked. I was getting a bit late for work by then so rather than rely on his own abilities Nippy used a potion of magic shielding against her spells and then paralysed her and beat her up with chill touch.
With the route to the temple clear Nippy prepared for the final battle. I was unsure about his ability to defeat all the opponents without using artificial assistance and decided to leave a cache of equipment in the temple while Nippy went back to the City to get some more.
Back at the temple he showed himself to Sarevok and stuck him in a corner using a scroll of invisibility.
He then showed himself to Angelo, but used a couple of potions of magic protection to protect against his spells. His buffs survived a remove magic and a 4th attempt with the wand of paralysation succeeded.
Dual-wielding using chill touch and a potion of speed allowed 3 APR, which ensured Angelo did not recover.
Nippy used his greater mobility and higher weapon speed to just run the skeleton warrior round before throwing a remove magic, malison and a couple of slows into the corner. Looking in invisibly he saw Tazok was visible and both he and Semaj had been slowed. Three paralysation attempts on Semaj were tried before he disappeared and 3 more then used while he and Semaj swapped spells - the last of which was successful. Another invisibility potion was immediately used to put Sarevok in the other corner
while Nippy used remove magic on Semaj. That was based on the vanilla behaviour where an unsuccessful dispel still gets rid of mirrors - but instead the remove worked the other way around, dispelling the paralysis, but leaving mirrors!
More paralysis was attempted, but with Semaj under the influence of shadow door an attempt failed even with the minimum saving throw of -3 and Nippy had to let him wander back to Sarevok.
Another Malison was followed by a few charges from the wand of fear - and Diarmid immediately started running round as his scroll of PfM expired. Nippy took advantage by also blinding him before hunting him down and following up with the skeleton warrior at the expense of one hit on his stoneskins.
Another malison and a last few charges of his fear wand saw Semaj scared, but unable to move with others hemming him in
- causing Nippy to once more make Sarevok switch sides. Regrettably Semaj also followed - his script partially over-riding the fear - but Nippy managed to blind him as well before using the last few of his own blindness spells in failing to affect Tazok. His last malison scroll was followed by 2 failures with blindness scrolls on Tazok before a success with the paralysation wand. Another lot of dual-wielding and another skeleton warrior later and Nippy went back to look for Semaj.
He was sticking close to Sarevok - so guess which corner the big man was returned to ...
With Semaj down and the skeleton warrior out Sarevok was reduced to rely on himself.
Would that be enough against a potioned up Nippy using stoneskins and mirrors? Well, in short, no.
It wasn't a total mismatch. Sarevok was attacking about once for every 2 attacks by Nippy, though I could have improved on that ratio with a bit more care. That meant actual hits were comfortably in Sarevok's favour and Nippy had just cast his last stoneskin when Sarevok decided he'd had enough.
Nippy went to pick up the Claw and Horn of Kazgaroth, along with the pantaloons and Koveras' ring before reporting back to the palace for duty in Athkatla (finding Belt had now been raised by the local temple).
Here's his record on arrival in the dungeon - having taken the 10th level earned in BG1.
Incidentally, I don't think I've ever noticed before that the choice of 5th level spells for a sorcerer includes a spell titled "Symbol Slow".
There's no description shown for that spell - does anyone know whether it is actually functional?
Sorcerer L9, 55 HPs (incl. 12 from familiar), 284 kills
Level 4 spells
Stoneskin
Removes the threat of the big critical in BG1.
Spirit armour & improved invisibility
Provide both an AC improvement and better save vs spells.
Greater malison
Improves prospects for disabling opponents outside combat.
Teleport field
Means to avoid being trapped by multiple opponents.