@Alesia_BH, wow someone broke your heart...
Nonsense. Alikae has no idea what you're talking about.
Love it for tiny people with tiny lives.
Best,
A.
@Alesia_BH, wow someone broke your heart...
Nonsense. Alikae has no idea what you're talking about.
Love it for tiny people with tiny lives.
Best,
A.
Alikae Dominica: The Black Hand, Shadow Assassin, Dark Moon Monk
Gate70/Grond0 multiplayer attempt 84 - (2nd and final update) & attempt 85 (1st and final update)
After the long previous run, today's session reminded us of the vulnerability of low level characters.
Attempt 84 saw the duo kill all the basilisks, but fail to dispose of Mutamin before he managed to get into range and talk. That resulted in using all available spells against him, as well as recruiting Korax, and both characters were also wounded by spells before winning the fight. They then had a tricky decision - rest and get their spells back or see what Korax could do against the party without much help.
Deciding to hedge their bets they sent Korax down to the party to see if he could get a kill or two to make things easier. However, surprisingly Lindin & co were already hostile even before we'd had any contact with them (I'm not sure if Mutamin might have come within shouting range of them during his fight) and attacked Korax as soon as he came into sight - he didn't last long and the characters then had to run away with enemies in close pursuit.
That proved to be a case of out of the frying pan into the fire as they walked into a kobold ambush during the journey. Kaos was closely observing the battle text and saw 1 kobold shoot and hit - he had 9 HPs and a helmet so was safe from death there and didn't take a healing potion. He would have reluctantly done so if the text had shown another kobold hitting, but it didn't. Regrettably though the text lied and Kaos fell to the ground (presumably shot through the heart).
That abortive run didn't take long so we quickly rolled up a new pair - a diviner and an undead hunter. A diviner can't cast conjuration spells, which means no familiar could help boost HPs. That wasn't too much of a problem early on as they made their way down to Nashkel and then on to the mine area to get Greywolf's sword. On their way to the basilisk area though they came across a dangerous ambush - 9 bandits shooting at them. Sear, the diviner, was hit almost at once and reluctantly took a potion to try and help him escape. That proved a waste of time though as almost immediately afterwards he collapsed - probably his 15 HPs proving inadequate against a critical.
Such a short game.
Alikae Dominica: The Black Hand, Shadow Assassin, Dark Moon Monk
The mines went smoothly, since they were mostly cleared out anyway, and Tony and his team finally faced the leader.
It went well enough. J. used entangle and Tony used sleep. Branwen's hold person took. So the kobolds and the leader were incapacitated, leaving only a few skeletons to clean up.
Imoen back stabs for a whole 4 points of damage...
Right outside the bandit camp, Kivan decides we're not moving fast enough and leaves.... just leaves... did I mention it was *right* outside the bandit camp?
Kivan was not essential to the party, so his departure was no great loss. But he took some of the nicest equipment with him! Jerk...
SO, it was off to get a miniature giant space hamster
CLOSE CALL #2... The group harassing a poor tree. This absolutely completely didn't have to happen. Tony got too close to the guy with the sharp thing. And the sharp thing was very, very sharp.
It cost one potion of invisibility to get away -- worth it, but needlessly pricey.
So, after collecting the witch, it was off to finish with the bandits.
It ... didn't go well.
First, they lost the witch... no huge loss, sine Tony is a wizard anyway, but unexpected.
Then, they broke into the main tent... and it got worse. Tony used a necklace to fireball the room... only (I forgot) they ended up hitting the prisoner. Small deal, but it cost 2 reputation, which will cost $$ at the vendors.
Then, they tried to interrupt the bandit wizard's spell, but failed. So the entire party got horror-ed
except for Imoen... this is bad. Everyone is running around like chickens. And Tony and the cleric are poisoned.
I don't know why this happened, but I could still control Tony, even though he was clearly Horror-ed. He had stupidly given all the poison antidotes to the cleric, who was fear-stricken and he couldn't get them back.
He did have a wand o' frost, which helped. But...it was looking bad.
Fortunately, the wand did it's job. And the fear expired before Tony did.
He chugged an antidote and the party regrouped. Close calls all around.
Next they limped back to town, healed up and headed for the next adventure.
--BW
Alikae Dominica: The Black Hand, Shadow Assassin, Dark Moon Monk
Gate70/Grond0 multiplayer attempt 86 (1st and final update)
You've perhaps heard of an annus horribilis (horrible year): well Gate70 and I seem to be in the midst of a septimana horribilis (horrible week). We made another start today with an illusionist and a skald and once more came to a grinding halt early on.
