Baldur's Gate 1 No-Reload Challenge
#14026
Posted 05 July 2015 - 07:35 PM
- Alesia_BH, corey_russell and Grond0 like this
#14027
Posted 06 July 2015 - 06:22 AM
- Alesia_BH, corey_russell and Blackraven like this
#14028
Posted 06 July 2015 - 03:13 PM
Best of luck with your Wrecking Crew, Grond0. You and your Wrecking Crew are like me and my all paladin groups...
#14029
Posted 06 July 2015 - 03:50 PM
Best of luck with the new Wrecking Crew, Grond0!
It will fun to watch Al's team plow through SCS in parallel to Aphril's. They're almost exact opposites.
Best,
A.
#14030
Posted 06 July 2015 - 06:24 PM
- Blackraven likes this
#14031
Posted 06 July 2015 - 08:14 PM
Great portraits Grond0. GL.
My new aspirant, Abaddon, the Blackguard (kit is my own homebrew; hope it's decent enough. I made his iconic aura work as an aura, not an innate, unlike in PnP I decided to drop the backstab and grant him some innate spells instead.)
He will be using in-game NPCs to form a party.
Weidu is my standard Revisions/Asc/Refinements/SCS.
As so far, he teamed up with Imoen, took care of some Undead and Beregost stuff to get them both to level 2
Ankhegs part 1 for level 3 (with help from Defence potion)
Proving even Blackguards can be kind for level 4
Back to evil ways for Ring of Free Action
From there, slay some Vampiric Wolves for nice XP
Team up with Viconia
And kill Tarnesh with her help (Silence).
Returning the boots, wine and spider granted Abaddon & Imoen level 5.
- Golden28 likes this
#14032
Posted 07 July 2015 - 01:48 AM
Abaddon, 2nd BG1 update
Adopted Edwin, cleared out south parts of the map. Killed Dyndaheir. Felt good, as always. Raised Charisma to 19.
Now we travel to Durlags, killing any opposition on the way.
Edwin died there to Horrors, but we raised him again; I don't want him to loose out on XP. Abaddon and Imoen gained level 6 there; Imoen dualed to mage. She's lacking few points in trap detection, but she'll be fine.
Left Durlag's without bothering with guardians.
Now it's time to get Imoen's thief level back. It's a long way, but some XP managment can make it a bit shorter. First, basilisk infestation. I buff Jaheira with whatever nice buffs I had, give her 8 poison arrows found in Durlag and she goes hunting under scroll protection.
Mutamin saved vs all poison arrows, apart the last one which actually killed him.
Jaheira had no trouble clearing out the rest of the area from the basilisks. With them gone, we attack Kirian's gang. Web held two of them, but Kirian herself went straight for my mages.
Viccy hits her with Hold and she's done for.
Edwin tosses another Web to prevent any kind of movement, and we clear them out.
I sell a lot of stuff now, visit Ulgoth's and buy whatever I need (Greenstone + Invisibility ring) and go Siren hunting. I didn't bother myself with Shoal's ogre, instead my skeleton army killed Shoal quickly.
Did Bassiluss. Silence was the key, followed my Magic Missiles + Wand of Lighting attacks.
More Sirens + Golems...
Returned to get reward for Bassil. Buffed; summoned skeletons, sent everyone not charm-immune outside. Attacked the priest - he turned my skeletons to pile of bones instantly, did hefty damage with Smite, but died quickly.
This deed alone gave use approx 12K XP. Killing Hurgan an additional 5K, + some lovely loot to sell. Life is good.
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#14033
Posted 07 July 2015 - 04:49 AM
Killing Hurgan an additional 5K, + some lovely loot to sell. Life is good.
But for some a bit too short it seems . Good to see a blackguard playing to his strengths ...
- Grimwald the Wise, Aasim and Blackraven like this
#14034
Posted 07 July 2015 - 05:40 AM
- Alesia_BH, Grimwald the Wise and Blackraven like this
#14035
Posted 07 July 2015 - 06:30 AM
Does anyone else see lightning bolts as often as Grond0 does?
They seem oddly frequent in your games, Grond0.
Best,
A.
#14036
Posted 07 July 2015 - 06:31 AM
Good luck with Abbadon, Aasim.
Best,
A.
#14037
Posted 07 July 2015 - 07:42 AM
YES, AASIM, YES!
euhh... that sounded a bit weird :S, I meant to say I'm happy with your playthrough! Dont underestimate demons please!
