Congratulations Aasim! I like your Blackguard kit, hopefully you'll have a long and successful BG2 run with it
Good progress Grond0. Nice tactics against the Red Wizards. I haven't fought them in a a long while (considering them too dangerous)..
Baldur's Gate 1 No-Reload Challenge
#14051
Posted 07 July 2015 - 09:42 PM
#14052
Posted 07 July 2015 - 10:31 PM
Congratulations Aasim! I like your Blackguard kit, hopefully you'll have a long and successful BG2 run with it
I'll upload it tomorrow; so anybody can play it. I find him neat, altough he lacks the sheer melee prowess of some other fighter kits. Posion does make up for it however. I was thinking about granting him a custom HLA - whenever he kills something, he'd get healed for a few HP.
- Blackraven likes this
#14053
Posted 08 July 2015 - 04:46 AM
I get them regularly too - but since I am either vanilla or easytutu, I take no damage, so rather meaningless unless I want a pretty picture. : )
I think they have been more frequent in this game than normally. That might be partly a matter of perception, as I've been paying attention to them, and also partly the reality that I've not avoided them (while I would often rest or leave the area during rainfall in a solo game).
- Blackraven likes this
#14054
Posted 08 July 2015 - 06:10 AM
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#14055
Posted 08 July 2015 - 05:14 PM
Gate70/Grond0 multiplayer attempt 82 - (update 2)
Petra, half-elf fighter/mage/thief (Grond0) & Ayce, human dark moon monk (Gate70)
A generally good session today saw this pairing progressing nicely.
They started off by asking Greywolf to donate his sword to Ayce before moving through the Nashkel Mines. Even with only 10% skill in detect traps Petra was able to remove most of the traps on the way down to Mulahey. The cleric was floored by a stinking cloud and then blinded by Ayce,
but somehow was still able to open a conversation and summon some allies - not that they helped him much after all the kobolds went to sleep on the job.
There was another stinking cloud for the amazons, meaning they all fell easily.
However, the same was not true for Nimbul - he was tackled without spells and managed to scare Ayce before sending a couple of lots of magic missiles into him. Petra came forward just in time to attract his attention and prevent the third lot of MMs from killing Ayce, but was quite happy to see a soldier steal the credit for Nimbul's death just before her staff connected.
Tranzig managed an acid arrow, but lost out to frozen fists
before the duo travelled to the lighthouse area. A potion of clarity allowed Ayce to melee the sirines, preventing them from using their arrows of biting.
Inside the pirate cave Petra remembered to disarm the first traps before shooting golems behind cover of a stealthed Ayce (though the latter took one blow when noticing too late that his stealth had failed). Petra then hurried towards the final golem. Ayce tried to stop him to warn him about the next trap, but too late - fortunately Petra saved anyway.
The golem was then shot without problems allowing Petra to boost his HPs a bit with the tome.
The final encounters were in the area to the south. Petra managed to convince Ayce to take on the Doomsayer using damage from his wands. 3 blasts from the wand of frost and numerous ones from the wand of magic missiles took down the Doomsayer, who failed to connect even once on the speedy monk running him round.
Brage then offered a lift back to civilisation.
Stats:
Petra, fighter 4 / mage 4 / thief 5, 43 HPs, 97 kills
Ayce, dark moon monk 6, 42 HPs, 59 kills, 0 deaths
- Grimwald the Wise and Blackraven like this
#14056
Posted 08 July 2015 - 06:53 PM
Blame it on old age.
I have forgotten how Grond0 posts the links without showing the pictures.
I have a massive post coming on and only want to show the images to those who want to see them.
Please remind me.
Testing:
Special http://i1108.photobu...nt/Baldr077.jpg[/IMG][/URL]
; Spoiler.
It works though not quite right.
- Blackraven likes this
#14057
Posted 08 July 2015 - 06:56 PM
Special BBCode; Spoiler.
