0018 Mirtul 1369: After dealing w/the Bridge District murders, I made haste w/Nalia & the remainder of my retinue to the De’Arnise Keep. Before we arrived we were attacked by six Slaver’s. Not sure if they were trying to kill & rob us or make slaves of us but they did none of the above.
Once we arrived @ De’Arnise Keep, Nalia let me know that the keep had been overrun w/Trolls. We spoke to Captain Arat, the Captain of the De’Arnise Guard who was in an outer palisade. He told us that if we could open the drawbridge he & his men could draw the Trolls out. From there, Nalia led us into the keep thru a secret entrance in the side of the wall, behind some hedges. There we met Daleson, obviously a servant that was well treated by Nalia, although he tried to keep up appearances. Daleson said, that in addition to Trolls, we should also be worried about some giant snake-like monsters that came w/the Trolls. He told Nalia her father had been alive that morning & that the largest Troll had had him taken down to the ‘cellar.’ He also warned us about some burrowing creatures that had made the initial entrance for the Trolls. He said they were very tough but could be sidetracked by food. So there it was. Rescue Nalia’s father first. Eventually Nalia told us the only way to get to the cellars could be reached through a secret door off of her Aunt’s room. We worked our way thru letting Nalia guide us. She led us in search of her father’s flail down some halls that led thru secret doors to an armory & a crypt. We were able to put part of the Flail securing an Acid head to it in a really nifty forge that worked via the will alone. Then we started making our way toward Nalia’s Aunt’s room, by-passing most everything in a haste to save her father. Before we found the basement we encountered & defeated, in order of toughness, a Yuan-Ti Mage, a Greater Yuan-Ti; an Otyugh, Two Giant Trolls, four Trolls (one which split into two smaller Trolls), Three Ice Trolls & six Goblins. We were forced to rest behind closed doors twice during this stretch of battles.
Finally we came to the door of Nalia’s Aunt’s room. Nalia opened the door using a ‘skeleton key’ she’d grabbed in the Library, where we’d defeated the Yuan-Ti Mage. There was an obviously loyal & patient De’Arnise Guard named Hendron who would not leave her Aunt’s side & had barricaded them into her chamber for safety. Nalia spoke w/him & then her old-fashioned, unconscionable, irksome Aunt. For Nalia’s sake, we were all restrained as we directed her out of the keep to the palisade for safety. Then we passed thru the room & Nalia opened a secret door that led down a short hall to another that she also opened. Here a staircase led down to the cellars. The first cellar room was devoid of monsters & we gathered some treasure before opening the next door. That brought a Spectral Troll & two Trolls upon us but we dispatched them fairly easily. After gathering more treasure, I opened another door to a room w/five Umber Hulks which were easy enough to kill once we got ‘em close but they did leave both Anomen & I confused after the battle & it took us a few moments to get our wits back. We gathered up the treasure in that room & then Nalia pointed to the door that was sure to contain her father…& his captors. I opened it & led us in in a ‘V’ formation w/me on point. Torgal, the leader of the Trolls, & Two Giant Trolls came on quickly. I split the group sending Auren & Yoshimo versus one Giant Troll, Minsc & Anomen versus the second & Nalia & I versus Torgal. This was an very long, exhausting battle & it was all any of us could do to continue lifting our arms to strike w/our weapons or raise our shields. We eventually killed one of the Giant Trolls & Nalia finished him w/a Melf’s Magic Meteor. Somewhere in there, Yoshimo took one more blow than he could handle & fell. The second Giant Troll eventually fell & Nalia dispatched him too. Then everyone focused on Torgal who I’d injured w/Nalia’s help. Once the other’s joined my efforts, Torgal was not long for Toril. Once again, Nalia finished him with another M2 Meteor. Sadly, it was immediately apparent that Nalia’s father had not survived.
FINAL BATTLE FOR DE'ARNISE KEEP
Key Event: When it was over, Nalia wanted to leave immediately. As we entered the courtyard, Nalia stopped me, suddenly realizing the significance of her father’s death. She told me she was betrothed to another noble Isaea Roenall, a man she detests, from a despicable family that would gain control of De’Arnise Keep if the betrothal was seen thru. She offered me an arrangement where, as her father’s heir, she would name me Lord of De’Arnise Keep...& so, accepting, I have gone from being the step-son of a minor nobleman in a Library/Keep, to being knighted Sir Gawain by a King from a land not known to me, Camelot, & now I am addressed as Lord Gawain, & I have a Keep of my own. I am not ‘married’ to Nalia (in fact my relationship w/Auren is intriguing) but I am forever united, allied & joined with Nalia…but, even more, I am beholden, indebted & grateful to her for trusting me w/this enormous responsibility. Some are never going to accept me as a nobleman b/c my blood to them is not noble… but, then again, if they realized my true bloodline, I wonder what they’d think.
