Dagny, Gnome Cleric/Illusionist (1st & final BG1 update)
I keep on alternating between Gnome Cleric/Thieves and Cleric/Illusionists. After Terra's misadventure with the Tactics bandits in the Athkatla Bridge District, it was time for Dagny.
This post is on my second run though BG1 with her. The first time she got petrified in the Basilisk area when her green PfPetrification scroll expired after six hours (rather than the twelve hours mentioned in the scroll description). I don't normally recycle characters, but I felt Dagny deserved better than an early demise due to an item not functioning the way it should.
My first attempt saw Dagny travel with Imoen, and contemplate recruiting more companions. The current one on the other hand is a strict solo run (of BG1 at least).
Preparation
Dagny traveled via High Hedge to Beregost to slay four Huge Spiders, appease Marl, receive a Ring of Protection +1 from Mirianne, and give Firebead Elvenhair a book. She then traveled north to the FAI, killing a Rogue Ogre on her way, and returned Joia's flamedance ring to its owner, brought Landrin her belongings from Beregost, and slew Tarnesh after Silencing him. In Ankheg-ridden lands Further north, she stripped almost naked near the monsters' lair so that a DUHM would allow her to haul back Brun's son and some treasure. In the vicinity, she retrieved a bowl from three murderous fishermen for a girl named Tenya.
The Gnome then headed south again, to help Thalantyr restore Melicamp, but the wizard failed. Charleston Nib and Captain Brage were grateful sources of XP, as were Greywolf and Prism. It was a good thing though that Blindness lasts 10 turns, because Dagny took ages in felling the aforementioned bounty hunter. Neira was next, slain after a successful Hold Person.
Dagny found Bassilus in the Red Canyons. She successfully Silenced and Held him, but as with Greywolf, took a very long in finishing the priest. She had to rely on Blindness again when the Hold effect wore off and a second Hold Person was saved against.
Bjornin's Half-Ogres were put to Sleep and easily finished off for the Medium Shield +1, and Meilum was Blinded and slain for the Gauntlets of Weapon Expertise. Again, this took Dagny quite a long time. She was relieved that the swordsman never wandered off toward the dozens of Kobolds that weren't far away.
The Wand of Fire was used against Durlag's Tower's Battle Horrors.
In the Cloudpeaks Rufie was found, Sendai was Held and killed (Delgod and and Alexander ignored), Krumm and Caldo were also Held and slain, Drienne's dead cat returned to the girl, and a duel with a Gnoll won.
Skeletons that had recently become available, helped Dagny overcome Gnarl and Hairtooth, and pave the way toward the CHA tome.
Friends (the spell) and a stellar reputation enabled Dagny to purchase the Robe of the Neutral Archmagi, a number of scrolls she would scribe using some of Gellana's potions to concentrate, a Cloak of Deflection, and a Helmet of Charm Protection. A rabbit familiar named Murphy, disarmed a number of traps in Black Alaric's treasure cave, allowing Dagny to loot the place and invest the proceeds in a Wands of Heavens and Fire (i.e. a second one) and a Greenstone Amulet. (I reduced Dagny's HP increase to 6 in Shadowkeeper after Murphy had been summoned). Ardouine and the Worgs, Mutamin and his Basilisks, and (some) Ankhegs allowed to reach lvl 6/6. Korax and Skeletons did all the work in Mutamin's garden,
while Sleep and Skellies were instrumental in dealing with the Ankhegs.
Nashkel Mines; Bounty hunters
The Find Traps priest spell, Murphy's disarm traps skill, and Wand of Fire blasts, helped Dagny reach Mulahey's lair.
Mulahey fell after he was Silenced and Held;
his minions were roasted.
The Undead tombs were raided under Sanctuary. My usual Nimbul strategy (leaving him to the guards so he won't quaff his invisibility potions) failed when he panicked and entered the Nashkel Inn. Dagny barely escaped a surprise Stinking Cloud and had to rely on a Minor Spell Deflection to safeguard her from a Horror before she could finish the assassin.
A potion bag was found in Jenkal's hobbit home. Molkar & Co tracked Dagny down at the FAI where the guards could attack Drakar and Halacan withotut them fighting back, while Dagny took care of Molkar and Morvin using her Wand of Fire.
Durlag's WIS tome was secured. Arghain and Ioin Gallchobhair were slain (Dagny was low on gold and wanted to buy some potions before continuing her quest; I really notice the difference between playing with and without a Bag of Holding).
Lamalha & Co. ambushe Dagny in Beregost after she had restedat Feldepost's. She separated the bounty hunters after she suffered a painful backstab from Maneira.
Flame Arrows were used, the Wand of Fire's Aganazzar Scorcher's function, Blindness, and MSD to prevail over the four amazons.
Bandit Camp
Dagny infiltrated via Raiken, befriended Tazok, took some loot, and entered Tazok's tent Sanctuaried. There she buffed with potion of defense + oil of speed (and according to a portrait icon, also something that protects against fear, don't remember this though). She paralyzed Venkt with a Wand of Paralyzation she had found in Black Alaric's cave, and fried most of the others with her Wand of Fire. A few surviving bandits, including Venkt, were taken out in melee combat or with sling bullets.