Cheers!
- Blackraven likes this
#14038
Posted 07 July 2015 - 07:51 AM
YES, AASIM, YES!
Ehm....
Before I forget - congrats Golden28. Lovely write-up with Ascension finale, I'm glad Eren made it through. (Ofc, I'm very happy so many NPCs got chunked in the process- that brings drama to the table. )
Conviniently, I've also had a chunk after using Ressurection Rod once (with IR, it does heal as well as ressurect, but with a delay. This was enough that Slayer Irenici chunks Edwin in Hell). Lesson learned.
Thanks all for good whishes; I have a lot of catching up to do.
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#14039
Posted 07 July 2015 - 02:06 PM
Abaddon, 3rd BG1 update
Returning to main plot saw the end of Mulahey
Amazons above ground - Blight + poison attacks
Nimbul get paralyzation wand, as always. He's can be very annoying with his uber missile AC, but held condition remidies that.
Tranzig - invisibility, poison, done.
Bandit camp was a head-on assault, backed up by 3 jars of flaing oil + Wand of Fire; in addition to two Blights and Call Lighting spells. Massive carnage was ensured.
Taugosz was a bit late for party, hence gets paralysis wand.
We finish with cold steel and some low-level AoE like Glyph/Fire trap.
Helped Aldeth vs Druids, if only since the ring they carry allows Jaheira to memorized +1 spell per level.
Cleared Cloakwood. I have no use of Spider's Bane, but XP there is nice.
Left the druids be, and made my way to the mines. The plan was to attack the group there with invisibility+poison, but unfortunately that didn't kill one of the mages instantly. Instead, they both fire up their buffs, and the one I hit healed himself with a potion. Bleh..I hate this fight.
Wand was immediately put to good use, paralyzing Rezdan.
Unfortunately, he got stuck in an "odd" place - nobody could actually hit him! Wtf...
Sigh..we simply attack with what we have - skeletons, Blights.
Drasus dies.
Things got a bit rough with numerous summons on the field...big healing potionswere used to keep Abaddon safe.
Rezdan eventually regains his movement capability, and decides to throw a Skull Trap, with little regard for anyone's safety, including his own. He dies, Ogres are badly wounded. Fantasticly idiotic move; but I'm not complaining!
Kysus gets one more Wand strike, gets held, and it was done.
As per Davaeorn, Pro Magic was used on Abaddon. He killed both his Horrors himself with Fireburst spells.
Since our THAC0 is fairly poor, Viccy decides to put some of her spells to good use - dominating the mage. Let's see what spells he still has...
Breach!!!!
I make him cast the spell onto himself.
He dies in the following three seconds.
BG city is next.
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#14040
Posted 07 July 2015 - 02:29 PM
Nice work, Aasim- especially at the Bandit Camp.
Best,
A.
#14041
Posted 07 July 2015 - 05:43 PM
Thanks Alesia.
Abaddon, 4th BG2 update
I won't waste time describing BG city exploits - it's a fairly straightforward walk through the city, only to snatch the documents under the cover of invisibility, and return to Candlkeep. Since Jaheira was (fairly) close to hitting level 7 I fought every opponent in the catacombs & caves beneath the castle. We had a bit of a rough time vs Prat (nothing dangerous, only lasted a while); only to have him use Invisibility and wonder off. It's very annoying when this happens.
Back in the city, we have fairly brief discussion with Slythe who explodes in a heap of flesh quickly (Pro Magic scroll used on Abaddon)
Krystin was very resiliant, making numerous saves (4 at least!) vs Paralyzation wand. I expended the first one completely, but the second one got her on first cast - we finish her off with ranged weapons and travel to ceremony.
Dopes were fairly easy. With Oils of speed & Edwin's magic, we plunged through them quickly. Luckily, no dope escaped through doors.
Mage survived a while, but after Edwin hit him with an Acid Arrow he fell down, and Belt gave his speech. Both him an Liia survived.
Still in search for Jaheira's level 7 (not as a fighter, but level 7 druid can cast Ice Storm), we kill every little thing that moves from maze onward.
Imp.Invis + Pro Magic scroll + Detonation Arrows saw the end of Iron Throne leftovers.
And Silence + spells saw the end of Tamoko.
Killing various undead in the area finally pushed Jaheira to level 7.
