Isadora, Halfling Swashbuckler, BG1 update 2
Isa encountered the Nashkel Mines infested with Kobolds. The Halfling, unwilling to expend resources on the overgrown, scaly rats, kept to the shadows during her reconaissance of the mines until she tracked down their commander, Mulahey, a Half-Orc priest, in his den. Two snares at the entrance of the den ensured that six summoned Kobolds immediatel fell when hostilities broke out. Mulahey himself did his 'What!? What are you doing here?' speech twice,
before he understood that less talk, more fight was required of him. Either way, Greenstone and Ring of Free Action-protected Isa had the Half-Orc on his kness soon enough, and awarded him no mercy when he begged for it. Remaining Skeletons were fairly easily dispatched as well.
Back in Nashkel, the local military dealt with an assassin that had wanted to kill her.
(Unlike in my BGT install, Nimbul dropped no potions of invisibility. Maybe that's SCS v30 50% potion breakage working differently than the SCS v21 variant.)
There were clues suggesting that the iron crisis and the rampant bandity, issues that didn't really intrigue her much, had not only been related but also orchestrated by people that wanted her dead. On the corpse of a wizard henchman she eliminated at Feldepost's Inn,
Isa found a map with the location of the bandit camp, in the Wood of Sharp Teeth. There was a moment of excitement with this Tranzig, when he sent a Dire Charm her way while she considered herself safely hidden in shadows. The stairs were too far to escape the spell, but a potion of magic blocking quaffed in the nick of time kept her safe.
The Halfling didn't immediately seek out the bandits. She first returned to the Nashkel Mine exit area, to loot three tombs and to slay an evil wizard (Greenstone plus frost dart). On the North Coast she finished a treacherous Nereid with her frost dart, and in Beregost an equally treacherous thespian, Silke (Greenstone Amulet, frost dart, melee).
Three innocent men she would have had to kill for Silke, thanked her with a potion of defense, after they had already unknowingly parted with three more of such potions.
Isa also helped a Half-Elf Wild Mage when she was attacked by Thayvians.
The Half-Elf, Neera thanked Isa for her interference on her behalf with a gem bag. (And nearly tempted Isa to continue her adventure together with the wizard.)
On her way to the Wood of Sharp Teeth Isa got waylaid by four amazons. She quickly activated her Greenstone Amulet, and distanced herself from her pursuers. When they followed her she threw a Necklace of Missiles fireball at them.
She ended up successfully meleeing the four, much to her satisfaction.
It pleased the lass that her swordplay skills had evolved so, although she realized part of her success was thanks to her quality gear.
At the bandit camp, Greenstone protection and a potion of defense helped Isa overcome a group of acting bandit leaders.
(First time in several playthroughs that no fireballs were used here.) She was never in danger against her enemies, but she endangered herself afterwards when she opened a trapped chest. It let off a lightning bolt that severely injured her. Ender Sai, a prisoner she had just released and who had disclosed to her the Cloakwood location of an Iron Throne base (the evil behind the iron crisis and the bandits), didn't even survive the bolt.
(I had taken a break from playing and I mistakenly assumed the chest had been detrapped when I resumed playing.)
Isa traveled to Cloakwood to search for the Iron Throne base and was again waylaid on her way there. This time four males attempted to take her life. Isa recognized a Gnome wizard amongst them. His presence made her quaff a potion of magic blocking, as she feared her Greenstone Amulet protection might not activate fast enough to keep her safe from his rapidly cast spells. As with the amazons, she ended up besting her foes in close combat, though she retreated a few times to heal with potions.
In Cloakwood Isa procured a Cloak of Non-Detection from a pack of Tasloi, slew a group of murderous Druids that had been out to kill a hunter, and protected from poison, she dispatched several Spiders. (Centeol's Spiders prompted Isa to gulp a potion of invisibility. They were a bit too much to handle.)
Isa reached the level cap here, something I had hoped for, because I wanted to see how level 10 Isadora would fare against Kysus' and Rezdan's Remove Magics.
When she found the Iron Throne base, Isa first explored the surroundings, and slew a number of guards. Near the entrance she scouted four more, menacing-looking guards, including two wizards. Rather than engaging them, the patient rogue decided to wait, hoping they would be gone in a day. In the meantime she laid several snares just outside the complex. After a day she returned and found the guards still there. She protected herself with her Greenstone amulet (great item of course, and quite fitting in this playthrough because in her portrait, you can see Isa actually wearing an amulet with a green stone, an emerald).
She quaffed an oil of speed and retreated when a lightning fast warrior attacked her. Thankfully a Remove Magic from one of the wizards did not affect her. Isa knew where she had placed her traps and lured the hasted warrior into them.
The secret of the warrior's pace had been a pair of Boots of Speed. She gladly equipped them, and proceeded her hunt. The first of the remaining guards she ran into was a wizard (Kysus). He somehow sensed she was Greenstone protected and attacked with damage spells. A Fireball's damage was mitigated with a potion of fire protection, but a Skull Trap dealt some serious damage.
It caused the lass to retreat and heal before she finished her foe with her frost dart.
The other wizard was less of a threat and fell soon after, and the second warrior proved to be the inferior crack shot.
Inside the Cloakwood Mine, Isa orchestrated the liberation of slave miners. She found the master of the mines, Davaeorn, on the fourth and deepest level. He had trapped his lair, but Isa deftly disarmed all but one of them. The last trap was a skull trap. Protected from magic, and doubly hasted she rushed toward Davaeorn so that the skull would explode in his face. It only injured a Battle Horror though.
Besides two Battle Horrors, Davaeorn had a host of guards that came to his aid. They included Black Talon snipers. Isa quaffed a potion of defense in response. She repeatedly used her Necklace of Missiles and battled the guards (swapping the Golden Girdle and the Girdle of Piercing depending on who she was facing) until they were all down.
As the Battle Horrors had disappeared for some reason, Isa could then simply pelt Davaeorn until he fell.
Isa took what valuables she could carry (which weren't many because her inventory already contained several items she didn't want to part with), flooded the mine, and left for Baldur's Gate.