Taugosz and the other bandits outside were left in peace.
Cloakwood
After some shopping for potions, Dagny traveled to Cloakwood. Other then looting Centeol's den under Sanctuary the Gnome didn't do anything to make her presence noted, which was easy with three Invisibilities memorized.
At the mine entrance, Drasus and Co. gave Dagny a nasty surprise when they came to the aid of two guards she was scorching with her wand.
Hasted Dagny retreated and buffed with MSD and Shield. Both Rezdan and Kysus had Remove Magics for her, and they rapidly depleted her MSD protection with their spells,
so she ended up consuming potions of magic protection and an oil of speed to stay in control. Fortunately for her, Drasus's Boots of Speed made him the only one to keep up with her when she retreated again to cast Invisibility and maybe summon some Skeletons somewhere. The Gnome paralyzed her foe with her wand,
and finished him. She then went Invisible and snuck past the others.
Dagny didn't rest because she didnt have many anti-magic potions at her disposal. She decided to rush through the mines invisibly (stopping only to arrange the miners' escape), straight to Davaeorn. The Battle Horrors were pretty much unkillable, immune to the Wand of Fire's fire damage, and requiring criticals to be hurt.
Baldur's Gate
Dagny reached the city in good order. She helped Varci Roaringhorn for the Shield of the Falling Stars, secured the Helm of Balduran and the Stat increasing tomes. Ramazith, Jalantha and Marek were all paralyzed. Resar was slain for his scroll of Fireshield Blue. He kept using a Wand of Paralyzation, even though Dagny had swigged a potion of freedom. Dagny took quite some damage due to magic damage.
Dagny's closest encounter with death was in her fight with Larze. She was Stoneskinned. She had also quaffed a potion of absorbtion for very good AC against crushing attacks. But it didn't keep the Ogre from landing hit after hit. I got very briefly distracted, only to see Dagny escape with 6 HPs.
I'm ashamed to write this down and post the screenshot, but it's the truth...
The Wand of Fire was used against the Ogre Mage and his Carrion Crawlers in the sewers, and the Silvershield Estate was looted with Knocks, all for the higher good of buying scrolls and potions and managing reputation for the Divine Wrath Bhaalpower.
In the Iron Throne building Dagny was only interested in Alai, as he carried a coveted Minor Sequencer scroll. Thankfully, after two Fireballs thrown at the acolytes, Alai followed the Gnome downstairs together with Aasim and Gardush. The others remained upstairs. She paralyzed and slew Aasim, scorched Genthore to death, and protected against Alai's spells with a potion, battled the latter in melee.
Candlekeep
No battles were done here, but Dagny stole all the scrolls she could find in the library, and buffed against the damage the traps in the catacombs would do and looted the chests with Knock spells.
After some deliberation Dagny returned to the Cloakwood, where she protected herself against magic using a green scroll, and used her wands (Fire, Paralyzation) to kill Genthore, Rezdan, and - her true target - Kysus. The reason: I was beginning to feel enthusiastic about making Dagny form an arcane-heavy crew in BG2, and Kysus had a scroll of Fireshield Red. The scroll was secured,
and would be scribed in Baldur's Gate along with Minor Sequencer, Fireshield Blue, and Vocalize.
Endgame
In the Undercellars Krystin removed some of Dagny's buffs, but previously cast Skeletons soon distracted the mage, allowing Dagny to spirit Slythe away. Dagny was PfEvil, Blurred, Mirror Imaged, Stoneskinned, and buffed with Holy Power and DUHM she stood her ground in melee combat. With the help of a few Wand of Fire scorchers, she felled the rogue.
Prior to enaging the Greater Doppelgangers at the Ducal Palace, Dagny buffed in accordance with what has become a standard procedure to me: violet potion; fortitude and agility and mind focusing to restore and buff CON and DEX; defense, power, magic protection. Four Skeletons and a Wand of Monster Summoning Dire Wolf were summoned, Protected from Evil, and Hasted. Most of the Doppelgangers were Slowed, after which Belt, the Flaming Fist and Dagny and her entourage were too much for the Doppelgangers to handle.
Both Belt and iia Janneth survived.
As usual I had my character head straight after Sarevok (even though that means several spell slots without memorized spells). Inside Sarevok's sanctum, the Wand of Monster Summoning was depleted to keep Angelo busy while his buffs had to expire, and to make him waste his most dangerous spells. A combination of melee attacks and scorchers did him in eventually.
Diarmid's arrows didn't measure up to Dagny's sling bullets.
His skeletal version was harder to deal with, when Dagny's Stoneskins had run out.
Both Semaj and Tazok fell to Fireballs,
while Sarevok succumbed to a combination of Scorchers, sling bullets, and melee attacks. The killing blow came from her trusty warhammer, the Ashideena.
Here are Dagny's character record and inventory screen, shortly before she traveled to Amn on a commission for Duke Belt.
I prepared for a SoA run with Imoen by recruiting her, dualing her as an Adventurer 7 -> Mage, and having her learn all the spells Dagny had or could buy in Baldur's Gate and Ulgoth's Beard. On the downside, I forgot to pick up both the Claw of Kazgaroth and the Golden Pantaloons.