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#14058
Posted 08 July 2015 - 07:34 PM
After the ambush which left Gorion dead, I set off for Nashkel. Just north of there I was given a ring that was to prove invaluable.
On returning to Beregost, I was set upon by an assassin by the name of Karlat and I was delighted when Silke helped me against him.
Special http://i1108.photobu...nt/Baldr052.jpg
Karlat followed me and I was forced to use the ring to get another ally in the form of Algernon.
Special http://i1108.photobu...nt/Baldr054.jpg
Upon being charmed, Karlat killed Algernon before attacking me. Fortunately he did not pick up the cloak, otherwise it would have been curtains for me.
Realising its significance, I acquired it and used it to charm a number of guards who then gave me the protection that I needed.
Eventually I heard the sound of Karlat killing Silke.
Special http://i1108.photobu...nt/Baldr060.jpg
Meanwhile I had to charm some innocents when attacked by spiders:
Special http://i1108.photobu...nt/Baldr061.jpg
They were not however strong enough to defeat them. I therefore enlisted the help of Morninglords, Morninglord Guards and Morningmasters some of whom died.
Special http://i1108.photobu...nt/Baldr062.jpg
Special http://i1108.photobu.../Baldr064_1.jpg
After dealing with Karlat, Silke and the spiders, I headed north and met various enemies:
These were unexpected so early in the game:
Special http://i1108.photobu...nt/Baldr067.jpg
In the friendly arms area I came into conflict with some caravan guards who provided me with good equipment cheaply:
Special http://i1108.photobu...nt/Baldr067.jpg
I helped the priestess against Sonner and then came face to face with a hostile ankheg. I won.
Special http://i1108.photobu...nt/Baldr070.jpg
I headed south and fought first Vax:
Special http://i1108.photobu...nt/Baldr071.jpg
And then Zal.
Special http://i1108.photobu...nt/Baldr072.jpg
Then came a cave bear:
Special http://i1108.photobu...nt/Baldr073.jpg
Followed by Krumm and then an ogre-mage.
Special http://i1108.photobu...nt/Baldr074.jpg
And then some assassins at the gnoll stronghold:
Special http://i1108.photobu...nt/Baldr076.jpg
Returning to Nashkel, I came across yet another assassin:
Special http://i1108.photobu...nt/Baldr077.jpg
After going ankheg hunting I returned the body of his son to farmer Brun:
Special http://i1108.photobu...nt/Baldr079.jpg
After killing the Ankhegs I went to the basilisk area where I killed some more bad guys:
Special http://i1108.photobu...nt/Baldr080.jpg
After that I killed Bassilus:
Special http://i1108.photobu...nt/Baldr081.jpg
After taking suitable potions I then went after the sirene:
Special http://i1108.photobu...nt/Baldr082.jpg
And killed the flesh golems:
Special http://i1108.photobu...nt/Baldr083.jpg
And the carrion creepers:
Special http://i1108.photobu...nt/Baldr085.jpg
I needed help to kill Shoal and partner:
Special http://i1108.photobu...nt/Baldr086.jpg
I then helped Prism against Greywolf:
Special http://i1108.photobu...nt/Baldr087.jpg
With a little help, I saved a boy from a baby wyvern:
Special http://i1108.photobu...nt/Baldr088.jpg
I then took on the mines:
Special http://i1108.photobu...nt/Baldr089.jpg
And killed Mulahey:
Special http://i1108.photobu...nt/Baldr090.jpg
To be continued.
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#14059
Posted 08 July 2015 - 08:08 PM
Special BBCode; Spoiler.
Aasim is referring to the box with a green line across it next to the rubber on the tool bar - this allows you to choose various special codes from a drop-down list (including spoiler).
Alternatively you could type the entries in yourself. Spoiler starts with {spoiler} and ends with {/spoiler} - just replace the curly brackets with square ones to make it work.
Note that when you edit or quote a post you are shown the actual text rather than the special effects shown in the original post - which makes it easier to see what codes are being used to determine particular effects.