LORD GAWAIN
Treasure of Note: (Purse = 24,789 gold) Armor/Weapons: Helm of Balduran; Short Sword +1 (sold); Mace +1 (Minsc); Plate Mail +1 (Anomen); Gems: Quarter Staff +1 (sold); Arrows +2 (Nalia); Bracers of Archery (Nalia); Darts of Wounding (Yoshimo); Bolts +1 x20, Biting x40, Bolts x20 (Unidentified = U/I); Bolts x20 (U/I) (sold); Bullets +2 (40); Enchanted Spear (U/I); Longbow +1 (sold); Light Crossbow +1 (sold); Flail of Ages - Acid (Gawain); Jewelry/Gold: Bloodstone Amulet; 2,126gp; 810gp; Potions: Potions of Extra Healing x5 (General Purpose User = GPU); Scrolls: Lower Resistance; Wands:
Current Disposition: Back in the Five Flagon’s Inn in the Athkatla Bridge District.
Next Steps: As we departed the Keep, Anomen was informed by a runner that his sister had been murdered in Athkatla & that he was being summoned home by his father. We were returning anyway, but this news made our trip urgent & we went straight to Anomen’s w/o rest upon returning. Much has happened since we returned. I’ll pen that in my next entry but for now, I need to sleep.
Level Up:
· Helm blessed Anomen by advancing him to a High Priest (Cleric/9) of the Watchers of Helm & granted him three new divine spells. Anomen chose Magic Stone, Hold Person & Raise Dead.
· Nalia, already a Master Thief, continued to improve her skills (Thief/11) & has focused her efforts on improving her Hide in Shadows/Move Silently skills, now 78/77% respectively. Together w/her skills in Finding/Removing Traps & Opening Locks (100% each), she is an unbelievable asset to my retinue, especially since she made me Lord of De’Arnise Keep.
Current Party: (Reputation: 13 Average:)
· Gawain: Ftr/9, (HP105); Plate Mail w/Large Shield, Helm of Balduran, Ring of Protection +1 & Girdle of Bluntness; Bastard Sword*****, Flail of the Ages Acid; (Mephit Portal)
· Auren Aseph: Ftr (Apprentice//9), (HP68 )Studded Leather +1 w/Long Sword +1***** (SWS**); (Cohrvale)(SCS Ease of Use, Setting 1)
· Anomen: Ftr/Watcher of Helm//8/9, (HP53); Plate Mail +1 w/Delryn Family Shield & Mace +1***,(Warhammer*, SSS**); (Greater Yuan-Ti)(Cleric Aggressive)
· Minsc: Fighter (Barbarian/9), HP76; Mail of the Dead +2 w/Two-Handed Sword of Chaos +2***, Mace +1**, THWS**)(Urlaryl)(SCS Ease of Use, Setting 1)
· Yoshimo: Thief (Ninja/11), HP64; Studded Leather +1 w/Katana +1***, Darts +1*; (Assassin)(Thief Aggressive)
· Nalia: Mage/Thief//9/11, (HP56); Studded Leather +1 w/Short Bow +1* & Arban’s Sword +2* (Dgr*, Crossbow*); (Torgal)(Thief Adventurer)
Mods Used: BG2 FixPack _v10; Amber_v4; Auren Aseph_v9; Sarah_v4; Haldimir_v2; : Tyris Flare_v6; Gavin_v20 & Hotfix; scs-v30 (- Tactical Challenges); MegaModKits v1.01L (Anti-Paladin, Charming Rogue, Priest of Sylvanus, Bladesinger, Amazon, Apprentice, Ninja, Samurai); Divine Remix_v8 (Nightcloak of Shar, Holy Strategist of the Red Knight, Batleguard of Tempus, Strifeleader of Cyric, Bowslinger, Forest Runner, Wilderness Runner) ; Rogue Rebalancing; bg2_tweaks-v16; Item Randomizer-v6.8; level1npcs-v1.9
Blue Font: New information;
Red Font: Monster encounters (first use)
(Best kill)(Current AI)
* Name Levels are ancient, AD&D titles that used to represent each new level in a class