I have her memorize 2x Ice Storm (she wears a ring that grants +1 slot per levels 1-4), rest, and enter the final chamber.
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#14042
Posted 07 July 2015 - 05:56 PM
Abaddon, final BG1 update
I don't really buff here. I do turn Imoen invisible and have her scout for traps that ended my last no-reload. Cool, she finds a few. Can't disarm? Wtf?
So now I need to trigger those...meh.
I use Pro Magic on Abaddon and sent him trap-triggering. Some (arrows) bypassed the protection, others didn't. I was happy to see that lightning traps didn't, and they had no horrible bounces. We also managed to lure the Horrors to us, w/o triggering Sarevok himself. In between their missile immunity and our poor THAC0, Skull Traps seemed to be the best option to deal with them.
With them gone (I killed three) I trigger the main event, and turn invisible.
We're all invisible still. Viccy removes their invisibilities.
I summon some crap, send it to them, and flap my Ice Storms and launch a Cloudkill from a scroll.
This didn't really kill anyone (or did anything much) but Sarevok got very close to us. I decided to change positions, but this made Angelo use his invis.purge.
He did debuff Edwin, hit him with Flame Arrow (big healing potion used asap), and finally succumbed to 3rd Hold attempt, surviving two Mental Dominations as well. We chop him up.
Semaj ventures in, charms Imoen - Viccy de-charms her just as Hold takes effect again.
Now it's straightforward, summons + ranged weapons.
Unless those damn traps trigger again...sigh. Imoen barely survived. I hate this battle.
After four Wand summon castings, numerous Acid arrows, Lighting crossbow bolts & Magic Missiles, Sarevok finally dies.
Abaddon will be entering BG2 part today.
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#14043
Posted 07 July 2015 - 05:57 PM
Doublepost-
- Golden28 likes this
#14044
Posted 07 July 2015 - 06:12 PM
#14045
Posted 07 July 2015 - 06:17 PM
Well done Aasim - keep the poison going in BG2 (you might like to try poisoning an exploding arrow or two ).
- Blackraven likes this
#14046
Posted 07 July 2015 - 06:26 PM
Aasim, I don't know if this is of any help, but I don't even deal with the traps in the Temple of Bhaal (Sarevok fight) at all - if you creep on the right or left side of the skull image, being careful not to go to close to the walls either, you can pull the enemies to you without triggering any traps. I then usually fight near the entrance, without worrying about traps.
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#14047
Posted 07 July 2015 - 07:35 PM
Aasim, I don't know if this is of any help, but I don't even deal with the traps in the Temple of Bhaal (Sarevok fight) at all - if you creep on the right or left side of the skull image, being careful not to go to close to the walls either, you can pull the enemies to you without triggering any traps. I then usually fight near the entrance, without worrying about traps.
Got it, thanks. I really have very little experience with un-modified version. I don't like it.
Well done Aasim - keep the poison going in BG2 (you might like to try poisoning an exploding arrow or two ).
Heh..we'll see. (Greater) Deathblow HLA + Detonations could be fun.
- Grond0 and Blackraven like this
#14048
Posted 07 July 2015 - 09:00 PM
Does anyone else see lightning bolts as often as Grond0 does?
They seem oddly frequent in your games, Grond0.
Best,
A.
I get them, but am not fast enough to get a screenshot.
In a recent game, I had several one after the other.
#14049
Posted 07 July 2015 - 09:05 PM
I get them, but am not fast enough to get a screenshot.
In a recent game, I had several one after the other.
I get them regularly too - but since I am either vanilla or easytutu, I take no damage, so rather meaningless unless I want a pretty picture. : )
#14050
Posted 07 July 2015 - 09:06 PM
Aasim, I don't know if this is of any help, but I don't even deal with the traps in the Temple of Bhaal (Sarevok fight) at all - if you creep on the right or left side of the skull image, being careful not to go to close to the walls either, you can pull the enemies to you without triggering any traps. I then usually fight near the entrance, without worrying about traps.
I do the same.
In one game a long time ago, I was playing a solo non-violent game. (wasn't allowed to kill anyone) I thought that I would be forced to kill Sarevok. However, just weakened him with fists and a combination of a trap and an arrow of explosions was enough to kill him so when I finished BG1 I had NO deaths to my name. The installation did not require killing all the bad guys in the final battle.
- Aasim likes this