#14060
Posted 08 July 2015 - 08:26 PM
Wrecking Crew {13} - dwarf fighters (update 5)
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#14061
Posted 08 July 2015 - 08:33 PM
Great stuff Grond0 - keep it up.
#14062
Posted 08 July 2015 - 08:45 PM
Aasim is referring to the box with a green line across it next to the rubber on the tool bar - this allows you to choose various special codes from a drop-down list (including spoiler).
Spoiler
Alternatively you could type the entries in yourself. Spoiler starts with {spoiler} and ends with {/spoiler} - just replace the curly brackets with square ones to make it work.
Note that when you edit or quote a post you are shown the actual text rather than the special effects shown in the original post - which makes it easier to see what codes are being used to determine particular effects.
I've been posting all these years and never come across the BBCode toolbar before. I'll have to make myself a document about that.
Perhaps I will have to investigate all the other icons that I have never used as well.
- Blackraven likes this
#14063
Posted 09 July 2015 - 02:51 AM
Dagny, Gnome Cleric/Illusionist (take 3), 1st BG1 report
I like Dagny, so I started another run with her a few days ago. I've got a new install, essesntially my standard install with Ascension, SCS I and II v21, aTweaks, the mods for Rogues (Rebalancing, Song & Silence, Expanded Thief Stronghold), the UBs, Wheels of Prohepcy, Alternatives and Oversight, Level1NPCs for NPC customization, and a couple of smaller quest and item mods (BGQE, Sirine's Call, Grey Clan, Quest Pack, Item Upgrades), tweaks (BGTTweaks, BG2Tweaks), banter mods. Also the BG1NPCSoA mod that should make Yeslick, Garrick, Branwen, Skie, Kagain, Faldorn, Xzar, Monty, Quayle & Tiax available as joinable NPCs in SoA with banter and all. I'm quite curious about the latter mod.
A bit unwilling to rush her through BG1 again as a solo character, I decided to have Dagny seek company this time. Dagny is a carefree, non-commital little lass at heart, and gets along best with similar folk. But I also wanted to do an arcane-heavy run, so she'll have to compromise a bit on party composition for my sake.
Here's a screenshot of her character record at level 1 (for those who didn't meet her before):
She took comfort in Imoen's company shortly after Gorion's tragic death. The two girls first traveled to the FAI, which had been Gorion's specific instruction. Ever keen-eyed, Dagny found a Ring of Wizardry by the gate. As a Charming Rogue, Imoen gets a casting of Charm Person at level 1. She used it effectively to make Tarnesh empty his spellbook in the air and on himself before she finished the panicked wizard with a critical in melee range.
Garrick (plain Bard as modified by RR; RR Skald again not working properly) got along soon and well with Dagny and Imoen. To me his personality, banter and voiceset more than make up for his alleged lack of usefulness. The friends traveled to the South Coast (via Red Canyons and Lighthouse Area), where they protected Charleston Nib before they lifted to Nashkel with Brage. The Nashkel inn was not visited, as Dagny wanted to have lvl 2 priest spells (Hold Person) first. Oublek, BGQE babysitting, and Bjornin's Half-Ogres west of Nashkel boosted the party's reputation.
Karlat was blinded and slain before the trio took a trip to the farmland north of the FAI. There, Dagny cast Sanctuary to purloin an Ankheg treasure hoard, reunited farmer Brun with (the corpse of) his son, and accepted a commission for three fishermen to slay the evil priestess Tenya. After receiving a light beating from the party Tenya told them that the fishermen were the real criminals. So Dagny & Co ended up retrieving a bowl for the girl to make amends.
Way down south at the Nashkel Carnival Quayle, a Gnome with the same profession as Dagny, joined the party, and a retired scholar named Archibald gave Garrick a tome he had always wanted to own.
In the eastern Cloudpeaks Dagny's and Quayle's Hold Persons and Blindnesses made the party prevail with ease over Sendai and her cronies, and over Vax and Zal.