We'd just killed all the basilisks and turned our attention to Mutamin. He saved against a blindness and unleashed a horror that sent Gate's skald running like a skalded cat. My illusionist then tried a second blind at him, but was disgusted to find that even both starting with clear auras Mutamin not only managed to complete his spell first, but did so early enough that it also hit the illusionist and disrupted her spell before completion. She immediately turned tail and ran, getting out of sight range and continuing to leg it. However, once more Mutamin surprised her with his turn of speed by managing to quickly catch up with her and launch another acid arrow - this one proving fatal.
Even though we didn't have much time today the abortive run meant we had the chance to generate another random pair. That came out as a berserker for Gate70 and a cleric/mage for me - that should be about as good a pairing to make progress with as you could hope for ...
That came out as a berserker for Gate70 and a cleric/mage for me - that should be about as good a pairing to make progress with as you could hope for ...
Sounds promising!
Good hunting!
Best,
A.
Bad2Worse.
The group decided to head to the Cloakwood area after clearing out the bandit camp. Everything thing was going great again.
Only.... they were picking off spiders and ettercaps one at a time, and doing a great job of it, inching forward slowly with each one but keeping from getting mobbed. It was glorious. Just one more to go. Only it's a little out of range.... step forward and *click* .... RIGHT into a trap. Ohhhhh they *knew* there were traps there, only misjudged where they were.
When the web trap hit, everyone except Tony was in range, since he had held back to avoid being targeted... because... yeah, he's a bit of a coward. But discretion turned out to be the better part of valor.
To make matters worse, the rest of the party kept missing saves and couldn't get free from the web. One after another, they dropped. Tony ran.
Now the dilemma; if he goes back and gets the items from the bodies of his cohorts, he makes himself a target. If not, he looses all the items they held -- the Ankheg armor, the gauntlets of dexterity, the full plate, the potions of fortitude... everything.
He decides to rest and re-memorize spells. He is 3rd level Mage/4th thief, so he has one invisibility spell.
Rest, cast invisibility and head back, convinced he would gather items, making himself visible, but getting some of the nicest items. While he couldn't carry everything, he could at least get enough to make it worth his while. On the way there, though, he noticed that some of the spiders had re-spawned. Most importantly, these are spiders between him and his exit. So if he continued with his plan, he would become visible and be trapped between ettercaps and spiders with no more invisibility spells... all alone.
(I was so displeased, I didn't even get a screenshot).
Soooo.. he wimped out. He decided he could go back to town, get everyone restored, then come back and hope some of the items were still there.
Ouch:
just... ouch.
Worse, they were almost out of money, since they had stocked up before going to Cloakwood. After getting some cheap studded leather armor and junky swords, they headed back and hoped for the best. But... it was all gone, as expected.
So...
They were able to slime into a nice sword for Minsc, by sending B. in sanctuaried and Minsc invisible to do a little petty theft from the Spider Queen.
They abandoned their goal for the time being and headed off to search out more items to replace a little of what they lost.
--BW
They abandoned their goal for the time being and headed off to search out more items to replace a little of what they lost.
That's a bummer, BW.
Best,
A.
As an FYI, the spiders do piercing and poison damage. Their THAC0s aren't that great. If you have a low AC character solo them under Protection from Poison and Free Action while wearing the Girdle of Piercing and, perhaps, running a strength potion, they're not too bad at all, even with the SCS upgrades.
Thalantyr sells a Protection from Poison scroll. He also sells 3 Potions of Freedom.
Hey guys, puhh I have been spending a couple of weeks slowly catching up. What an incredible activity there has been!
I just wanted to remind you guys that we are people out there enjoying being invited to follow along your graciously narrated and shared journeys in this, by now, legendary challenge. Thanks so much for sharing!
I wanted to give a special shoutout to Dyara for her F/M/T run in SCS, where she took it upon herself to clear the demon at the button of durlag's as well as the cult demon Aec'Letec, it is not something we see often, so dangerously risky it is. So I thought it was worth the mention
I have been doing some practicing in scs Baldur's Gate in recent months and as the weather goes cooler on my parts I might soon feel ready to give it a spin
Thanks again for letting us readers tag along, guys.
Alikae Dominica: The Black Hand, Shadow Assassin, Dark Moon Monk
That's a bummer, BW.
Best,
A.