Further west Krumm and Caldo were also Held and slain. Three Winter Wolves fell as well, and Ludrug lost a duel against Garrick (of all people). Near the Gnoll Stronghold, Gnarl and Hairtooth fell to Imoen's arrows. The Gnolls themselves were butchered, with some difficulty as Dagny and Quayle, each with 18 DEX (Quayle thanks to the Gauntlets) and Shield spells were passable tanks at best, and they didn't have enough Sleep spells to knock out all the Gnolls.
Neira (Hold Person) and Zordral (Blindness, disrupting Magic Missiles, and Hold Person) were the party's next victims.
Preparations were made for an ambush on Kirian & Co, with a Cloudkill rendering them unconscious, and with Lindin Blinded and Peter Held, but a wrong click in the dialogue with Kirian made her walk off before she could be released of her Golden Girdle.
When more undead and Hobgoblins were dispatched the party tried their hand at a tentative, second assault on Myr'Cutio. Summoned Skeletons were sent in to occupy the spectre, and Quayle cast Silence at the enemy from a distance, a brave act that Myr'Cutio retalliated against with a faster cast, highly damaging Skull Trap.
Thalantyr produced the Improved Shield amulet (AC4, +1 saves, no Shield effect though). The party then went Ankheg hunting, relying on Sleeps and Skeletons.
The Nashkel Mines were next. At the second level, a level I normally sneak through, Imoen got busted by a couple of Kobolds when failing to hide, but Dagny hadn't changed her memorized level 1 spells since the Ankheg hunt, so she had plenty of Sleeps to help deal with the vermin.
The Kobold Shaman and the Chieftain, backed by a number of Elites, were managed with a Stinking Cloud and a Scorcher-charge of the Wand of Fire. The Shaman lasted quite long actually, and survived the Scorcher, but his only potentially dangerous spell was a Horror. When he targeted Imoen with it, she went Invisible (and saved anyway).
Having had enough of the Kobolds, Dagny Silenced Mulahey while he was still blue-circled so that he couldn't summon his minions. He was then Held and finished off.
Outside, the Narcillicus fight was a bit messy after the wizard saved against the Wand of Paralyzation; several healing potions were lost in order for everyone to stay alive. But I got a second chance after a crash to desktop, and had a much cleaner result with Skeletons doing most of the work.
Nimbul was a bit sketchy after the party failed to retreat on time to leave him for the guards take care of. They fled to the garrison, with a Slowed Garrick sauntering behind the others. The party expected Nimbul to follow them inside, so they summoned two Skellies. However Nimbul never dared enter the garrison, so more Skeletons were summoned outside. They soaked up several of the assassin's spells, before Imoen finished him off with a Magic Missile.
Wand of Fire scorchers, one of which managed to injure Garrick, finished the Battle Horrors guarding the entrance to Durlag's tower, while inside the tower Imoen took out the Ghasts with ranged attacks and the protection of invisible party members. Skeletons killed the Basilisks, and Xan - after a long game of hide and seek - slew Kirinhale. Looting the upper levels and the cellars yielded the companions sufficient gold to purchase the Robe of the Neutral Archmagi and the Claw of Kazgaroth. They also bought a Wand of Fire from Erdane, sold it again after it turned out that it had no scorcher charges, only fireballs, and bought it again, fully recharged with 50 charges of each ability.
After a night at Feldepost's the crew got ambushed by Lamalha and her friends. Dagny stunned Lamalha with her Wand of Paralyzation, leaving her in Xan's care. Quayle Held Zeela (the other Cleric) and invisible Telka. Garrick dispelled that invisibility and together with Imoen he attacked the two amazons, later joined by Xan after the Elf was done with Lamalha. Dagny Blinded and then Held Maneira; she was eventually slain by Xan.
What was most peculiar to me was that there were no Black Talons. Instead the companions ran into a Wraith Spider, and while they were resting they got attacked by a Giant Spider that Webbed Garrick before the others killed it. On her way to the Bandit Camp, Dagny survived this:
Buffed with a potion of defense, two potions of fire protection, and an oil of speed, Dagny put the Wand of Fire to good use in the Bandit Camp:
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#14064
Posted 09 July 2015 - 04:49 AM
I like Dagny, so I started another run with her a few days ago.
So do I. I hope your (slightly) slimmed down install enables you to take her on a long run.
- Blackraven likes this
#14065
Posted 09 July 2015 - 07:57 AM
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#14066
Posted 09 July 2015 - 08:21 AM
Nice upload BR! Please keep Dagny safe.
Cheers!
- Blackraven likes this
#14067
Posted 09 July 2015 - 08:25 AM
Such bloody endeavors Grond0 . I usually set sail to Spellhold and don't have half the kill rate you do.
@Blackraven - GL with your new install - hope you find it satisfying enough.
- Blackraven likes this
#14068
Posted 09 July 2015 - 03:21 PM
Yeenter the Dwarf entering Trilogy no-reload challenge...
Traveling with: Kagain, Montaron, Viconia, Imoen
Permanently Dead: Xzar
Setup:
Vanilla BG 1 (e.g. NOT EasyTutu)
Core Rules at all times
Tales of the Sword Coast and official TotSC patch
no mods, "gore" on (characters can be chunked)
Restriction: I am Role-playing that Yeenter believes Hell is life on Faerun. Thus, if one of his party dies, he doesn't have the heart to resurrect said party member, because at last, they've escaped Hell. Therefore, if any NPCs die they will stay dead.
Yeenter joined up with Imoen, Xzar and Montaron on the first map. They found a diamond, and in the area to the East they found a magical protection ring, given to Yeenter. Then they traveled south to get Kagain. Afterwards, they headed south to get to Nashkel so Xzar and Montaron would be happy.
The party then tried to get their last party member, Viconia. So far so good. It was time to head to Beregost to get some equipment. However, we got 6 hobgoblin and 6 gibberling ambush - Xzar was targeted by the hobgoblin archer and quickly died. The party did manage to win the fight though. We will leave that last spot open, as recruiting another mage will likely lead to the same thing (the mage dying in an ambush - vanilla BG 1 ambushes can be very dangerous, such as the 12 archer/4 worg ambush, etc.)
In Beregost, we got full plate for Yeenter. Viconia is using the Ankheg plate, while Kagain is using plate mail armor. We took out some ogrillions, so that Bjornin would give a shield to Kagain.
We definitely want to get the DEX gauntlets for Kagain as soon as possible. So next session the party will head to the Gnoll Fortress.
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#14069
Posted 09 July 2015 - 03:50 PM
Gate70/Grond0 multiplayer attempt 82 - (update 3)
Petra, half-elf fighter/mage/thief (Grond0) & Ayce, human dark moon monk (Gate70)
Some more good work today saw this pair moving pretty smoothly towards the final stages, with just one potential disaster in the Cloakwood Mine.
They started off by picking up Samuel and taking him back to the FAI. Tarnesh was blinded there, but a guard took the glory for the kill.
Moving north the ankhegs were attacked. The first 4 all fell to sleep spells, but Petra's last 2 of those were resisted. However, the ankhegs struggled to hit Ayce anyway and he was only damaged once while finishing them off - the final one having to overcome the handicaps of both being blinded and facing a blurred opponent!
After buying cloak, amulet and ring at Ulgoth's Beard it was time for the bandit camp. Sleep was effective there as well, with a web accounting for Taugosz.
Inside the tent a stinking cloud made it possible to blind all the opponents.
A trip through the Cloud Peaks picked up the charisma tome before seeking out some more high value XP at Durlag's Tower. 3 battle horrors failed to close in fast enough to avoid wand scorchers,
while a casting of PfP each allowed the basilisks on the roof to be meleed.
The tome there was also picked up, although it's not of much use to this pair.
There wasn't much action in the Cloakwood, although Petra couldn't resist trying to backstab the hamadryad. The first time he closed in on her she successfully charmed Ayce and Petra withdrew to avoid both of them being charmed at once (ending the game). However, once the charm wore off there was no escape.