As an FYI, the spiders do piercing and poison damage. Their THAC0s aren't that great. If you have a low AC character solo them under Protection from Poison and Free Action while wearing the Girdle of Piercing and, perhaps, running a strength potion, they're not too bad at all, even with the SCS upgrades.
Thalantyr sells a Protection from Poison scroll. He also sells 3 Potions of Freedom.
Thanks A.
It wasn't so much lack of preparation as it was I didn't intend to even encounter them that way. I had some potions, but they got lost when I accidentally stepped on the trap. It was embarrassing, given that Tony is a thief. He originally went in invisible. If he would have just had detect traps up... no worries. But I thought I was far south of them. I was wrong.
Ah well.. we survived.
--BW
Rest, cast invisibility and head back, convinced he would gather items, making himself visible, but getting some of the nicest items. While he couldn't carry everything, he could at least get enough to make it worth his while. On the way there, though, he noticed that some of the spiders had re-spawned. Most importantly, these are spiders between him and his exit. So if he continued with his plan, he would become visible and be trapped between ettercaps and spiders with no more invisibility spells... all alone.
It looks like you were concerned about making yourself visible when picking up items. You can avoid doing that by moving to the items using a right-click rather than a left-click to move. Once you are standing on top of the items just open up your inventory screen and pick them up from the ground. The same tactics apply whether invisible or stealthed.
That's a bummer, Grond0...
You might take that as a tip to run a pack of Shapeshifters someday...
Well met and welcome to the Challenge, Faazazel! Safe travels to your Crew!
It's been a busy summer with work, school, and outdoor fun so haven't had a lot of time to update for the past couple months. However, my class is over and I'm back to working my way through BG1.
The party continued it's journey south of Beregost on their way to Nashkel. Lots of fighting in this one as the party fought through a horde of hobgoblins directly to the south of the city before heading back to the city and promptly forgetting where a quest NPC was. (That's the drawback of taking a break).
The video:
Sorry for the narration volume. I'm not sure what happened in the upload to Youtube but in some areas, my voice gets too quiet. I'm looking into what happened but it shouldn't be an issue in the future.
I have another few hours of video to finish processing but haven't had time to put together the videos yet. Editing video takes 3 or 4 times as long as actually playing the game so it's more tortoise than hare.
More updates soon!
Welcome to the challenge, Faazazel!
Sorry it took us a while to welcome you. The posts of new forum members aren't visible at first. I think it's an anti-spam procedure.
Anyhoo, we're glad to have you with us!
Good hunting!
A.
@Supernovice. Welcome back!
@Grond0. At least now you have a really good basketball team.
https://youtu.be/RMyuv3wkTJs?t=1m38s
Best,
A.
Gate70/Grond0 multiplayer attempt 87 (1st and final update)
There was just time for a short session today. Regrettably, however, it was not short enough to prevent another pairing kicking the bucket .
The berserker and cleric/mage were sort of heading to Nashkel from Beregost, but taking a roundabout route to avoid the possibility of a bandit ambush. While doing that Ghurli the berserker fancied having a go at Bassilus. Despite him not having any armour his rage protected him against spell attacks, while a few supporting commands from Raport the cleric/mage helped put Bassilus down.
Not to be outdone in the "why don't we just" stakes Raport suggested Zargal as another target. Ghurli launched an assault to try and prevent the archers from making best use of their bows, while Raport commanded them to die. One had done so and the other was at near death being attacked by Raport, while Ghurli was badly injured but in a position to run Zargal round. That meant Raport only needed a single decent blow to finish his archer off, while having the comfort of knowing that 16 HPs was enough to protect against instant death in return - some comfort eh!
Loading the autosave enabled confirmation that Raport was a bit lighter in the headgear department than would be typically expected from a cleric/mage .
@Grond0. At least now you have a really good basketball team.
Indeed, though I think the claws might be a bit hard on the basketballs .
Gate70/Grond0 multiplayer attempt 88 - (update 1)
Nurk, human cavalier (Grond0) & Shady, halfling assassin Gate70)
After rattling the run (or possibly short jog) total along in the last few days I thought perhaps I'd take the time to post the pictures for the newly generated couple - just in case there's a vague possibility that would lead to taking more care of them.
So far they've just left Candlekeep and picked up their first levels thanks to leaving a greenish, oozing lump where Shoal used to be.
Stats:
Nurk, cavalier 2, 20 HPs, 7 kills
Shady, assassin 3, 20 HPs, 1 kill, 0 deaths
Shady is in the unusual position of having only 12% of kill numbers, but virtually 100% of kills XP ...