At the Mine stinking cloud once more allowed the whole party to be blinded, although Rezdan saved several times while Ayce muttered in the background something on the lines of "just shoot him you silly bugger".
The duo avoided the mages on the way down to Davaeorn where Petra successfully disarmed 4 traps - and Ayce said just too late "shouldn't there be 5".
With HPs now very low Petra stayed out of the way while Ayce used a potion of magic blocking and closed with the mage.
In the City the duo did the poison quest. That provided a bonus of some more boots of speed when Lothander strangely found it hard to run away - perhaps the 8 grease spells cast by Petra might have had something to do with it .
Ayce used the Greenstone Amulet for the first time to avoid being confused by Marek. Petra tried to backstab and get away, but didn't move quickly enough to get out of spell range, but fortunately saved.
Ramazith was cut down to get another tome and a RoP upgrade. There was an amusing moment there when a ghast chased Petra out of the Tower, but on Gate70s computer it showed Biff the Understudy as doing the chasing - I wonder what Biff thought of having to take on that role . The Helm & Cloak of Balduran were also acquired and Ayce will be aiming to complete their equipment needs by getting hold of the ogre gauntlets at the start of the next session.
Stats:
Petra, fighter 6 / mage 5 / thief 6, 61 HPs (incl. 5 from Helm), 212 kills
Ayce, dark moon monk 7, 45 HPs, 119 kills, 0 deaths
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#14070
Posted 09 July 2015 - 04:09 PM
@Gate70, Grond0 - that was very funny with Biff the Understudy chasing Gate70 as a "ghast" - you don't really think of a ghast as a plot element, but apparently it is on Gate70's computer...
#14071
Posted 09 July 2015 - 05:32 PM
By the way I forgot to mention Yeenter had battled Neira - we had Kaigain move to the center of the room, so that only he might be held. Imoen used her magic missile wand, and Yeenter was throwing axes at Neira - Yeenter's throwing axe got the kill shot. I spent a LONG time rolling ( at least 30 minutes, maybe more. Many hundreds of re-rolls) to get the 18/00 strength - I wanted him to be strong as possible partly because I wanted him to use axes all the way until ToB (thus he needs to be strong enough to carry his own axes), as well as make him strong enough he can get the job done himself, should all the NPCs fall.
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#14072
Posted 09 July 2015 - 08:49 PM
Glad to see ye entered the BG1 no-reload challenge again Corey. I hope your Dwarf will cope well with Hell on earth!
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#14073
Posted 09 July 2015 - 09:04 PM
Glad to see ye entered the BG1 no-reload challenge again Corey. I hope your Dwarf will cope well with Hell on earth!
Thanks! If you think about it, BG 1 was super dangerous world to live in. In the area south of Beregost, there's a child walking around, yet not 30 paces away are two blood-thirsty ogrillions! Countless examples of this kind of thing in the BG 1 world. Traveling to another city to see your relative would be taking your life into your hands, even notwithstanding the threat from bandits as well as all the dangers in the country-side. Also they let just anybody buy fire wands or invisibility potions - potential for mass murder with the 1st, and nothing you own is secure with the threat from the 2nd. And I don't think Earth is Hell, just Faerun (the world where BG takes place). : )
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#14074
Posted 09 July 2015 - 09:16 PM
Very true Corey, it's a jungle out there, though the city of Baldur's Gate is a haven of law and order (compared to Athkatla).
- Grimwald the Wise likes this
#14075
Posted 09 July 2015 - 09:39 PM
Very true Corey, it's a jungle out there, though the city of Baldur's Gate is a haven of law and order (compared to Athkatla).
Yet the City of Baldur's Gate is the very place anyone can buy fire wands! Not no-reload, but I've used those wands to slaughter the civilians in the city to see how long my party could last against the enforcers that would eventually arrive...those things are worse than guns of today! : )
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